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	gl_shader_decompiler: add missing headers/rename GetXXX to MoveXXX to reflect that they move the data
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					 1 changed files with 9 additions and 6 deletions
				
			
		|  | @ -3,8 +3,11 @@ | ||||||
| // Refer to the license.txt file included.
 | // Refer to the license.txt file included.
 | ||||||
| 
 | 
 | ||||||
| #include <exception> | #include <exception> | ||||||
|  | #include <map> | ||||||
| #include <set> | #include <set> | ||||||
| #include <string> | #include <string> | ||||||
|  | #include <tuple> | ||||||
|  | #include <utility> | ||||||
| #include <nihstro/shader_bytecode.h> | #include <nihstro/shader_bytecode.h> | ||||||
| #include "common/assert.h" | #include "common/assert.h" | ||||||
| #include "common/common_types.h" | #include "common/common_types.h" | ||||||
|  | @ -64,7 +67,7 @@ public: | ||||||
|             throw DecompileFail("Program does not always end"); |             throw DecompileFail("Program does not always end"); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     std::set<Subroutine> GetSubroutines() { |     std::set<Subroutine> MoveSubroutines() { | ||||||
|         return std::move(subroutines); |         return std::move(subroutines); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  | @ -203,7 +206,7 @@ public: | ||||||
|         shader_source += text + '\n'; |         shader_source += text + '\n'; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     std::string GetResult() { |     std::string MoveResult() { | ||||||
|         return std::move(shader_source); |         return std::move(shader_source); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  | @ -256,8 +259,8 @@ public: | ||||||
|         Generate(); |         Generate(); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     std::string GetShaderCode() { |     std::string MoveShaderCode() { | ||||||
|         return shader.GetResult(); |         return shader.MoveResult(); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
| private: | private: | ||||||
|  | @ -910,10 +913,10 @@ boost::optional<std::string> DecompileProgram(const ProgramCode& program_code, | ||||||
|                                               bool is_gs) { |                                               bool is_gs) { | ||||||
| 
 | 
 | ||||||
|     try { |     try { | ||||||
|         auto subroutines = ControlFlowAnalyzer(program_code, main_offset).GetSubroutines(); |         auto subroutines = ControlFlowAnalyzer(program_code, main_offset).MoveSubroutines(); | ||||||
|         GLSLGenerator generator(subroutines, program_code, swizzle_data, main_offset, |         GLSLGenerator generator(subroutines, program_code, swizzle_data, main_offset, | ||||||
|                                 inputreg_getter, outputreg_getter, sanitize_mul, is_gs); |                                 inputreg_getter, outputreg_getter, sanitize_mul, is_gs); | ||||||
|         return generator.GetShaderCode(); |         return generator.MoveShaderCode(); | ||||||
|     } catch (const DecompileFail& exception) { |     } catch (const DecompileFail& exception) { | ||||||
|         LOG_ERROR(HW_GPU, "Shader decompilation failed: %s", exception.what()); |         LOG_ERROR(HW_GPU, "Shader decompilation failed: %s", exception.what()); | ||||||
|         return boost::none; |         return boost::none; | ||||||
|  |  | ||||||
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