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	Change VFS vector to regular vector
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					 2 changed files with 24 additions and 23 deletions
				
			
		|  | @ -203,22 +203,22 @@ ShaderDiskCache::LoadPrecompiledFile(FileUtil::IOFile& file) { | |||
|     file.ReadBytes(compressed.data(), compressed.size()); | ||||
|     const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed); | ||||
|     SaveArrayToPrecompiled(decompressed.data(), decompressed.size()); | ||||
|     precompiled_cache_virtual_file_offset = 0; | ||||
|     decompressed_precompiled_cache_offset = 0; | ||||
| 
 | ||||
|     ShaderCacheVersionHash file_hash{}; | ||||
|     if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) { | ||||
|         precompiled_cache_virtual_file_offset = 0; | ||||
|         decompressed_precompiled_cache_offset = 0; | ||||
|         return {}; | ||||
|     } | ||||
|     if (GetShaderCacheVersionHash() != file_hash) { | ||||
|         LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator"); | ||||
|         precompiled_cache_virtual_file_offset = 0; | ||||
|         decompressed_precompiled_cache_offset = 0; | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled; | ||||
|     ShaderDumpsMap dumps; | ||||
|     while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) { | ||||
|     while (decompressed_precompiled_cache_offset < decompressed_precompiled_cache.size()) { | ||||
|         PrecompiledEntryKind kind{}; | ||||
|         if (!LoadObjectFromPrecompiled(kind)) { | ||||
|             return {}; | ||||
|  | @ -308,7 +308,7 @@ void ShaderDiskCache::InvalidateTransferable() { | |||
| 
 | ||||
| void ShaderDiskCache::InvalidatePrecompiled() { | ||||
|     // Clear virtaul precompiled cache file
 | ||||
|     precompiled_cache_virtual_file.Resize(0); | ||||
|     decompressed_precompiled_cache.resize(0); | ||||
| 
 | ||||
|     if (!FileUtil::Delete(GetPrecompiledPath())) { | ||||
|         LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath()); | ||||
|  | @ -342,7 +342,7 @@ void ShaderDiskCache::SaveDecompiled(u64 unique_identifier, | |||
|     if (!IsUsable()) | ||||
|         return; | ||||
| 
 | ||||
|     if (precompiled_cache_virtual_file.GetSize() == 0) { | ||||
|     if (decompressed_precompiled_cache.size() == 0) { | ||||
|         SavePrecompiledHeaderToVirtualPrecompiledCache(); | ||||
|     } | ||||
| 
 | ||||
|  | @ -413,10 +413,9 @@ void ShaderDiskCache::SavePrecompiledHeaderToVirtualPrecompiledCache() { | |||
| } | ||||
| 
 | ||||
| void ShaderDiskCache::SaveVirtualPrecompiledFile() { | ||||
|     precompiled_cache_virtual_file_offset = 0; | ||||
|     const std::vector<u8>& uncompressed = precompiled_cache_virtual_file.ReadAllBytes(); | ||||
|     const std::vector<u8>& compressed = | ||||
|         Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size()); | ||||
|     decompressed_precompiled_cache_offset = 0; | ||||
|     const std::vector<u8>& compressed = Common::Compression::CompressDataZSTDDefault( | ||||
|         decompressed_precompiled_cache.data(), decompressed_precompiled_cache.size()); | ||||
| 
 | ||||
|     const auto precompiled_path{GetPrecompiledPath()}; | ||||
|     FileUtil::IOFile file(precompiled_path, "wb"); | ||||
|  |  | |||
|  | @ -4,6 +4,7 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <algorithm> | ||||
| #include <array> | ||||
| #include <bitset> | ||||
| #include <optional> | ||||
|  | @ -18,7 +19,6 @@ | |||
| 
 | ||||
| #include "common/assert.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/vfs/vfs_vector.h" | ||||
| #include "video_core/regs.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_decompiler.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||
|  | @ -163,18 +163,20 @@ private: | |||
| 
 | ||||
|     template <typename T> | ||||
|     bool SaveArrayToPrecompiled(const T* data, std::size_t length) { | ||||
|         const std::size_t write_length = precompiled_cache_virtual_file.WriteArray( | ||||
|             data, length, precompiled_cache_virtual_file_offset); | ||||
|         precompiled_cache_virtual_file_offset += write_length; | ||||
|         return write_length == sizeof(T) * length; | ||||
|         const u8* data_view = reinterpret_cast<const u8*>(data); | ||||
|         decompressed_precompiled_cache.insert(decompressed_precompiled_cache.end(), &data_view[0], | ||||
|                                               &data_view[length * sizeof(T)]); | ||||
|         decompressed_precompiled_cache_offset += length * sizeof(T); | ||||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|     template <typename T> | ||||
|     bool LoadArrayFromPrecompiled(T* data, std::size_t length) { | ||||
|         const std::size_t read_length = precompiled_cache_virtual_file.ReadArray( | ||||
|             data, length, precompiled_cache_virtual_file_offset); | ||||
|         precompiled_cache_virtual_file_offset += read_length; | ||||
|         return read_length == sizeof(T) * length; | ||||
|         u8* data_view = reinterpret_cast<u8*>(data); | ||||
|         std::copy_n(decompressed_precompiled_cache.data() + decompressed_precompiled_cache_offset, | ||||
|                     length * sizeof(T), data_view); | ||||
|         decompressed_precompiled_cache_offset += length * sizeof(T); | ||||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|     template <typename T> | ||||
|  | @ -194,9 +196,9 @@ private: | |||
| 
 | ||||
|     // Stores whole precompiled cache which will be read from or saved to the precompiled chache
 | ||||
|     // file
 | ||||
|     Common::VectorVfsFile precompiled_cache_virtual_file; | ||||
|     std::vector<u8> decompressed_precompiled_cache; | ||||
|     // Stores the current offset of the precompiled cache file for IO purposes
 | ||||
|     std::size_t precompiled_cache_virtual_file_offset = 0; | ||||
|     std::size_t decompressed_precompiled_cache_offset = 0; | ||||
| 
 | ||||
|     // Stored transferable shaders
 | ||||
|     std::unordered_map<u64, ShaderDiskCacheRaw> transferable; | ||||
|  |  | |||
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