Use unique_ptr on all ui objects from .ui files (#5511)

* Forward declare ui and use unique_ptr

* ConfigureEnhancements: use unique_ptr for ui

* Use make_unique instead of new where applicable

* Move some of the ui includes that already used unique_ptr

* main.cpp: also make use of make_unique on Config

* Address review comments
This commit is contained in:
Vitor K 2020-09-30 22:23:01 -03:00 committed by GitHub
parent a576eb633f
commit a26b466ac8
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17 changed files with 257 additions and 229 deletions

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@ -15,7 +15,6 @@
#include "core/core.h"
#include "core/hle/service/am/am.h"
#include "core/savestate.h"
#include "ui_main.h"
class AboutDialog;
class Config;
@ -49,6 +48,10 @@ namespace DiscordRPC {
class DiscordInterface;
}
namespace Ui {
class MainWindow;
}
class GMainWindow : public QMainWindow {
Q_OBJECT
@ -230,7 +233,7 @@ private:
void HideMouseCursor();
void ShowMouseCursor();
Ui::MainWindow ui;
std::unique_ptr<Ui::MainWindow> ui;
GRenderWindow* render_window;