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	Merge pull request #3324 from Subv/gspgpu
Services: Keep track of per-session data in GSPGPU
This commit is contained in:
		
						commit
						9b647d459b
					
				
					 3 changed files with 152 additions and 58 deletions
				
			
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			@ -9,7 +9,6 @@
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#include "core/core.h"
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#include "core/hle/ipc.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/result.h"
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			@ -51,6 +50,20 @@ constexpr ResultCode ERR_REGS_INVALID_SIZE(ErrorDescription::InvalidSize, ErrorM
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                                           ErrorSummary::InvalidArgument,
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                                           ErrorLevel::Usage); // 0xE0E02BEC
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/// Maximum number of threads that can be registered at the same time in the GSP module.
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constexpr u32 MaxGSPThreads = 4;
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/// Thread ids currently in use by the sessions connected to the GSPGPU service.
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static std::array<bool, MaxGSPThreads> used_thread_ids = {false, false, false, false};
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static u32 GetUnusedThreadId() {
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    for (u32 id = 0; id < MaxGSPThreads; ++id) {
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        if (!used_thread_ids[id])
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            return id;
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    }
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    ASSERT_MSG(false, "All GSP threads are in use");
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}
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/// Gets a pointer to a thread command buffer in GSP shared memory
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static inline u8* GetCommandBuffer(Kernel::SharedPtr<Kernel::SharedMemory> shared_memory,
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                                   u32 thread_id) {
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			@ -319,12 +332,16 @@ void GSP_GPU::RegisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
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    IPC::RequestParser rp(ctx, 0x13, 1, 2);
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    u32 flags = rp.Pop<u32>();
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    interrupt_event = rp.PopObject<Kernel::Event>();
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    auto interrupt_event = rp.PopObject<Kernel::Event>();
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    // TODO(mailwl): return right error code instead assert
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    ASSERT_MSG((interrupt_event != nullptr), "handle is not valid!");
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    interrupt_event->name = "GSP_GSP_GPU::interrupt_event";
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    SessionData* session_data = GetSessionData(ctx.Session());
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    session_data->interrupt_event = std::move(interrupt_event);
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    session_data->registered = true;
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    IPC::RequestBuilder rb = rp.MakeBuilder(2, 2);
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    if (first_initialization) {
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			@ -335,25 +352,60 @@ void GSP_GPU::RegisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
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        rb.Push(RESULT_SUCCESS);
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    }
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    rb.Push(thread_id);
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    rb.Push(session_data->thread_id);
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    rb.PushCopyObjects(shared_memory);
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    thread_id++;
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    interrupt_event->Signal(); // TODO(bunnei): Is this correct?
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    LOG_WARNING(Service_GSP, "called, flags=0x%08X", flags);
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    LOG_DEBUG(Service_GSP, "called, flags=0x%08X", flags);
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}
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void GSP_GPU::UnregisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
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    IPC::RequestParser rp(ctx, 0x14, 0, 0);
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    thread_id = 0;
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    interrupt_event = nullptr;
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    SessionData* session_data = GetSessionData(ctx.Session());
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    session_data->interrupt_event = nullptr;
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    session_data->registered = false;
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    IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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    rb.Push(RESULT_SUCCESS);
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    LOG_WARNING(Service_GSP, "(STUBBED) called");
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    LOG_DEBUG(Service_GSP, "called");
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}
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void GSP_GPU::SignalInterruptForThread(InterruptId interrupt_id, u32 thread_id) {
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    SessionData* session_data = FindRegisteredThreadData(thread_id);
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    if (session_data == nullptr)
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        return;
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    auto interrupt_event = session_data->interrupt_event;
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    if (interrupt_event == nullptr) {
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        LOG_WARNING(Service_GSP, "cannot synchronize until GSP event has been created!");
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        return;
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    }
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    InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(shared_memory, thread_id);
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    u8 next = interrupt_relay_queue->index;
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    next += interrupt_relay_queue->number_interrupts;
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    next = next % 0x34; // 0x34 is the number of interrupt slots
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    interrupt_relay_queue->number_interrupts += 1;
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    interrupt_relay_queue->slot[next] = interrupt_id;
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    interrupt_relay_queue->error_code = 0x0; // No error
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    // Update framebuffer information if requested
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    // TODO(yuriks): Confirm where this code should be called. It is definitely updated without
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    //               executing any GSP commands, only waiting on the event.
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    // TODO(Subv): The real GSP module triggers PDC0 after updating both the top and bottom
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    // screen, it is currently unknown what PDC1 does.
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    int screen_id =
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        (interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC1) ? 1 : -1;
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    if (screen_id != -1) {
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        FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
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        if (info->is_dirty) {
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            GSP::SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
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            info->is_dirty.Assign(false);
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        }
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    }
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    interrupt_event->Signal();
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}
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/**
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			@ -363,43 +415,26 @@ void GSP_GPU::UnregisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
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 * @todo This probably does not belong in the GSP module, instead move to video_core
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 */
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void GSP_GPU::SignalInterrupt(InterruptId interrupt_id) {
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    if (!gpu_right_acquired) {
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        return;
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    }
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    if (nullptr == interrupt_event) {
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        LOG_WARNING(Service_GSP, "cannot synchronize until GSP event has been created!");
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        return;
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    }
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    if (nullptr == shared_memory) {
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        LOG_WARNING(Service_GSP, "cannot synchronize until GSP shared memory has been created!");
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        return;
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    }
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    for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
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        InterruptRelayQueue* interrupt_relay_queue =
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            GetInterruptRelayQueue(shared_memory, thread_id);
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        u8 next = interrupt_relay_queue->index;
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        next += interrupt_relay_queue->number_interrupts;
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        next = next % 0x34; // 0x34 is the number of interrupt slots
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        interrupt_relay_queue->number_interrupts += 1;
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        interrupt_relay_queue->slot[next] = interrupt_id;
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        interrupt_relay_queue->error_code = 0x0; // No error
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        // Update framebuffer information if requested
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        // TODO(yuriks): Confirm where this code should be called. It is definitely updated without
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        //               executing any GSP commands, only waiting on the event.
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        int screen_id =
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            (interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC1) ? 1 : -1;
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        if (screen_id != -1) {
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            FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
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            if (info->is_dirty) {
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                GSP::SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
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                info->is_dirty.Assign(false);
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            }
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    // The PDC0 and PDC1 interrupts are fired even if the GPU right hasn't been acquired.
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    // Normal interrupts are only signaled for the active thread (ie, the thread that has the GPU
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    // right), but the PDC0/1 interrupts are signaled for every registered thread.
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    if (interrupt_id == InterruptId::PDC0 || interrupt_id == InterruptId::PDC1) {
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        for (u32 thread_id = 0; thread_id < MaxGSPThreads; ++thread_id) {
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            SignalInterruptForThread(interrupt_id, thread_id);
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        }
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        return;
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    }
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    interrupt_event->Signal();
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    // For normal interrupts, don't do anything if no process has acquired the GPU right.
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    if (active_thread_id == -1)
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        return;
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    SignalInterruptForThread(interrupt_id, active_thread_id);
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}
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MICROPROFILE_DEFINE(GPU_GSP_DMA, "GPU", "GSP DMA", MP_RGB(100, 0, 255));
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			@ -622,18 +657,34 @@ void GSP_GPU::AcquireRight(Kernel::HLERequestContext& ctx) {
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    u32 flag = rp.Pop<u32>();
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    auto process = rp.PopObject<Kernel::Process>();
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    gpu_right_acquired = true;
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    SessionData* session_data = GetSessionData(ctx.Session());
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    LOG_WARNING(Service_GSP, "called flag=%08X process=%u thread_id=%u", flag, process->process_id,
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                session_data->thread_id);
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    IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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    rb.Push(RESULT_SUCCESS);
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    LOG_WARNING(Service_GSP, "called flag=%08X process=%u", flag, process->process_id);
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    if (active_thread_id == session_data->thread_id) {
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        rb.Push(ResultCode(ErrorDescription::AlreadyDone, ErrorModule::GX, ErrorSummary::Success,
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                           ErrorLevel::Success));
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        return;
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    }
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    // TODO(Subv): This case should put the caller thread to sleep until the right is released.
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    ASSERT_MSG(active_thread_id == -1, "GPU right has already been acquired");
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    active_thread_id = session_data->thread_id;
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    rb.Push(RESULT_SUCCESS);
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}
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void GSP_GPU::ReleaseRight(Kernel::HLERequestContext& ctx) {
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    IPC::RequestParser rp(ctx, 0x17, 0, 0);
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    gpu_right_acquired = false;
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    SessionData* session_data = GetSessionData(ctx.Session());
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    ASSERT_MSG(active_thread_id == session_data->thread_id,
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               "Wrong thread tried to release GPU right");
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    active_thread_id = -1;
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    IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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    rb.Push(RESULT_SUCCESS);
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			@ -655,6 +706,17 @@ void GSP_GPU::StoreDataCache(Kernel::HLERequestContext& ctx) {
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              size, process->process_id);
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}
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SessionData* GSP_GPU::FindRegisteredThreadData(u32 thread_id) {
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    for (auto& session_info : connected_sessions) {
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        SessionData* data = static_cast<SessionData*>(session_info.data.get());
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        if (!data->registered)
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            continue;
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        if (data->thread_id == thread_id)
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            return data;
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    }
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    return nullptr;
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}
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GSP_GPU::GSP_GPU() : ServiceFramework("gsp::Gpu", 2) {
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    static const FunctionInfo functions[] = {
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        {0x00010082, &GSP_GPU::WriteHWRegs, "WriteHWRegs"},
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			@ -691,17 +753,26 @@ GSP_GPU::GSP_GPU() : ServiceFramework("gsp::Gpu", 2) {
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    };
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    RegisterHandlers(functions);
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    interrupt_event = nullptr;
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    using Kernel::MemoryPermission;
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    shared_memory = Kernel::SharedMemory::Create(nullptr, 0x1000, MemoryPermission::ReadWrite,
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                                                 MemoryPermission::ReadWrite, 0,
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                                                 Kernel::MemoryRegion::BASE, "GSP:SharedMemory");
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    thread_id = 0;
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    gpu_right_acquired = false;
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    first_initialization = true;
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};
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SessionData::SessionData() {
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    // Assign a new thread id to this session when it connects. Note: In the real GSP service this
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    // is done through a real thread (svcCreateThread) but we have to simulate it since our HLE
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    // services don't have threads.
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    thread_id = GetUnusedThreadId();
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    used_thread_ids[thread_id] = true;
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}
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SessionData::~SessionData() {
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    // Free the thread id slot so that other sessions can use it.
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    used_thread_ids[thread_id] = false;
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}
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} // namespace GSP
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} // namespace Service
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			@ -8,12 +8,12 @@
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#include <string>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/result.h"
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#include "core/hle/service/service.h"
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namespace Kernel {
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class Event;
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class SharedMemory;
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} // namespace Kernel
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			@ -179,7 +179,19 @@ struct CommandBuffer {
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};
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static_assert(sizeof(CommandBuffer) == 0x200, "CommandBuffer struct has incorrect size");
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class GSP_GPU final : public ServiceFramework<GSP_GPU> {
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struct SessionData : public Kernel::SessionRequestHandler::SessionDataBase {
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    SessionData();
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    ~SessionData();
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    /// Event triggered when GSP interrupt has been signalled
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    Kernel::SharedPtr<Kernel::Event> interrupt_event;
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    /// Thread index into interrupt relay queue
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    u32 thread_id;
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    /// Whether RegisterInterruptRelayQueue was called for this session
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    bool registered = false;
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};
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class GSP_GPU final : public ServiceFramework<GSP_GPU, SessionData> {
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public:
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    GSP_GPU();
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    ~GSP_GPU() = default;
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			@ -201,6 +213,14 @@ public:
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    FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index);
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private:
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    /**
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     * Signals that the specified interrupt type has occurred to userland code for the specified GSP
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     * thread id.
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     * @param interrupt_id ID of interrupt that is being signalled.
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     * @param thread_id GSP thread that will receive the interrupt.
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     */
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    void SignalInterruptForThread(InterruptId interrupt_id, u32 thread_id);
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    /**
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     * GSP_GPU::WriteHWRegs service function
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     *
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			@ -351,14 +371,15 @@ private:
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     */
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    void StoreDataCache(Kernel::HLERequestContext& ctx);
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    /// Event triggered when GSP interrupt has been signalled
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    Kernel::SharedPtr<Kernel::Event> interrupt_event;
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    /// GSP shared memoryings
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    Kernel::SharedPtr<Kernel::SharedMemory> shared_memory;
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    /// Thread index into interrupt relay queue
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    u32 thread_id = 0;
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    /// Returns the session data for the specified registered thread id, or nullptr if not found.
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    SessionData* FindRegisteredThreadData(u32 thread_id);
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    /// GSP shared memory
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    Kernel::SharedPtr<Kernel::SharedMemory> shared_memory;
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    /// Thread id that currently has GPU rights or -1 if none.
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    int active_thread_id = -1;
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    bool gpu_right_acquired = false;
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    bool first_initialization = true;
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};
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