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	OpenGL: Implement fog
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					 5 changed files with 124 additions and 7 deletions
				
			
		|  | @ -62,6 +62,8 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | |||
|         uniform_block_data.lut_dirty[index] = true; | ||||
|     } | ||||
| 
 | ||||
|     uniform_block_data.fog_lut_dirty = true; | ||||
| 
 | ||||
|     // Set vertex attributes
 | ||||
|     glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position)); | ||||
|     glEnableVertexAttribArray(GLShader::ATTRIBUTE_POSITION); | ||||
|  | @ -102,6 +104,18 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | |||
|         glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||||
|     } | ||||
| 
 | ||||
|     // Setup the LUT for the fog
 | ||||
|     { | ||||
|         fog_lut.Create(); | ||||
|         state.fog_lut.texture_1d = fog_lut.handle; | ||||
|     } | ||||
|     state.Apply(); | ||||
| 
 | ||||
|     glActiveTexture(GL_TEXTURE9); | ||||
|     glTexImage1D(GL_TEXTURE_1D, 0, GL_R32UI, 128, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, nullptr); | ||||
|     glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||||
|     glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||||
| 
 | ||||
|     // Sync fixed function OpenGL state
 | ||||
|     SyncCullMode(); | ||||
|     SyncBlendEnabled(); | ||||
|  | @ -215,6 +229,12 @@ void RasterizerOpenGL::DrawTriangles() { | |||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // Sync the fog lut
 | ||||
|     if (uniform_block_data.fog_lut_dirty) { | ||||
|         SyncFogLUT(); | ||||
|         uniform_block_data.fog_lut_dirty = false; | ||||
|     } | ||||
| 
 | ||||
|     // Sync the uniform data
 | ||||
|     if (uniform_block_data.dirty) { | ||||
|         glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data, GL_STATIC_DRAW); | ||||
|  | @ -280,6 +300,21 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||
|         SyncBlendColor(); | ||||
|         break; | ||||
| 
 | ||||
|     // Fog state
 | ||||
|     case PICA_REG_INDEX(fog_color): | ||||
|         SyncFogColor(); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(fog_lut_data[0], 0xe8): | ||||
|     case PICA_REG_INDEX_WORKAROUND(fog_lut_data[1], 0xe9): | ||||
|     case PICA_REG_INDEX_WORKAROUND(fog_lut_data[2], 0xea): | ||||
|     case PICA_REG_INDEX_WORKAROUND(fog_lut_data[3], 0xeb): | ||||
|     case PICA_REG_INDEX_WORKAROUND(fog_lut_data[4], 0xec): | ||||
|     case PICA_REG_INDEX_WORKAROUND(fog_lut_data[5], 0xed): | ||||
|     case PICA_REG_INDEX_WORKAROUND(fog_lut_data[6], 0xee): | ||||
|     case PICA_REG_INDEX_WORKAROUND(fog_lut_data[7], 0xef): | ||||
|         uniform_block_data.fog_lut_dirty = true; | ||||
|         break; | ||||
| 
 | ||||
|     // Alpha test
 | ||||
|     case PICA_REG_INDEX(output_merger.alpha_test): | ||||
|         SyncAlphaTest(); | ||||
|  | @ -329,6 +364,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||
|         break; | ||||
| 
 | ||||
|     // TEV stages
 | ||||
|     // (This also syncs fog_mode and fog_flip which are part of tev_combiner_buffer_input)
 | ||||
|     case PICA_REG_INDEX(tev_stage0.color_source1): | ||||
|     case PICA_REG_INDEX(tev_stage0.color_modifier1): | ||||
|     case PICA_REG_INDEX(tev_stage0.color_op): | ||||
|  | @ -950,9 +986,15 @@ void RasterizerOpenGL::SetShader() { | |||
|         uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[5]"); | ||||
|         if (uniform_lut != -1) { glUniform1i(uniform_lut, 8); } | ||||
| 
 | ||||
|         GLuint uniform_fog_lut = glGetUniformLocation(shader->shader.handle, "fog_lut"); | ||||
|         if (uniform_fog_lut != -1) { glUniform1i(uniform_fog_lut, 9); } | ||||
| 
 | ||||
|         current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get(); | ||||
| 
 | ||||
|         unsigned int block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data"); | ||||
|         GLint block_size; | ||||
|         glGetActiveUniformBlockiv(current_shader->shader.handle, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &block_size); | ||||
|         ASSERT_MSG(block_size == sizeof(UniformData), "Uniform block size did not match!"); | ||||
|         glUniformBlockBinding(current_shader->shader.handle, block_index, 0); | ||||
| 
 | ||||
|         // Update uniforms
 | ||||
|  | @ -974,6 +1016,8 @@ void RasterizerOpenGL::SetShader() { | |||
|             SyncLightDistanceAttenuationBias(light_index); | ||||
|             SyncLightDistanceAttenuationScale(light_index); | ||||
|         } | ||||
| 
 | ||||
|         SyncFogColor(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | @ -1040,6 +1084,30 @@ void RasterizerOpenGL::SyncBlendColor() { | |||
|     state.blend.color.alpha = blend_color[3]; | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncFogColor() { | ||||
|     const auto& regs = Pica::g_state.regs; | ||||
|     uniform_block_data.data.fog_color = { | ||||
|       regs.fog_color.r.Value() / 255.0f, | ||||
|       regs.fog_color.g.Value() / 255.0f, | ||||
|       regs.fog_color.b.Value() / 255.0f | ||||
|     }; | ||||
|     uniform_block_data.dirty = true; | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncFogLUT() { | ||||
|     std::array<GLuint, 128> new_data; | ||||
| 
 | ||||
|     std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(), [](const auto& entry) { | ||||
|         return entry.raw; | ||||
|     }); | ||||
| 
 | ||||
|     if (new_data != fog_lut_data) { | ||||
|         fog_lut_data = new_data; | ||||
|         glActiveTexture(GL_TEXTURE9); | ||||
|         glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 128, GL_RED_INTEGER, GL_UNSIGNED_INT, fog_lut_data.data()); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncAlphaTest() { | ||||
|     const auto& regs = Pica::g_state.regs; | ||||
|     if (regs.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) { | ||||
|  |  | |||
|  | @ -76,6 +76,9 @@ union PicaShaderConfig { | |||
|             state.tev_stages[i].scales_raw = tev_stage.scales_raw; | ||||
|         } | ||||
| 
 | ||||
|         state.fog_mode = regs.fog_mode; | ||||
|         state.fog_flip = regs.fog_flip; | ||||
| 
 | ||||
|         state.combiner_buffer_input = | ||||
|             regs.tev_combiner_buffer_input.update_mask_rgb.Value() | | ||||
|             regs.tev_combiner_buffer_input.update_mask_a.Value() << 4; | ||||
|  | @ -168,13 +171,14 @@ union PicaShaderConfig { | |||
|     }; | ||||
| 
 | ||||
|     struct State { | ||||
| 
 | ||||
|         Pica::Regs::CompareFunc alpha_test_func; | ||||
|         Pica::Regs::TextureConfig::TextureType texture0_type; | ||||
|         std::array<TevStageConfigRaw, 6> tev_stages; | ||||
|         u8 combiner_buffer_input; | ||||
| 
 | ||||
|         Pica::Regs::DepthBuffering depthmap_enable; | ||||
|         Pica::Regs::FogMode fog_mode; | ||||
|         bool fog_flip; | ||||
| 
 | ||||
|         struct { | ||||
|             struct { | ||||
|  | @ -324,13 +328,14 @@ private: | |||
|         GLint alphatest_ref; | ||||
|         GLfloat depth_scale; | ||||
|         GLfloat depth_offset; | ||||
|         alignas(16) GLvec3 fog_color; | ||||
|         alignas(16) GLvec3 lighting_global_ambient; | ||||
|         LightSrc light_src[8]; | ||||
|         alignas(16) GLvec4 const_color[6]; // A vec4 color for each of the six tev stages
 | ||||
|         alignas(16) GLvec4 tev_combiner_buffer_color; | ||||
|     }; | ||||
| 
 | ||||
|     static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader"); | ||||
|     static_assert(sizeof(UniformData) == 0x3A0, "The size of the UniformData structure has changed, update the structure in the shader"); | ||||
|     static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec"); | ||||
| 
 | ||||
|     /// Sets the OpenGL shader in accordance with the current PICA register state
 | ||||
|  | @ -354,6 +359,10 @@ private: | |||
|     /// Syncs the blend color to match the PICA register
 | ||||
|     void SyncBlendColor(); | ||||
| 
 | ||||
|     /// Syncs the fog states to match the PICA register
 | ||||
|     void SyncFogColor(); | ||||
|     void SyncFogLUT(); | ||||
| 
 | ||||
|     /// Syncs the alpha test states to match the PICA register
 | ||||
|     void SyncAlphaTest(); | ||||
| 
 | ||||
|  | @ -421,6 +430,7 @@ private: | |||
|     struct { | ||||
|         UniformData data; | ||||
|         bool lut_dirty[6]; | ||||
|         bool fog_lut_dirty; | ||||
|         bool dirty; | ||||
|     } uniform_block_data = {}; | ||||
| 
 | ||||
|  | @ -432,4 +442,7 @@ private: | |||
| 
 | ||||
|     std::array<OGLTexture, 6> lighting_luts; | ||||
|     std::array<std::array<GLvec4, 256>, 6> lighting_lut_data{}; | ||||
| 
 | ||||
|     OGLTexture fog_lut; | ||||
|     std::array<GLuint, 128> fog_lut_data{}; | ||||
| }; | ||||
|  |  | |||
|  | @ -555,6 +555,7 @@ layout (std140) uniform shader_data { | |||
|     int alphatest_ref; | ||||
|     float depth_scale; | ||||
|     float depth_offset; | ||||
|     vec3 fog_color; | ||||
|     vec3 lighting_global_ambient; | ||||
|     LightSrc light_src[NUM_LIGHTS]; | ||||
|     vec4 const_color[NUM_TEV_STAGES]; | ||||
|  | @ -563,6 +564,7 @@ layout (std140) uniform shader_data { | |||
| 
 | ||||
| uniform sampler2D tex[3]; | ||||
| uniform sampler1D lut[6]; | ||||
| uniform usampler1D fog_lut; | ||||
| 
 | ||||
| // Rotate the vector v by the quaternion q
 | ||||
| vec3 quaternion_rotate(vec4 q, vec3 v) { | ||||
|  | @ -580,6 +582,12 @@ vec4 secondary_fragment_color = vec4(0.0); | |||
|         return out; | ||||
|     } | ||||
| 
 | ||||
|     out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n"; | ||||
|     out += "float depth = z_over_w * depth_scale + depth_offset;\n"; | ||||
|     if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) { | ||||
|         out += "depth /= gl_FragCoord.w;\n"; | ||||
|     } | ||||
| 
 | ||||
|     if (state.lighting.enable) | ||||
|         WriteLighting(out, config); | ||||
| 
 | ||||
|  | @ -596,14 +604,30 @@ vec4 secondary_fragment_color = vec4(0.0); | |||
|         out += ") discard;\n"; | ||||
|     } | ||||
| 
 | ||||
|     out += "color = last_tex_env_out;\n"; | ||||
|     // Append fog combiner
 | ||||
|     if (state.fog_mode == Regs::FogMode::Fog) { | ||||
|         // Get index into fog LUT
 | ||||
|         if (state.fog_flip) { | ||||
|             out += "float fog_index = (1.0 - depth) * 128.0;\n"; | ||||
|         } else { | ||||
|             out += "float fog_index = depth * 128.0;\n"; | ||||
|         } | ||||
| 
 | ||||
|     out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n"; | ||||
|     out += "float depth = z_over_w * depth_scale + depth_offset;\n"; | ||||
|     if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) { | ||||
|         out += "depth /= gl_FragCoord.w;\n"; | ||||
|         // Generate clamped fog factor from LUT for given fog index
 | ||||
|         out += "float fog_i = clamp(floor(fog_index), 0.0, 127.0);\n"; | ||||
|         out += "float fog_f = fog_index - fog_i;\n"; | ||||
|         out += "uint fog_lut_entry = texelFetch(fog_lut, int(fog_i), 0).r;\n"; | ||||
|         out += "float fog_lut_entry_difference = float(int((fog_lut_entry & 0x1FFFU) << 19U) >> 19);\n"; // Extract signed difference
 | ||||
|         out += "float fog_lut_entry_value = float((fog_lut_entry >> 13U) & 0x7FFU);\n"; | ||||
|         out += "float fog_factor = (fog_lut_entry_value + fog_lut_entry_difference * fog_f) / 2047.0;\n"; | ||||
|         out += "fog_factor = clamp(fog_factor, 0.0, 1.0);\n"; | ||||
| 
 | ||||
|         // Blend the fog
 | ||||
|         out += "last_tex_env_out.rgb = mix(fog_color.rgb, last_tex_env_out.rgb, fog_factor);\n"; | ||||
|     } | ||||
| 
 | ||||
|     out += "gl_FragDepth = depth;\n"; | ||||
|     out += "color = last_tex_env_out;\n"; | ||||
| 
 | ||||
|     out += "}"; | ||||
| 
 | ||||
|  |  | |||
|  | @ -58,6 +58,8 @@ OpenGLState::OpenGLState() { | |||
|         lut.texture_1d = 0; | ||||
|     } | ||||
| 
 | ||||
|     fog_lut.texture_1d = 0; | ||||
| 
 | ||||
|     draw.read_framebuffer = 0; | ||||
|     draw.draw_framebuffer = 0; | ||||
|     draw.vertex_array = 0; | ||||
|  | @ -195,6 +197,12 @@ void OpenGLState::Apply() const { | |||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // Fog LUT
 | ||||
|     if (fog_lut.texture_1d != cur_state.fog_lut.texture_1d) { | ||||
|         glActiveTexture(GL_TEXTURE9); | ||||
|         glBindTexture(GL_TEXTURE_1D, fog_lut.texture_1d); | ||||
|     } | ||||
| 
 | ||||
|     // Framebuffer
 | ||||
|     if (draw.read_framebuffer != cur_state.draw.read_framebuffer) { | ||||
|         glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); | ||||
|  |  | |||
|  | @ -67,6 +67,10 @@ public: | |||
|         GLuint texture_1d; // GL_TEXTURE_BINDING_1D
 | ||||
|     } lighting_luts[6]; | ||||
| 
 | ||||
|     struct { | ||||
|         GLuint texture_1d; // GL_TEXTURE_BINDING_1D
 | ||||
|     } fog_lut; | ||||
| 
 | ||||
|     struct { | ||||
|         GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
 | ||||
|         GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
 | ||||
|  |  | |||
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