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	Kernel: Separate WaitSynchronization into Wait and Acquire methods.
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					 8 changed files with 59 additions and 18 deletions
				
			
		|  | @ -28,7 +28,7 @@ public: | |||
|     bool signaled;                          ///< Whether the event has already been signaled
 | ||||
|     std::string name;                       ///< Name of event (optional)
 | ||||
| 
 | ||||
|     ResultVal<bool> WaitSynchronization(unsigned index) override { | ||||
|     ResultVal<bool> Wait(unsigned index) override { | ||||
|         bool wait = !signaled; | ||||
|         if (wait) { | ||||
|             AddWaitingThread(GetCurrentThread()); | ||||
|  | @ -36,6 +36,10 @@ public: | |||
|         } | ||||
|         return MakeResult<bool>(wait); | ||||
|     } | ||||
| 
 | ||||
|     ResultVal<bool> Acquire() override { | ||||
|         return MakeResult<bool>(true); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| ResultCode SignalEvent(const Handle handle) { | ||||
|  |  | |||
|  | @ -65,11 +65,20 @@ public: | |||
|     virtual Kernel::HandleType GetHandleType() const = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Wait for kernel object to synchronize. | ||||
|      * Wait the current thread for kernel object to synchronize. | ||||
|      * @param index Index of wait object (only applies to WaitSynchronizationN) | ||||
|      * @return True if the current thread should wait as a result of the wait | ||||
|      */ | ||||
|     virtual ResultVal<bool> WaitSynchronization(unsigned index=0) { | ||||
|     virtual ResultVal<bool> Wait(unsigned index = 0) { | ||||
|         LOG_ERROR(Kernel, "(UNIMPLEMENTED)"); | ||||
|         return UnimplementedFunction(ErrorModule::Kernel); | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Acquire/lock the kernel object if it is available | ||||
|      * @return True if we were able to acquire the kernel object, otherwise false | ||||
|      */ | ||||
|     virtual ResultVal<bool> Acquire() { | ||||
|         LOG_ERROR(Kernel, "(UNIMPLEMENTED)"); | ||||
|         return UnimplementedFunction(ErrorModule::Kernel); | ||||
|     } | ||||
|  |  | |||
|  | @ -26,7 +26,8 @@ public: | |||
|     Handle lock_thread;                         ///< Handle to thread that currently has mutex
 | ||||
|     std::string name;                           ///< Name of mutex (optional)
 | ||||
| 
 | ||||
|     ResultVal<bool> WaitSynchronization(unsigned index) override; | ||||
|     ResultVal<bool> Wait(unsigned index) override; | ||||
|     ResultVal<bool> Acquire() override; | ||||
| }; | ||||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
|  | @ -155,17 +156,25 @@ Handle CreateMutex(bool initial_locked, const std::string& name) { | |||
|     return handle; | ||||
| } | ||||
| 
 | ||||
| ResultVal<bool> Mutex::WaitSynchronization(unsigned index) { | ||||
|     bool wait = locked; | ||||
| ResultVal<bool> Mutex::Wait(unsigned index) { | ||||
|     if (locked) { | ||||
|         AddWaitingThread(GetCurrentThread()); | ||||
|         Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_MUTEX, this, index); | ||||
|     } else { | ||||
|     } | ||||
| 
 | ||||
|     return MakeResult<bool>(locked); | ||||
| } | ||||
| 
 | ||||
| ResultVal<bool> Mutex::Acquire() { | ||||
|     bool res = false; | ||||
| 
 | ||||
|     if (!locked) { | ||||
|         // Lock the mutex when the first thread accesses it
 | ||||
|         locked = true; | ||||
|         res = true; | ||||
|         MutexAcquireLock(this); | ||||
|     } | ||||
| 
 | ||||
|     return MakeResult<bool>(wait); | ||||
|     return MakeResult<bool>(res); | ||||
| } | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -32,18 +32,27 @@ public: | |||
|         return available_count > 0; | ||||
|     } | ||||
| 
 | ||||
|     ResultVal<bool> WaitSynchronization(unsigned index) override { | ||||
|     ResultVal<bool> Wait(unsigned index) override { | ||||
|         bool wait = !IsAvailable(); | ||||
| 
 | ||||
|         if (wait) { | ||||
|             Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_SEMA, this, index); | ||||
|             AddWaitingThread(GetCurrentThread()); | ||||
|         } else { | ||||
|             --available_count; | ||||
|         } | ||||
| 
 | ||||
|         return MakeResult<bool>(wait); | ||||
|     } | ||||
| 
 | ||||
|     ResultVal<bool> Acquire() override { | ||||
|         bool res = false; | ||||
| 
 | ||||
|         if (IsAvailable()) { | ||||
|             --available_count; | ||||
|             res = true; | ||||
|         } | ||||
| 
 | ||||
|         return MakeResult<bool>(res); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
|  |  | |||
|  | @ -22,7 +22,7 @@ | |||
| 
 | ||||
| namespace Kernel { | ||||
| 
 | ||||
| ResultVal<bool> Thread::WaitSynchronization(unsigned index) { | ||||
| ResultVal<bool> Thread::Wait(unsigned index) { | ||||
|     const bool wait = status != THREADSTATUS_DORMANT; | ||||
|     if (wait) { | ||||
|         AddWaitingThread(GetCurrentThread()); | ||||
|  | @ -32,6 +32,10 @@ ResultVal<bool> Thread::WaitSynchronization(unsigned index) { | |||
|     return MakeResult<bool>(wait); | ||||
| } | ||||
| 
 | ||||
| ResultVal<bool> Thread::Acquire() { | ||||
|     return MakeResult<bool>(true); | ||||
| } | ||||
| 
 | ||||
| // Lists all thread ids that aren't deleted/etc.
 | ||||
| static std::vector<SharedPtr<Thread>> thread_list; | ||||
| 
 | ||||
|  |  | |||
|  | @ -70,7 +70,8 @@ public: | |||
|     inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; } | ||||
|     inline bool IsIdle() const { return idle; } | ||||
| 
 | ||||
|     ResultVal<bool> WaitSynchronization(unsigned index) override; | ||||
|     ResultVal<bool> Wait(unsigned index) override; | ||||
|     ResultVal<bool> Acquire() override; | ||||
| 
 | ||||
|     s32 GetPriority() const { return current_priority; } | ||||
|     void SetPriority(s32 priority); | ||||
|  |  | |||
|  | @ -29,7 +29,7 @@ public: | |||
|     u64 initial_delay;                      ///< The delay until the timer fires for the first time
 | ||||
|     u64 interval_delay;                     ///< The delay until the timer fires after the first time
 | ||||
| 
 | ||||
|     ResultVal<bool> WaitSynchronization(unsigned index) override { | ||||
|     ResultVal<bool> Wait(unsigned index) override { | ||||
|         bool wait = !signaled; | ||||
|         if (wait) { | ||||
|             AddWaitingThread(GetCurrentThread()); | ||||
|  | @ -37,6 +37,10 @@ public: | |||
|         } | ||||
|         return MakeResult<bool>(wait); | ||||
|     } | ||||
| 
 | ||||
|     ResultVal<bool> Acquire() override { | ||||
|         return MakeResult<bool>(true); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  |  | |||
|  | @ -127,7 +127,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) { | |||
|     LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle, | ||||
|             object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds); | ||||
| 
 | ||||
|     ResultVal<bool> wait = object->WaitSynchronization(); | ||||
|     ResultVal<bool> wait = object->Wait(); | ||||
| 
 | ||||
|     // Check for next thread to schedule
 | ||||
|     if (wait.Succeeded() && *wait) { | ||||
|  | @ -137,6 +137,8 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) { | |||
|         Kernel::GetCurrentThread()->SetWaitAll(false); | ||||
| 
 | ||||
|         HLE::Reschedule(__func__); | ||||
|     } else { | ||||
|         object->Acquire(); | ||||
|     } | ||||
| 
 | ||||
|     return wait.Code().raw; | ||||
|  | @ -163,15 +165,14 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, | |||
|             if (object == nullptr) | ||||
|                 return InvalidHandle(ErrorModule::Kernel).raw; | ||||
| 
 | ||||
|             ResultVal<bool> wait = object->WaitSynchronization(handle_index); | ||||
|             ResultVal<bool> wait = object->Wait(handle_index); | ||||
| 
 | ||||
|             wait_thread = (wait.Succeeded() && *wait); | ||||
| 
 | ||||
|             // If this object waited and we are waiting on all objects to synchronize
 | ||||
|             if (wait_thread && wait_all) { | ||||
|             if (wait_thread && wait_all) | ||||
|                 // Enforce later on that this thread does not continue
 | ||||
|                 wait_all_succeeded = true; | ||||
|             } | ||||
| 
 | ||||
|             // If this object synchronized and we are not waiting on all objects to synchronize
 | ||||
|             if (!wait_thread && !wait_all) | ||||
|  |  | |||
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