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	Allow focus on the Qt render widget
By default widgets are set to the focus policy Qt::NoFocus which disallows manually focusing it. Changing the policy to allow clicking the widget to set focus to it allows for keyboard input when not rendering to a popout window. This commit also sets focus to the widget when showing it. Fixes issue #158.
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					 2 changed files with 4 additions and 0 deletions
				
			
		|  | @ -123,6 +123,9 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this | |||
|     std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); | ||||
|     setWindowTitle(QString::fromStdString(window_title)); | ||||
| 
 | ||||
|     // Allow manually setting focus to the widget.
 | ||||
|     setFocusPolicy(Qt::ClickFocus); | ||||
| 
 | ||||
|     keyboard_id = KeyMap::NewDeviceId(); | ||||
|     ReloadSetKeymaps(); | ||||
| 
 | ||||
|  |  | |||
|  | @ -170,6 +170,7 @@ void GMainWindow::BootGame(std::string filename) | |||
|     render_window->GetEmuThread().start(); | ||||
| 
 | ||||
|     render_window->show(); | ||||
|     render_window->setFocus(); | ||||
|     OnStartGame(); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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