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	pica/swrasterizer: implement procedural texture
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					 9 changed files with 448 additions and 4 deletions
				
			
		|  | @ -652,6 +652,16 @@ static inline decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begi | |||
|     return (begin * (base - t) + end * t) / base; | ||||
| } | ||||
| 
 | ||||
| // bilinear interpolation. s is for interpolating x00-x01 and x10-x11, and t is for the second
 | ||||
| // interpolation.
 | ||||
| template <typename X> | ||||
| inline auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& x11, const float s, | ||||
|                            const float t) { | ||||
|     auto y0 = Lerp(x00, x01, s); | ||||
|     auto y1 = Lerp(x10, x11, s); | ||||
|     return Lerp(y0, y1, t); | ||||
| } | ||||
| 
 | ||||
| // Utility vector factories
 | ||||
| template <typename T> | ||||
| static inline Vec2<T> MakeVec(const T& x, const T& y) { | ||||
|  |  | |||
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