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	Kernel: Separate WaitSynchronization into Wait and Acquire methods.
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					 8 changed files with 59 additions and 18 deletions
				
			
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			@ -28,7 +28,7 @@ public:
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    bool signaled;                          ///< Whether the event has already been signaled
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    std::string name;                       ///< Name of event (optional)
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    ResultVal<bool> WaitSynchronization(unsigned index) override {
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    ResultVal<bool> Wait(unsigned index) override {
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        bool wait = !signaled;
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        if (wait) {
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            AddWaitingThread(GetCurrentThread());
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			@ -36,6 +36,10 @@ public:
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        }
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        return MakeResult<bool>(wait);
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    }
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    ResultVal<bool> Acquire() override {
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        return MakeResult<bool>(true);
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    }
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};
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ResultCode SignalEvent(const Handle handle) {
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			@ -65,11 +65,20 @@ public:
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    virtual Kernel::HandleType GetHandleType() const = 0;
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    /**
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     * Wait for kernel object to synchronize.
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     * Wait the current thread for kernel object to synchronize.
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     * @param index Index of wait object (only applies to WaitSynchronizationN)
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     * @return True if the current thread should wait as a result of the wait
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     */
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    virtual ResultVal<bool> WaitSynchronization(unsigned index=0) {
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    virtual ResultVal<bool> Wait(unsigned index = 0) {
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        LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
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        return UnimplementedFunction(ErrorModule::Kernel);
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    }
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    /**
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     * Acquire/lock the kernel object if it is available
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     * @return True if we were able to acquire the kernel object, otherwise false
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     */
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    virtual ResultVal<bool> Acquire() {
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        LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
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        return UnimplementedFunction(ErrorModule::Kernel);
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    }
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			@ -26,7 +26,8 @@ public:
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    Handle lock_thread;                         ///< Handle to thread that currently has mutex
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    std::string name;                           ///< Name of mutex (optional)
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    ResultVal<bool> WaitSynchronization(unsigned index) override;
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    ResultVal<bool> Wait(unsigned index) override;
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    ResultVal<bool> Acquire() override;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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			@ -155,17 +156,25 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
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    return handle;
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}
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ResultVal<bool> Mutex::WaitSynchronization(unsigned index) {
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    bool wait = locked;
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ResultVal<bool> Mutex::Wait(unsigned index) {
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    if (locked) {
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        AddWaitingThread(GetCurrentThread());
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        Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_MUTEX, this, index);
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    } else {
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    }
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    return MakeResult<bool>(locked);
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}
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ResultVal<bool> Mutex::Acquire() {
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    bool res = false;
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    if (!locked) {
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        // Lock the mutex when the first thread accesses it
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        locked = true;
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        res = true;
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        MutexAcquireLock(this);
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    }
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    return MakeResult<bool>(wait);
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    return MakeResult<bool>(res);
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}
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} // namespace
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			@ -32,18 +32,27 @@ public:
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        return available_count > 0;
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    }
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    ResultVal<bool> WaitSynchronization(unsigned index) override {
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    ResultVal<bool> Wait(unsigned index) override {
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        bool wait = !IsAvailable();
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        if (wait) {
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            Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_SEMA, this, index);
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            AddWaitingThread(GetCurrentThread());
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        } else {
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            --available_count;
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        }
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        return MakeResult<bool>(wait);
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    }
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    ResultVal<bool> Acquire() override {
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        bool res = false;
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        if (IsAvailable()) {
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            --available_count;
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            res = true;
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        }
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        return MakeResult<bool>(res);
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    }
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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			@ -22,7 +22,7 @@
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namespace Kernel {
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ResultVal<bool> Thread::WaitSynchronization(unsigned index) {
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ResultVal<bool> Thread::Wait(unsigned index) {
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    const bool wait = status != THREADSTATUS_DORMANT;
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    if (wait) {
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        AddWaitingThread(GetCurrentThread());
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			@ -32,6 +32,10 @@ ResultVal<bool> Thread::WaitSynchronization(unsigned index) {
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    return MakeResult<bool>(wait);
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}
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ResultVal<bool> Thread::Acquire() {
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    return MakeResult<bool>(true);
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}
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// Lists all thread ids that aren't deleted/etc.
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static std::vector<SharedPtr<Thread>> thread_list;
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			@ -70,7 +70,8 @@ public:
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    inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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    inline bool IsIdle() const { return idle; }
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    ResultVal<bool> WaitSynchronization(unsigned index) override;
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    ResultVal<bool> Wait(unsigned index) override;
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    ResultVal<bool> Acquire() override;
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    s32 GetPriority() const { return current_priority; }
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    void SetPriority(s32 priority);
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			@ -29,7 +29,7 @@ public:
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    u64 initial_delay;                      ///< The delay until the timer fires for the first time
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    u64 interval_delay;                     ///< The delay until the timer fires after the first time
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    ResultVal<bool> WaitSynchronization(unsigned index) override {
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    ResultVal<bool> Wait(unsigned index) override {
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        bool wait = !signaled;
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        if (wait) {
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            AddWaitingThread(GetCurrentThread());
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			@ -37,6 +37,10 @@ public:
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        }
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        return MakeResult<bool>(wait);
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    }
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    ResultVal<bool> Acquire() override {
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        return MakeResult<bool>(true);
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    }
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};
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/**
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			@ -127,7 +127,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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    LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
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            object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
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    ResultVal<bool> wait = object->WaitSynchronization();
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    ResultVal<bool> wait = object->Wait();
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    // Check for next thread to schedule
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    if (wait.Succeeded() && *wait) {
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			@ -137,6 +137,8 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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        Kernel::GetCurrentThread()->SetWaitAll(false);
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        HLE::Reschedule(__func__);
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    } else {
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        object->Acquire();
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    }
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    return wait.Code().raw;
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			@ -163,15 +165,14 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
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            if (object == nullptr)
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                return InvalidHandle(ErrorModule::Kernel).raw;
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            ResultVal<bool> wait = object->WaitSynchronization(handle_index);
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            ResultVal<bool> wait = object->Wait(handle_index);
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            wait_thread = (wait.Succeeded() && *wait);
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            // If this object waited and we are waiting on all objects to synchronize
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            if (wait_thread && wait_all) {
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            if (wait_thread && wait_all)
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                // Enforce later on that this thread does not continue
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                wait_all_succeeded = true;
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            }
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            // If this object synchronized and we are not waiting on all objects to synchronize
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            if (!wait_thread && !wait_all)
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