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	Kernel: Remove g_program_id
This has been obsoleted by the field in Process.
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					 6 changed files with 3 additions and 21 deletions
				
			
		|  | @ -11,6 +11,7 @@ | |||
| 
 | ||||
| #include "core/file_sys/archive_savedata.h" | ||||
| #include "core/file_sys/disk_archive.h" | ||||
| #include "core/hle/kernel/process.h" | ||||
| #include "core/hle/service/fs/archive.h" | ||||
| #include "core/settings.h" | ||||
| 
 | ||||
|  | @ -36,7 +37,7 @@ ArchiveFactory_SaveData::ArchiveFactory_SaveData(const std::string& sdmc_directo | |||
| } | ||||
| 
 | ||||
| ResultVal<std::unique_ptr<ArchiveBackend>> ArchiveFactory_SaveData::Open(const Path& path) { | ||||
|     std::string concrete_mount_point = GetSaveDataPath(mount_point, Kernel::g_program_id); | ||||
|     std::string concrete_mount_point = GetSaveDataPath(mount_point, Kernel::g_current_process->program_id); | ||||
|     if (!FileUtil::Exists(concrete_mount_point)) { | ||||
|         // When a SaveData archive is created for the first time, it is not yet formatted
 | ||||
|         // and the save file/directory structure expected by the game has not yet been initialized.
 | ||||
|  | @ -51,7 +52,7 @@ ResultVal<std::unique_ptr<ArchiveBackend>> ArchiveFactory_SaveData::Open(const P | |||
| } | ||||
| 
 | ||||
| ResultCode ArchiveFactory_SaveData::Format(const Path& path) { | ||||
|     std::string concrete_mount_point = GetSaveDataPath(mount_point, Kernel::g_program_id); | ||||
|     std::string concrete_mount_point = GetSaveDataPath(mount_point, Kernel::g_current_process->program_id); | ||||
|     FileUtil::DeleteDirRecursively(concrete_mount_point); | ||||
|     FileUtil::CreateFullPath(concrete_mount_point); | ||||
|     return RESULT_SUCCESS; | ||||
|  |  | |||
|  | @ -19,7 +19,6 @@ namespace Kernel { | |||
| unsigned int Object::next_object_id; | ||||
| SharedPtr<Thread> g_main_thread; | ||||
| HandleTable g_handle_table; | ||||
| u64 g_program_id; | ||||
| 
 | ||||
| void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) { | ||||
|     auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread); | ||||
|  | @ -141,7 +140,6 @@ void Init() { | |||
|     Kernel::TimersInit(); | ||||
| 
 | ||||
|     Object::next_object_id = 0; | ||||
|     g_program_id = 0; | ||||
|     g_main_thread = nullptr; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -273,12 +273,6 @@ private: | |||
| 
 | ||||
| extern HandleTable g_handle_table; | ||||
| 
 | ||||
| /// The ID code of the currently running game
 | ||||
| /// TODO(Subv): This variable should not be here, 
 | ||||
| /// we need a way to store information about the currently loaded application 
 | ||||
| /// for later query during runtime, maybe using the LDR service?
 | ||||
| extern u64 g_program_id; | ||||
| 
 | ||||
| /// Initialize the kernel
 | ||||
| void Init(); | ||||
| 
 | ||||
|  |  | |||
|  | @ -131,7 +131,6 @@ ResultStatus LoadFile(const std::string& filename) { | |||
| 
 | ||||
|         // Load application and RomFS
 | ||||
|         if (ResultStatus::Success == app_loader.Load()) { | ||||
|             Kernel::g_program_id = app_loader.GetProgramId(); | ||||
|             Service::FS::RegisterArchiveType(Common::make_unique<FileSys::ArchiveFactory_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS); | ||||
|             return ResultStatus::Success; | ||||
|         } | ||||
|  |  | |||
|  | @ -293,8 +293,4 @@ ResultStatus AppLoader_NCCH::ReadRomFS(std::vector<u8>& buffer) const { | |||
|     return ResultStatus::ErrorNotUsed; | ||||
| } | ||||
| 
 | ||||
| u64 AppLoader_NCCH::GetProgramId() const { | ||||
|     return *reinterpret_cast<u64 const*>(&ncch_header.program_id[0]); | ||||
| } | ||||
| 
 | ||||
| } // namespace Loader
 | ||||
|  |  | |||
|  | @ -213,12 +213,6 @@ public: | |||
|      */ | ||||
|     ResultStatus ReadRomFS(std::vector<u8>& buffer) const override; | ||||
| 
 | ||||
|     /*
 | ||||
|      * Gets the program id from the NCCH header | ||||
|      * @return u64 Program id | ||||
|      */ | ||||
|     u64 GetProgramId() const; | ||||
| 
 | ||||
| private: | ||||
| 
 | ||||
|     /**
 | ||||
|  |  | |||
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