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	citra_qt/game_list: Specify string conversions explicitly
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					 4 changed files with 71 additions and 63 deletions
				
			
		|  | @ -27,7 +27,6 @@ | |||
| #include "citra_qt/game_list_worker.h" | ||||
| #include "citra_qt/main.h" | ||||
| #include "citra_qt/uisettings.h" | ||||
| #include "common/common_paths.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "core/file_sys/archive_extsavedata.h" | ||||
| #include "core/file_sys/archive_source_sd_savedata.h" | ||||
|  | @ -54,7 +53,7 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve | |||
|                 return QObject::eventFilter(obj, event); | ||||
|             } else { | ||||
|                 gamelist->search_field->edit_filter->clear(); | ||||
|                 edit_filter_text = ""; | ||||
|                 edit_filter_text.clear(); | ||||
|             } | ||||
|             break; | ||||
|         } | ||||
|  | @ -67,9 +66,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve | |||
|                 QString file_path = gamelist->getLastFilterResultItem(); | ||||
| 
 | ||||
|                 // To avoid loading error dialog loops while confirming them using enter
 | ||||
|                 // Also users usually want to run a diffrent game after closing one
 | ||||
|                 gamelist->search_field->edit_filter->setText(""); | ||||
|                 edit_filter_text = ""; | ||||
|                 // Also users usually want to run a different game after closing one
 | ||||
|                 gamelist->search_field->edit_filter->clear(); | ||||
|                 edit_filter_text.clear(); | ||||
|                 emit gamelist->GameChosen(file_path); | ||||
|             } else { | ||||
|                 return QObject::eventFilter(obj, event); | ||||
|  | @ -96,7 +95,7 @@ void GameListSearchField::setFilterResult(int visible, int total) { | |||
|         result_text = tr("results"); | ||||
|     } | ||||
|     label_filter_result->setText( | ||||
|         QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text)); | ||||
|         QStringLiteral("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text)); | ||||
| } | ||||
| 
 | ||||
| QString GameList::getLastFilterResultItem() const { | ||||
|  | @ -119,7 +118,7 @@ QString GameList::getLastFilterResultItem() const { | |||
| } | ||||
| 
 | ||||
| void GameListSearchField::clear() { | ||||
|     edit_filter->setText(""); | ||||
|     edit_filter->clear(); | ||||
| } | ||||
| 
 | ||||
| void GameListSearchField::setFocus() { | ||||
|  | @ -129,25 +128,26 @@ void GameListSearchField::setFocus() { | |||
| } | ||||
| 
 | ||||
| GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} { | ||||
|     KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent); | ||||
|     auto* const key_release_eater = new KeyReleaseEater(parent); | ||||
|     layout_filter = new QHBoxLayout; | ||||
|     layout_filter->setMargin(8); | ||||
|     label_filter = new QLabel; | ||||
|     label_filter->setText(tr("Filter:")); | ||||
|     edit_filter = new QLineEdit; | ||||
|     edit_filter->setText(""); | ||||
|     edit_filter->clear(); | ||||
|     edit_filter->setPlaceholderText(tr("Enter pattern to filter")); | ||||
|     edit_filter->installEventFilter(keyReleaseEater); | ||||
|     edit_filter->installEventFilter(key_release_eater); | ||||
|     edit_filter->setClearButtonEnabled(true); | ||||
|     connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged); | ||||
|     label_filter_result = new QLabel; | ||||
|     button_filter_close = new QToolButton(this); | ||||
|     button_filter_close->setText("X"); | ||||
|     button_filter_close->setText(QStringLiteral("X")); | ||||
|     button_filter_close->setCursor(Qt::ArrowCursor); | ||||
|     button_filter_close->setStyleSheet("QToolButton{ border: none; padding: 0px; color: " | ||||
|                                        "#000000; font-weight: bold; background: #F0F0F0; }" | ||||
|                                        "QToolButton:hover{ border: none; padding: 0px; color: " | ||||
|                                        "#EEEEEE; font-weight: bold; background: #E81123}"); | ||||
|     button_filter_close->setStyleSheet( | ||||
|         QStringLiteral("QToolButton{ border: none; padding: 0px; color: " | ||||
|                        "#000000; font-weight: bold; background: #F0F0F0; }" | ||||
|                        "QToolButton:hover{ border: none; padding: 0px; color: " | ||||
|                        "#EEEEEE; font-weight: bold; background: #E81123}")); | ||||
|     connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked); | ||||
|     layout_filter->setSpacing(10); | ||||
|     layout_filter->addWidget(label_filter); | ||||
|  | @ -167,7 +167,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} { | |||
|  */ | ||||
| static bool ContainsAllWords(const QString& haystack, const QString& userinput) { | ||||
|     const QStringList userinput_split = | ||||
|         userinput.split(' ', QString::SplitBehavior::SkipEmptyParts); | ||||
|         userinput.split(QLatin1Char{' '}, QString::SplitBehavior::SkipEmptyParts); | ||||
| 
 | ||||
|     return std::all_of(userinput_split.begin(), userinput_split.end(), | ||||
|                        [&haystack](const QString& s) { return haystack.contains(s); }); | ||||
|  | @ -183,16 +183,16 @@ void GameList::onItemExpanded(const QModelIndex& item) { | |||
| } | ||||
| 
 | ||||
| // Event in order to filter the gamelist after editing the searchfield
 | ||||
| void GameList::onTextChanged(const QString& newText) { | ||||
|     const int folderCount = tree_view->model()->rowCount(); | ||||
|     QString edit_filter_text = newText.toLower(); | ||||
| void GameList::onTextChanged(const QString& new_text) { | ||||
|     const int folder_count = tree_view->model()->rowCount(); | ||||
|     QString edit_filter_text = new_text.toLower(); | ||||
|     QStandardItem* folder; | ||||
|     int children_total = 0; | ||||
| 
 | ||||
|     // If the searchfield is empty every item is visible
 | ||||
|     // Otherwise the filter gets applied
 | ||||
|     if (edit_filter_text.isEmpty()) { | ||||
|         for (int i = 0; i < folderCount; ++i) { | ||||
|         for (int i = 0; i < folder_count; ++i) { | ||||
|             folder = item_model->item(i, 0); | ||||
|             const QModelIndex folder_index = folder->index(); | ||||
|             const int children_count = folder->rowCount(); | ||||
|  | @ -204,7 +204,7 @@ void GameList::onTextChanged(const QString& newText) { | |||
|         search_field->setFilterResult(children_total, children_total); | ||||
|     } else { | ||||
|         int result_count = 0; | ||||
|         for (int i = 0; i < folderCount; ++i) { | ||||
|         for (int i = 0; i < folder_count; ++i) { | ||||
|             folder = item_model->item(i, 0); | ||||
|             const QModelIndex folder_index = folder->index(); | ||||
|             const int children_count = folder->rowCount(); | ||||
|  | @ -213,10 +213,9 @@ void GameList::onTextChanged(const QString& newText) { | |||
|                 const QStandardItem* child = folder->child(j, 0); | ||||
|                 const QString file_path = | ||||
|                     child->data(GameListItemPath::FullPathRole).toString().toLower(); | ||||
|                 QString file_name = file_path.mid(file_path.lastIndexOf("/") + 1); | ||||
|                 const QString file_title = | ||||
|                     child->data(GameListItemPath::LongTitleRole).toString().toLower(); | ||||
|                 const QString file_programmid = | ||||
|                 const QString file_program_id = | ||||
|                     child->data(GameListItemPath::ProgramIdRole).toString().toLower(); | ||||
| 
 | ||||
|                 // Only items which filename in combination with its title contains all words
 | ||||
|  | @ -224,8 +223,11 @@ void GameList::onTextChanged(const QString& newText) { | |||
|                 // The search is case insensitive because of toLower()
 | ||||
|                 // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
 | ||||
|                 // multiple conversions of edit_filter_text for each game in the gamelist
 | ||||
|                 if (ContainsAllWords(file_name.append(' ').append(file_title), edit_filter_text) || | ||||
|                     (file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) { | ||||
|                 const QString file_name = | ||||
|                     file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} + | ||||
|                     file_title; | ||||
|                 if (ContainsAllWords(file_name, edit_filter_text) || | ||||
|                     (file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) { | ||||
|                     tree_view->setRowHidden(j, folder_index, false); | ||||
|                     ++result_count; | ||||
|                 } else { | ||||
|  | @ -243,20 +245,23 @@ void GameList::onUpdateThemedIcons() { | |||
| 
 | ||||
|         switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) { | ||||
|         case GameListItemType::InstalledDir: | ||||
|             child->setData(QIcon::fromTheme("sd_card").pixmap(48), Qt::DecorationRole); | ||||
|             child->setData(QIcon::fromTheme(QStringLiteral("sd_card")).pixmap(48), | ||||
|                            Qt::DecorationRole); | ||||
|             break; | ||||
|         case GameListItemType::SystemDir: | ||||
|             child->setData(QIcon::fromTheme("chip").pixmap(48), Qt::DecorationRole); | ||||
|             child->setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(48), Qt::DecorationRole); | ||||
|             break; | ||||
|         case GameListItemType::CustomDir: { | ||||
|             const UISettings::GameDir* game_dir = | ||||
|                 child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>(); | ||||
|             const QString icon_name = QFileInfo::exists(game_dir->path) ? "folder" : "bad_folder"; | ||||
|             const QString icon_name = QFileInfo::exists(game_dir->path) | ||||
|                                           ? QStringLiteral("folder") | ||||
|                                           : QStringLiteral("bad_folder"); | ||||
|             child->setData(QIcon::fromTheme(icon_name).pixmap(48), Qt::DecorationRole); | ||||
|             break; | ||||
|         } | ||||
|         case GameListItemType::AddDir: | ||||
|             child->setData(QIcon::fromTheme("plus").pixmap(48), Qt::DecorationRole); | ||||
|             child->setData(QIcon::fromTheme(QStringLiteral("plus")).pixmap(48), Qt::DecorationRole); | ||||
|             break; | ||||
|         } | ||||
|     } | ||||
|  | @ -286,7 +291,7 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} { | |||
|     tree_view->setSortingEnabled(true); | ||||
|     tree_view->setEditTriggers(QHeaderView::NoEditTriggers); | ||||
|     tree_view->setContextMenuPolicy(Qt::CustomContextMenu); | ||||
|     tree_view->setStyleSheet("QTreeView{ border: none; }"); | ||||
|     tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }")); | ||||
| 
 | ||||
|     item_model->insertColumns(0, COLUMN_COUNT); | ||||
|     item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name")); | ||||
|  | @ -561,7 +566,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { | |||
| } | ||||
| 
 | ||||
| void GameList::LoadCompatibilityList() { | ||||
|     QFile compat_list{":compatibility_list/compatibility_list.json"}; | ||||
|     QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")}; | ||||
| 
 | ||||
|     if (!compat_list.open(QFile::ReadOnly | QFile::Text)) { | ||||
|         LOG_ERROR(Frontend, "Unable to open game compatibility list"); | ||||
|  | @ -579,25 +584,27 @@ void GameList::LoadCompatibilityList() { | |||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     const QString string_content = content; | ||||
|     QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8()); | ||||
|     QJsonArray arr = json.array(); | ||||
|     const QJsonDocument json = QJsonDocument::fromJson(content); | ||||
|     const QJsonArray arr = json.array(); | ||||
| 
 | ||||
|     for (const QJsonValueRef value : arr) { | ||||
|         QJsonObject game = value.toObject(); | ||||
|     for (const QJsonValue value : arr) { | ||||
|         const QJsonObject game = value.toObject(); | ||||
|         const QString compatibility_key = QStringLiteral("compatibility"); | ||||
| 
 | ||||
|         if (game.contains("compatibility") && game["compatibility"].isDouble()) { | ||||
|             int compatibility = game["compatibility"].toInt(); | ||||
|             QString directory = game["directory"].toString(); | ||||
|             QJsonArray ids = game["releases"].toArray(); | ||||
|         if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) { | ||||
|             continue; | ||||
|         } | ||||
| 
 | ||||
|             for (const QJsonValueRef id_ref : ids) { | ||||
|                 QJsonObject id_object = id_ref.toObject(); | ||||
|                 QString id = id_object["id"].toString(); | ||||
|                 compatibility_list.emplace( | ||||
|                     id.toUpper().toStdString(), | ||||
|                     std::make_pair(QString::number(compatibility), directory)); | ||||
|             } | ||||
|         const int compatibility = game[compatibility_key].toInt(); | ||||
|         const QString directory = game[QStringLiteral("directory")].toString(); | ||||
|         const QJsonArray ids = game[QStringLiteral("releases")].toArray(); | ||||
| 
 | ||||
|         for (const QJsonValue id_ref : ids) { | ||||
|             const QJsonObject id_object = id_ref.toObject(); | ||||
|             const QString id = id_object[QStringLiteral("id")].toString(); | ||||
| 
 | ||||
|             compatibility_list.emplace(id.toUpper().toStdString(), | ||||
|                                        std::make_pair(QString::number(compatibility), directory)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -645,8 +652,9 @@ void GameList::LoadInterfaceLayout() { | |||
|     item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder()); | ||||
| } | ||||
| 
 | ||||
| const QStringList GameList::supported_file_extensions = {"3ds", "3dsx", "elf", "axf", | ||||
|                                                          "cci", "cxi",  "app"}; | ||||
| const QStringList GameList::supported_file_extensions = { | ||||
|     QStringLiteral("3ds"), QStringLiteral("3dsx"), QStringLiteral("elf"), QStringLiteral("axf"), | ||||
|     QStringLiteral("cci"), QStringLiteral("cxi"),  QStringLiteral("app")}; | ||||
| 
 | ||||
| void GameList::RefreshGameDirectory() { | ||||
|     if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) { | ||||
|  | @ -670,7 +678,7 @@ QString GameList::FindGameByProgramID(QStandardItem* current_item, u64 program_i | |||
|                 return path; | ||||
|         } | ||||
|     } | ||||
|     return ""; | ||||
|     return QString(); | ||||
| } | ||||
| 
 | ||||
| GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} { | ||||
|  | @ -681,7 +689,7 @@ GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} | |||
|     image = new QLabel; | ||||
|     text = new QLabel; | ||||
|     layout->setAlignment(Qt::AlignCenter); | ||||
|     image->setPixmap(QIcon::fromTheme("plus_folder").pixmap(200)); | ||||
|     image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200)); | ||||
| 
 | ||||
|     text->setText(tr("Double-click to add a new folder to the game list")); | ||||
|     QFont font = text->font(); | ||||
|  | @ -698,7 +706,7 @@ GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} | |||
| GameListPlaceholder::~GameListPlaceholder() = default; | ||||
| 
 | ||||
| void GameListPlaceholder::onUpdateThemedIcons() { | ||||
|     image->setPixmap(QIcon::fromTheme("plus_folder").pixmap(200)); | ||||
|     image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200)); | ||||
| } | ||||
| 
 | ||||
| void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) { | ||||
|  |  | |||
|  | @ -81,7 +81,7 @@ signals: | |||
| 
 | ||||
| private slots: | ||||
|     void onItemExpanded(const QModelIndex& item); | ||||
|     void onTextChanged(const QString& newText); | ||||
|     void onTextChanged(const QString& new_text); | ||||
|     void onFilterCloseClicked(); | ||||
|     void onUpdateThemedIcons(); | ||||
| 
 | ||||
|  |  | |||
|  | @ -244,13 +244,13 @@ public: | |||
|         }; | ||||
|         // clang-format off
 | ||||
|         static const std::map<QString, CompatStatus> status_data = { | ||||
|         {"0",  {"#5c93ed", QT_TR_NOOP("Perfect"),    QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}}, | ||||
|         {"1",  {"#47d35c", QT_TR_NOOP("Great"),      QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}}, | ||||
|         {"2",  {"#94b242", QT_TR_NOOP("Okay"),       QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}}, | ||||
|         {"3",  {"#f2d624", QT_TR_NOOP("Bad"),        QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}}, | ||||
|         {"4",  {"#ff0000", QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}}, | ||||
|         {"5",  {"#828282", QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}}, | ||||
|         {"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}}; | ||||
|         {QStringLiteral("0"),  {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"),    QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}}, | ||||
|         {QStringLiteral("1"),  {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"),      QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}}, | ||||
|         {QStringLiteral("2"),  {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"),       QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}}, | ||||
|         {QStringLiteral("3"),  {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"),        QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}}, | ||||
|         {QStringLiteral("4"),  {QStringLiteral("#ff0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}}, | ||||
|         {QStringLiteral("5"),  {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}}, | ||||
|         {QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}}; | ||||
|         // clang-format on
 | ||||
| 
 | ||||
|         auto iterator = status_data.find(compatibility); | ||||
|  |  | |||
|  | @ -91,7 +91,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign | |||
|             auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); | ||||
| 
 | ||||
|             // The game list uses this as compatibility number for untested games
 | ||||
|             QString compatibility("99"); | ||||
|             QString compatibility(QStringLiteral("99")); | ||||
|             if (it != compatibility_list.end()) | ||||
|                 compatibility = it->second.first; | ||||
| 
 | ||||
|  | @ -121,7 +121,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign | |||
| void GameListWorker::run() { | ||||
|     stop_processing = false; | ||||
|     for (UISettings::GameDir& game_dir : game_dirs) { | ||||
|         if (game_dir.path == "INSTALLED") { | ||||
|         if (game_dir.path == QStringLiteral("INSTALLED")) { | ||||
|             QString games_path = | ||||
|                 QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)) + | ||||
|                 "Nintendo " | ||||
|  | @ -138,7 +138,7 @@ void GameListWorker::run() { | |||
|             emit DirEntryReady({game_list_dir}); | ||||
|             AddFstEntriesToGameList(games_path.toStdString(), 2, game_list_dir); | ||||
|             AddFstEntriesToGameList(demos_path.toStdString(), 2, game_list_dir); | ||||
|         } else if (game_dir.path == "SYSTEM") { | ||||
|         } else if (game_dir.path == QStringLiteral("SYSTEM")) { | ||||
|             QString path = | ||||
|                 QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)) + | ||||
|                 "00000000000000000000000000000000/title/00040010"; | ||||
|  |  | |||
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