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	Pica/VertexShader: Clarify a comment.
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		|  | @ -140,7 +140,9 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
|         { | ||||
|             bool is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed); | ||||
|             if (is_inverted) { | ||||
|                 // We don't really support this properly and/or reliably
 | ||||
|                 // TODO: We don't really support this properly: For instance, the address register
 | ||||
|                 //       offset needs to be applied to SRC2 instead, etc.
 | ||||
|                 //       For now, we just abort in this situation.
 | ||||
|                 LOG_ERROR(HW_GPU, "Bad condition..."); | ||||
|                 exit(0); | ||||
|             } | ||||
|  |  | |||
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