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	Fixed type conversion ambiguity
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					 32 changed files with 97 additions and 91 deletions
				
			
		|  | @ -105,7 +105,7 @@ public: | |||
|         DEBUG_ASSERT(need_index); | ||||
| 
 | ||||
|         // The number of vertex input is put to the uniform register
 | ||||
|         float24 vertex_num = float24::FromFloat32(val); | ||||
|         float24 vertex_num = float24::FromFloat32(static_cast<float>(val)); | ||||
|         setup.uniforms.f[0] = Math::MakeVec(vertex_num, vertex_num, vertex_num, vertex_num); | ||||
| 
 | ||||
|         // The second uniform register and so on are used for receiving input vertices
 | ||||
|  |  | |||
|  | @ -267,9 +267,9 @@ void OpenGLState::Apply() const { | |||
|     for (size_t i = 0; i < clip_distance.size(); ++i) { | ||||
|         if (clip_distance[i] != cur_state.clip_distance[i]) { | ||||
|             if (clip_distance[i]) { | ||||
|                 glEnable(GL_CLIP_DISTANCE0 + i); | ||||
|                 glEnable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i)); | ||||
|             } else { | ||||
|                 glDisable(GL_CLIP_DISTANCE0 + i); | ||||
|                 glDisable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i)); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  |  | |||
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