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					 9 changed files with 180 additions and 132 deletions
				
			
		|  | @ -177,6 +177,8 @@ void Config::ReadValues() { | |||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_right", 360)); | ||||
|     Settings::values.custom_bottom_bottom = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_bottom", 480)); | ||||
|     Settings::values.custom_second_layer_opacity = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_second_layer_opacity", 100)); | ||||
| 
 | ||||
|     // Utility
 | ||||
|     Settings::values.dump_textures = sdl2_config->GetBoolean("Utility", "dump_textures", false); | ||||
|  |  | |||
|  | @ -204,6 +204,9 @@ custom_bottom_top = | |||
| custom_bottom_right = | ||||
| custom_bottom_bottom = | ||||
| 
 | ||||
| # Opacity of second layer when using custom layout option (bottom screen unless swapped) | ||||
| custom_second_layer_opacity = | ||||
| 
 | ||||
| # Swaps the prominent screen with the other screen. | ||||
| # For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. | ||||
| # 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent | ||||
|  |  | |||
|  | @ -9,6 +9,7 @@ | |||
| #include <QSettings> | ||||
| #include "citra_qt/configuration/config.h" | ||||
| #include "common/file_util.h" | ||||
| #include "common/settings.h" | ||||
| #include "core/frontend/mic.h" | ||||
| #include "core/hle/service/service.h" | ||||
| #include "input_common/main.h" | ||||
|  | @ -496,6 +497,7 @@ void Config::ReadLayoutValues() { | |||
|         ReadBasicSetting(Settings::values.custom_bottom_top); | ||||
|         ReadBasicSetting(Settings::values.custom_bottom_right); | ||||
|         ReadBasicSetting(Settings::values.custom_bottom_bottom); | ||||
|         ReadBasicSetting(Settings::values.custom_second_layer_opacity); | ||||
|     } | ||||
| 
 | ||||
|     qt_config->endGroup(); | ||||
|  | @ -1006,6 +1008,7 @@ void Config::SaveLayoutValues() { | |||
|         WriteBasicSetting(Settings::values.custom_bottom_top); | ||||
|         WriteBasicSetting(Settings::values.custom_bottom_right); | ||||
|         WriteBasicSetting(Settings::values.custom_bottom_bottom); | ||||
|         WriteBasicSetting(Settings::values.custom_second_layer_opacity); | ||||
|     } | ||||
| 
 | ||||
|     qt_config->endGroup(); | ||||
|  |  | |||
|  | @ -464,6 +464,7 @@ struct Values { | |||
|     Setting<u16> custom_bottom_top{240, "custom_bottom_top"}; | ||||
|     Setting<u16> custom_bottom_right{360, "custom_bottom_right"}; | ||||
|     Setting<u16> custom_bottom_bottom{480, "custom_bottom_bottom"}; | ||||
|     Setting<u16> custom_second_layer_opacity{100, "custom_second_layer_opacity"}; | ||||
| 
 | ||||
|     SwitchableSetting<double> bg_red{0.f, "bg_red"}; | ||||
|     SwitchableSetting<double> bg_green{0.f, "bg_green"}; | ||||
|  |  | |||
|  | @ -178,7 +178,7 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height, | |||
|         layout_option.GetValue(), Settings::values.upright_screen.GetValue()); | ||||
| 
 | ||||
|     if (Settings::values.custom_layout.GetValue() == true) { | ||||
|         layout = Layout::CustomFrameLayout(width, height); | ||||
|         layout = Layout::CustomFrameLayout(width, height, Settings::values.swap_screen.GetValue()); | ||||
|     } else { | ||||
|         width = std::max(width, min_size.first); | ||||
|         height = std::max(height, min_size.second); | ||||
|  |  | |||
|  | @ -349,7 +349,7 @@ FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary | |||
|     return SingleFrameLayout(width, height, is_secondary, upright); | ||||
| } | ||||
| 
 | ||||
| FramebufferLayout CustomFrameLayout(u32 width, u32 height) { | ||||
| FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped) { | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
| 
 | ||||
|  | @ -364,8 +364,13 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height) { | |||
|                                       Settings::values.custom_bottom_right.GetValue(), | ||||
|                                       Settings::values.custom_bottom_bottom.GetValue()}; | ||||
| 
 | ||||
|     if (is_swapped) { | ||||
|         res.top_screen = bot_screen; | ||||
|         res.bottom_screen = top_screen; | ||||
|     } else { | ||||
|         res.top_screen = top_screen; | ||||
|         res.bottom_screen = bot_screen; | ||||
|     } | ||||
|     return res; | ||||
| } | ||||
| 
 | ||||
|  | @ -375,7 +380,8 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar | |||
|         layout = CustomFrameLayout(std::max(Settings::values.custom_top_right.GetValue(), | ||||
|                                             Settings::values.custom_bottom_right.GetValue()), | ||||
|                                    std::max(Settings::values.custom_top_bottom.GetValue(), | ||||
|                                             Settings::values.custom_bottom_bottom.GetValue())); | ||||
|                                             Settings::values.custom_bottom_bottom.GetValue()), | ||||
|                                    Settings::values.swap_screen.GetValue()); | ||||
|     } else { | ||||
|         int width, height; | ||||
|         switch (Settings::values.layout_option.GetValue()) { | ||||
|  |  | |||
|  | @ -114,7 +114,7 @@ FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary | |||
|  * @param height Window framebuffer height in pixels | ||||
|  * @return Newly created FramebufferLayout object with default screen regions initialized | ||||
|  */ | ||||
| FramebufferLayout CustomFrameLayout(u32 width, u32 height); | ||||
| FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped); | ||||
| 
 | ||||
| /**
 | ||||
|  * Convenience method to get frame layout by resolution scale | ||||
|  |  | |||
|  | @ -1002,13 +1002,43 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f | |||
|     } | ||||
| 
 | ||||
|     glUniform1i(uniform_layer, 0); | ||||
|     if (layout.top_screen_enabled) { | ||||
|     if (!Settings::values.swap_screen) { | ||||
|         DrawTopScreen(layout, top_screen, stereo_single_screen); | ||||
|         glUniform1i(uniform_layer, 0); | ||||
|         ApplySecondLayerOpacity(); | ||||
|         DrawBottomScreen(layout, bottom_screen, stereo_single_screen); | ||||
|     } else { | ||||
|         DrawBottomScreen(layout, bottom_screen, stereo_single_screen); | ||||
|         glUniform1i(uniform_layer, 0); | ||||
|         ApplySecondLayerOpacity(); | ||||
|         DrawTopScreen(layout, top_screen, stereo_single_screen); | ||||
|     } | ||||
|     state.blend.enabled = false; | ||||
| } | ||||
| 
 | ||||
| void RendererOpenGL::ApplySecondLayerOpacity() { | ||||
|     if (Settings::values.custom_layout && | ||||
|         Settings::values.custom_second_layer_opacity.GetValue() < 100) { | ||||
|         state.blend.enabled = true; | ||||
|         state.blend.src_rgb_func = GL_CONSTANT_ALPHA; | ||||
|         state.blend.src_a_func = GL_CONSTANT_ALPHA; | ||||
|         state.blend.dst_a_func = GL_ONE_MINUS_CONSTANT_ALPHA; | ||||
|         state.blend.dst_rgb_func = GL_ONE_MINUS_CONSTANT_ALPHA; | ||||
|         state.blend.color.alpha = Settings::values.custom_second_layer_opacity.GetValue() / 100.0f; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout, | ||||
|                                    const Common::Rectangle<u32>& top_screen, | ||||
|                                    const bool stereo_single_screen) { | ||||
|     if (!layout.top_screen_enabled) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (layout.is_rotated) { | ||||
|         if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { | ||||
|                 int eye = static_cast<int>(Settings::values.mono_render_option.GetValue()); | ||||
|                 DrawSingleScreenRotated(screen_infos[eye], (float)top_screen.left, | ||||
|                                         (float)top_screen.top, (float)top_screen.GetWidth(), | ||||
|                                         (float)top_screen.GetHeight()); | ||||
|             DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top, | ||||
|                                     (float)top_screen.GetWidth(), (float)top_screen.GetHeight()); | ||||
|         } else if (Settings::values.render_3d.GetValue() == | ||||
|                    Settings::StereoRenderOption::SideBySide) { | ||||
|             DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left / 2, | ||||
|  | @ -1021,24 +1051,20 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f | |||
|                                     (float)top_screen.GetHeight()); | ||||
|         } else if (Settings::values.render_3d.GetValue() == | ||||
|                    Settings::StereoRenderOption::CardboardVR) { | ||||
|                 DrawSingleScreenRotated(screen_infos[0], layout.top_screen.left, | ||||
|                                         layout.top_screen.top, layout.top_screen.GetWidth(), | ||||
|                                         layout.top_screen.GetHeight()); | ||||
|             DrawSingleScreenRotated(screen_infos[0], layout.top_screen.left, layout.top_screen.top, | ||||
|                                     layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); | ||||
|             glUniform1i(uniform_layer, 1); | ||||
|                 DrawSingleScreenRotated(screen_infos[1], | ||||
|                                         layout.cardboard.top_screen_right_eye + | ||||
|                                             ((float)layout.width / 2), | ||||
|                                         layout.top_screen.top, layout.top_screen.GetWidth(), | ||||
|                                         layout.top_screen.GetHeight()); | ||||
|             DrawSingleScreenRotated( | ||||
|                 screen_infos[1], layout.cardboard.top_screen_right_eye + ((float)layout.width / 2), | ||||
|                 layout.top_screen.top, layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); | ||||
|         } else if (stereo_single_screen) { | ||||
|                 DrawSingleScreenStereoRotated( | ||||
|                     screen_infos[0], screen_infos[1], (float)top_screen.left, (float)top_screen.top, | ||||
|                     (float)top_screen.GetWidth(), (float)top_screen.GetHeight()); | ||||
|             DrawSingleScreenStereoRotated(screen_infos[0], screen_infos[1], (float)top_screen.left, | ||||
|                                           (float)top_screen.top, (float)top_screen.GetWidth(), | ||||
|                                           (float)top_screen.GetHeight()); | ||||
|         } | ||||
|     } else { | ||||
|         if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { | ||||
|                 int eye = static_cast<int>(Settings::values.mono_render_option.GetValue()); | ||||
|                 DrawSingleScreen(screen_infos[eye], (float)top_screen.left, (float)top_screen.top, | ||||
|             DrawSingleScreen(screen_infos[0], (float)top_screen.left, (float)top_screen.top, | ||||
|                              (float)top_screen.GetWidth(), (float)top_screen.GetHeight()); | ||||
|         } else if (Settings::values.render_3d.GetValue() == | ||||
|                    Settings::StereoRenderOption::SideBySide) { | ||||
|  | @ -1054,19 +1080,24 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f | |||
|             DrawSingleScreen(screen_infos[0], layout.top_screen.left, layout.top_screen.top, | ||||
|                              layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); | ||||
|             glUniform1i(uniform_layer, 1); | ||||
|                 DrawSingleScreen(screen_infos[1], | ||||
|                                  layout.cardboard.top_screen_right_eye + ((float)layout.width / 2), | ||||
|                                  layout.top_screen.top, layout.top_screen.GetWidth(), | ||||
|                                  layout.top_screen.GetHeight()); | ||||
|             DrawSingleScreen( | ||||
|                 screen_infos[1], layout.cardboard.top_screen_right_eye + ((float)layout.width / 2), | ||||
|                 layout.top_screen.top, layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); | ||||
|         } else if (stereo_single_screen) { | ||||
|             DrawSingleScreenStereo(screen_infos[0], screen_infos[1], (float)top_screen.left, | ||||
|                                    (float)top_screen.top, (float)top_screen.GetWidth(), | ||||
|                                    (float)top_screen.GetHeight()); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout, | ||||
|                                       const Common::Rectangle<u32>& bottom_screen, | ||||
|                                       const bool stereo_single_screen) { | ||||
|     if (!layout.bottom_screen_enabled) { | ||||
|         return; | ||||
|     } | ||||
|     glUniform1i(uniform_layer, 0); | ||||
|     if (layout.bottom_screen_enabled) { | ||||
| 
 | ||||
|     if (layout.is_rotated) { | ||||
|         if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { | ||||
|             DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left, | ||||
|  | @ -1074,12 +1105,12 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f | |||
|                                     (float)bottom_screen.GetHeight()); | ||||
|         } else if (Settings::values.render_3d.GetValue() == | ||||
|                    Settings::StereoRenderOption::SideBySide) { | ||||
|                 DrawSingleScreenRotated( | ||||
|                     screen_infos[2], (float)bottom_screen.left / 2, (float)bottom_screen.top, | ||||
|                     (float)bottom_screen.GetWidth() / 2, (float)bottom_screen.GetHeight()); | ||||
|             DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left / 2, | ||||
|                                     (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, | ||||
|                                     (float)bottom_screen.GetHeight()); | ||||
|             glUniform1i(uniform_layer, 1); | ||||
|                 DrawSingleScreenRotated( | ||||
|                     screen_infos[2], ((float)bottom_screen.left / 2) + ((float)layout.width / 2), | ||||
|             DrawSingleScreenRotated(screen_infos[2], | ||||
|                                     ((float)bottom_screen.left / 2) + ((float)layout.width / 2), | ||||
|                                     (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, | ||||
|                                     (float)bottom_screen.GetHeight()); | ||||
|         } else if (Settings::values.render_3d.GetValue() == | ||||
|  | @ -1101,9 +1132,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f | |||
|         } | ||||
|     } else { | ||||
|         if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { | ||||
|                 DrawSingleScreen(screen_infos[2], (float)bottom_screen.left, | ||||
|                                  (float)bottom_screen.top, (float)bottom_screen.GetWidth(), | ||||
|                                  (float)bottom_screen.GetHeight()); | ||||
|             DrawSingleScreen(screen_infos[2], (float)bottom_screen.left, (float)bottom_screen.top, | ||||
|                              (float)bottom_screen.GetWidth(), (float)bottom_screen.GetHeight()); | ||||
|         } else if (Settings::values.render_3d.GetValue() == | ||||
|                    Settings::StereoRenderOption::SideBySide) { | ||||
|             DrawSingleScreen(screen_infos[2], (float)bottom_screen.left / 2, | ||||
|  | @ -1116,13 +1146,11 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f | |||
|                              (float)bottom_screen.GetHeight()); | ||||
|         } else if (Settings::values.render_3d.GetValue() == | ||||
|                    Settings::StereoRenderOption::CardboardVR) { | ||||
|                 DrawSingleScreen(screen_infos[2], layout.bottom_screen.left, | ||||
|                                  layout.bottom_screen.top, layout.bottom_screen.GetWidth(), | ||||
|                                  layout.bottom_screen.GetHeight()); | ||||
|             DrawSingleScreen(screen_infos[2], layout.bottom_screen.left, layout.bottom_screen.top, | ||||
|                              layout.bottom_screen.GetWidth(), layout.bottom_screen.GetHeight()); | ||||
|             glUniform1i(uniform_layer, 1); | ||||
|             DrawSingleScreen(screen_infos[2], | ||||
|                                  layout.cardboard.bottom_screen_right_eye + | ||||
|                                      ((float)layout.width / 2), | ||||
|                              layout.cardboard.bottom_screen_right_eye + ((float)layout.width / 2), | ||||
|                              layout.bottom_screen.top, layout.bottom_screen.GetWidth(), | ||||
|                              layout.bottom_screen.GetHeight()); | ||||
|         } else if (stereo_single_screen) { | ||||
|  | @ -1131,7 +1159,6 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f | |||
|                                    (float)bottom_screen.GetHeight()); | ||||
|         } | ||||
|     } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RendererOpenGL::TryPresent(int timeout_ms, bool is_secondary) { | ||||
|  |  | |||
|  | @ -89,6 +89,12 @@ private: | |||
|     void ConfigureFramebufferTexture(TextureInfo& texture, | ||||
|                                      const GPU::Regs::FramebufferConfig& framebuffer); | ||||
|     void DrawScreens(const Layout::FramebufferLayout& layout, bool flipped); | ||||
|     void ApplySecondLayerOpacity(); | ||||
|     void DrawBottomScreen(const Layout::FramebufferLayout& layout, | ||||
|                           const Common::Rectangle<u32>& bottom_screen, | ||||
|                           const bool stereo_single_screen); | ||||
|     void DrawTopScreen(const Layout::FramebufferLayout& layout, | ||||
|                        const Common::Rectangle<u32>& top_screen, const bool stereo_single_screen); | ||||
|     void DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h); | ||||
|     void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h); | ||||
|     void DrawSingleScreenStereoRotated(const ScreenInfo& screen_info_l, | ||||
|  |  | |||
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