mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-30 21:30:04 +00:00 
			
		
		
		
	Move and rename the MemoryAccesses class to MemoryAccessTracker.
This commit is contained in:
		
							parent
							
								
									a442ee07f4
								
							
						
					
					
						commit
						a86d7cacc1
					
				
					 4 changed files with 35 additions and 32 deletions
				
			
		|  | @ -224,7 +224,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             MemoryAccesses memory_accesses; | ||||
|             DebugUtils::MemoryAccessTracker memory_accesses; | ||||
| 
 | ||||
|             // Simple circular-replacement vertex cache
 | ||||
|             // The size has been tuned for optimal balance between hit-rate and the cost of lookup
 | ||||
|  |  | |||
|  | @ -206,6 +206,36 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data); | |||
| 
 | ||||
| void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages); | ||||
| 
 | ||||
| /**
 | ||||
|  * Used in the vertex loader to merge access records. TODO: Investigate if actually useful. | ||||
|  */ | ||||
| class MemoryAccessTracker { | ||||
|     /// Combine overlapping and close ranges
 | ||||
|     void SimplifyRanges() { | ||||
|         for (auto it = ranges.begin(); it != ranges.end(); ++it) { | ||||
|             // NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too
 | ||||
|             auto it2 = std::next(it); | ||||
|             while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) { | ||||
|                 it->second = std::max(it->second, it2->first + it2->second - it->first); | ||||
|                 it2 = ranges.erase(it2); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| public: | ||||
|     /// Record a particular memory access in the list
 | ||||
|     void AddAccess(u32 paddr, u32 size) { | ||||
|         // Create new range or extend existing one
 | ||||
|         ranges[paddr] = std::max(ranges[paddr], size); | ||||
| 
 | ||||
|         // Simplify ranges...
 | ||||
|         SimplifyRanges(); | ||||
|     } | ||||
| 
 | ||||
|     /// Map of accessed ranges (mapping start address to range size)
 | ||||
|     std::map<u32, u32> ranges; | ||||
| }; | ||||
| 
 | ||||
| } // namespace
 | ||||
| 
 | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -12,8 +12,7 @@ | |||
| 
 | ||||
| #include "core/memory.h" | ||||
| 
 | ||||
| #include "debug_utils/debug_utils.h" | ||||
| 
 | ||||
| #include "video_core/debug_utils/debug_utils.h" | ||||
| #include "video_core/pica.h" | ||||
| #include "video_core/pica_state.h" | ||||
| #include "video_core/pica_types.h" | ||||
|  | @ -63,7 +62,7 @@ void VertexLoader::Setup(const Pica::Regs& regs) { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) { | ||||
| void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses) { | ||||
|     for (int i = 0; i < num_total_attributes; ++i) { | ||||
|         if (vertex_attribute_elements[i] != 0) { | ||||
|             // Load per-vertex data from the loader arrays
 | ||||
|  |  | |||
|  | @ -5,40 +5,14 @@ | |||
| 
 | ||||
| #include "video_core/pica.h" | ||||
| #include "video_core/shader/shader.h" | ||||
| #include "video_core/debug_utils/debug_utils.h" | ||||
| 
 | ||||
| namespace Pica { | ||||
| 
 | ||||
| class MemoryAccesses { | ||||
|     /// Combine overlapping and close ranges
 | ||||
|     void SimplifyRanges() { | ||||
|         for (auto it = ranges.begin(); it != ranges.end(); ++it) { | ||||
|             // NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too
 | ||||
|             auto it2 = std::next(it); | ||||
|             while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) { | ||||
|                 it->second = std::max(it->second, it2->first + it2->second - it->first); | ||||
|                 it2 = ranges.erase(it2); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| public: | ||||
|     /// Record a particular memory access in the list
 | ||||
|     void AddAccess(u32 paddr, u32 size) { | ||||
|         // Create new range or extend existing one
 | ||||
|         ranges[paddr] = std::max(ranges[paddr], size); | ||||
| 
 | ||||
|         // Simplify ranges...
 | ||||
|         SimplifyRanges(); | ||||
|     } | ||||
| 
 | ||||
|     /// Map of accessed ranges (mapping start address to range size)
 | ||||
|     std::map<u32, u32> ranges; | ||||
| }; | ||||
| 
 | ||||
| class VertexLoader { | ||||
| public: | ||||
|     void Setup(const Pica::Regs& regs); | ||||
|     void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses); | ||||
|     void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses); | ||||
| 
 | ||||
|     int GetNumTotalAttributes() const { return num_total_attributes; } | ||||
| 
 | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue