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	Use uniform formatting when printing hexadecimal numbers.
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					 2 changed files with 4 additions and 4 deletions
				
			
		|  | @ -87,7 +87,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& | |||
|                                 ? framebuffer_sub.address_left2 | ||||
|                                 : framebuffer_sub.address_left1; | ||||
| 
 | ||||
|     DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x", | ||||
|     DEBUG_LOG(GPU, "RenderXFB: 0x%08x bytes from 0x%08x(%dx%d), fmt %x", | ||||
|               framebuffer_top.stride * framebuffer_top.height, | ||||
|               GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width, | ||||
|               (int)framebuffer_top.height, (int)framebuffer_top.format); | ||||
|  |  | |||
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