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	Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on.
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					 11 changed files with 1 additions and 30 deletions
				
			
		|  | @ -160,7 +160,6 @@ void Config::ReadValues() { | |||
| #else | ||||
|     Settings::values.use_hw_shader = ReadSetting("use_hw_shader", true).toBool(); | ||||
| #endif | ||||
|     Settings::values.shaders_accurate_gs = ReadSetting("shaders_accurate_gs", true).toBool(); | ||||
|     Settings::values.shaders_accurate_mul = ReadSetting("shaders_accurate_mul", false).toBool(); | ||||
|     Settings::values.use_shader_jit = ReadSetting("use_shader_jit", true).toBool(); | ||||
|     Settings::values.resolution_factor = | ||||
|  | @ -459,7 +458,6 @@ void Config::SaveValues() { | |||
|     qt_config->beginGroup("Renderer"); | ||||
|     WriteSetting("use_hw_renderer", Settings::values.use_hw_renderer, true); | ||||
|     WriteSetting("use_hw_shader", Settings::values.use_hw_shader, true); | ||||
|     WriteSetting("shaders_accurate_gs", Settings::values.shaders_accurate_gs, true); | ||||
|     WriteSetting("shaders_accurate_mul", Settings::values.shaders_accurate_mul, false); | ||||
|     WriteSetting("use_shader_jit", Settings::values.use_shader_jit, true); | ||||
|     WriteSetting("resolution_factor", Settings::values.resolution_factor, 1); | ||||
|  |  | |||
|  | @ -62,7 +62,6 @@ ConfigureGraphics::~ConfigureGraphics() = default; | |||
| void ConfigureGraphics::SetConfiguration() { | ||||
|     ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer); | ||||
|     ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader); | ||||
|     ui->toggle_accurate_gs->setChecked(Settings::values.shaders_accurate_gs); | ||||
|     ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul); | ||||
|     ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit); | ||||
|     ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor); | ||||
|  | @ -83,7 +82,6 @@ void ConfigureGraphics::SetConfiguration() { | |||
| void ConfigureGraphics::ApplyConfiguration() { | ||||
|     Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked(); | ||||
|     Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked(); | ||||
|     Settings::values.shaders_accurate_gs = ui->toggle_accurate_gs->isChecked(); | ||||
|     Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked(); | ||||
|     Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked(); | ||||
|     Settings::values.resolution_factor = | ||||
|  |  | |||
|  | @ -150,16 +150,6 @@ | |||
|               </property> | ||||
|              </widget> | ||||
|             </item> | ||||
|             <item> | ||||
|              <widget class="QCheckBox" name="toggle_accurate_gs"> | ||||
|               <property name="toolTip"> | ||||
|                <string><html><head/><body><p>Force to fall back to software shader emulation when geometry shaders are used. </p><p>Some games require this to be enabled for the hardware shader to render properly.</p><p>However this might reduce performance in some games</p></body></html></string> | ||||
|               </property> | ||||
|               <property name="text"> | ||||
|                <string>Accurate Geometry Shader</string> | ||||
|               </property> | ||||
|              </widget> | ||||
|             </item> | ||||
|            </layout> | ||||
|           </widget> | ||||
|          </item> | ||||
|  |  | |||
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