mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-30 21:30:04 +00:00 
			
		
		
		
	HLE Audio: Increase frame position by input buffer sample rate (#5049)
* HLE Audio: Increase frame position by input buffer sample rate Currently the frame position moves ahead by the number of samples output, but thats a fixed number based on the 3ds native sample rate. Instead, based on a homebrew by cyuubi and looking at the lle audio, this sample position should be moved forward by the number of samples from the input buffer that was read, based on the buffer's sample rate.
This commit is contained in:
		
							parent
							
								
									f8d717bc7a
								
							
						
					
					
						commit
						a6ee1bf913
					
				
					 1 changed files with 3 additions and 1 deletions
				
			
		|  | @ -289,7 +289,9 @@ void Source::GenerateFrame() { | ||||||
|             break; |             break; | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|     state.next_sample_number += static_cast<u32>(frame_position); |     // TODO(jroweboy): Keep track of frame_position independently so that it doesn't lose precision
 | ||||||
|  |     // over time
 | ||||||
|  |     state.next_sample_number += static_cast<u32>(frame_position * state.rate_multiplier); | ||||||
| 
 | 
 | ||||||
|     state.filters.ProcessFrame(current_frame); |     state.filters.ProcessFrame(current_frame); | ||||||
| } | } | ||||||
|  |  | ||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue