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	Renderer: Add a few TODOs.
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					 1 changed files with 10 additions and 3 deletions
				
			
		|  | @ -61,10 +61,11 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) { | |||
|     int in_coord = 0; | ||||
|     for (int x = 0; x < VideoCore::kScreenTopWidth; x++) { | ||||
|         for (int y = VideoCore::kScreenTopHeight-1; y >= 0; y--) { | ||||
|             // TODO: Properly support other framebuffer formats
 | ||||
|             int out_coord = (x + y * VideoCore::kScreenTopWidth) * 3; | ||||
|             out[out_coord] = in[in_coord]; | ||||
|             out[out_coord + 1] = in[in_coord + 1]; | ||||
|             out[out_coord + 2] = in[in_coord + 2]; | ||||
|             out[out_coord] = in[in_coord];         // blue?
 | ||||
|             out[out_coord + 1] = in[in_coord + 1]; // green?
 | ||||
|             out[out_coord + 2] = in[in_coord + 2]; // red?
 | ||||
|             in_coord+=3; | ||||
|         } | ||||
|     } | ||||
|  | @ -77,6 +78,12 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) { | |||
|  */ | ||||
| void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) { | ||||
| 
 | ||||
|     DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x", | ||||
|               GPU::g_regs.top_framebuffer.stride * GPU::g_regs.top_framebuffer.height, | ||||
|               GPU::GetFramebufferAddr(GPU::g_regs.framebuffer_top_left_1), (int)GPU::g_regs.top_framebuffer.width, | ||||
|               (int)GPU::g_regs.top_framebuffer.height, (int)GPU::g_regs.top_framebuffer.format); | ||||
| 
 | ||||
|     // TODO: This should consider the GPU registers for framebuffer width, height and stride.
 | ||||
|     FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_top_left_1), m_xfb_top_flipped); | ||||
|     FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped); | ||||
| 
 | ||||
|  |  | |||
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