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	frontend: Use inverted use_gles as a fallback for GL initialization. (#7117)
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					 3 changed files with 75 additions and 41 deletions
				
			
		|  | @ -77,6 +77,11 @@ class GraphicsContext { | |||
| public: | ||||
|     virtual ~GraphicsContext(); | ||||
| 
 | ||||
|     /// Checks whether this context uses OpenGL ES.
 | ||||
|     virtual bool IsGLES() { | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     /// Inform the driver to swap the front/back buffers and present the current image
 | ||||
|     virtual void SwapBuffers(){}; | ||||
| 
 | ||||
|  |  | |||
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