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	Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES.
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					 19 changed files with 3982 additions and 2815 deletions
				
			
		
							
								
								
									
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								externals/glad/CMakeLists.txt
									
										
									
									
										vendored
									
									
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								externals/glad/CMakeLists.txt
									
										
									
									
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							|  | @ -0,0 +1,11 @@ | |||
| set(SRCS | ||||
|             src/glad.c | ||||
|             ) | ||||
| set(HEADERS | ||||
|             include/KHR/khrplatform.h | ||||
|             include/glad/glad.h | ||||
|             ) | ||||
| 
 | ||||
| create_directory_groups(${SRCS} ${HEADERS}) | ||||
| add_library(glad STATIC ${SRCS} ${HEADERS}) | ||||
| target_include_directories(glad PUBLIC "include/") | ||||
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