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	Set the appropriate locale to get float conversion working using std::to_string
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		|  | @ -2,6 +2,7 @@ | |||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <clocale> | ||||
| #include <thread> | ||||
| 
 | ||||
| #include <QDesktopWidget> | ||||
|  | @ -563,6 +564,9 @@ int main(int argc, char* argv[]) { | |||
|     QApplication::setAttribute(Qt::AA_X11InitThreads); | ||||
|     QApplication app(argc, argv); | ||||
| 
 | ||||
|     // Qt changes the locale and causes issues in float conversion using std::to_string() when generating shaders
 | ||||
|     setlocale(LC_ALL, "C"); | ||||
| 
 | ||||
|     GMainWindow main_window; | ||||
|     // After settings have been loaded by GMainWindow, apply the filter
 | ||||
|     log_filter.ParseFilterString(Settings::values.log_filter); | ||||
|  |  | |||
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