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	Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on.
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					 11 changed files with 1 additions and 30 deletions
				
			
		|  | @ -27,7 +27,6 @@ void Apply() { | |||
|     VideoCore::g_hw_renderer_enabled = values.use_hw_renderer; | ||||
|     VideoCore::g_shader_jit_enabled = values.use_shader_jit; | ||||
|     VideoCore::g_hw_shader_enabled = values.use_hw_shader; | ||||
|     VideoCore::g_hw_shader_accurate_gs = values.shaders_accurate_gs; | ||||
|     VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul; | ||||
| 
 | ||||
|     if (VideoCore::g_renderer) { | ||||
|  | @ -76,7 +75,6 @@ void LogSettings() { | |||
|     LogSetting("Renderer_UseGLES", Settings::values.use_gles); | ||||
|     LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer); | ||||
|     LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader); | ||||
|     LogSetting("Renderer_ShadersAccurateGs", Settings::values.shaders_accurate_gs); | ||||
|     LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul); | ||||
|     LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit); | ||||
|     LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); | ||||
|  |  | |||
|  | @ -141,7 +141,6 @@ struct Values { | |||
|     bool use_gles; | ||||
|     bool use_hw_renderer; | ||||
|     bool use_hw_shader; | ||||
|     bool shaders_accurate_gs; | ||||
|     bool shaders_accurate_mul; | ||||
|     bool use_shader_jit; | ||||
|     u16 resolution_factor; | ||||
|  |  | |||
|  | @ -188,8 +188,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) { | |||
|              Settings::values.use_hw_renderer); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwShader", | ||||
|              Settings::values.use_hw_shader); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_ShadersAccurateGs", | ||||
|              Settings::values.shaders_accurate_gs); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_ShadersAccurateMul", | ||||
|              Settings::values.shaders_accurate_mul); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit", | ||||
|  |  | |||
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