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	Service/CFG: Clean up default block creation
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					 2 changed files with 17 additions and 27 deletions
				
			
		|  | @ -212,7 +212,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) { | |||
|     return RESULT_SUCCESS; | ||||
| } | ||||
| 
 | ||||
| ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data) { | ||||
| ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data) { | ||||
|     SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data()); | ||||
|     if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES) | ||||
|         return ResultCode(-1); // TODO(Subv): Find the right error code
 | ||||
|  | @ -277,33 +277,23 @@ ResultCode FormatConfig() { | |||
|     SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data()); | ||||
|     // This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
 | ||||
|     config->data_entries_offset = 0x455C; | ||||
| 
 | ||||
|     // Insert the default blocks
 | ||||
|     res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE, | ||||
|                               reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data())); | ||||
|     if (!res.IsSuccess()) | ||||
|         return res; | ||||
|     res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE, | ||||
|                               reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID)); | ||||
|     if (!res.IsSuccess()) | ||||
|         return res; | ||||
|     res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8, | ||||
|                               reinterpret_cast<const u8*>(&CONSOLE_MODEL)); | ||||
|     if (!res.IsSuccess()) | ||||
|         return res; | ||||
|     res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE); | ||||
|     if (!res.IsSuccess()) | ||||
|         return res; | ||||
|     res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE, STEREO_CAMERA_SETTINGS.data()); | ||||
|     if (!res.IsSuccess()) return res; | ||||
|     res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE); | ||||
|     if (!res.IsSuccess()) | ||||
|         return res; | ||||
|     res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, | ||||
|                               reinterpret_cast<const u8*>(&COUNTRY_INFO)); | ||||
|     if (!res.IsSuccess()) | ||||
|         return res; | ||||
|     res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE, | ||||
|                               reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK)); | ||||
|     if (!res.IsSuccess()) | ||||
|         return res; | ||||
|     if (!res.IsSuccess()) return res; | ||||
|     res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE, &CONSOLE_UNIQUE_ID); | ||||
|     if (!res.IsSuccess()) return res; | ||||
|     res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE, &CONSOLE_USERNAME_BLOCK); | ||||
|     if (!res.IsSuccess()) return res; | ||||
|     res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE); | ||||
|     if (!res.IsSuccess()) return res; | ||||
|     res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, &COUNTRY_INFO); | ||||
|     if (!res.IsSuccess()) return res; | ||||
|     res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8, &CONSOLE_MODEL); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     // Save the buffer to the file
 | ||||
|     res = UpdateConfigNANDSavegame(); | ||||
|     if (!res.IsSuccess()) | ||||
|  |  | |||
|  | @ -278,7 +278,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output); | |||
|  * @param data A pointer containing the data we will write to the new block | ||||
|  * @returns ResultCode indicating the result of the operation, 0 on success | ||||
|  */ | ||||
| ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data); | ||||
| ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data); | ||||
| 
 | ||||
| /**
 | ||||
|  * Deletes the config savegame file from the filesystem, the buffer in memory is not affected | ||||
|  |  | |||
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