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	video-core: Migrate logging macros (#3878)
* video-core: Migrate logging macros * video-core: Fixed missed clang format * video-core: Migrated LOG_GENERIC macro
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					 22 changed files with 156 additions and 149 deletions
				
			
		|  | @ -68,7 +68,7 @@ static void WriteUniformIntReg(Shader::ShaderSetup& setup, unsigned index, | ||||||
|                                const Math::Vec4<u8>& values) { |                                const Math::Vec4<u8>& values) { | ||||||
|     ASSERT(index < setup.uniforms.i.size()); |     ASSERT(index < setup.uniforms.i.size()); | ||||||
|     setup.uniforms.i[index] = values; |     setup.uniforms.i[index] = values; | ||||||
|     LOG_TRACE(HW_GPU, "Set %s integer uniform %d to %02x %02x %02x %02x", |     NGLOG_TRACE(HW_GPU, "Set {} integer uniform {} to {:02x} {:02x} {:02x} {:02x}", | ||||||
|                 GetShaderSetupTypeName(setup), index, values.x, values.y, values.z, values.w); |                 GetShaderSetupTypeName(setup), index, values.x, values.y, values.z, values.w); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -90,7 +90,7 @@ static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup, | ||||||
|         auto& uniform = setup.uniforms.f[uniform_setup.index]; |         auto& uniform = setup.uniforms.f[uniform_setup.index]; | ||||||
| 
 | 
 | ||||||
|         if (uniform_setup.index >= 96) { |         if (uniform_setup.index >= 96) { | ||||||
|             LOG_ERROR(HW_GPU, "Invalid %s float uniform index %d", GetShaderSetupTypeName(setup), |             NGLOG_ERROR(HW_GPU, "Invalid {} float uniform index {}", GetShaderSetupTypeName(setup), | ||||||
|                         (int)uniform_setup.index); |                         (int)uniform_setup.index); | ||||||
|         } else { |         } else { | ||||||
| 
 | 
 | ||||||
|  | @ -108,7 +108,7 @@ static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup, | ||||||
|                 uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF); |                 uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF); | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             LOG_TRACE(HW_GPU, "Set %s float uniform %x to (%f %f %f %f)", |             NGLOG_TRACE(HW_GPU, "Set {} float uniform {:x} to ({} {} {} {})", | ||||||
|                         GetShaderSetupTypeName(setup), (int)uniform_setup.index, |                         GetShaderSetupTypeName(setup), (int)uniform_setup.index, | ||||||
|                         uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(), |                         uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(), | ||||||
|                         uniform.w.ToFloat32()); |                         uniform.w.ToFloat32()); | ||||||
|  | @ -123,8 +123,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||||
|     auto& regs = g_state.regs; |     auto& regs = g_state.regs; | ||||||
| 
 | 
 | ||||||
|     if (id >= Regs::NUM_REGS) { |     if (id >= Regs::NUM_REGS) { | ||||||
|         LOG_ERROR(HW_GPU, |         NGLOG_ERROR( | ||||||
|                   "Commandlist tried to write to invalid register 0x%03X (value: %08X, mask: %X)", |             HW_GPU, | ||||||
|  |             "Commandlist tried to write to invalid register 0x{:03X} (value: {:08X}, mask: {:X})", | ||||||
|             id, value, mask); |             id, value, mask); | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
|  | @ -183,7 +184,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||||
|             auto& setup = regs.pipeline.vs_default_attributes_setup; |             auto& setup = regs.pipeline.vs_default_attributes_setup; | ||||||
| 
 | 
 | ||||||
|             if (setup.index >= 16) { |             if (setup.index >= 16) { | ||||||
|                 LOG_ERROR(HW_GPU, "Invalid VS default attribute index %d", (int)setup.index); |                 NGLOG_ERROR(HW_GPU, "Invalid VS default attribute index {}", (int)setup.index); | ||||||
|                 break; |                 break; | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|  | @ -197,7 +198,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||||
|                                            ((default_attr_write_buffer[2] >> 24) & 0xFF)); |                                            ((default_attr_write_buffer[2] >> 24) & 0xFF)); | ||||||
|             attribute.x = float24::FromRaw(default_attr_write_buffer[2] & 0xFFFFFF); |             attribute.x = float24::FromRaw(default_attr_write_buffer[2] & 0xFFFFFF); | ||||||
| 
 | 
 | ||||||
|             LOG_TRACE(HW_GPU, "Set default VS attribute %x to (%f %f %f %f)", (int)setup.index, |             NGLOG_TRACE(HW_GPU, "Set default VS attribute {:x} to ({} {} {} {})", (int)setup.index, | ||||||
|                         attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(), |                         attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(), | ||||||
|                         attribute.w.ToFloat32()); |                         attribute.w.ToFloat32()); | ||||||
| 
 | 
 | ||||||
|  | @ -473,7 +474,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||||
|     case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[7], 0x2a3): { |     case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[7], 0x2a3): { | ||||||
|         u32& offset = g_state.regs.gs.program.offset; |         u32& offset = g_state.regs.gs.program.offset; | ||||||
|         if (offset >= 4096) { |         if (offset >= 4096) { | ||||||
|             LOG_ERROR(HW_GPU, "Invalid GS program offset %u", offset); |             NGLOG_ERROR(HW_GPU, "Invalid GS program offset {}", offset); | ||||||
|         } else { |         } else { | ||||||
|             g_state.gs.program_code[offset] = value; |             g_state.gs.program_code[offset] = value; | ||||||
|             g_state.gs.MarkProgramCodeDirty(); |             g_state.gs.MarkProgramCodeDirty(); | ||||||
|  | @ -492,7 +493,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||||
|     case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[7], 0x2ad): { |     case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[7], 0x2ad): { | ||||||
|         u32& offset = g_state.regs.gs.swizzle_patterns.offset; |         u32& offset = g_state.regs.gs.swizzle_patterns.offset; | ||||||
|         if (offset >= g_state.gs.swizzle_data.size()) { |         if (offset >= g_state.gs.swizzle_data.size()) { | ||||||
|             LOG_ERROR(HW_GPU, "Invalid GS swizzle pattern offset %u", offset); |             NGLOG_ERROR(HW_GPU, "Invalid GS swizzle pattern offset {}", offset); | ||||||
|         } else { |         } else { | ||||||
|             g_state.gs.swizzle_data[offset] = value; |             g_state.gs.swizzle_data[offset] = value; | ||||||
|             g_state.gs.MarkSwizzleDataDirty(); |             g_state.gs.MarkSwizzleDataDirty(); | ||||||
|  | @ -542,7 +543,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||||
|     case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3): { |     case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3): { | ||||||
|         u32& offset = g_state.regs.vs.program.offset; |         u32& offset = g_state.regs.vs.program.offset; | ||||||
|         if (offset >= 512) { |         if (offset >= 512) { | ||||||
|             LOG_ERROR(HW_GPU, "Invalid VS program offset %u", offset); |             NGLOG_ERROR(HW_GPU, "Invalid VS program offset {}", offset); | ||||||
|         } else { |         } else { | ||||||
|             g_state.vs.program_code[offset] = value; |             g_state.vs.program_code[offset] = value; | ||||||
|             g_state.vs.MarkProgramCodeDirty(); |             g_state.vs.MarkProgramCodeDirty(); | ||||||
|  | @ -565,7 +566,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||||
|     case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd): { |     case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd): { | ||||||
|         u32& offset = g_state.regs.vs.swizzle_patterns.offset; |         u32& offset = g_state.regs.vs.swizzle_patterns.offset; | ||||||
|         if (offset >= g_state.vs.swizzle_data.size()) { |         if (offset >= g_state.vs.swizzle_data.size()) { | ||||||
|             LOG_ERROR(HW_GPU, "Invalid VS swizzle pattern offset %u", offset); |             NGLOG_ERROR(HW_GPU, "Invalid VS swizzle pattern offset {}", offset); | ||||||
|         } else { |         } else { | ||||||
|             g_state.vs.swizzle_data[offset] = value; |             g_state.vs.swizzle_data[offset] = value; | ||||||
|             g_state.vs.MarkSwizzleDataDirty(); |             g_state.vs.MarkSwizzleDataDirty(); | ||||||
|  |  | ||||||
|  | @ -178,7 +178,8 @@ void DumpShader(const std::string& filename, const ShaderRegs& config, | ||||||
|                 } |                 } | ||||||
|             } catch (const std::out_of_range&) { |             } catch (const std::out_of_range&) { | ||||||
|                 DEBUG_ASSERT_MSG(false, "Unknown output attribute mapping"); |                 DEBUG_ASSERT_MSG(false, "Unknown output attribute mapping"); | ||||||
|                 LOG_ERROR(HW_GPU, "Unknown output attribute mapping: %03x, %03x, %03x, %03x", |                 NGLOG_ERROR(HW_GPU, | ||||||
|  |                             "Unknown output attribute mapping: {:03x}, {:03x}, {:03x}, {:03x}", | ||||||
|                             (int)output_attributes[i].map_x.Value(), |                             (int)output_attributes[i].map_x.Value(), | ||||||
|                             (int)output_attributes[i].map_y.Value(), |                             (int)output_attributes[i].map_y.Value(), | ||||||
|                             (int)output_attributes[i].map_z.Value(), |                             (int)output_attributes[i].map_z.Value(), | ||||||
|  | @ -277,7 +278,7 @@ bool g_is_pica_tracing = false; | ||||||
| 
 | 
 | ||||||
| void StartPicaTracing() { | void StartPicaTracing() { | ||||||
|     if (g_is_pica_tracing) { |     if (g_is_pica_tracing) { | ||||||
|         LOG_WARNING(HW_GPU, "StartPicaTracing called even though tracing already running!"); |         NGLOG_WARNING(HW_GPU, "StartPicaTracing called even though tracing already running!"); | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  | @ -298,7 +299,7 @@ void OnPicaRegWrite(PicaTrace::Write write) { | ||||||
| 
 | 
 | ||||||
| std::unique_ptr<PicaTrace> FinishPicaTracing() { | std::unique_ptr<PicaTrace> FinishPicaTracing() { | ||||||
|     if (!g_is_pica_tracing) { |     if (!g_is_pica_tracing) { | ||||||
|         LOG_WARNING(HW_GPU, "FinishPicaTracing called even though tracing isn't running!"); |         NGLOG_WARNING(HW_GPU, "FinishPicaTracing called even though tracing isn't running!"); | ||||||
|         return {}; |         return {}; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  | @ -456,7 +457,7 @@ void DumpTevStageConfig(const std::array<TexturingRegs::TevStageConfig, 6>& stag | ||||||
|                       GetTevStageConfigColorCombinerString(tev_stage) + "   " + |                       GetTevStageConfigColorCombinerString(tev_stage) + "   " + | ||||||
|                       GetTevStageConfigAlphaCombinerString(tev_stage) + "\n"; |                       GetTevStageConfigAlphaCombinerString(tev_stage) + "\n"; | ||||||
|     } |     } | ||||||
|     LOG_TRACE(HW_GPU, "%s", stage_info.c_str()); |     NGLOG_TRACE(HW_GPU, "{}", stage_info); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| } // namespace DebugUtils
 | } // namespace DebugUtils
 | ||||||
|  |  | ||||||
|  | @ -30,7 +30,7 @@ public: | ||||||
|         virtual void GXCommandProcessed(int total_command_count) { |         virtual void GXCommandProcessed(int total_command_count) { | ||||||
|             const Service::GSP::Command& cmd = |             const Service::GSP::Command& cmd = | ||||||
|                 observed->ReadGXCommandHistory(total_command_count - 1); |                 observed->ReadGXCommandHistory(total_command_count - 1); | ||||||
|             LOG_TRACE(Debug_GPU, "Received command: id=%x", (int)cmd.id.Value()); |             NGLOG_TRACE(Debug_GPU, "Received command: id={:x}", (int)cmd.id.Value()); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|     protected: |     protected: | ||||||
|  |  | ||||||
|  | @ -48,7 +48,7 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx, | ||||||
|         break; |         break; | ||||||
| 
 | 
 | ||||||
|     default: |     default: | ||||||
|         LOG_ERROR(HW_GPU, "Unknown triangle topology %x:", (int)topology); |         NGLOG_ERROR(HW_GPU, "Unknown triangle topology {:x}:", (int)topology); | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -200,7 +200,7 @@ struct FramebufferRegs { | ||||||
|         case ColorFormat::RGBA4: |         case ColorFormat::RGBA4: | ||||||
|             return 2; |             return 2; | ||||||
|         default: |         default: | ||||||
|             LOG_CRITICAL(HW_GPU, "Unknown color format %u", static_cast<u32>(format)); |             NGLOG_CRITICAL(HW_GPU, "Unknown color format {}", static_cast<u32>(format)); | ||||||
|             UNIMPLEMENTED(); |             UNIMPLEMENTED(); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  | @ -1600,7 +1600,7 @@ void RasterizerOpenGL::SyncCullMode() { | ||||||
|         break; |         break; | ||||||
| 
 | 
 | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %u", |         NGLOG_CRITICAL(Render_OpenGL, "Unknown cull mode {}", | ||||||
|                        static_cast<u32>(regs.rasterizer.cull_mode.Value())); |                        static_cast<u32>(regs.rasterizer.cull_mode.Value())); | ||||||
|         UNIMPLEMENTED(); |         UNIMPLEMENTED(); | ||||||
|         break; |         break; | ||||||
|  |  | ||||||
|  | @ -1390,7 +1390,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces( | ||||||
|     // Make sure that framebuffers don't overlap if both color and depth are being used
 |     // Make sure that framebuffers don't overlap if both color and depth are being used
 | ||||||
|     if (using_color_fb && using_depth_fb && |     if (using_color_fb && using_depth_fb && | ||||||
|         boost::icl::length(color_vp_interval & depth_vp_interval)) { |         boost::icl::length(color_vp_interval & depth_vp_interval)) { | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; " |         NGLOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; " | ||||||
|                                       "overlapping framebuffers not supported!"); |                                       "overlapping framebuffers not supported!"); | ||||||
|         using_depth_fb = false; |         using_depth_fb = false; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  | @ -546,9 +546,9 @@ private: | ||||||
|                 const CompareOp op_y = instr.common.compare_op.y.Value(); |                 const CompareOp op_y = instr.common.compare_op.y.Value(); | ||||||
| 
 | 
 | ||||||
|                 if (cmp_ops.find(op_x) == cmp_ops.end()) { |                 if (cmp_ops.find(op_x) == cmp_ops.end()) { | ||||||
|                     LOG_ERROR(HW_GPU, "Unknown compare mode %x", static_cast<int>(op_x)); |                     NGLOG_ERROR(HW_GPU, "Unknown compare mode {:x}", static_cast<int>(op_x)); | ||||||
|                 } else if (cmp_ops.find(op_y) == cmp_ops.end()) { |                 } else if (cmp_ops.find(op_y) == cmp_ops.end()) { | ||||||
|                     LOG_ERROR(HW_GPU, "Unknown compare mode %x", static_cast<int>(op_y)); |                     NGLOG_ERROR(HW_GPU, "Unknown compare mode {:x}", static_cast<int>(op_y)); | ||||||
|                 } else if (op_x != op_y) { |                 } else if (op_x != op_y) { | ||||||
|                     shader.AddLine("conditional_code.x = " + src1 + ".x " + |                     shader.AddLine("conditional_code.x = " + src1 + ".x " + | ||||||
|                                    cmp_ops.find(op_x)->second.first + " " + src2 + ".x;"); |                                    cmp_ops.find(op_x)->second.first + " " + src2 + ".x;"); | ||||||
|  | @ -572,7 +572,7 @@ private: | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             default: { |             default: { | ||||||
|                 LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x", |                 NGLOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x{:02x} ({}): 0x{:08x}", | ||||||
|                             (int)instr.opcode.Value().EffectiveOpCode(), |                             (int)instr.opcode.Value().EffectiveOpCode(), | ||||||
|                             instr.opcode.Value().GetInfo().name, instr.hex); |                             instr.opcode.Value().GetInfo().name, instr.hex); | ||||||
|                 throw DecompileFail("Unhandled instruction"); |                 throw DecompileFail("Unhandled instruction"); | ||||||
|  | @ -616,7 +616,7 @@ private: | ||||||
|                     SetDest(swizzle, dest_reg, src1 + " * " + src2 + " + " + src3, 4, 4); |                     SetDest(swizzle, dest_reg, src1 + " * " + src2 + " + " + src3, 4, 4); | ||||||
|                 } |                 } | ||||||
|             } else { |             } else { | ||||||
|                 LOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x%02x (%s): 0x%08x", |                 NGLOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x{:02x} ({}): 0x{:08x}", | ||||||
|                             (int)instr.opcode.Value().EffectiveOpCode(), |                             (int)instr.opcode.Value().EffectiveOpCode(), | ||||||
|                             instr.opcode.Value().GetInfo().name, instr.hex); |                             instr.opcode.Value().GetInfo().name, instr.hex); | ||||||
|                 throw DecompileFail("Unhandled instruction"); |                 throw DecompileFail("Unhandled instruction"); | ||||||
|  | @ -770,7 +770,7 @@ private: | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             default: { |             default: { | ||||||
|                 LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x", |                 NGLOG_ERROR(HW_GPU, "Unhandled instruction: 0x{:02x} ({}): 0x{:08x}", | ||||||
|                             (int)instr.opcode.Value().EffectiveOpCode(), |                             (int)instr.opcode.Value().EffectiveOpCode(), | ||||||
|                             instr.opcode.Value().GetInfo().name, instr.hex); |                             instr.opcode.Value().GetInfo().name, instr.hex); | ||||||
|                 throw DecompileFail("Unhandled instruction"); |                 throw DecompileFail("Unhandled instruction"); | ||||||
|  | @ -921,7 +921,7 @@ boost::optional<std::string> DecompileProgram(const ProgramCode& program_code, | ||||||
|                                 inputreg_getter, outputreg_getter, sanitize_mul, is_gs); |                                 inputreg_getter, outputreg_getter, sanitize_mul, is_gs); | ||||||
|         return generator.MoveShaderCode(); |         return generator.MoveShaderCode(); | ||||||
|     } catch (const DecompileFail& exception) { |     } catch (const DecompileFail& exception) { | ||||||
|         LOG_INFO(HW_GPU, "Shader decompilation failed: %s", exception.what()); |         NGLOG_INFO(HW_GPU, "Shader decompilation failed: {}", exception.what()); | ||||||
|         return boost::none; |         return boost::none; | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -320,7 +320,7 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un | ||||||
|         case TexturingRegs::TextureConfig::ShadowCube: |         case TexturingRegs::TextureConfig::ShadowCube: | ||||||
|             return "shadowTextureCube(texcoord0, texcoord0_w)"; |             return "shadowTextureCube(texcoord0, texcoord0_w)"; | ||||||
|         default: |         default: | ||||||
|             LOG_CRITICAL(HW_GPU, "Unhandled texture type %x", |             NGLOG_CRITICAL(HW_GPU, "Unhandled texture type {:x}", | ||||||
|                            static_cast<int>(state.texture0_type)); |                            static_cast<int>(state.texture0_type)); | ||||||
|             UNIMPLEMENTED(); |             UNIMPLEMENTED(); | ||||||
|             return "texture(tex0, texcoord0)"; |             return "texture(tex0, texcoord0)"; | ||||||
|  | @ -383,7 +383,7 @@ static void AppendSource(std::string& out, const PicaFSConfig& config, | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|         out += "vec4(0.0)"; |         out += "vec4(0.0)"; | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown source op %u", static_cast<u32>(source)); |         NGLOG_CRITICAL(Render_OpenGL, "Unknown source op {}", static_cast<u32>(source)); | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | @ -441,7 +441,7 @@ static void AppendColorModifier(std::string& out, const PicaFSConfig& config, | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|         out += "vec3(0.0)"; |         out += "vec3(0.0)"; | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op %u", static_cast<u32>(modifier)); |         NGLOG_CRITICAL(Render_OpenGL, "Unknown color modifier op {}", static_cast<u32>(modifier)); | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | @ -490,7 +490,7 @@ static void AppendAlphaModifier(std::string& out, const PicaFSConfig& config, | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|         out += "0.0"; |         out += "0.0"; | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op %u", static_cast<u32>(modifier)); |         NGLOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op {}", static_cast<u32>(modifier)); | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | @ -534,7 +534,7 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|         out += "vec3(0.0)"; |         out += "vec3(0.0)"; | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", |         NGLOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: {}", | ||||||
|                        static_cast<u32>(operation)); |                        static_cast<u32>(operation)); | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
|  | @ -575,7 +575,7 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|         out += "0.0"; |         out += "0.0"; | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: %u", |         NGLOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: {}", | ||||||
|                        static_cast<u32>(operation)); |                        static_cast<u32>(operation)); | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
|  | @ -606,7 +606,7 @@ static void AppendAlphaTestCondition(std::string& out, FramebufferRegs::CompareF | ||||||
| 
 | 
 | ||||||
|     default: |     default: | ||||||
|         out += "false"; |         out += "false"; | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition %u", static_cast<u32>(func)); |         NGLOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition {}", static_cast<u32>(func)); | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | @ -776,7 +776,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) { | ||||||
|             break; |             break; | ||||||
| 
 | 
 | ||||||
|         default: |         default: | ||||||
|             LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %d\n", (int)input); |             NGLOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}\n", (int)input); | ||||||
|             UNIMPLEMENTED(); |             UNIMPLEMENTED(); | ||||||
|             index = "0.0"; |             index = "0.0"; | ||||||
|             break; |             break; | ||||||
|  | @ -992,7 +992,7 @@ void AppendProcTexShiftOffset(std::string& out, const std::string& v, ProcTexShi | ||||||
|         out += offset + " * (((int(" + v + ") + 1) / 2) % 2)"; |         out += offset + " * (((int(" + v + ") + 1) / 2) % 2)"; | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(HW_GPU, "Unknown shift mode %u", static_cast<u32>(mode)); |         NGLOG_CRITICAL(HW_GPU, "Unknown shift mode {}", static_cast<u32>(mode)); | ||||||
|         out += "0"; |         out += "0"; | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
|  | @ -1018,7 +1018,7 @@ void AppendProcTexClamp(std::string& out, const std::string& var, ProcTexClamp m | ||||||
|         out += var + " = " + var + " > 0.5 ? 1.0 : 0.0;\n"; |         out += var + " = " + var + " > 0.5 ? 1.0 : 0.0;\n"; | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(HW_GPU, "Unknown clamp mode %u", static_cast<u32>(mode)); |         NGLOG_CRITICAL(HW_GPU, "Unknown clamp mode {}", static_cast<u32>(mode)); | ||||||
|         out += var + " = " + "min(" + var + ", 1.0);\n"; |         out += var + " = " + "min(" + var + ", 1.0);\n"; | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
|  | @ -1059,7 +1059,7 @@ void AppendProcTexCombineAndMap(std::string& out, ProcTexCombiner combiner, | ||||||
|         combined = "min(((u + v) * 0.5 + sqrt(u * u + v * v)) * 0.5, 1.0)"; |         combined = "min(((u + v) * 0.5 + sqrt(u * u + v * v)) * 0.5, 1.0)"; | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(HW_GPU, "Unknown combiner %u", static_cast<u32>(combiner)); |         NGLOG_CRITICAL(HW_GPU, "Unknown combiner {}", static_cast<u32>(combiner)); | ||||||
|         combined = "0.0"; |         combined = "0.0"; | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
|  | @ -1499,7 +1499,7 @@ vec4 secondary_fragment_color = vec4(0.0); | ||||||
|     } else if (state.fog_mode == TexturingRegs::FogMode::Gas) { |     } else if (state.fog_mode == TexturingRegs::FogMode::Gas) { | ||||||
|         Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode", |         Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode", | ||||||
|                                    true); |                                    true); | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode"); |         NGLOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode"); | ||||||
|         out += "discard; }"; |         out += "discard; }"; | ||||||
|         return out; |         return out; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  | @ -171,7 +171,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram | ||||||
|             ? (!right_eye ? framebuffer.address_left1 : framebuffer.address_right1) |             ? (!right_eye ? framebuffer.address_left1 : framebuffer.address_right1) | ||||||
|             : (!right_eye ? framebuffer.address_left2 : framebuffer.address_right2); |             : (!right_eye ? framebuffer.address_left2 : framebuffer.address_right2); | ||||||
| 
 | 
 | ||||||
|     LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x", |     NGLOG_TRACE(Render_OpenGL, "0x{:08x} bytes from 0x{:08x}({}x{}), fmt {:x}", | ||||||
|                 framebuffer.stride * framebuffer.height, framebuffer_addr, (int)framebuffer.width, |                 framebuffer.stride * framebuffer.height, framebuffer_addr, (int)framebuffer.width, | ||||||
|                 (int)framebuffer.height, (int)framebuffer.format); |                 (int)framebuffer.height, (int)framebuffer.format); | ||||||
| 
 | 
 | ||||||
|  | @ -494,8 +494,8 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum | ||||||
|         level = Log::Level::Debug; |         level = Log::Level::Debug; | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
|     LOG_GENERIC(Log::Class::Render_OpenGL, level, "%s %s %d: %s", GetSource(source), GetType(type), |     NGLOG_GENERIC(Log::Class::Render_OpenGL, level, "{} {} {}: {}", GetSource(source), | ||||||
|                 id, message); |                   GetType(type), id, message); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Initialize the renderer
 | /// Initialize the renderer
 | ||||||
|  | @ -511,9 +511,9 @@ bool RendererOpenGL::Init() { | ||||||
|     const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))}; |     const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))}; | ||||||
|     const char* gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))}; |     const char* gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))}; | ||||||
| 
 | 
 | ||||||
|     LOG_INFO(Render_OpenGL, "GL_VERSION: %s", gl_version); |     NGLOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version); | ||||||
|     LOG_INFO(Render_OpenGL, "GL_VENDOR: %s", gpu_vendor); |     NGLOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor); | ||||||
|     LOG_INFO(Render_OpenGL, "GL_RENDERER: %s", gpu_model); |     NGLOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model); | ||||||
| 
 | 
 | ||||||
|     Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor); |     Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor); | ||||||
|     Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model); |     Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model); | ||||||
|  |  | ||||||
|  | @ -65,9 +65,9 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, | ||||||
|         ret.color[i] = float24::FromFloat32(c < 1.0f ? c : 1.0f); |         ret.color[i] = float24::FromFloat32(c < 1.0f ? c : 1.0f); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     LOG_TRACE(HW_GPU, |     NGLOG_TRACE(HW_GPU, | ||||||
|               "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), " |                 "Output vertex: pos({:.2}, {:.2}, {:.2}, {:.2}), quat({:.2}, {:.2}, {:.2}, {:.2}), " | ||||||
|               "col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f), view(%.2f, %.2f, %.2f)", |                 "col({:.2}, {:.2}, {:.2}, {:.2}), tc0({:.2}, {:.2}), view({:.2}, {:.2}, {:.2})", | ||||||
|                 ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), |                 ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), | ||||||
|                 ret.pos.w.ToFloat32(), ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(), |                 ret.pos.w.ToFloat32(), ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(), | ||||||
|                 ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(), ret.color.x.ToFloat32(), |                 ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(), ret.color.x.ToFloat32(), | ||||||
|  |  | ||||||
|  | @ -404,7 +404,7 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData | ||||||
|                         break; |                         break; | ||||||
| 
 | 
 | ||||||
|                     default: |                     default: | ||||||
|                         LOG_ERROR(HW_GPU, "Unknown compare mode %x", static_cast<int>(op)); |                         NGLOG_ERROR(HW_GPU, "Unknown compare mode {:x}", static_cast<int>(op)); | ||||||
|                         break; |                         break; | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
|  | @ -446,7 +446,7 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             default: |             default: | ||||||
|                 LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x", |                 NGLOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x{:02x} ({}): 0x{:08x}", | ||||||
|                             (int)instr.opcode.Value().EffectiveOpCode(), |                             (int)instr.opcode.Value().EffectiveOpCode(), | ||||||
|                             instr.opcode.Value().GetInfo().name, instr.hex); |                             instr.opcode.Value().GetInfo().name, instr.hex); | ||||||
|                 DEBUG_ASSERT(false); |                 DEBUG_ASSERT(false); | ||||||
|  | @ -535,7 +535,7 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData | ||||||
|                 } |                 } | ||||||
|                 Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); |                 Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||||||
|             } else { |             } else { | ||||||
|                 LOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x%02x (%s): 0x%08x", |                 NGLOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x{:02x} ({}): 0x{:08x}", | ||||||
|                             (int)instr.opcode.Value().EffectiveOpCode(), |                             (int)instr.opcode.Value().EffectiveOpCode(), | ||||||
|                             instr.opcode.Value().GetInfo().name, instr.hex); |                             instr.opcode.Value().GetInfo().name, instr.hex); | ||||||
|             } |             } | ||||||
|  | @ -653,7 +653,7 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             default: |             default: | ||||||
|                 LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x", |                 NGLOG_ERROR(HW_GPU, "Unhandled instruction: 0x{:02x} ({}): 0x{:08x}", | ||||||
|                             (int)instr.opcode.Value().EffectiveOpCode(), |                             (int)instr.opcode.Value().EffectiveOpCode(), | ||||||
|                             instr.opcode.Value().GetInfo().name, instr.hex); |                             instr.opcode.Value().GetInfo().name, instr.hex); | ||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
|  | @ -161,7 +161,7 @@ static const u8 NO_SRC_REG_SWIZZLE = 0x1b; | ||||||
| static const u8 NO_DEST_REG_MASK = 0xf; | static const u8 NO_DEST_REG_MASK = 0xf; | ||||||
| 
 | 
 | ||||||
| static void LogCritical(const char* msg) { | static void LogCritical(const char* msg) { | ||||||
|     LOG_CRITICAL(HW_GPU, "%s", msg); |     NGLOG_CRITICAL(HW_GPU, "{}", msg); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void JitShader::Compile_Assert(bool condition, const char* msg) { | void JitShader::Compile_Assert(bool condition, const char* msg) { | ||||||
|  | @ -858,7 +858,7 @@ void JitShader::Compile_NextInstr() { | ||||||
|         ((*this).*instr_func)(instr); |         ((*this).*instr_func)(instr); | ||||||
|     } else { |     } else { | ||||||
|         // Unhandled instruction
 |         // Unhandled instruction
 | ||||||
|         LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (0x%08x)", |         NGLOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x{:02x} (0x{:08x})", | ||||||
|                        static_cast<u32>(instr.opcode.Value().EffectiveOpCode()), instr.hex); |                        static_cast<u32>(instr.opcode.Value().EffectiveOpCode()), instr.hex); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | @ -945,7 +945,7 @@ void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_ | ||||||
|     ready(); |     ready(); | ||||||
| 
 | 
 | ||||||
|     ASSERT_MSG(getSize() <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!"); |     ASSERT_MSG(getSize() <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!"); | ||||||
|     LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", getSize()); |     NGLOG_DEBUG(HW_GPU, "Compiled shader size={}", getSize()); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| JitShader::JitShader() : Xbyak::CodeGenerator(MAX_SHADER_SIZE) { | JitShader::JitShader() : Xbyak::CodeGenerator(MAX_SHADER_SIZE) { | ||||||
|  |  | ||||||
|  | @ -173,19 +173,20 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu | ||||||
| 
 | 
 | ||||||
|         InitScreenCoordinates(vtx2); |         InitScreenCoordinates(vtx2); | ||||||
| 
 | 
 | ||||||
|         LOG_TRACE(Render_Software, |         NGLOG_TRACE( | ||||||
|                   "Triangle %lu/%lu at position (%.3f, %.3f, %.3f, %.3f), " |             Render_Software, | ||||||
|                   "(%.3f, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and " |             "Triangle {}/{} at position ({:.3}, {:.3}, {:.3}, {:.3f}), " | ||||||
|                   "screen position (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f)", |             "({:.3}, {:.3}, {:.3}, {:.3}), ({:.3}, {:.3}, {:.3}, {:.3}) and " | ||||||
|  |             "screen position ({:.2}, {:.2}, {:.2}), ({:.2}, {:.2}, {:.2}), ({:.2}, {:.2}, {:.2})", | ||||||
|             i + 1, output_list->size() - 2, vtx0.pos.x.ToFloat32(), vtx0.pos.y.ToFloat32(), |             i + 1, output_list->size() - 2, vtx0.pos.x.ToFloat32(), vtx0.pos.y.ToFloat32(), | ||||||
|             vtx0.pos.z.ToFloat32(), vtx0.pos.w.ToFloat32(), vtx1.pos.x.ToFloat32(), |             vtx0.pos.z.ToFloat32(), vtx0.pos.w.ToFloat32(), vtx1.pos.x.ToFloat32(), | ||||||
|             vtx1.pos.y.ToFloat32(), vtx1.pos.z.ToFloat32(), vtx1.pos.w.ToFloat32(), |             vtx1.pos.y.ToFloat32(), vtx1.pos.z.ToFloat32(), vtx1.pos.w.ToFloat32(), | ||||||
|             vtx2.pos.x.ToFloat32(), vtx2.pos.y.ToFloat32(), vtx2.pos.z.ToFloat32(), |             vtx2.pos.x.ToFloat32(), vtx2.pos.y.ToFloat32(), vtx2.pos.z.ToFloat32(), | ||||||
|                   vtx2.pos.w.ToFloat32(), vtx0.screenpos.x.ToFloat32(), |             vtx2.pos.w.ToFloat32(), vtx0.screenpos.x.ToFloat32(), vtx0.screenpos.y.ToFloat32(), | ||||||
|                   vtx0.screenpos.y.ToFloat32(), vtx0.screenpos.z.ToFloat32(), |             vtx0.screenpos.z.ToFloat32(), vtx1.screenpos.x.ToFloat32(), | ||||||
|                   vtx1.screenpos.x.ToFloat32(), vtx1.screenpos.y.ToFloat32(), |             vtx1.screenpos.y.ToFloat32(), vtx1.screenpos.z.ToFloat32(), | ||||||
|                   vtx1.screenpos.z.ToFloat32(), vtx2.screenpos.x.ToFloat32(), |             vtx2.screenpos.x.ToFloat32(), vtx2.screenpos.y.ToFloat32(), | ||||||
|                   vtx2.screenpos.y.ToFloat32(), vtx2.screenpos.z.ToFloat32()); |             vtx2.screenpos.z.ToFloat32()); | ||||||
| 
 | 
 | ||||||
|         Rasterizer::ProcessTriangle(vtx0, vtx1, vtx2); |         Rasterizer::ProcessTriangle(vtx0, vtx1, vtx2); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  | @ -57,7 +57,7 @@ void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | ||||||
|         break; |         break; | ||||||
| 
 | 
 | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", |         NGLOG_CRITICAL(Render_Software, "Unknown framebuffer color format {:x}", | ||||||
|                        static_cast<u32>(framebuffer.color_format.Value())); |                        static_cast<u32>(framebuffer.color_format.Value())); | ||||||
|         UNIMPLEMENTED(); |         UNIMPLEMENTED(); | ||||||
|     } |     } | ||||||
|  | @ -93,7 +93,7 @@ const Math::Vec4<u8> GetPixel(int x, int y) { | ||||||
|         return Color::DecodeRGBA4(src_pixel); |         return Color::DecodeRGBA4(src_pixel); | ||||||
| 
 | 
 | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", |         NGLOG_CRITICAL(Render_Software, "Unknown framebuffer color format {:x}", | ||||||
|                        static_cast<u32>(framebuffer.color_format.Value())); |                        static_cast<u32>(framebuffer.color_format.Value())); | ||||||
|         UNIMPLEMENTED(); |         UNIMPLEMENTED(); | ||||||
|     } |     } | ||||||
|  | @ -123,7 +123,7 @@ u32 GetDepth(int x, int y) { | ||||||
|     case FramebufferRegs::DepthFormat::D24S8: |     case FramebufferRegs::DepthFormat::D24S8: | ||||||
|         return Color::DecodeD24S8(src_pixel).x; |         return Color::DecodeD24S8(src_pixel).x; | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", |         NGLOG_CRITICAL(HW_GPU, "Unimplemented depth format {}", | ||||||
|                        static_cast<u32>(framebuffer.depth_format.Value())); |                        static_cast<u32>(framebuffer.depth_format.Value())); | ||||||
|         UNIMPLEMENTED(); |         UNIMPLEMENTED(); | ||||||
|         return 0; |         return 0; | ||||||
|  | @ -149,9 +149,9 @@ u8 GetStencil(int x, int y) { | ||||||
|         return Color::DecodeD24S8(src_pixel).y; |         return Color::DecodeD24S8(src_pixel).y; | ||||||
| 
 | 
 | ||||||
|     default: |     default: | ||||||
|         LOG_WARNING( |         NGLOG_WARNING( | ||||||
|             HW_GPU, |             HW_GPU, | ||||||
|             "GetStencil called for function which doesn't have a stencil component (format %u)", |             "GetStencil called for function which doesn't have a stencil component (format {})", | ||||||
|             static_cast<u32>(framebuffer.depth_format.Value())); |             static_cast<u32>(framebuffer.depth_format.Value())); | ||||||
|         return 0; |         return 0; | ||||||
|     } |     } | ||||||
|  | @ -185,7 +185,7 @@ void SetDepth(int x, int y, u32 value) { | ||||||
|         break; |         break; | ||||||
| 
 | 
 | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", |         NGLOG_CRITICAL(HW_GPU, "Unimplemented depth format {}", | ||||||
|                        static_cast<u32>(framebuffer.depth_format.Value())); |                        static_cast<u32>(framebuffer.depth_format.Value())); | ||||||
|         UNIMPLEMENTED(); |         UNIMPLEMENTED(); | ||||||
|         break; |         break; | ||||||
|  | @ -217,7 +217,7 @@ void SetStencil(int x, int y, u8 value) { | ||||||
|         break; |         break; | ||||||
| 
 | 
 | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", |         NGLOG_CRITICAL(HW_GPU, "Unimplemented depth format {}", | ||||||
|                        static_cast<u32>(framebuffer.depth_format.Value())); |                        static_cast<u32>(framebuffer.depth_format.Value())); | ||||||
|         UNIMPLEMENTED(); |         UNIMPLEMENTED(); | ||||||
|         break; |         break; | ||||||
|  | @ -253,7 +253,7 @@ u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u | ||||||
|         return old_stencil - 1; |         return old_stencil - 1; | ||||||
| 
 | 
 | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(HW_GPU, "Unknown stencil action %x", (int)action); |         NGLOG_CRITICAL(HW_GPU, "Unknown stencil action {:x}", (int)action); | ||||||
|         UNIMPLEMENTED(); |         UNIMPLEMENTED(); | ||||||
|         return 0; |         return 0; | ||||||
|     } |     } | ||||||
|  | @ -297,7 +297,7 @@ Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4 | ||||||
|         break; |         break; | ||||||
| 
 | 
 | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation 0x%x", static_cast<u8>(equation)); |         NGLOG_CRITICAL(HW_GPU, "Unknown RGB blend equation 0x{:x}", static_cast<u8>(equation)); | ||||||
|         UNIMPLEMENTED(); |         UNIMPLEMENTED(); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -53,7 +53,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | ||||||
|             surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f); |             surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f); | ||||||
|             surface_tangent = perturbation; |             surface_tangent = perturbation; | ||||||
|         } else { |         } else { | ||||||
|             LOG_ERROR(HW_GPU, "Unknown bump mode %u", |             NGLOG_ERROR(HW_GPU, "Unknown bump mode {}", | ||||||
|                         static_cast<u32>(lighting.config0.bump_mode.Value())); |                         static_cast<u32>(lighting.config0.bump_mode.Value())); | ||||||
|         } |         } | ||||||
|     } else { |     } else { | ||||||
|  | @ -143,7 +143,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | ||||||
|                 } |                 } | ||||||
|                 break; |                 break; | ||||||
|             default: |             default: | ||||||
|                 LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %u\n", static_cast<u32>(input)); |                 NGLOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}\n", static_cast<u32>(input)); | ||||||
|                 UNIMPLEMENTED(); |                 UNIMPLEMENTED(); | ||||||
|                 result = 0.0f; |                 result = 0.0f; | ||||||
|             } |             } | ||||||
|  |  | ||||||
|  | @ -77,7 +77,7 @@ static float GetShiftOffset(float v, ProcTexShift mode, ProcTexClamp clamp_mode) | ||||||
|     case ProcTexShift::Even: |     case ProcTexShift::Even: | ||||||
|         return offset * ((((int)v + 1) / 2) % 2); |         return offset * ((((int)v + 1) / 2) % 2); | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(HW_GPU, "Unknown shift mode %u", static_cast<u32>(mode)); |         NGLOG_CRITICAL(HW_GPU, "Unknown shift mode {}", static_cast<u32>(mode)); | ||||||
|         return 0; |         return 0; | ||||||
|     } |     } | ||||||
| }; | }; | ||||||
|  | @ -107,7 +107,7 @@ static void ClampCoord(float& coord, ProcTexClamp mode) { | ||||||
|             coord = 1.0f; |             coord = 1.0f; | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(HW_GPU, "Unknown clamp mode %u", static_cast<u32>(mode)); |         NGLOG_CRITICAL(HW_GPU, "Unknown clamp mode {}", static_cast<u32>(mode)); | ||||||
|         coord = std::min(coord, 1.0f); |         coord = std::min(coord, 1.0f); | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
|  | @ -148,7 +148,7 @@ float CombineAndMap(float u, float v, ProcTexCombiner combiner, | ||||||
|         f = std::min(((u + v) * 0.5f + std::sqrt(u * u + v * v)) * 0.5f, 1.0f); |         f = std::min(((u + v) * 0.5f + std::sqrt(u * u + v * v)) * 0.5f, 1.0f); | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|         LOG_CRITICAL(HW_GPU, "Unknown combiner %u", static_cast<u32>(combiner)); |         NGLOG_CRITICAL(HW_GPU, "Unknown combiner {}", static_cast<u32>(combiner)); | ||||||
|         f = 0.0f; |         f = 0.0f; | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  | @ -363,7 +363,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | ||||||
|                     } |                     } | ||||||
|                     default: |                     default: | ||||||
|                         // TODO: Change to LOG_ERROR when more types are handled.
 |                         // TODO: Change to LOG_ERROR when more types are handled.
 | ||||||
|                         LOG_DEBUG(HW_GPU, "Unhandled texture type %x", (int)texture.config.type); |                         NGLOG_DEBUG(HW_GPU, "Unhandled texture type {:x}", | ||||||
|  |                                     (int)texture.config.type); | ||||||
|                         UNIMPLEMENTED(); |                         UNIMPLEMENTED(); | ||||||
|                         break; |                         break; | ||||||
|                     } |                     } | ||||||
|  | @ -512,7 +513,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | ||||||
|                         return combiner_output; |                         return combiner_output; | ||||||
| 
 | 
 | ||||||
|                     default: |                     default: | ||||||
|                         LOG_ERROR(HW_GPU, "Unknown color combiner source %d", (int)source); |                         NGLOG_ERROR(HW_GPU, "Unknown color combiner source {}", (int)source); | ||||||
|                         UNIMPLEMENTED(); |                         UNIMPLEMENTED(); | ||||||
|                         return {0, 0, 0, 0}; |                         return {0, 0, 0, 0}; | ||||||
|                     } |                     } | ||||||
|  | @ -843,7 +844,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | ||||||
|                         return std::min(combiner_output.a(), static_cast<u8>(255 - dest.a())); |                         return std::min(combiner_output.a(), static_cast<u8>(255 - dest.a())); | ||||||
| 
 | 
 | ||||||
|                     default: |                     default: | ||||||
|                         LOG_CRITICAL(HW_GPU, "Unknown blend factor %x", static_cast<u32>(factor)); |                         NGLOG_CRITICAL(HW_GPU, "Unknown blend factor {:x}", | ||||||
|  |                                        static_cast<u32>(factor)); | ||||||
|                         UNIMPLEMENTED(); |                         UNIMPLEMENTED(); | ||||||
|                         break; |                         break; | ||||||
|                     } |                     } | ||||||
|  |  | ||||||
|  | @ -48,7 +48,7 @@ int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, uns | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     default: |     default: | ||||||
|         LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode); |         NGLOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode {:x}", (int)mode); | ||||||
|         UNIMPLEMENTED(); |         UNIMPLEMENTED(); | ||||||
|         return 0; |         return 0; | ||||||
|     } |     } | ||||||
|  | @ -197,7 +197,7 @@ Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> i | ||||||
|         return {(u8)result, (u8)result, (u8)result}; |         return {(u8)result, (u8)result, (u8)result}; | ||||||
|     } |     } | ||||||
|     default: |     default: | ||||||
|         LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op); |         NGLOG_ERROR(HW_GPU, "Unknown color combiner operation {}", (int)op); | ||||||
|         UNIMPLEMENTED(); |         UNIMPLEMENTED(); | ||||||
|         return {0, 0, 0}; |         return {0, 0, 0}; | ||||||
|     } |     } | ||||||
|  | @ -234,7 +234,7 @@ u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) { | ||||||
|         return (std::min(255, (input[0] + input[1])) * input[2]) / 255; |         return (std::min(255, (input[0] + input[1])) * input[2]) / 255; | ||||||
| 
 | 
 | ||||||
|     default: |     default: | ||||||
|         LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op); |         NGLOG_ERROR(HW_GPU, "Unknown alpha combiner operation {}", (int)op); | ||||||
|         UNIMPLEMENTED(); |         UNIMPLEMENTED(); | ||||||
|         return 0; |         return 0; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  | @ -206,7 +206,7 @@ Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     default: |     default: | ||||||
|         LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format); |         NGLOG_ERROR(HW_GPU, "Unknown texture format: {:x}", (u32)info.format); | ||||||
|         DEBUG_ASSERT(false); |         DEBUG_ASSERT(false); | ||||||
|         return {}; |         return {}; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  | @ -37,8 +37,9 @@ void VertexLoader::Setup(const PipelineRegs& regs) { | ||||||
|         // TODO: What happens if a loader overwrites a previous one's data?
 |         // TODO: What happens if a loader overwrites a previous one's data?
 | ||||||
|         for (unsigned component = 0; component < loader_config.component_count; ++component) { |         for (unsigned component = 0; component < loader_config.component_count; ++component) { | ||||||
|             if (component >= 12) { |             if (component >= 12) { | ||||||
|                 LOG_ERROR(HW_GPU, |                 NGLOG_ERROR( | ||||||
|                           "Overflow in the vertex attribute loader %u trying to load component %u", |                     HW_GPU, | ||||||
|  |                     "Overflow in the vertex attribute loader {} trying to load component {}", | ||||||
|                     loader, component); |                     loader, component); | ||||||
|                 continue; |                 continue; | ||||||
|             } |             } | ||||||
|  | @ -136,9 +137,9 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, | ||||||
|                     comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f); |                     comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f); | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             LOG_TRACE(HW_GPU, |             NGLOG_TRACE(HW_GPU, | ||||||
|                       "Loaded %d components of attribute %x for vertex %x (index %x) from " |                         "Loaded {} components of attribute {:x} for vertex {:x} (index {:x}) from " | ||||||
|                       "0x%08x + 0x%08x + 0x%04x: %f %f %f %f", |                         "0x{:08x} + 0x{:08x} + 0x{:04x}: {} {} {} {}", | ||||||
|                         vertex_attribute_elements[i], i, vertex, index, base_address, |                         vertex_attribute_elements[i], i, vertex, index, base_address, | ||||||
|                         vertex_attribute_sources[i], vertex_attribute_strides[i] * vertex, |                         vertex_attribute_sources[i], vertex_attribute_strides[i] * vertex, | ||||||
|                         input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), |                         input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), | ||||||
|  | @ -146,8 +147,9 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, | ||||||
|         } else if (vertex_attribute_is_default[i]) { |         } else if (vertex_attribute_is_default[i]) { | ||||||
|             // Load the default attribute if we're configured to do so
 |             // Load the default attribute if we're configured to do so
 | ||||||
|             input.attr[i] = g_state.input_default_attributes.attr[i]; |             input.attr[i] = g_state.input_default_attributes.attr[i]; | ||||||
|             LOG_TRACE(HW_GPU, |             NGLOG_TRACE( | ||||||
|                       "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", i, |                 HW_GPU, | ||||||
|  |                 "Loaded default attribute {:x} for vertex {:x} (index {:x}): ({}, {}, {}, {})", i, | ||||||
|                 vertex, index, input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), |                 vertex, index, input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), | ||||||
|                 input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); |                 input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); | ||||||
|         } else { |         } else { | ||||||
|  |  | ||||||
|  | @ -31,9 +31,9 @@ bool Init(EmuWindow* emu_window) { | ||||||
|     g_renderer = std::make_unique<RendererOpenGL>(); |     g_renderer = std::make_unique<RendererOpenGL>(); | ||||||
|     g_renderer->SetWindow(g_emu_window); |     g_renderer->SetWindow(g_emu_window); | ||||||
|     if (g_renderer->Init()) { |     if (g_renderer->Init()) { | ||||||
|         LOG_DEBUG(Render, "initialized OK"); |         NGLOG_DEBUG(Render, "initialized OK"); | ||||||
|     } else { |     } else { | ||||||
|         LOG_ERROR(Render, "initialization failed !"); |         NGLOG_ERROR(Render, "initialization failed !"); | ||||||
|         return false; |         return false; | ||||||
|     } |     } | ||||||
|     return true; |     return true; | ||||||
|  | @ -45,7 +45,7 @@ void Shutdown() { | ||||||
| 
 | 
 | ||||||
|     g_renderer.reset(); |     g_renderer.reset(); | ||||||
| 
 | 
 | ||||||
|     LOG_DEBUG(Render, "shutdown OK"); |     NGLOG_DEBUG(Render, "shutdown OK"); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| } // namespace VideoCore
 | } // namespace VideoCore
 | ||||||
|  |  | ||||||
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