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	GPU: Corrected the 24 bit memory fills component order
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					 2 changed files with 5 additions and 5 deletions
				
			
		|  | @ -81,9 +81,9 @@ inline void Write(u32 addr, const T data) { | |||
|             if (config.fill_24bit) { | ||||
|                 // fill with 24-bit values
 | ||||
|                 for (u8* ptr = start; ptr < end; ptr += 3) { | ||||
|                     ptr[0] = config.value_24bit_b; | ||||
|                     ptr[0] = config.value_24bit_r; | ||||
|                     ptr[1] = config.value_24bit_g; | ||||
|                     ptr[2] = config.value_24bit_r; | ||||
|                     ptr[2] = config.value_24bit_b; | ||||
|                 } | ||||
|             } else if (config.fill_32bit) { | ||||
|                 // fill with 32-bit values
 | ||||
|  |  | |||
|  | @ -100,10 +100,10 @@ struct Regs { | |||
|             // Set to 1 upon completion.
 | ||||
|             BitField<0, 1, u32> finished; | ||||
| 
 | ||||
|             // 0: fill with 16- or 32-bit wide values; 1: fill with 24-bit wide values
 | ||||
|             // If both of these bits are unset, then it will fill the memory with a 16 bit value
 | ||||
|             // 1: fill with 24-bit wide values
 | ||||
|             BitField<8, 1, u32> fill_24bit; | ||||
| 
 | ||||
|             // 0: fill with 16-bit wide values; 1: fill with 32-bit wide values
 | ||||
|             // 1: fill with 32-bit wide values
 | ||||
|             BitField<9, 1, u32> fill_32bit; | ||||
|         }; | ||||
| 
 | ||||
|  |  | |||
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