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	emu_window_sdl2: Respect hidpi
Use SDL_GL_GetDrawableSize instead of SDL_GetWindowSize which will return the true size our swapchain needs to be in even for hidpi displays.
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		|  | @ -84,7 +84,7 @@ void EmuWindow_SDL2::RequestClose() { | |||
| 
 | ||||
| void EmuWindow_SDL2::OnResize() { | ||||
|     int width, height; | ||||
|     SDL_GetWindowSize(render_window, &width, &height); | ||||
|     SDL_GL_GetDrawableSize(render_window, &width, &height); | ||||
|     UpdateCurrentFramebufferLayout(width, height); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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