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	gl_rasterizer/lighting: fix LUT interpolation
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					 7 changed files with 102 additions and 116 deletions
				
			
		|  | @ -87,12 +87,18 @@ struct State { | |||
|             // LUT value, encoded as 12-bit fixed point, with 12 fraction bits
 | ||||
|             BitField<0, 12, u32> value; // 0.0.12 fixed point
 | ||||
| 
 | ||||
|             // Used by HW for efficient interpolation, Citra does not use these
 | ||||
|             BitField<12, 12, s32> difference; // 1.0.11 fixed point
 | ||||
|             // Used for efficient interpolation.
 | ||||
|             BitField<12, 11, u32> difference; // 0.0.11 fixed point
 | ||||
|             BitField<23, 1, u32> neg_difference; | ||||
| 
 | ||||
|             float ToFloat() { | ||||
|             float ToFloat() const { | ||||
|                 return static_cast<float>(value) / 4095.f; | ||||
|             } | ||||
| 
 | ||||
|             float DiffToFloat() const { | ||||
|                 float diff = static_cast<float>(difference) / 2047.f; | ||||
|                 return neg_difference ? -diff : diff; | ||||
|             } | ||||
|         }; | ||||
| 
 | ||||
|         std::array<std::array<LutEntry, 256>, 24> luts; | ||||
|  |  | |||
|  | @ -26,6 +26,8 @@ struct LightingRegs { | |||
|         DistanceAttenuation = 16, | ||||
|     }; | ||||
| 
 | ||||
|     static constexpr unsigned NumLightingSampler = 24; | ||||
| 
 | ||||
|     static LightingSampler SpotlightAttenuationSampler(unsigned index) { | ||||
|         return static_cast<LightingSampler>( | ||||
|             static_cast<unsigned>(LightingSampler::SpotlightAttenuation) + index); | ||||
|  |  | |||
|  | @ -49,9 +49,7 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | |||
| 
 | ||||
|     uniform_block_data.dirty = true; | ||||
| 
 | ||||
|     for (unsigned index = 0; index < lighting_luts.size(); index++) { | ||||
|         uniform_block_data.lut_dirty[index] = true; | ||||
|     } | ||||
|     uniform_block_data.lut_dirty.fill(true); | ||||
| 
 | ||||
|     uniform_block_data.fog_lut_dirty = true; | ||||
| 
 | ||||
|  | @ -96,18 +94,16 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | |||
|     framebuffer.Create(); | ||||
| 
 | ||||
|     // Allocate and bind lighting lut textures
 | ||||
|     for (size_t i = 0; i < lighting_luts.size(); ++i) { | ||||
|         lighting_luts[i].Create(); | ||||
|         state.lighting_luts[i].texture_1d = lighting_luts[i].handle; | ||||
|     } | ||||
|     lighting_lut_buffer.Create(); | ||||
|     state.lighting_lut.texture_buffer = lighting_lut.handle; | ||||
|     state.Apply(); | ||||
| 
 | ||||
|     for (size_t i = 0; i < lighting_luts.size(); ++i) { | ||||
|         glActiveTexture(static_cast<GLenum>(GL_TEXTURE3 + i)); | ||||
|         glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, 256, 0, GL_RGBA, GL_FLOAT, nullptr); | ||||
|         glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||
|         glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||||
|     } | ||||
|     lighting_lut.Create(); | ||||
|     glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle); | ||||
|     glBufferData(GL_TEXTURE_BUFFER, | ||||
|                  sizeof(GLfloat) * 2 * 256 * Pica::LightingRegs::NumLightingSampler, nullptr, | ||||
|                  GL_DYNAMIC_DRAW); | ||||
|     glActiveTexture(GL_TEXTURE15); | ||||
|     glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, lighting_lut_buffer.handle); | ||||
| 
 | ||||
|     // Setup the LUT for the fog
 | ||||
|     { | ||||
|  | @ -313,7 +309,7 @@ void RasterizerOpenGL::DrawTriangles() { | |||
|     } | ||||
| 
 | ||||
|     // Sync the lighting luts
 | ||||
|     for (unsigned index = 0; index < lighting_luts.size(); index++) { | ||||
|     for (unsigned index = 0; index < uniform_block_data.lut_dirty.size(); index++) { | ||||
|         if (uniform_block_data.lut_dirty[index]) { | ||||
|             SyncLightingLUT(index); | ||||
|             uniform_block_data.lut_dirty[index] = false; | ||||
|  | @ -851,7 +847,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||
|     case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf): { | ||||
|         auto& lut_config = regs.lighting.lut_config; | ||||
|         uniform_block_data.lut_dirty[lut_config.type / 4] = true; | ||||
|         uniform_block_data.lut_dirty[lut_config.type] = true; | ||||
|         break; | ||||
|     } | ||||
|     } | ||||
|  | @ -1201,29 +1197,9 @@ void RasterizerOpenGL::SetShader() { | |||
|         } | ||||
| 
 | ||||
|         // Set the texture samplers to correspond to different lookup table texture units
 | ||||
|         GLuint uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[0]"); | ||||
|         GLuint uniform_lut = glGetUniformLocation(shader->shader.handle, "lighting_lut"); | ||||
|         if (uniform_lut != -1) { | ||||
|             glUniform1i(uniform_lut, 3); | ||||
|         } | ||||
|         uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[1]"); | ||||
|         if (uniform_lut != -1) { | ||||
|             glUniform1i(uniform_lut, 4); | ||||
|         } | ||||
|         uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[2]"); | ||||
|         if (uniform_lut != -1) { | ||||
|             glUniform1i(uniform_lut, 5); | ||||
|         } | ||||
|         uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[3]"); | ||||
|         if (uniform_lut != -1) { | ||||
|             glUniform1i(uniform_lut, 6); | ||||
|         } | ||||
|         uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[4]"); | ||||
|         if (uniform_lut != -1) { | ||||
|             glUniform1i(uniform_lut, 7); | ||||
|         } | ||||
|         uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[5]"); | ||||
|         if (uniform_lut != -1) { | ||||
|             glUniform1i(uniform_lut, 8); | ||||
|             glUniform1i(uniform_lut, 15); | ||||
|         } | ||||
| 
 | ||||
|         GLuint uniform_fog_lut = glGetUniformLocation(shader->shader.handle, "fog_lut"); | ||||
|  | @ -1571,20 +1547,17 @@ void RasterizerOpenGL::SyncGlobalAmbient() { | |||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncLightingLUT(unsigned lut_index) { | ||||
|     std::array<GLvec4, 256> new_data; | ||||
| 
 | ||||
|     for (unsigned offset = 0; offset < new_data.size(); ++offset) { | ||||
|         new_data[offset][0] = Pica::g_state.lighting.luts[(lut_index * 4) + 0][offset].ToFloat(); | ||||
|         new_data[offset][1] = Pica::g_state.lighting.luts[(lut_index * 4) + 1][offset].ToFloat(); | ||||
|         new_data[offset][2] = Pica::g_state.lighting.luts[(lut_index * 4) + 2][offset].ToFloat(); | ||||
|         new_data[offset][3] = Pica::g_state.lighting.luts[(lut_index * 4) + 3][offset].ToFloat(); | ||||
|     } | ||||
|     std::array<GLvec2, 256> new_data; | ||||
|     const auto& source_lut = Pica::g_state.lighting.luts[lut_index]; | ||||
|     std::transform(source_lut.begin(), source_lut.end(), new_data.begin(), [](const auto& entry) { | ||||
|         return GLvec2{entry.ToFloat(), entry.DiffToFloat()}; | ||||
|     }); | ||||
| 
 | ||||
|     if (new_data != lighting_lut_data[lut_index]) { | ||||
|         lighting_lut_data[lut_index] = new_data; | ||||
|         glActiveTexture(GL_TEXTURE3 + lut_index); | ||||
|         glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RGBA, GL_FLOAT, | ||||
|                         lighting_lut_data[lut_index].data()); | ||||
|         glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle); | ||||
|         glBufferSubData(GL_TEXTURE_BUFFER, lut_index * new_data.size() * sizeof(GLvec2), | ||||
|                         new_data.size() * sizeof(GLvec2), new_data.data()); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -263,7 +263,7 @@ private: | |||
| 
 | ||||
|     struct { | ||||
|         UniformData data; | ||||
|         bool lut_dirty[6]; | ||||
|         std::array<bool, Pica::LightingRegs::NumLightingSampler> lut_dirty; | ||||
|         bool fog_lut_dirty; | ||||
|         bool proctex_noise_lut_dirty; | ||||
|         bool proctex_color_map_dirty; | ||||
|  | @ -279,8 +279,9 @@ private: | |||
|     OGLBuffer uniform_buffer; | ||||
|     OGLFramebuffer framebuffer; | ||||
| 
 | ||||
|     std::array<OGLTexture, 6> lighting_luts; | ||||
|     std::array<std::array<GLvec4, 256>, 6> lighting_lut_data{}; | ||||
|     OGLBuffer lighting_lut_buffer; | ||||
|     OGLTexture lighting_lut; | ||||
|     std::array<std::array<GLvec2, 256>, Pica::LightingRegs::NumLightingSampler> lighting_lut_data{}; | ||||
| 
 | ||||
|     OGLTexture fog_lut; | ||||
|     std::array<GLuint, 128> fog_lut_data{}; | ||||
|  |  | |||
|  | @ -562,9 +562,9 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||
|     out += "vec3 normal = quaternion_rotate(normalized_normquat, surface_normal);\n"; | ||||
|     out += "vec3 tangent = quaternion_rotate(normalized_normquat, surface_tangent);\n"; | ||||
| 
 | ||||
|     // Gets the index into the specified lookup table for specular lighting
 | ||||
|     auto GetLutIndex = [&lighting](unsigned light_num, LightingRegs::LightingLutInput input, | ||||
|                                    bool abs) { | ||||
|     // Samples the specified lookup table for specular lighting
 | ||||
|     auto GetLutValue = [&lighting](LightingRegs::LightingSampler sampler, unsigned light_num, | ||||
|                                    LightingRegs::LightingLutInput input, bool abs) { | ||||
|         std::string index; | ||||
|         switch (input) { | ||||
|         case LightingRegs::LightingLutInput::NH: | ||||
|  | @ -610,22 +610,18 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||
|             break; | ||||
|         } | ||||
| 
 | ||||
|         std::string sampler_string = std::to_string(static_cast<unsigned>(sampler)); | ||||
| 
 | ||||
|         if (abs) { | ||||
|             // LUT index is in the range of (0.0, 1.0)
 | ||||
|             index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")" | ||||
|                                                                 : "max(" + index + ", 0.0)"; | ||||
|             return "LookupLightingLUTUnsigned(" + sampler_string + ", " + index + ")"; | ||||
|         } else { | ||||
|             // LUT index is in the range of (-1.0, 1.0)
 | ||||
|             index = "((" + index + " < 0) ? " + index + " + 2.0 : " + index + ") / 2.0"; | ||||
|             return "LookupLightingLUTSigned(" + sampler_string + ", " + index + ")"; | ||||
|         } | ||||
| 
 | ||||
|         return "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))"; | ||||
|     }; | ||||
| 
 | ||||
|     // Gets the lighting lookup table value given the specified sampler and index
 | ||||
|     auto GetLutValue = [](LightingRegs::LightingSampler sampler, std::string lut_index) { | ||||
|         return std::string("texture(lut[" + std::to_string((unsigned)sampler / 4) + "], " + | ||||
|                            lut_index + ")[" + std::to_string((unsigned)sampler & 3) + "]"); | ||||
|     }; | ||||
| 
 | ||||
|     // Write the code to emulate each enabled light
 | ||||
|  | @ -653,21 +649,21 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||
|         if (light_config.spot_atten_enable && | ||||
|             LightingRegs::IsLightingSamplerSupported( | ||||
|                 lighting.config, LightingRegs::LightingSampler::SpotlightAttenuation)) { | ||||
|             std::string index = | ||||
|                 GetLutIndex(light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input); | ||||
|             auto sampler = LightingRegs::SpotlightAttenuationSampler(light_config.num); | ||||
|             spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " + | ||||
|                          GetLutValue(sampler, index) + ")"; | ||||
|             std::string value = | ||||
|                 GetLutValue(LightingRegs::SpotlightAttenuationSampler(light_config.num), | ||||
|                             light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input); | ||||
|             spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " + value + ")"; | ||||
|         } | ||||
| 
 | ||||
|         // If enabled, compute distance attenuation value
 | ||||
|         std::string dist_atten = "1.0"; | ||||
|         if (light_config.dist_atten_enable) { | ||||
|             std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + | ||||
|                                 light_src + ".position) + " + light_src + ".dist_atten_bias)"; | ||||
|             index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))"; | ||||
|             std::string index = "clamp(" + light_src + ".dist_atten_scale * length(-view - " + | ||||
|                                 light_src + ".position) + " + light_src + | ||||
|                                 ".dist_atten_bias, 0.0, 1.0)"; | ||||
|             auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num); | ||||
|             dist_atten = GetLutValue(sampler, index); | ||||
|             dist_atten = "LookupLightingLUTUnsigned(" + | ||||
|                          std::to_string(static_cast<unsigned>(sampler)) + "," + index + ")"; | ||||
|         } | ||||
| 
 | ||||
|         // If enabled, clamp specular component if lighting result is negative
 | ||||
|  | @ -686,10 +682,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||
|             LightingRegs::IsLightingSamplerSupported( | ||||
|                 lighting.config, LightingRegs::LightingSampler::Distribution0)) { | ||||
|             // Lookup specular "distribution 0" LUT value
 | ||||
|             std::string index = | ||||
|                 GetLutIndex(light_config.num, lighting.lut_d0.type, lighting.lut_d0.abs_input); | ||||
|             d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " + | ||||
|                            GetLutValue(LightingRegs::LightingSampler::Distribution0, index) + ")"; | ||||
|             std::string value = | ||||
|                 GetLutValue(LightingRegs::LightingSampler::Distribution0, light_config.num, | ||||
|                             lighting.lut_d0.type, lighting.lut_d0.abs_input); | ||||
|             d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " + value + ")"; | ||||
|         } | ||||
|         std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)"; | ||||
|         if (light_config.geometric_factor_0) { | ||||
|  | @ -700,10 +696,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||
|         if (lighting.lut_rr.enable && | ||||
|             LightingRegs::IsLightingSamplerSupported(lighting.config, | ||||
|                                                      LightingRegs::LightingSampler::ReflectRed)) { | ||||
|             std::string index = | ||||
|                 GetLutIndex(light_config.num, lighting.lut_rr.type, lighting.lut_rr.abs_input); | ||||
|             std::string value = "(" + std::to_string(lighting.lut_rr.scale) + " * " + | ||||
|                                 GetLutValue(LightingRegs::LightingSampler::ReflectRed, index) + ")"; | ||||
|             std::string value = | ||||
|                 GetLutValue(LightingRegs::LightingSampler::ReflectRed, light_config.num, | ||||
|                             lighting.lut_rr.type, lighting.lut_rr.abs_input); | ||||
|             value = "(" + std::to_string(lighting.lut_rr.scale) + " * " + value + ")"; | ||||
|             out += "refl_value.r = " + value + ";\n"; | ||||
|         } else { | ||||
|             out += "refl_value.r = 1.0;\n"; | ||||
|  | @ -713,11 +709,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||
|         if (lighting.lut_rg.enable && | ||||
|             LightingRegs::IsLightingSamplerSupported(lighting.config, | ||||
|                                                      LightingRegs::LightingSampler::ReflectGreen)) { | ||||
|             std::string index = | ||||
|                 GetLutIndex(light_config.num, lighting.lut_rg.type, lighting.lut_rg.abs_input); | ||||
|             std::string value = "(" + std::to_string(lighting.lut_rg.scale) + " * " + | ||||
|                                 GetLutValue(LightingRegs::LightingSampler::ReflectGreen, index) + | ||||
|                                 ")"; | ||||
|             std::string value = | ||||
|                 GetLutValue(LightingRegs::LightingSampler::ReflectGreen, light_config.num, | ||||
|                             lighting.lut_rg.type, lighting.lut_rg.abs_input); | ||||
|             value = "(" + std::to_string(lighting.lut_rg.scale) + " * " + value + ")"; | ||||
|             out += "refl_value.g = " + value + ";\n"; | ||||
|         } else { | ||||
|             out += "refl_value.g = refl_value.r;\n"; | ||||
|  | @ -727,11 +722,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||
|         if (lighting.lut_rb.enable && | ||||
|             LightingRegs::IsLightingSamplerSupported(lighting.config, | ||||
|                                                      LightingRegs::LightingSampler::ReflectBlue)) { | ||||
|             std::string index = | ||||
|                 GetLutIndex(light_config.num, lighting.lut_rb.type, lighting.lut_rb.abs_input); | ||||
|             std::string value = "(" + std::to_string(lighting.lut_rb.scale) + " * " + | ||||
|                                 GetLutValue(LightingRegs::LightingSampler::ReflectBlue, index) + | ||||
|                                 ")"; | ||||
|             std::string value = | ||||
|                 GetLutValue(LightingRegs::LightingSampler::ReflectBlue, light_config.num, | ||||
|                             lighting.lut_rb.type, lighting.lut_rb.abs_input); | ||||
|             value = "(" + std::to_string(lighting.lut_rb.scale) + " * " + value + ")"; | ||||
|             out += "refl_value.b = " + value + ";\n"; | ||||
|         } else { | ||||
|             out += "refl_value.b = refl_value.r;\n"; | ||||
|  | @ -743,10 +737,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||
|             LightingRegs::IsLightingSamplerSupported( | ||||
|                 lighting.config, LightingRegs::LightingSampler::Distribution1)) { | ||||
|             // Lookup specular "distribution 1" LUT value
 | ||||
|             std::string index = | ||||
|                 GetLutIndex(light_config.num, lighting.lut_d1.type, lighting.lut_d1.abs_input); | ||||
|             d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " + | ||||
|                            GetLutValue(LightingRegs::LightingSampler::Distribution1, index) + ")"; | ||||
|             std::string value = | ||||
|                 GetLutValue(LightingRegs::LightingSampler::Distribution1, light_config.num, | ||||
|                             lighting.lut_d1.type, lighting.lut_d1.abs_input); | ||||
|             d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " + value + ")"; | ||||
|         } | ||||
|         std::string specular_1 = | ||||
|             "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)"; | ||||
|  | @ -759,10 +753,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||
|             LightingRegs::IsLightingSamplerSupported(lighting.config, | ||||
|                                                      LightingRegs::LightingSampler::Fresnel)) { | ||||
|             // Lookup fresnel LUT value
 | ||||
|             std::string index = | ||||
|                 GetLutIndex(light_config.num, lighting.lut_fr.type, lighting.lut_fr.abs_input); | ||||
|             std::string value = "(" + std::to_string(lighting.lut_fr.scale) + " * " + | ||||
|                                 GetLutValue(LightingRegs::LightingSampler::Fresnel, index) + ")"; | ||||
|             std::string value = | ||||
|                 GetLutValue(LightingRegs::LightingSampler::Fresnel, light_config.num, | ||||
|                             lighting.lut_fr.type, lighting.lut_fr.abs_input); | ||||
|             value = "(" + std::to_string(lighting.lut_fr.scale) + " * " + value + ")"; | ||||
| 
 | ||||
|             // Enabled for difffuse lighting alpha component
 | ||||
|             if (lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha || | ||||
|  | @ -1016,10 +1010,6 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) { | |||
| #define NUM_TEV_STAGES 6 | ||||
| #define NUM_LIGHTS 8 | ||||
| 
 | ||||
| // Texture coordinate offsets and scales
 | ||||
| #define OFFSET_256 (0.5 / 256.0) | ||||
| #define SCALE_256 (255.0 / 256.0) | ||||
| 
 | ||||
| in vec4 primary_color; | ||||
| in vec2 texcoord[3]; | ||||
| in float texcoord0_w; | ||||
|  | @ -1061,7 +1051,7 @@ layout (std140) uniform shader_data { | |||
| }; | ||||
| 
 | ||||
| uniform sampler2D tex[3]; | ||||
| uniform sampler1D lut[6]; | ||||
| uniform samplerBuffer lighting_lut; | ||||
| uniform usampler1D fog_lut; | ||||
| uniform sampler1D proctex_noise_lut; | ||||
| uniform sampler1D proctex_color_map; | ||||
|  | @ -1074,6 +1064,24 @@ vec3 quaternion_rotate(vec4 q, vec3 v) { | |||
|     return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v); | ||||
| } | ||||
| 
 | ||||
| float LookupLightingLUT(int lut_index, int index, float delta) { | ||||
|     vec2 entry = texelFetch(lighting_lut, lut_index * 256 + index).rg; | ||||
|     return entry.r + entry.g * delta; | ||||
| } | ||||
| 
 | ||||
| float LookupLightingLUTUnsigned(int lut_index, float pos) { | ||||
|     int index = clamp(int(pos * 256.0), 0, 255); | ||||
|     float delta = pos * 256.0 - index; | ||||
|     return LookupLightingLUT(lut_index, index, delta); | ||||
| } | ||||
| 
 | ||||
| float LookupLightingLUTSigned(int lut_index, float pos) { | ||||
|     int index = clamp(int(pos * 128.0), -128, 127); | ||||
|     float delta = pos * 128.0 - index; | ||||
|     if (index < 0) index += 256; | ||||
|     return LookupLightingLUT(lut_index, index, delta); | ||||
| } | ||||
| 
 | ||||
| )"; | ||||
| 
 | ||||
|     if (config.state.proctex.enable) | ||||
|  |  | |||
|  | @ -52,9 +52,7 @@ OpenGLState::OpenGLState() { | |||
|         texture_unit.sampler = 0; | ||||
|     } | ||||
| 
 | ||||
|     for (auto& lut : lighting_luts) { | ||||
|         lut.texture_1d = 0; | ||||
|     } | ||||
|     lighting_lut.texture_buffer = 0; | ||||
| 
 | ||||
|     fog_lut.texture_1d = 0; | ||||
| 
 | ||||
|  | @ -194,11 +192,9 @@ void OpenGLState::Apply() const { | |||
|     } | ||||
| 
 | ||||
|     // Lighting LUTs
 | ||||
|     for (unsigned i = 0; i < ARRAY_SIZE(lighting_luts); ++i) { | ||||
|         if (lighting_luts[i].texture_1d != cur_state.lighting_luts[i].texture_1d) { | ||||
|             glActiveTexture(GL_TEXTURE3 + i); | ||||
|             glBindTexture(GL_TEXTURE_1D, lighting_luts[i].texture_1d); | ||||
|         } | ||||
|     if (lighting_lut.texture_buffer != cur_state.lighting_lut.texture_buffer) { | ||||
|         glActiveTexture(GL_TEXTURE15); | ||||
|         glBindTexture(GL_TEXTURE_BUFFER, cur_state.lighting_lut.texture_buffer); | ||||
|     } | ||||
| 
 | ||||
|     // Fog LUT
 | ||||
|  |  | |||
|  | @ -64,8 +64,8 @@ public: | |||
|     } texture_units[3]; | ||||
| 
 | ||||
|     struct { | ||||
|         GLuint texture_1d; // GL_TEXTURE_BINDING_1D
 | ||||
|     } lighting_luts[6]; | ||||
|         GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
 | ||||
|     } lighting_lut; | ||||
| 
 | ||||
|     struct { | ||||
|         GLuint texture_1d; // GL_TEXTURE_BINDING_1D
 | ||||
|  |  | |||
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