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	gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
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					 1 changed files with 169 additions and 160 deletions
				
			
		|  | @ -6,268 +6,313 @@ | ||||||
| #include "video_core/renderer_opengl/gl_rasterizer.h" | #include "video_core/renderer_opengl/gl_rasterizer.h" | ||||||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||||
| 
 | 
 | ||||||
|  | using Pica::Regs; | ||||||
|  | using TevStageConfig = Regs::TevStageConfig; | ||||||
|  | 
 | ||||||
| namespace GLShader { | namespace GLShader { | ||||||
| 
 | 
 | ||||||
| static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) { | static bool IsPassThroughTevStage(const TevStageConfig& stage) { | ||||||
|     return (stage.color_op == Pica::Regs::TevStageConfig::Operation::Replace && |     return (stage.color_op             == TevStageConfig::Operation::Replace && | ||||||
|         stage.alpha_op == Pica::Regs::TevStageConfig::Operation::Replace && |             stage.alpha_op             == TevStageConfig::Operation::Replace && | ||||||
|         stage.color_source1 == Pica::Regs::TevStageConfig::Source::Previous && |             stage.color_source1        == TevStageConfig::Source::Previous && | ||||||
|         stage.alpha_source1 == Pica::Regs::TevStageConfig::Source::Previous && |             stage.alpha_source1        == TevStageConfig::Source::Previous && | ||||||
|         stage.color_modifier1 == Pica::Regs::TevStageConfig::ColorModifier::SourceColor && |             stage.color_modifier1      == TevStageConfig::ColorModifier::SourceColor && | ||||||
|         stage.alpha_modifier1 == Pica::Regs::TevStageConfig::AlphaModifier::SourceAlpha && |             stage.alpha_modifier1      == TevStageConfig::AlphaModifier::SourceAlpha && | ||||||
|         stage.GetColorMultiplier() == 1 && |             stage.GetColorMultiplier() == 1 && | ||||||
|         stage.GetAlphaMultiplier() == 1); |             stage.GetAlphaMultiplier() == 1); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static void AppendSource(std::string& shader, Pica::Regs::TevStageConfig::Source source, const std::string& index_name) { | static void AppendSource(std::string& out, TevStageConfig::Source source, | ||||||
|     using Source = Pica::Regs::TevStageConfig::Source; |         const std::string& index_name) { | ||||||
|  |     using Source = TevStageConfig::Source; | ||||||
|     switch (source) { |     switch (source) { | ||||||
|     case Source::PrimaryColor: |     case Source::PrimaryColor: | ||||||
|         shader += "o[2]"; |         out += "o[2]"; | ||||||
|         break; |         break; | ||||||
|     case Source::PrimaryFragmentColor: |     case Source::PrimaryFragmentColor: | ||||||
|         // HACK: Until we implement fragment lighting, use primary_color
 |         // HACK: Until we implement fragment lighting, use primary_color
 | ||||||
|         shader += "o[2]"; |         out += "o[2]"; | ||||||
|         break; |         break; | ||||||
|     case Source::SecondaryFragmentColor: |     case Source::SecondaryFragmentColor: | ||||||
|         // HACK: Until we implement fragment lighting, use zero
 |         // HACK: Until we implement fragment lighting, use zero
 | ||||||
|         shader += "vec4(0.0, 0.0, 0.0, 0.0)"; |         out += "vec4(0.0, 0.0, 0.0, 0.0)"; | ||||||
|         break; |         break; | ||||||
|     case Source::Texture0: |     case Source::Texture0: | ||||||
|         shader += "texture(tex[0], o[3].xy)"; |         out += "texture(tex[0], o[3].xy)"; | ||||||
|         break; |         break; | ||||||
|     case Source::Texture1: |     case Source::Texture1: | ||||||
|         shader += "texture(tex[1], o[3].zw)"; |         out += "texture(tex[1], o[3].zw)"; | ||||||
|         break; |         break; | ||||||
|     case Source::Texture2: // TODO: Unverified
 |     case Source::Texture2: // TODO: Unverified
 | ||||||
|         shader += "texture(tex[2], o[5].zw)"; |         out += "texture(tex[2], o[5].zw)"; | ||||||
|         break; |         break; | ||||||
|     case Source::PreviousBuffer: |     case Source::PreviousBuffer: | ||||||
|         shader += "g_combiner_buffer"; |         out += "g_combiner_buffer"; | ||||||
|         break; |         break; | ||||||
|     case Source::Constant: |     case Source::Constant: | ||||||
|         shader += "const_color[" + index_name + "]"; |         out += "const_color[" + index_name + "]"; | ||||||
|         break; |         break; | ||||||
|     case Source::Previous: |     case Source::Previous: | ||||||
|         shader += "g_last_tex_env_out"; |         out += "g_last_tex_env_out"; | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|         shader += "vec4(0.0)"; |         out += "vec4(0.0)"; | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown source op %u", source); |         LOG_CRITICAL(Render_OpenGL, "Unknown source op %u", source); | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static void AppendColorModifier(std::string& shader, Pica::Regs::TevStageConfig::ColorModifier modifier, | static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier modifier, | ||||||
|         Pica::Regs::TevStageConfig::Source source, const std::string& index_name) { |         TevStageConfig::Source source, const std::string& index_name) { | ||||||
|     using ColorModifier = Pica::Regs::TevStageConfig::ColorModifier; |     using ColorModifier = TevStageConfig::ColorModifier; | ||||||
|     switch (modifier) { |     switch (modifier) { | ||||||
|     case ColorModifier::SourceColor: |     case ColorModifier::SourceColor: | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".rgb"; |         out += ".rgb"; | ||||||
|         break; |         break; | ||||||
|     case ColorModifier::OneMinusSourceColor: |     case ColorModifier::OneMinusSourceColor: | ||||||
|         shader += "vec3(1.0) - "; |         out += "vec3(1.0) - "; | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".rgb"; |         out += ".rgb"; | ||||||
|         break; |         break; | ||||||
|     case ColorModifier::SourceAlpha: |     case ColorModifier::SourceAlpha: | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".aaa"; |         out += ".aaa"; | ||||||
|         break; |         break; | ||||||
|     case ColorModifier::OneMinusSourceAlpha: |     case ColorModifier::OneMinusSourceAlpha: | ||||||
|         shader += "vec3(1.0) - "; |         out += "vec3(1.0) - "; | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".aaa"; |         out += ".aaa"; | ||||||
|         break; |         break; | ||||||
|     case ColorModifier::SourceRed: |     case ColorModifier::SourceRed: | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".rrr"; |         out += ".rrr"; | ||||||
|         break; |         break; | ||||||
|     case ColorModifier::OneMinusSourceRed: |     case ColorModifier::OneMinusSourceRed: | ||||||
|         shader += "vec3(1.0) - "; |         out += "vec3(1.0) - "; | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".rrr"; |         out += ".rrr"; | ||||||
|         break; |         break; | ||||||
|     case ColorModifier::SourceGreen: |     case ColorModifier::SourceGreen: | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".ggg"; |         out += ".ggg"; | ||||||
|         break; |         break; | ||||||
|     case ColorModifier::OneMinusSourceGreen: |     case ColorModifier::OneMinusSourceGreen: | ||||||
|         shader += "vec3(1.0) - "; |         out += "vec3(1.0) - "; | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".ggg"; |         out += ".ggg"; | ||||||
|         break; |         break; | ||||||
|     case ColorModifier::SourceBlue: |     case ColorModifier::SourceBlue: | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".bbb"; |         out += ".bbb"; | ||||||
|         break; |         break; | ||||||
|     case ColorModifier::OneMinusSourceBlue: |     case ColorModifier::OneMinusSourceBlue: | ||||||
|         shader += "vec3(1.0) - "; |         out += "vec3(1.0) - "; | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".bbb"; |         out += ".bbb"; | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|         shader += "vec3(0.0)"; |         out += "vec3(0.0)"; | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op %u", modifier); |         LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op %u", modifier); | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static void AppendAlphaModifier(std::string& shader, Pica::Regs::TevStageConfig::AlphaModifier modifier, | static void AppendAlphaModifier(std::string& out, TevStageConfig::AlphaModifier modifier, | ||||||
|         Pica::Regs::TevStageConfig::Source source, const std::string& index_name) { |         TevStageConfig::Source source, const std::string& index_name) { | ||||||
|     using AlphaModifier = Pica::Regs::TevStageConfig::AlphaModifier; |     using AlphaModifier = TevStageConfig::AlphaModifier; | ||||||
|     switch (modifier) { |     switch (modifier) { | ||||||
|     case AlphaModifier::SourceAlpha: |     case AlphaModifier::SourceAlpha: | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".a"; |         out += ".a"; | ||||||
|         break; |         break; | ||||||
|     case AlphaModifier::OneMinusSourceAlpha: |     case AlphaModifier::OneMinusSourceAlpha: | ||||||
|         shader += "1.0 - "; |         out += "1.0 - "; | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".a"; |         out += ".a"; | ||||||
|         break; |         break; | ||||||
|     case AlphaModifier::SourceRed: |     case AlphaModifier::SourceRed: | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".r"; |         out += ".r"; | ||||||
|         break; |         break; | ||||||
|     case AlphaModifier::OneMinusSourceRed: |     case AlphaModifier::OneMinusSourceRed: | ||||||
|         shader += "1.0 - "; |         out += "1.0 - "; | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".r"; |         out += ".r"; | ||||||
|         break; |         break; | ||||||
|     case AlphaModifier::SourceGreen: |     case AlphaModifier::SourceGreen: | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".g"; |         out += ".g"; | ||||||
|         break; |         break; | ||||||
|     case AlphaModifier::OneMinusSourceGreen: |     case AlphaModifier::OneMinusSourceGreen: | ||||||
|         shader += "1.0 - "; |         out += "1.0 - "; | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".g"; |         out += ".g"; | ||||||
|         break; |         break; | ||||||
|     case AlphaModifier::SourceBlue: |     case AlphaModifier::SourceBlue: | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".b"; |         out += ".b"; | ||||||
|         break; |         break; | ||||||
|     case AlphaModifier::OneMinusSourceBlue: |     case AlphaModifier::OneMinusSourceBlue: | ||||||
|         shader += "1.0 - "; |         out += "1.0 - "; | ||||||
|         AppendSource(shader, source, index_name); |         AppendSource(out, source, index_name); | ||||||
|         shader += ".b"; |         out += ".b"; | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|         shader += "vec3(0.0)"; |         out += "vec3(0.0)"; | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op %u", modifier); |         LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op %u", modifier); | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static void AppendColorCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operation operation, | static void AppendColorCombiner(std::string& out, TevStageConfig::Operation operation, | ||||||
|         const std::string& variable_name) { |         const std::string& variable_name) { | ||||||
|     using Operation = Pica::Regs::TevStageConfig::Operation; |     using Operation = TevStageConfig::Operation; | ||||||
| 
 | 
 | ||||||
|     switch (operation) { |     switch (operation) { | ||||||
|     case Operation::Replace: |     case Operation::Replace: | ||||||
|         shader += variable_name + "[0]"; |         out += variable_name + "[0]"; | ||||||
|         break; |         break; | ||||||
|     case Operation::Modulate: |     case Operation::Modulate: | ||||||
|         shader += variable_name + "[0] * " + variable_name + "[1]"; |         out += variable_name + "[0] * " + variable_name + "[1]"; | ||||||
|         break; |         break; | ||||||
|     case Operation::Add: |     case Operation::Add: | ||||||
|         shader += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0))"; |         out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0))"; | ||||||
|         break; |         break; | ||||||
|     case Operation::AddSigned: |     case Operation::AddSigned: | ||||||
|         shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), vec3(0.0), vec3(1.0))"; |         out += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), vec3(0.0), vec3(1.0))"; | ||||||
|         break; |         break; | ||||||
|     case Operation::Lerp: |     case Operation::Lerp: | ||||||
|         shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])"; |         out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])"; | ||||||
|         break; |         break; | ||||||
|     case Operation::Subtract: |     case Operation::Subtract: | ||||||
|         shader += "max(" + variable_name + "[0] - " + variable_name + "[1], vec3(0.0))"; |         out += "max(" + variable_name + "[0] - " + variable_name + "[1], vec3(0.0))"; | ||||||
|         break; |         break; | ||||||
|     case Operation::MultiplyThenAdd: |     case Operation::MultiplyThenAdd: | ||||||
|         shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], vec3(1.0))"; |         out += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], vec3(1.0))"; | ||||||
|         break; |         break; | ||||||
|     case Operation::AddThenMultiply: |     case Operation::AddThenMultiply: | ||||||
|         shader += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]"; |         out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]"; | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|         shader += "vec3(0.0)"; |         out += "vec3(0.0)"; | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown color comb op %u", operation); |         LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", operation); | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static void AppendAlphaCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operation operation, | static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation operation, | ||||||
|         const std::string& variable_name) { |         const std::string& variable_name) { | ||||||
|     using Operation = Pica::Regs::TevStageConfig::Operation; |     using Operation = TevStageConfig::Operation; | ||||||
|     switch (operation) { |     switch (operation) { | ||||||
|     case Operation::Replace: |     case Operation::Replace: | ||||||
|         shader += variable_name + "[0]"; |         out += variable_name + "[0]"; | ||||||
|         break; |         break; | ||||||
|     case Operation::Modulate: |     case Operation::Modulate: | ||||||
|         shader += variable_name + "[0] * " + variable_name + "[1]"; |         out += variable_name + "[0] * " + variable_name + "[1]"; | ||||||
|         break; |         break; | ||||||
|     case Operation::Add: |     case Operation::Add: | ||||||
|         shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)"; |         out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)"; | ||||||
|         break; |         break; | ||||||
|     case Operation::AddSigned: |     case Operation::AddSigned: | ||||||
|         shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - 0.5, 0.0, 1.0)"; |         out += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - 0.5, 0.0, 1.0)"; | ||||||
|         break; |         break; | ||||||
|     case Operation::Lerp: |     case Operation::Lerp: | ||||||
|         shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (1.0 - " + variable_name + "[2])"; |         out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (1.0 - " + variable_name + "[2])"; | ||||||
|         break; |         break; | ||||||
|     case Operation::Subtract: |     case Operation::Subtract: | ||||||
|         shader += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)"; |         out += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)"; | ||||||
|         break; |         break; | ||||||
|     case Operation::MultiplyThenAdd: |     case Operation::MultiplyThenAdd: | ||||||
|         shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)"; |         out += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)"; | ||||||
|         break; |         break; | ||||||
|     case Operation::AddThenMultiply: |     case Operation::AddThenMultiply: | ||||||
|         shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]"; |         out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]"; | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|         shader += "0.0"; |         out += "0.0"; | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner op %u", operation); |         LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: %u", operation); | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static void AppendAlphaTestCondition(std::string& shader, Pica::Regs::CompareFunc func) { | static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) { | ||||||
|     using CompareFunc = Pica::Regs::CompareFunc; |     using CompareFunc = Regs::CompareFunc; | ||||||
|     switch (func) { |     switch (func) { | ||||||
|     case CompareFunc::Never: |     case CompareFunc::Never: | ||||||
|         shader += "true"; |         out += "true"; | ||||||
|         break; |         break; | ||||||
|     case CompareFunc::Always: |     case CompareFunc::Always: | ||||||
|         shader += "false"; |         out += "false"; | ||||||
|         break; |         break; | ||||||
|     case CompareFunc::Equal: |     case CompareFunc::Equal: | ||||||
|         shader += "int(g_last_tex_env_out.a * 255.0f) != alphatest_ref"; |         out += "int(g_last_tex_env_out.a * 255.0f) != alphatest_ref"; | ||||||
|         break; |         break; | ||||||
|     case CompareFunc::NotEqual: |     case CompareFunc::NotEqual: | ||||||
|         shader += "int(g_last_tex_env_out.a * 255.0f) == alphatest_ref"; |         out += "int(g_last_tex_env_out.a * 255.0f) == alphatest_ref"; | ||||||
|         break; |         break; | ||||||
|     case CompareFunc::LessThan: |     case CompareFunc::LessThan: | ||||||
|         shader += "int(g_last_tex_env_out.a * 255.0f) >= alphatest_ref"; |         out += "int(g_last_tex_env_out.a * 255.0f) >= alphatest_ref"; | ||||||
|         break; |         break; | ||||||
|     case CompareFunc::LessThanOrEqual: |     case CompareFunc::LessThanOrEqual: | ||||||
|         shader += "int(g_last_tex_env_out.a * 255.0f) > alphatest_ref"; |         out += "int(g_last_tex_env_out.a * 255.0f) > alphatest_ref"; | ||||||
|         break; |         break; | ||||||
|     case CompareFunc::GreaterThan: |     case CompareFunc::GreaterThan: | ||||||
|         shader += "int(g_last_tex_env_out.a * 255.0f) <= alphatest_ref"; |         out += "int(g_last_tex_env_out.a * 255.0f) <= alphatest_ref"; | ||||||
|         break; |         break; | ||||||
|     case CompareFunc::GreaterThanOrEqual: |     case CompareFunc::GreaterThanOrEqual: | ||||||
|         shader += "int(g_last_tex_env_out.a * 255.0f) < alphatest_ref"; |         out += "int(g_last_tex_env_out.a * 255.0f) < alphatest_ref"; | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|         shader += "false"; |         out += "false"; | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition %u", func); |         LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition %u", func); | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | static void WriteTevStage(std::string& out, const ShaderCacheKey& config, unsigned index) { | ||||||
|  |     auto& stage = config.tev_stages[index]; | ||||||
|  |     if (!IsPassThroughTevStage(stage)) { | ||||||
|  |         std::string index_name = std::to_string(index); | ||||||
|  | 
 | ||||||
|  |         out += "vec3 color_results_" + index_name + "[3] = vec3[3]("; | ||||||
|  |         AppendColorModifier(out, stage.color_modifier1, stage.color_source1, index_name); | ||||||
|  |         out += ", "; | ||||||
|  |         AppendColorModifier(out, stage.color_modifier2, stage.color_source2, index_name); | ||||||
|  |         out += ", "; | ||||||
|  |         AppendColorModifier(out, stage.color_modifier3, stage.color_source3, index_name); | ||||||
|  |         out += ");\n"; | ||||||
|  | 
 | ||||||
|  |         out += "vec3 color_output_" + index_name + " = "; | ||||||
|  |         AppendColorCombiner(out, stage.color_op, "color_results_" + index_name); | ||||||
|  |         out += ";\n"; | ||||||
|  | 
 | ||||||
|  |         out += "float alpha_results_" + index_name + "[3] = float[3]("; | ||||||
|  |         AppendAlphaModifier(out, stage.alpha_modifier1, stage.alpha_source1, index_name); | ||||||
|  |         out += ", "; | ||||||
|  |         AppendAlphaModifier(out, stage.alpha_modifier2, stage.alpha_source2, index_name); | ||||||
|  |         out += ", "; | ||||||
|  |         AppendAlphaModifier(out, stage.alpha_modifier3, stage.alpha_source3, index_name); | ||||||
|  |         out += ");\n"; | ||||||
|  | 
 | ||||||
|  |         out += "float alpha_output_" + index_name + " = "; | ||||||
|  |         AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name); | ||||||
|  |         out += ";\n"; | ||||||
|  | 
 | ||||||
|  |         out += "g_last_tex_env_out = vec4(min(color_output_" + index_name + " * " + | ||||||
|  |             std::to_string(stage.GetColorMultiplier()) + ".0, 1.0), min(alpha_output_" + index_name + " * " + | ||||||
|  |             std::to_string(stage.GetAlphaMultiplier()) + ".0, 1.0));\n"; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     if (config.TevStageUpdatesCombinerBufferColor(index)) | ||||||
|  |         out += "g_combiner_buffer.rgb = g_last_tex_env_out.rgb;\n"; | ||||||
|  | 
 | ||||||
|  |     if (config.TevStageUpdatesCombinerBufferAlpha(index)) | ||||||
|  |         out += "g_combiner_buffer.a = g_last_tex_env_out.a;\n"; | ||||||
|  | } | ||||||
|  | 
 | ||||||
| std::string GenerateFragmentShader(const ShaderCacheKey& config) { | std::string GenerateFragmentShader(const ShaderCacheKey& config) { | ||||||
|     std::string shader = R"( |     std::string out = R"( | ||||||
| #version 150 core | #version 150 core | ||||||
| 
 | 
 | ||||||
| #define NUM_VTX_ATTR 7 | #define NUM_VTX_ATTR 7 | ||||||
|  | @ -288,63 +333,27 @@ vec4 g_last_tex_env_out = vec4(0.0, 0.0, 0.0, 0.0); | ||||||
| )"; | )"; | ||||||
| 
 | 
 | ||||||
|     // Do not do any sort of processing if it's obvious we're not going to pass the alpha test
 |     // Do not do any sort of processing if it's obvious we're not going to pass the alpha test
 | ||||||
|     if (config.alpha_test_func == Pica::Regs::CompareFunc::Never) { |     if (config.alpha_test_func == Regs::CompareFunc::Never) { | ||||||
|         shader += "discard;"; |         out += "discard;"; | ||||||
|         return shader; |         return out; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     auto& tev_stages = config.tev_stages; |     for (std::size_t index = 0; index < config.tev_stages.size(); ++index) | ||||||
|     for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) { |         WriteTevStage(out, config, (unsigned)index); | ||||||
|         auto& tev_stage = tev_stages[tev_stage_index]; |  | ||||||
|         if (!IsPassThroughTevStage(tev_stage)) { |  | ||||||
|             std::string index_name = std::to_string(tev_stage_index); |  | ||||||
| 
 | 
 | ||||||
|             shader += "vec3 color_results_" + index_name + "[3] = vec3[3]("; |     if (config.alpha_test_func != Regs::CompareFunc::Always) { | ||||||
|             AppendColorModifier(shader, tev_stage.color_modifier1, tev_stage.color_source1, index_name); |         out += "if ("; | ||||||
|             shader += ", "; |         AppendAlphaTestCondition(out, config.alpha_test_func); | ||||||
|             AppendColorModifier(shader, tev_stage.color_modifier2, tev_stage.color_source2, index_name); |         out += ") {\n discard;\n }\n"; | ||||||
|             shader += ", "; |  | ||||||
|             AppendColorModifier(shader, tev_stage.color_modifier3, tev_stage.color_source3, index_name); |  | ||||||
|             shader += ");\n"; |  | ||||||
| 
 |  | ||||||
|             shader += "vec3 color_output_" + index_name + " = "; |  | ||||||
|             AppendColorCombiner(shader, tev_stage.color_op, "color_results_" + index_name); |  | ||||||
|             shader += ";\n"; |  | ||||||
| 
 |  | ||||||
|             shader += "float alpha_results_" + index_name + "[3] = float[3]("; |  | ||||||
|             AppendAlphaModifier(shader, tev_stage.alpha_modifier1, tev_stage.alpha_source1, index_name); |  | ||||||
|             shader += ", "; |  | ||||||
|             AppendAlphaModifier(shader, tev_stage.alpha_modifier2, tev_stage.alpha_source2, index_name); |  | ||||||
|             shader += ", "; |  | ||||||
|             AppendAlphaModifier(shader, tev_stage.alpha_modifier3, tev_stage.alpha_source3, index_name); |  | ||||||
|             shader += ");\n"; |  | ||||||
| 
 |  | ||||||
|             shader += "float alpha_output_" + index_name + " = "; |  | ||||||
|             AppendAlphaCombiner(shader, tev_stage.alpha_op, "alpha_results_" + index_name); |  | ||||||
|             shader += ";\n"; |  | ||||||
| 
 |  | ||||||
|             shader += "g_last_tex_env_out = vec4(min(color_output_" + index_name + " * " + std::to_string(tev_stage.GetColorMultiplier()) + ".0, 1.0), min(alpha_output_" + index_name + " * " + std::to_string(tev_stage.GetAlphaMultiplier()) + ".0, 1.0));\n"; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         if (config.TevStageUpdatesCombinerBufferColor(tev_stage_index)) |  | ||||||
|             shader += "g_combiner_buffer.rgb = g_last_tex_env_out.rgb;\n"; |  | ||||||
| 
 |  | ||||||
|         if (config.TevStageUpdatesCombinerBufferAlpha(tev_stage_index)) |  | ||||||
|             shader += "g_combiner_buffer.a = g_last_tex_env_out.a;\n"; |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     if (config.alpha_test_func != Pica::Regs::CompareFunc::Always) { |     out += "color = g_last_tex_env_out;\n}"; | ||||||
|         shader += "if ("; |  | ||||||
|         AppendAlphaTestCondition(shader, config.alpha_test_func); |  | ||||||
|         shader += ") {\n discard;\n }\n"; |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     shader += "color = g_last_tex_env_out;\n}"; |     return out; | ||||||
|     return shader; |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| std::string GenerateVertexShader() { | std::string GenerateVertexShader() { | ||||||
|     static const std::string shader_str = R"( |     static const std::string out = R"( | ||||||
| #version 150 core | #version 150 core | ||||||
| 
 | 
 | ||||||
| #define NUM_VTX_ATTR 7 | #define NUM_VTX_ATTR 7 | ||||||
|  | @ -365,7 +374,7 @@ void main() { | ||||||
|     gl_Position = vec4(vert_position.x, -vert_position.y, -vert_position.z, vert_position.w); |     gl_Position = vec4(vert_position.x, -vert_position.y, -vert_position.z, vert_position.w); | ||||||
| } | } | ||||||
| )"; | )"; | ||||||
|     return shader_str; |     return out; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| } // namespace GLShaderGen
 | } // namespace GLShader
 | ||||||
|  |  | ||||||
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