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	Add random sleep to game main thread on first boot when using LLE modules (#7199)
* Add random delay to app main thread * Suggestions * Remove randomness, only delay with lle * Apply suggestions * Fix clang format * Fix compilation (again) * Remove unused include
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					 9 changed files with 87 additions and 6 deletions
				
			
		|  | @ -141,6 +141,7 @@ void LogSettings() { | |||
|     log_setting("System_RegionValue", values.region_value.GetValue()); | ||||
|     log_setting("System_PluginLoader", values.plugin_loader_enabled.GetValue()); | ||||
|     log_setting("System_PluginLoaderAllowed", values.allow_plugin_loader.GetValue()); | ||||
|     log_setting("Debugging_DelayStartForLLEModules", values.delay_start_for_lle_modules.GetValue()); | ||||
|     log_setting("Debugging_UseGdbstub", values.use_gdbstub.GetValue()); | ||||
|     log_setting("Debugging_GdbstubPort", values.gdbstub_port.GetValue()); | ||||
| } | ||||
|  |  | |||
|  | @ -529,6 +529,7 @@ struct Values { | |||
|     // Debugging
 | ||||
|     bool record_frame_times; | ||||
|     std::unordered_map<std::string, bool> lle_modules; | ||||
|     Setting<bool> delay_start_for_lle_modules{true, "delay_start_for_lle_modules"}; | ||||
|     Setting<bool> use_gdbstub{false, "use_gdbstub"}; | ||||
|     Setting<u16> gdbstub_port{24689, "gdbstub_port"}; | ||||
| 
 | ||||
|  |  | |||
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