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	Pica: Add texture type to state
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					 1 changed files with 10 additions and 0 deletions
				
			
		|  | @ -138,6 +138,15 @@ struct Regs { | |||
|     INSERT_PADDING_WORDS(0x12); | ||||
| 
 | ||||
|     struct TextureConfig { | ||||
|         enum TextureType : u32 { | ||||
|             Texture2D    = 0, | ||||
|             TextureCube  = 1, | ||||
|             Shadow2D     = 2, | ||||
|             Projection2D = 3, | ||||
|             ShadowCube   = 4, | ||||
|             Disabled     = 5, | ||||
|         }; | ||||
| 
 | ||||
|         enum WrapMode : u32 { | ||||
|             ClampToEdge    = 0, | ||||
|             ClampToBorder  = 1, | ||||
|  | @ -168,6 +177,7 @@ struct Regs { | |||
|             BitField< 2, 1, TextureFilter> min_filter; | ||||
|             BitField< 8, 2, WrapMode> wrap_t; | ||||
|             BitField<12, 2, WrapMode> wrap_s; | ||||
|             BitField<28, 2, TextureType> type; ///< @note Only valid for texture 0 according to 3DBrew.
 | ||||
|         }; | ||||
| 
 | ||||
|         INSERT_PADDING_WORDS(0x1); | ||||
|  |  | |||
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