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	Fix the threading for GL Context in Qt5.
Connect the emu_thread start/finish to a moveContext slot.
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					 4 changed files with 21 additions and 10 deletions
				
			
		|  | @ -36,7 +36,6 @@ void Init(EmuWindow* emu_window) { | |||
|     glewExperimental = GL_TRUE; | ||||
| 
 | ||||
|     g_emu_window = emu_window; | ||||
|     g_emu_window->MakeCurrent(); | ||||
|     g_renderer = new RendererOpenGL(); | ||||
|     g_renderer->SetWindow(g_emu_window); | ||||
|     g_renderer->Init(); | ||||
|  |  | |||
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