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	ConvertD24S8toABGR: fix fb attachment
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		|  | @ -1029,6 +1029,7 @@ void RasterizerCacheOpenGL::ConvertD24S8toABGR(GLuint src_tex, | ||||||
|         glBufferData(GL_PIXEL_PACK_BUFFER, d24s8_abgr_buffer_size, nullptr, GL_STREAM_COPY); |         glBufferData(GL_PIXEL_PACK_BUFFER, d24s8_abgr_buffer_size, nullptr, GL_STREAM_COPY); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | ||||||
|     glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, src_tex, |     glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, src_tex, | ||||||
|                            0); |                            0); | ||||||
|     glReadPixels(static_cast<GLint>(src_rect.left), static_cast<GLint>(src_rect.bottom), |     glReadPixels(static_cast<GLint>(src_rect.left), static_cast<GLint>(src_rect.bottom), | ||||||
|  |  | ||||||
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