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	gl_format_reinterpreter: Don't release unconditionally (#6459)
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					 1 changed files with 3 additions and 1 deletions
				
			
		|  | @ -126,7 +126,9 @@ void ShaderD24S8toRGBA8::Reinterpret(Surface& source, Common::Rectangle<u32> src | |||
|     glUniform2i(src_offset_loc, src_rect.left, src_rect.bottom); | ||||
|     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | ||||
| 
 | ||||
|     temp_tex.Release(); | ||||
|     if (use_texture_view) { | ||||
|         temp_tex.Release(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // namespace OpenGL
 | ||||
|  |  | |||
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