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	Add HLERequestContext::RunAsync (#7027)
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					 5 changed files with 103 additions and 14 deletions
				
			
		|  | @ -47,7 +47,7 @@ TimingEventType* Timing::RegisterEvent(const std::string& name, TimedCallback ca | |||
| } | ||||
| 
 | ||||
| void Timing::ScheduleEvent(s64 cycles_into_future, const TimingEventType* event_type, | ||||
|                            std::uintptr_t user_data, std::size_t core_id) { | ||||
|                            std::uintptr_t user_data, std::size_t core_id, bool thread_safe_mode) { | ||||
|     if (event_queue_locked) { | ||||
|         return; | ||||
|     } | ||||
|  | @ -61,18 +61,29 @@ void Timing::ScheduleEvent(s64 cycles_into_future, const TimingEventType* event_ | |||
|         timer = timers.at(core_id).get(); | ||||
|     } | ||||
| 
 | ||||
|     s64 timeout = timer->GetTicks() + cycles_into_future; | ||||
|     if (current_timer == timer) { | ||||
|         // If this event needs to be scheduled before the next advance(), force one early
 | ||||
|         if (!timer->is_timer_sane) | ||||
|             timer->ForceExceptionCheck(cycles_into_future); | ||||
|     if (thread_safe_mode) { | ||||
|         // Events scheduled in thread safe mode come after blocking operations with
 | ||||
|         // unpredictable timings in the host machine, so there is no need to be cycle accurate.
 | ||||
|         // To prevent the event from scheduling before the next advance(), we set a minimum time
 | ||||
|         // of MAX_SLICE_LENGTH * 2 cycles into the future.
 | ||||
|         cycles_into_future = std::max(static_cast<s64>(MAX_SLICE_LENGTH * 2), cycles_into_future); | ||||
| 
 | ||||
|         timer->event_queue.emplace_back( | ||||
|             Event{timeout, timer->event_fifo_id++, user_data, event_type}); | ||||
|         std::push_heap(timer->event_queue.begin(), timer->event_queue.end(), std::greater<>()); | ||||
|     } else { | ||||
|         timer->ts_queue.Push(Event{static_cast<s64>(timer->GetTicks() + cycles_into_future), 0, | ||||
|                                    user_data, event_type}); | ||||
|     } else { | ||||
|         s64 timeout = timer->GetTicks() + cycles_into_future; | ||||
|         if (current_timer == timer) { | ||||
|             // If this event needs to be scheduled before the next advance(), force one early
 | ||||
|             if (!timer->is_timer_sane) | ||||
|                 timer->ForceExceptionCheck(cycles_into_future); | ||||
| 
 | ||||
|             timer->event_queue.emplace_back( | ||||
|                 Event{timeout, timer->event_fifo_id++, user_data, event_type}); | ||||
|             std::push_heap(timer->event_queue.begin(), timer->event_queue.end(), std::greater<>()); | ||||
|         } else { | ||||
|             timer->ts_queue.Push(Event{static_cast<s64>(timer->GetTicks() + cycles_into_future), 0, | ||||
|                                        user_data, event_type}); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -254,9 +254,12 @@ public: | |||
|      */ | ||||
|     TimingEventType* RegisterEvent(const std::string& name, TimedCallback callback); | ||||
| 
 | ||||
|     // Make sure to use thread_safe_mode = true if called from a different thread than the
 | ||||
|     // emulator thread, such as coroutines.
 | ||||
|     void ScheduleEvent(s64 cycles_into_future, const TimingEventType* event_type, | ||||
|                        std::uintptr_t user_data = 0, | ||||
|                        std::size_t core_id = std::numeric_limits<std::size_t>::max()); | ||||
|                        std::size_t core_id = std::numeric_limits<std::size_t>::max(), | ||||
|                        bool thread_safe_mode = false); | ||||
| 
 | ||||
|     void UnscheduleEvent(const TimingEventType* event_type, std::uintptr_t user_data); | ||||
| 
 | ||||
|  |  | |||
|  | @ -7,6 +7,7 @@ | |||
| #include <algorithm> | ||||
| #include <array> | ||||
| #include <chrono> | ||||
| #include <future> | ||||
| #include <memory> | ||||
| #include <string> | ||||
| #include <vector> | ||||
|  | @ -247,6 +248,76 @@ public: | |||
|                                              std::chrono::nanoseconds timeout, | ||||
|                                              std::shared_ptr<WakeupCallback> callback); | ||||
| 
 | ||||
| private: | ||||
|     template <typename ResultFunctor> | ||||
|     class AsyncWakeUpCallback : public WakeupCallback { | ||||
|     public: | ||||
|         explicit AsyncWakeUpCallback(ResultFunctor res_functor, std::future<void> fut) | ||||
|             : functor(res_functor) { | ||||
|             future = std::move(fut); | ||||
|         } | ||||
| 
 | ||||
|         void WakeUp(std::shared_ptr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx, | ||||
|                     Kernel::ThreadWakeupReason reason) { | ||||
|             functor(ctx); | ||||
|         } | ||||
| 
 | ||||
|     private: | ||||
|         ResultFunctor functor; | ||||
|         std::future<void> future; | ||||
| 
 | ||||
|         template <class Archive> | ||||
|         void serialize(Archive& ar, const unsigned int) { | ||||
|             if (!Archive::is_loading::value && future.valid()) { | ||||
|                 future.wait(); | ||||
|             } | ||||
|             ar& functor; | ||||
|         } | ||||
|         friend class boost::serialization::access; | ||||
|     }; | ||||
| 
 | ||||
| public: | ||||
|     /**
 | ||||
|      * Puts the game thread to sleep and calls the specified async_section asynchronously. | ||||
|      * Once the execution of the async section finishes, result_function is called. Use this | ||||
|      * mechanism to run blocking IO operations, so that other game threads are allowed to run | ||||
|      * while the one performing the blocking operation waits. | ||||
|      * @param async_section Callable that takes Kernel::HLERequestContext& as argument | ||||
|      * and returns the amount of nanoseconds to wait before calling result_function. | ||||
|      * This callable is ran asynchronously. | ||||
|      * @param result_function Callable that takes Kernel::HLERequestContext& as argument | ||||
|      * and doesn't return anything. This callable is ran from the emulator thread | ||||
|      * and can be used to set the IPC result. | ||||
|      * @param really_async If set to false, it will call both async_section and result_function | ||||
|      * from the emulator thread. | ||||
|      */ | ||||
|     template <typename AsyncFunctor, typename ResultFunctor> | ||||
|     void RunAsync(AsyncFunctor async_section, ResultFunctor result_function, | ||||
|                   bool really_async = true) { | ||||
| 
 | ||||
|         if (really_async) { | ||||
|             this->SleepClientThread( | ||||
|                 "RunAsync", std::chrono::nanoseconds(-1), | ||||
|                 std::make_shared<AsyncWakeUpCallback<ResultFunctor>>( | ||||
|                     result_function, | ||||
|                     std::move(std::async(std::launch::async, [this, async_section] { | ||||
|                         s64 sleep_for = async_section(*this); | ||||
|                         this->thread->WakeAfterDelay(sleep_for, true); | ||||
|                     })))); | ||||
| 
 | ||||
|         } else { | ||||
|             s64 sleep_for = async_section(*this); | ||||
|             if (sleep_for > 0) { | ||||
|                 auto parallel_wakeup = std::make_shared<AsyncWakeUpCallback<ResultFunctor>>( | ||||
|                     result_function, std::move(std::future<void>())); | ||||
|                 this->SleepClientThread("RunAsync", std::chrono::nanoseconds(sleep_for), | ||||
|                                         parallel_wakeup); | ||||
|             } else { | ||||
|                 result_function(*this); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Resolves a object id from the request command buffer into a pointer to an object. See the | ||||
|      * "HLE handle protocol" section in the class documentation for more details. | ||||
|  |  | |||
|  | @ -244,13 +244,15 @@ void ThreadManager::ThreadWakeupCallback(u64 thread_id, s64 cycles_late) { | |||
|     thread->ResumeFromWait(); | ||||
| } | ||||
| 
 | ||||
| void Thread::WakeAfterDelay(s64 nanoseconds) { | ||||
| void Thread::WakeAfterDelay(s64 nanoseconds, bool thread_safe_mode) { | ||||
|     // Don't schedule a wakeup if the thread wants to wait forever
 | ||||
|     if (nanoseconds == -1) | ||||
|         return; | ||||
|     size_t core = thread_safe_mode ? core_id : std::numeric_limits<std::size_t>::max(); | ||||
| 
 | ||||
|     thread_manager.kernel.timing.ScheduleEvent(nsToCycles(nanoseconds), | ||||
|                                                thread_manager.ThreadWakeupEventType, thread_id); | ||||
|                                                thread_manager.ThreadWakeupEventType, thread_id, | ||||
|                                                core, thread_safe_mode); | ||||
| } | ||||
| 
 | ||||
| void Thread::ResumeFromWait() { | ||||
|  |  | |||
|  | @ -238,8 +238,10 @@ public: | |||
|     /**
 | ||||
|      * Schedules an event to wake up the specified thread after the specified delay | ||||
|      * @param nanoseconds The time this thread will be allowed to sleep for | ||||
|      * @param thread_safe_mode Set to true if called from a different thread than the emulator | ||||
|      * thread, such as coroutines. | ||||
|      */ | ||||
|     void WakeAfterDelay(s64 nanoseconds); | ||||
|     void WakeAfterDelay(s64 nanoseconds, bool thread_safe_mode = false); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Sets the result after the thread awakens (from either WaitSynchronization SVC) | ||||
|  |  | |||
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