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	PICA: Align vertex attributes
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					 3 changed files with 28 additions and 1 deletions
				
			
		|  | @ -22,6 +22,7 @@ set(SRCS | |||
|             ) | ||||
| 
 | ||||
| set(HEADERS | ||||
|             alignment.h | ||||
|             assert.h | ||||
|             bit_field.h | ||||
|             bit_set.h | ||||
|  |  | |||
							
								
								
									
										22
									
								
								src/common/alignment.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								src/common/alignment.h
									
										
									
									
									
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							|  | @ -0,0 +1,22 @@ | |||
| // This file is under the public domain.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <cstddef> | ||||
| #include <type_traits> | ||||
| 
 | ||||
| namespace Common { | ||||
| 
 | ||||
| template <typename T> | ||||
| constexpr T AlignUp(T value, size_t size) { | ||||
|     static_assert(std::is_unsigned<T>::value, "T must be an unsigned value."); | ||||
|     return static_cast<T>(value + (size - value % size) % size); | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
| constexpr T AlignDown(T value, size_t size) { | ||||
|     static_assert(std::is_unsigned<T>::value, "T must be an unsigned value."); | ||||
|     return static_cast<T>(value - value % size); | ||||
| } | ||||
| 
 | ||||
| } // namespace Common
 | ||||
|  | @ -5,6 +5,7 @@ | |||
| #include <cmath> | ||||
| #include <boost/range/algorithm/fill.hpp> | ||||
| 
 | ||||
| #include "common/alignment.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "common/profiler.h" | ||||
| 
 | ||||
|  | @ -210,14 +211,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
| 
 | ||||
|                     u32 attribute_index = loader_config.GetComponent(component); | ||||
|                     if (attribute_index < 12) { | ||||
|                         int element_size = attribute_config.GetElementSizeInBytes(attribute_index); | ||||
|                         load_address = Common::AlignUp(load_address, element_size); | ||||
|                         vertex_attribute_sources[attribute_index] = load_address; | ||||
|                         vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count); | ||||
|                         vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index); | ||||
|                         vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index); | ||||
|                         vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index); | ||||
|                         vertex_attribute_element_size[attribute_index] = element_size; | ||||
|                         load_address += attribute_config.GetStride(attribute_index); | ||||
|                     } else if (attribute_index < 16) { | ||||
|                         // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
 | ||||
|                         load_address = Common::AlignUp(load_address, 4); | ||||
|                         load_address += (attribute_index - 11) * 4; | ||||
|                     } else { | ||||
|                         UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
 | ||||
|  |  | |||
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