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					 9 changed files with 180 additions and 132 deletions
				
			
		|  | @ -1002,134 +1002,161 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f | |||
|     } | ||||
| 
 | ||||
|     glUniform1i(uniform_layer, 0); | ||||
|     if (layout.top_screen_enabled) { | ||||
|         if (layout.is_rotated) { | ||||
|             if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { | ||||
|                 int eye = static_cast<int>(Settings::values.mono_render_option.GetValue()); | ||||
|                 DrawSingleScreenRotated(screen_infos[eye], (float)top_screen.left, | ||||
|                                         (float)top_screen.top, (float)top_screen.GetWidth(), | ||||
|                                         (float)top_screen.GetHeight()); | ||||
|             } else if (Settings::values.render_3d.GetValue() == | ||||
|                        Settings::StereoRenderOption::SideBySide) { | ||||
|                 DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left / 2, | ||||
|                                         (float)top_screen.top, (float)top_screen.GetWidth() / 2, | ||||
|                                         (float)top_screen.GetHeight()); | ||||
|                 glUniform1i(uniform_layer, 1); | ||||
|                 DrawSingleScreenRotated(screen_infos[1], | ||||
|                                         ((float)top_screen.left / 2) + ((float)layout.width / 2), | ||||
|                                         (float)top_screen.top, (float)top_screen.GetWidth() / 2, | ||||
|                                         (float)top_screen.GetHeight()); | ||||
|             } else if (Settings::values.render_3d.GetValue() == | ||||
|                        Settings::StereoRenderOption::CardboardVR) { | ||||
|                 DrawSingleScreenRotated(screen_infos[0], layout.top_screen.left, | ||||
|                                         layout.top_screen.top, layout.top_screen.GetWidth(), | ||||
|                                         layout.top_screen.GetHeight()); | ||||
|                 glUniform1i(uniform_layer, 1); | ||||
|                 DrawSingleScreenRotated(screen_infos[1], | ||||
|                                         layout.cardboard.top_screen_right_eye + | ||||
|                                             ((float)layout.width / 2), | ||||
|                                         layout.top_screen.top, layout.top_screen.GetWidth(), | ||||
|                                         layout.top_screen.GetHeight()); | ||||
|             } else if (stereo_single_screen) { | ||||
|                 DrawSingleScreenStereoRotated( | ||||
|                     screen_infos[0], screen_infos[1], (float)top_screen.left, (float)top_screen.top, | ||||
|                     (float)top_screen.GetWidth(), (float)top_screen.GetHeight()); | ||||
|             } | ||||
|         } else { | ||||
|             if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { | ||||
|                 int eye = static_cast<int>(Settings::values.mono_render_option.GetValue()); | ||||
|                 DrawSingleScreen(screen_infos[eye], (float)top_screen.left, (float)top_screen.top, | ||||
|                                  (float)top_screen.GetWidth(), (float)top_screen.GetHeight()); | ||||
|             } else if (Settings::values.render_3d.GetValue() == | ||||
|                        Settings::StereoRenderOption::SideBySide) { | ||||
|                 DrawSingleScreen(screen_infos[0], (float)top_screen.left / 2, (float)top_screen.top, | ||||
|                                  (float)top_screen.GetWidth() / 2, (float)top_screen.GetHeight()); | ||||
|                 glUniform1i(uniform_layer, 1); | ||||
|                 DrawSingleScreen(screen_infos[1], | ||||
|                                  ((float)top_screen.left / 2) + ((float)layout.width / 2), | ||||
|                                  (float)top_screen.top, (float)top_screen.GetWidth() / 2, | ||||
|                                  (float)top_screen.GetHeight()); | ||||
|             } else if (Settings::values.render_3d.GetValue() == | ||||
|                        Settings::StereoRenderOption::CardboardVR) { | ||||
|                 DrawSingleScreen(screen_infos[0], layout.top_screen.left, layout.top_screen.top, | ||||
|                                  layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); | ||||
|                 glUniform1i(uniform_layer, 1); | ||||
|                 DrawSingleScreen(screen_infos[1], | ||||
|                                  layout.cardboard.top_screen_right_eye + ((float)layout.width / 2), | ||||
|                                  layout.top_screen.top, layout.top_screen.GetWidth(), | ||||
|                                  layout.top_screen.GetHeight()); | ||||
|             } else if (stereo_single_screen) { | ||||
|                 DrawSingleScreenStereo(screen_infos[0], screen_infos[1], (float)top_screen.left, | ||||
|                                        (float)top_screen.top, (float)top_screen.GetWidth(), | ||||
|                                        (float)top_screen.GetHeight()); | ||||
|             } | ||||
|     if (!Settings::values.swap_screen) { | ||||
|         DrawTopScreen(layout, top_screen, stereo_single_screen); | ||||
|         glUniform1i(uniform_layer, 0); | ||||
|         ApplySecondLayerOpacity(); | ||||
|         DrawBottomScreen(layout, bottom_screen, stereo_single_screen); | ||||
|     } else { | ||||
|         DrawBottomScreen(layout, bottom_screen, stereo_single_screen); | ||||
|         glUniform1i(uniform_layer, 0); | ||||
|         ApplySecondLayerOpacity(); | ||||
|         DrawTopScreen(layout, top_screen, stereo_single_screen); | ||||
|     } | ||||
|     state.blend.enabled = false; | ||||
| } | ||||
| 
 | ||||
| void RendererOpenGL::ApplySecondLayerOpacity() { | ||||
|     if (Settings::values.custom_layout && | ||||
|         Settings::values.custom_second_layer_opacity.GetValue() < 100) { | ||||
|         state.blend.enabled = true; | ||||
|         state.blend.src_rgb_func = GL_CONSTANT_ALPHA; | ||||
|         state.blend.src_a_func = GL_CONSTANT_ALPHA; | ||||
|         state.blend.dst_a_func = GL_ONE_MINUS_CONSTANT_ALPHA; | ||||
|         state.blend.dst_rgb_func = GL_ONE_MINUS_CONSTANT_ALPHA; | ||||
|         state.blend.color.alpha = Settings::values.custom_second_layer_opacity.GetValue() / 100.0f; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout, | ||||
|                                    const Common::Rectangle<u32>& top_screen, | ||||
|                                    const bool stereo_single_screen) { | ||||
|     if (!layout.top_screen_enabled) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (layout.is_rotated) { | ||||
|         if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { | ||||
|             DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top, | ||||
|                                     (float)top_screen.GetWidth(), (float)top_screen.GetHeight()); | ||||
|         } else if (Settings::values.render_3d.GetValue() == | ||||
|                    Settings::StereoRenderOption::SideBySide) { | ||||
|             DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left / 2, | ||||
|                                     (float)top_screen.top, (float)top_screen.GetWidth() / 2, | ||||
|                                     (float)top_screen.GetHeight()); | ||||
|             glUniform1i(uniform_layer, 1); | ||||
|             DrawSingleScreenRotated(screen_infos[1], | ||||
|                                     ((float)top_screen.left / 2) + ((float)layout.width / 2), | ||||
|                                     (float)top_screen.top, (float)top_screen.GetWidth() / 2, | ||||
|                                     (float)top_screen.GetHeight()); | ||||
|         } else if (Settings::values.render_3d.GetValue() == | ||||
|                    Settings::StereoRenderOption::CardboardVR) { | ||||
|             DrawSingleScreenRotated(screen_infos[0], layout.top_screen.left, layout.top_screen.top, | ||||
|                                     layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); | ||||
|             glUniform1i(uniform_layer, 1); | ||||
|             DrawSingleScreenRotated( | ||||
|                 screen_infos[1], layout.cardboard.top_screen_right_eye + ((float)layout.width / 2), | ||||
|                 layout.top_screen.top, layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); | ||||
|         } else if (stereo_single_screen) { | ||||
|             DrawSingleScreenStereoRotated(screen_infos[0], screen_infos[1], (float)top_screen.left, | ||||
|                                           (float)top_screen.top, (float)top_screen.GetWidth(), | ||||
|                                           (float)top_screen.GetHeight()); | ||||
|         } | ||||
|     } else { | ||||
|         if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { | ||||
|             DrawSingleScreen(screen_infos[0], (float)top_screen.left, (float)top_screen.top, | ||||
|                              (float)top_screen.GetWidth(), (float)top_screen.GetHeight()); | ||||
|         } else if (Settings::values.render_3d.GetValue() == | ||||
|                    Settings::StereoRenderOption::SideBySide) { | ||||
|             DrawSingleScreen(screen_infos[0], (float)top_screen.left / 2, (float)top_screen.top, | ||||
|                              (float)top_screen.GetWidth() / 2, (float)top_screen.GetHeight()); | ||||
|             glUniform1i(uniform_layer, 1); | ||||
|             DrawSingleScreen(screen_infos[1], | ||||
|                              ((float)top_screen.left / 2) + ((float)layout.width / 2), | ||||
|                              (float)top_screen.top, (float)top_screen.GetWidth() / 2, | ||||
|                              (float)top_screen.GetHeight()); | ||||
|         } else if (Settings::values.render_3d.GetValue() == | ||||
|                    Settings::StereoRenderOption::CardboardVR) { | ||||
|             DrawSingleScreen(screen_infos[0], layout.top_screen.left, layout.top_screen.top, | ||||
|                              layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); | ||||
|             glUniform1i(uniform_layer, 1); | ||||
|             DrawSingleScreen( | ||||
|                 screen_infos[1], layout.cardboard.top_screen_right_eye + ((float)layout.width / 2), | ||||
|                 layout.top_screen.top, layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); | ||||
|         } else if (stereo_single_screen) { | ||||
|             DrawSingleScreenStereo(screen_infos[0], screen_infos[1], (float)top_screen.left, | ||||
|                                    (float)top_screen.top, (float)top_screen.GetWidth(), | ||||
|                                    (float)top_screen.GetHeight()); | ||||
|         } | ||||
|     } | ||||
|     glUniform1i(uniform_layer, 0); | ||||
|     if (layout.bottom_screen_enabled) { | ||||
|         if (layout.is_rotated) { | ||||
|             if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { | ||||
|                 DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left, | ||||
|                                         (float)bottom_screen.top, (float)bottom_screen.GetWidth(), | ||||
|                                         (float)bottom_screen.GetHeight()); | ||||
|             } else if (Settings::values.render_3d.GetValue() == | ||||
|                        Settings::StereoRenderOption::SideBySide) { | ||||
|                 DrawSingleScreenRotated( | ||||
|                     screen_infos[2], (float)bottom_screen.left / 2, (float)bottom_screen.top, | ||||
|                     (float)bottom_screen.GetWidth() / 2, (float)bottom_screen.GetHeight()); | ||||
|                 glUniform1i(uniform_layer, 1); | ||||
|                 DrawSingleScreenRotated( | ||||
|                     screen_infos[2], ((float)bottom_screen.left / 2) + ((float)layout.width / 2), | ||||
|                     (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, | ||||
|                     (float)bottom_screen.GetHeight()); | ||||
|             } else if (Settings::values.render_3d.GetValue() == | ||||
|                        Settings::StereoRenderOption::CardboardVR) { | ||||
|                 DrawSingleScreenRotated(screen_infos[2], layout.bottom_screen.left, | ||||
|                                         layout.bottom_screen.top, layout.bottom_screen.GetWidth(), | ||||
|                                         layout.bottom_screen.GetHeight()); | ||||
|                 glUniform1i(uniform_layer, 1); | ||||
|                 DrawSingleScreenRotated(screen_infos[2], | ||||
|                                         layout.cardboard.bottom_screen_right_eye + | ||||
|                                             ((float)layout.width / 2), | ||||
|                                         layout.bottom_screen.top, layout.bottom_screen.GetWidth(), | ||||
|                                         layout.bottom_screen.GetHeight()); | ||||
|             } else if (stereo_single_screen) { | ||||
|                 DrawSingleScreenStereoRotated(screen_infos[2], screen_infos[2], | ||||
|                                               (float)bottom_screen.left, (float)bottom_screen.top, | ||||
|                                               (float)bottom_screen.GetWidth(), | ||||
|                                               (float)bottom_screen.GetHeight()); | ||||
|             } | ||||
|         } else { | ||||
|             if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { | ||||
|                 DrawSingleScreen(screen_infos[2], (float)bottom_screen.left, | ||||
|                                  (float)bottom_screen.top, (float)bottom_screen.GetWidth(), | ||||
|                                  (float)bottom_screen.GetHeight()); | ||||
|             } else if (Settings::values.render_3d.GetValue() == | ||||
|                        Settings::StereoRenderOption::SideBySide) { | ||||
|                 DrawSingleScreen(screen_infos[2], (float)bottom_screen.left / 2, | ||||
|                                  (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, | ||||
|                                  (float)bottom_screen.GetHeight()); | ||||
|                 glUniform1i(uniform_layer, 1); | ||||
|                 DrawSingleScreen(screen_infos[2], | ||||
|                                  ((float)bottom_screen.left / 2) + ((float)layout.width / 2), | ||||
|                                  (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, | ||||
|                                  (float)bottom_screen.GetHeight()); | ||||
|             } else if (Settings::values.render_3d.GetValue() == | ||||
|                        Settings::StereoRenderOption::CardboardVR) { | ||||
|                 DrawSingleScreen(screen_infos[2], layout.bottom_screen.left, | ||||
|                                  layout.bottom_screen.top, layout.bottom_screen.GetWidth(), | ||||
|                                  layout.bottom_screen.GetHeight()); | ||||
|                 glUniform1i(uniform_layer, 1); | ||||
|                 DrawSingleScreen(screen_infos[2], | ||||
|                                  layout.cardboard.bottom_screen_right_eye + | ||||
|                                      ((float)layout.width / 2), | ||||
|                                  layout.bottom_screen.top, layout.bottom_screen.GetWidth(), | ||||
|                                  layout.bottom_screen.GetHeight()); | ||||
|             } else if (stereo_single_screen) { | ||||
|                 DrawSingleScreenStereo(screen_infos[2], screen_infos[2], (float)bottom_screen.left, | ||||
|                                        (float)bottom_screen.top, (float)bottom_screen.GetWidth(), | ||||
|                                        (float)bottom_screen.GetHeight()); | ||||
|             } | ||||
| } | ||||
| 
 | ||||
| void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout, | ||||
|                                       const Common::Rectangle<u32>& bottom_screen, | ||||
|                                       const bool stereo_single_screen) { | ||||
|     if (!layout.bottom_screen_enabled) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (layout.is_rotated) { | ||||
|         if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { | ||||
|             DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left, | ||||
|                                     (float)bottom_screen.top, (float)bottom_screen.GetWidth(), | ||||
|                                     (float)bottom_screen.GetHeight()); | ||||
|         } else if (Settings::values.render_3d.GetValue() == | ||||
|                    Settings::StereoRenderOption::SideBySide) { | ||||
|             DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left / 2, | ||||
|                                     (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, | ||||
|                                     (float)bottom_screen.GetHeight()); | ||||
|             glUniform1i(uniform_layer, 1); | ||||
|             DrawSingleScreenRotated(screen_infos[2], | ||||
|                                     ((float)bottom_screen.left / 2) + ((float)layout.width / 2), | ||||
|                                     (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, | ||||
|                                     (float)bottom_screen.GetHeight()); | ||||
|         } else if (Settings::values.render_3d.GetValue() == | ||||
|                    Settings::StereoRenderOption::CardboardVR) { | ||||
|             DrawSingleScreenRotated(screen_infos[2], layout.bottom_screen.left, | ||||
|                                     layout.bottom_screen.top, layout.bottom_screen.GetWidth(), | ||||
|                                     layout.bottom_screen.GetHeight()); | ||||
|             glUniform1i(uniform_layer, 1); | ||||
|             DrawSingleScreenRotated(screen_infos[2], | ||||
|                                     layout.cardboard.bottom_screen_right_eye + | ||||
|                                         ((float)layout.width / 2), | ||||
|                                     layout.bottom_screen.top, layout.bottom_screen.GetWidth(), | ||||
|                                     layout.bottom_screen.GetHeight()); | ||||
|         } else if (stereo_single_screen) { | ||||
|             DrawSingleScreenStereoRotated(screen_infos[2], screen_infos[2], | ||||
|                                           (float)bottom_screen.left, (float)bottom_screen.top, | ||||
|                                           (float)bottom_screen.GetWidth(), | ||||
|                                           (float)bottom_screen.GetHeight()); | ||||
|         } | ||||
|     } else { | ||||
|         if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { | ||||
|             DrawSingleScreen(screen_infos[2], (float)bottom_screen.left, (float)bottom_screen.top, | ||||
|                              (float)bottom_screen.GetWidth(), (float)bottom_screen.GetHeight()); | ||||
|         } else if (Settings::values.render_3d.GetValue() == | ||||
|                    Settings::StereoRenderOption::SideBySide) { | ||||
|             DrawSingleScreen(screen_infos[2], (float)bottom_screen.left / 2, | ||||
|                              (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, | ||||
|                              (float)bottom_screen.GetHeight()); | ||||
|             glUniform1i(uniform_layer, 1); | ||||
|             DrawSingleScreen(screen_infos[2], | ||||
|                              ((float)bottom_screen.left / 2) + ((float)layout.width / 2), | ||||
|                              (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, | ||||
|                              (float)bottom_screen.GetHeight()); | ||||
|         } else if (Settings::values.render_3d.GetValue() == | ||||
|                    Settings::StereoRenderOption::CardboardVR) { | ||||
|             DrawSingleScreen(screen_infos[2], layout.bottom_screen.left, layout.bottom_screen.top, | ||||
|                              layout.bottom_screen.GetWidth(), layout.bottom_screen.GetHeight()); | ||||
|             glUniform1i(uniform_layer, 1); | ||||
|             DrawSingleScreen(screen_infos[2], | ||||
|                              layout.cardboard.bottom_screen_right_eye + ((float)layout.width / 2), | ||||
|                              layout.bottom_screen.top, layout.bottom_screen.GetWidth(), | ||||
|                              layout.bottom_screen.GetHeight()); | ||||
|         } else if (stereo_single_screen) { | ||||
|             DrawSingleScreenStereo(screen_infos[2], screen_infos[2], (float)bottom_screen.left, | ||||
|                                    (float)bottom_screen.top, (float)bottom_screen.GetWidth(), | ||||
|                                    (float)bottom_screen.GetHeight()); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -89,6 +89,12 @@ private: | |||
|     void ConfigureFramebufferTexture(TextureInfo& texture, | ||||
|                                      const GPU::Regs::FramebufferConfig& framebuffer); | ||||
|     void DrawScreens(const Layout::FramebufferLayout& layout, bool flipped); | ||||
|     void ApplySecondLayerOpacity(); | ||||
|     void DrawBottomScreen(const Layout::FramebufferLayout& layout, | ||||
|                           const Common::Rectangle<u32>& bottom_screen, | ||||
|                           const bool stereo_single_screen); | ||||
|     void DrawTopScreen(const Layout::FramebufferLayout& layout, | ||||
|                        const Common::Rectangle<u32>& top_screen, const bool stereo_single_screen); | ||||
|     void DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h); | ||||
|     void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h); | ||||
|     void DrawSingleScreenStereoRotated(const ScreenInfo& screen_info_l, | ||||
|  |  | |||
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