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	video-core: Migrate logging macros (#3878)
* video-core: Migrate logging macros * video-core: Fixed missed clang format * video-core: Migrated LOG_GENERIC macro
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					 22 changed files with 156 additions and 149 deletions
				
			
		|  | @ -68,8 +68,8 @@ static void WriteUniformIntReg(Shader::ShaderSetup& setup, unsigned index, | |||
|                                const Math::Vec4<u8>& values) { | ||||
|     ASSERT(index < setup.uniforms.i.size()); | ||||
|     setup.uniforms.i[index] = values; | ||||
|     LOG_TRACE(HW_GPU, "Set %s integer uniform %d to %02x %02x %02x %02x", | ||||
|               GetShaderSetupTypeName(setup), index, values.x, values.y, values.z, values.w); | ||||
|     NGLOG_TRACE(HW_GPU, "Set {} integer uniform {} to {:02x} {:02x} {:02x} {:02x}", | ||||
|                 GetShaderSetupTypeName(setup), index, values.x, values.y, values.z, values.w); | ||||
| } | ||||
| 
 | ||||
| static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup, | ||||
|  | @ -90,8 +90,8 @@ static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup, | |||
|         auto& uniform = setup.uniforms.f[uniform_setup.index]; | ||||
| 
 | ||||
|         if (uniform_setup.index >= 96) { | ||||
|             LOG_ERROR(HW_GPU, "Invalid %s float uniform index %d", GetShaderSetupTypeName(setup), | ||||
|                       (int)uniform_setup.index); | ||||
|             NGLOG_ERROR(HW_GPU, "Invalid {} float uniform index {}", GetShaderSetupTypeName(setup), | ||||
|                         (int)uniform_setup.index); | ||||
|         } else { | ||||
| 
 | ||||
|             // NOTE: The destination component order indeed is "backwards"
 | ||||
|  | @ -108,10 +108,10 @@ static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup, | |||
|                 uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF); | ||||
|             } | ||||
| 
 | ||||
|             LOG_TRACE(HW_GPU, "Set %s float uniform %x to (%f %f %f %f)", | ||||
|                       GetShaderSetupTypeName(setup), (int)uniform_setup.index, | ||||
|                       uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(), | ||||
|                       uniform.w.ToFloat32()); | ||||
|             NGLOG_TRACE(HW_GPU, "Set {} float uniform {:x} to ({} {} {} {})", | ||||
|                         GetShaderSetupTypeName(setup), (int)uniform_setup.index, | ||||
|                         uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(), | ||||
|                         uniform.w.ToFloat32()); | ||||
| 
 | ||||
|             // TODO: Verify that this actually modifies the register!
 | ||||
|             uniform_setup.index.Assign(uniform_setup.index + 1); | ||||
|  | @ -123,9 +123,10 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|     auto& regs = g_state.regs; | ||||
| 
 | ||||
|     if (id >= Regs::NUM_REGS) { | ||||
|         LOG_ERROR(HW_GPU, | ||||
|                   "Commandlist tried to write to invalid register 0x%03X (value: %08X, mask: %X)", | ||||
|                   id, value, mask); | ||||
|         NGLOG_ERROR( | ||||
|             HW_GPU, | ||||
|             "Commandlist tried to write to invalid register 0x{:03X} (value: {:08X}, mask: {:X})", | ||||
|             id, value, mask); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|  | @ -183,7 +184,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|             auto& setup = regs.pipeline.vs_default_attributes_setup; | ||||
| 
 | ||||
|             if (setup.index >= 16) { | ||||
|                 LOG_ERROR(HW_GPU, "Invalid VS default attribute index %d", (int)setup.index); | ||||
|                 NGLOG_ERROR(HW_GPU, "Invalid VS default attribute index {}", (int)setup.index); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|  | @ -197,9 +198,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|                                            ((default_attr_write_buffer[2] >> 24) & 0xFF)); | ||||
|             attribute.x = float24::FromRaw(default_attr_write_buffer[2] & 0xFFFFFF); | ||||
| 
 | ||||
|             LOG_TRACE(HW_GPU, "Set default VS attribute %x to (%f %f %f %f)", (int)setup.index, | ||||
|                       attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(), | ||||
|                       attribute.w.ToFloat32()); | ||||
|             NGLOG_TRACE(HW_GPU, "Set default VS attribute {:x} to ({} {} {} {})", (int)setup.index, | ||||
|                         attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(), | ||||
|                         attribute.w.ToFloat32()); | ||||
| 
 | ||||
|             // TODO: Verify that this actually modifies the register!
 | ||||
|             if (setup.index < 15) { | ||||
|  | @ -473,7 +474,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|     case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[7], 0x2a3): { | ||||
|         u32& offset = g_state.regs.gs.program.offset; | ||||
|         if (offset >= 4096) { | ||||
|             LOG_ERROR(HW_GPU, "Invalid GS program offset %u", offset); | ||||
|             NGLOG_ERROR(HW_GPU, "Invalid GS program offset {}", offset); | ||||
|         } else { | ||||
|             g_state.gs.program_code[offset] = value; | ||||
|             g_state.gs.MarkProgramCodeDirty(); | ||||
|  | @ -492,7 +493,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|     case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[7], 0x2ad): { | ||||
|         u32& offset = g_state.regs.gs.swizzle_patterns.offset; | ||||
|         if (offset >= g_state.gs.swizzle_data.size()) { | ||||
|             LOG_ERROR(HW_GPU, "Invalid GS swizzle pattern offset %u", offset); | ||||
|             NGLOG_ERROR(HW_GPU, "Invalid GS swizzle pattern offset {}", offset); | ||||
|         } else { | ||||
|             g_state.gs.swizzle_data[offset] = value; | ||||
|             g_state.gs.MarkSwizzleDataDirty(); | ||||
|  | @ -542,7 +543,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|     case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3): { | ||||
|         u32& offset = g_state.regs.vs.program.offset; | ||||
|         if (offset >= 512) { | ||||
|             LOG_ERROR(HW_GPU, "Invalid VS program offset %u", offset); | ||||
|             NGLOG_ERROR(HW_GPU, "Invalid VS program offset {}", offset); | ||||
|         } else { | ||||
|             g_state.vs.program_code[offset] = value; | ||||
|             g_state.vs.MarkProgramCodeDirty(); | ||||
|  | @ -565,7 +566,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|     case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd): { | ||||
|         u32& offset = g_state.regs.vs.swizzle_patterns.offset; | ||||
|         if (offset >= g_state.vs.swizzle_data.size()) { | ||||
|             LOG_ERROR(HW_GPU, "Invalid VS swizzle pattern offset %u", offset); | ||||
|             NGLOG_ERROR(HW_GPU, "Invalid VS swizzle pattern offset {}", offset); | ||||
|         } else { | ||||
|             g_state.vs.swizzle_data[offset] = value; | ||||
|             g_state.vs.MarkSwizzleDataDirty(); | ||||
|  |  | |||
|  | @ -178,11 +178,12 @@ void DumpShader(const std::string& filename, const ShaderRegs& config, | |||
|                 } | ||||
|             } catch (const std::out_of_range&) { | ||||
|                 DEBUG_ASSERT_MSG(false, "Unknown output attribute mapping"); | ||||
|                 LOG_ERROR(HW_GPU, "Unknown output attribute mapping: %03x, %03x, %03x, %03x", | ||||
|                           (int)output_attributes[i].map_x.Value(), | ||||
|                           (int)output_attributes[i].map_y.Value(), | ||||
|                           (int)output_attributes[i].map_z.Value(), | ||||
|                           (int)output_attributes[i].map_w.Value()); | ||||
|                 NGLOG_ERROR(HW_GPU, | ||||
|                             "Unknown output attribute mapping: {:03x}, {:03x}, {:03x}, {:03x}", | ||||
|                             (int)output_attributes[i].map_x.Value(), | ||||
|                             (int)output_attributes[i].map_y.Value(), | ||||
|                             (int)output_attributes[i].map_z.Value(), | ||||
|                             (int)output_attributes[i].map_w.Value()); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | @ -277,7 +278,7 @@ bool g_is_pica_tracing = false; | |||
| 
 | ||||
| void StartPicaTracing() { | ||||
|     if (g_is_pica_tracing) { | ||||
|         LOG_WARNING(HW_GPU, "StartPicaTracing called even though tracing already running!"); | ||||
|         NGLOG_WARNING(HW_GPU, "StartPicaTracing called even though tracing already running!"); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|  | @ -298,7 +299,7 @@ void OnPicaRegWrite(PicaTrace::Write write) { | |||
| 
 | ||||
| std::unique_ptr<PicaTrace> FinishPicaTracing() { | ||||
|     if (!g_is_pica_tracing) { | ||||
|         LOG_WARNING(HW_GPU, "FinishPicaTracing called even though tracing isn't running!"); | ||||
|         NGLOG_WARNING(HW_GPU, "FinishPicaTracing called even though tracing isn't running!"); | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|  | @ -456,7 +457,7 @@ void DumpTevStageConfig(const std::array<TexturingRegs::TevStageConfig, 6>& stag | |||
|                       GetTevStageConfigColorCombinerString(tev_stage) + "   " + | ||||
|                       GetTevStageConfigAlphaCombinerString(tev_stage) + "\n"; | ||||
|     } | ||||
|     LOG_TRACE(HW_GPU, "%s", stage_info.c_str()); | ||||
|     NGLOG_TRACE(HW_GPU, "{}", stage_info); | ||||
| } | ||||
| 
 | ||||
| } // namespace DebugUtils
 | ||||
|  |  | |||
|  | @ -30,7 +30,7 @@ public: | |||
|         virtual void GXCommandProcessed(int total_command_count) { | ||||
|             const Service::GSP::Command& cmd = | ||||
|                 observed->ReadGXCommandHistory(total_command_count - 1); | ||||
|             LOG_TRACE(Debug_GPU, "Received command: id=%x", (int)cmd.id.Value()); | ||||
|             NGLOG_TRACE(Debug_GPU, "Received command: id={:x}", (int)cmd.id.Value()); | ||||
|         } | ||||
| 
 | ||||
|     protected: | ||||
|  |  | |||
|  | @ -48,7 +48,7 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx, | |||
|         break; | ||||
| 
 | ||||
|     default: | ||||
|         LOG_ERROR(HW_GPU, "Unknown triangle topology %x:", (int)topology); | ||||
|         NGLOG_ERROR(HW_GPU, "Unknown triangle topology {:x}:", (int)topology); | ||||
|         break; | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -200,7 +200,7 @@ struct FramebufferRegs { | |||
|         case ColorFormat::RGBA4: | ||||
|             return 2; | ||||
|         default: | ||||
|             LOG_CRITICAL(HW_GPU, "Unknown color format %u", static_cast<u32>(format)); | ||||
|             NGLOG_CRITICAL(HW_GPU, "Unknown color format {}", static_cast<u32>(format)); | ||||
|             UNIMPLEMENTED(); | ||||
|         } | ||||
|     } | ||||
|  |  | |||
|  | @ -1600,8 +1600,8 @@ void RasterizerOpenGL::SyncCullMode() { | |||
|         break; | ||||
| 
 | ||||
|     default: | ||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %u", | ||||
|                      static_cast<u32>(regs.rasterizer.cull_mode.Value())); | ||||
|         NGLOG_CRITICAL(Render_OpenGL, "Unknown cull mode {}", | ||||
|                        static_cast<u32>(regs.rasterizer.cull_mode.Value())); | ||||
|         UNIMPLEMENTED(); | ||||
|         break; | ||||
|     } | ||||
|  |  | |||
|  | @ -1390,8 +1390,8 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces( | |||
|     // Make sure that framebuffers don't overlap if both color and depth are being used
 | ||||
|     if (using_color_fb && using_depth_fb && | ||||
|         boost::icl::length(color_vp_interval & depth_vp_interval)) { | ||||
|         LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; " | ||||
|                                     "overlapping framebuffers not supported!"); | ||||
|         NGLOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; " | ||||
|                                       "overlapping framebuffers not supported!"); | ||||
|         using_depth_fb = false; | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -546,9 +546,9 @@ private: | |||
|                 const CompareOp op_y = instr.common.compare_op.y.Value(); | ||||
| 
 | ||||
|                 if (cmp_ops.find(op_x) == cmp_ops.end()) { | ||||
|                     LOG_ERROR(HW_GPU, "Unknown compare mode %x", static_cast<int>(op_x)); | ||||
|                     NGLOG_ERROR(HW_GPU, "Unknown compare mode {:x}", static_cast<int>(op_x)); | ||||
|                 } else if (cmp_ops.find(op_y) == cmp_ops.end()) { | ||||
|                     LOG_ERROR(HW_GPU, "Unknown compare mode %x", static_cast<int>(op_y)); | ||||
|                     NGLOG_ERROR(HW_GPU, "Unknown compare mode {:x}", static_cast<int>(op_y)); | ||||
|                 } else if (op_x != op_y) { | ||||
|                     shader.AddLine("conditional_code.x = " + src1 + ".x " + | ||||
|                                    cmp_ops.find(op_x)->second.first + " " + src2 + ".x;"); | ||||
|  | @ -572,9 +572,9 @@ private: | |||
|             } | ||||
| 
 | ||||
|             default: { | ||||
|                 LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x", | ||||
|                           (int)instr.opcode.Value().EffectiveOpCode(), | ||||
|                           instr.opcode.Value().GetInfo().name, instr.hex); | ||||
|                 NGLOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x{:02x} ({}): 0x{:08x}", | ||||
|                             (int)instr.opcode.Value().EffectiveOpCode(), | ||||
|                             instr.opcode.Value().GetInfo().name, instr.hex); | ||||
|                 throw DecompileFail("Unhandled instruction"); | ||||
|                 break; | ||||
|             } | ||||
|  | @ -616,9 +616,9 @@ private: | |||
|                     SetDest(swizzle, dest_reg, src1 + " * " + src2 + " + " + src3, 4, 4); | ||||
|                 } | ||||
|             } else { | ||||
|                 LOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x%02x (%s): 0x%08x", | ||||
|                           (int)instr.opcode.Value().EffectiveOpCode(), | ||||
|                           instr.opcode.Value().GetInfo().name, instr.hex); | ||||
|                 NGLOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x{:02x} ({}): 0x{:08x}", | ||||
|                             (int)instr.opcode.Value().EffectiveOpCode(), | ||||
|                             instr.opcode.Value().GetInfo().name, instr.hex); | ||||
|                 throw DecompileFail("Unhandled instruction"); | ||||
|             } | ||||
|             break; | ||||
|  | @ -770,9 +770,9 @@ private: | |||
|             } | ||||
| 
 | ||||
|             default: { | ||||
|                 LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x", | ||||
|                           (int)instr.opcode.Value().EffectiveOpCode(), | ||||
|                           instr.opcode.Value().GetInfo().name, instr.hex); | ||||
|                 NGLOG_ERROR(HW_GPU, "Unhandled instruction: 0x{:02x} ({}): 0x{:08x}", | ||||
|                             (int)instr.opcode.Value().EffectiveOpCode(), | ||||
|                             instr.opcode.Value().GetInfo().name, instr.hex); | ||||
|                 throw DecompileFail("Unhandled instruction"); | ||||
|                 break; | ||||
|             } | ||||
|  | @ -921,7 +921,7 @@ boost::optional<std::string> DecompileProgram(const ProgramCode& program_code, | |||
|                                 inputreg_getter, outputreg_getter, sanitize_mul, is_gs); | ||||
|         return generator.MoveShaderCode(); | ||||
|     } catch (const DecompileFail& exception) { | ||||
|         LOG_INFO(HW_GPU, "Shader decompilation failed: %s", exception.what()); | ||||
|         NGLOG_INFO(HW_GPU, "Shader decompilation failed: {}", exception.what()); | ||||
|         return boost::none; | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -320,8 +320,8 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un | |||
|         case TexturingRegs::TextureConfig::ShadowCube: | ||||
|             return "shadowTextureCube(texcoord0, texcoord0_w)"; | ||||
|         default: | ||||
|             LOG_CRITICAL(HW_GPU, "Unhandled texture type %x", | ||||
|                          static_cast<int>(state.texture0_type)); | ||||
|             NGLOG_CRITICAL(HW_GPU, "Unhandled texture type {:x}", | ||||
|                            static_cast<int>(state.texture0_type)); | ||||
|             UNIMPLEMENTED(); | ||||
|             return "texture(tex0, texcoord0)"; | ||||
|         } | ||||
|  | @ -383,7 +383,7 @@ static void AppendSource(std::string& out, const PicaFSConfig& config, | |||
|         break; | ||||
|     default: | ||||
|         out += "vec4(0.0)"; | ||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown source op %u", static_cast<u32>(source)); | ||||
|         NGLOG_CRITICAL(Render_OpenGL, "Unknown source op {}", static_cast<u32>(source)); | ||||
|         break; | ||||
|     } | ||||
| } | ||||
|  | @ -441,7 +441,7 @@ static void AppendColorModifier(std::string& out, const PicaFSConfig& config, | |||
|         break; | ||||
|     default: | ||||
|         out += "vec3(0.0)"; | ||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op %u", static_cast<u32>(modifier)); | ||||
|         NGLOG_CRITICAL(Render_OpenGL, "Unknown color modifier op {}", static_cast<u32>(modifier)); | ||||
|         break; | ||||
|     } | ||||
| } | ||||
|  | @ -490,7 +490,7 @@ static void AppendAlphaModifier(std::string& out, const PicaFSConfig& config, | |||
|         break; | ||||
|     default: | ||||
|         out += "0.0"; | ||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op %u", static_cast<u32>(modifier)); | ||||
|         NGLOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op {}", static_cast<u32>(modifier)); | ||||
|         break; | ||||
|     } | ||||
| } | ||||
|  | @ -534,8 +534,8 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper | |||
|         break; | ||||
|     default: | ||||
|         out += "vec3(0.0)"; | ||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", | ||||
|                      static_cast<u32>(operation)); | ||||
|         NGLOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: {}", | ||||
|                        static_cast<u32>(operation)); | ||||
|         break; | ||||
|     } | ||||
|     out += ", vec3(0.0), vec3(1.0))"; // Clamp result to 0.0, 1.0
 | ||||
|  | @ -575,8 +575,8 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper | |||
|         break; | ||||
|     default: | ||||
|         out += "0.0"; | ||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: %u", | ||||
|                      static_cast<u32>(operation)); | ||||
|         NGLOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: {}", | ||||
|                        static_cast<u32>(operation)); | ||||
|         break; | ||||
|     } | ||||
|     out += ", 0.0, 1.0)"; | ||||
|  | @ -606,7 +606,7 @@ static void AppendAlphaTestCondition(std::string& out, FramebufferRegs::CompareF | |||
| 
 | ||||
|     default: | ||||
|         out += "false"; | ||||
|         LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition %u", static_cast<u32>(func)); | ||||
|         NGLOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition {}", static_cast<u32>(func)); | ||||
|         break; | ||||
|     } | ||||
| } | ||||
|  | @ -776,7 +776,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) { | |||
|             break; | ||||
| 
 | ||||
|         default: | ||||
|             LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %d\n", (int)input); | ||||
|             NGLOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}\n", (int)input); | ||||
|             UNIMPLEMENTED(); | ||||
|             index = "0.0"; | ||||
|             break; | ||||
|  | @ -992,7 +992,7 @@ void AppendProcTexShiftOffset(std::string& out, const std::string& v, ProcTexShi | |||
|         out += offset + " * (((int(" + v + ") + 1) / 2) % 2)"; | ||||
|         break; | ||||
|     default: | ||||
|         LOG_CRITICAL(HW_GPU, "Unknown shift mode %u", static_cast<u32>(mode)); | ||||
|         NGLOG_CRITICAL(HW_GPU, "Unknown shift mode {}", static_cast<u32>(mode)); | ||||
|         out += "0"; | ||||
|         break; | ||||
|     } | ||||
|  | @ -1018,7 +1018,7 @@ void AppendProcTexClamp(std::string& out, const std::string& var, ProcTexClamp m | |||
|         out += var + " = " + var + " > 0.5 ? 1.0 : 0.0;\n"; | ||||
|         break; | ||||
|     default: | ||||
|         LOG_CRITICAL(HW_GPU, "Unknown clamp mode %u", static_cast<u32>(mode)); | ||||
|         NGLOG_CRITICAL(HW_GPU, "Unknown clamp mode {}", static_cast<u32>(mode)); | ||||
|         out += var + " = " + "min(" + var + ", 1.0);\n"; | ||||
|         break; | ||||
|     } | ||||
|  | @ -1059,7 +1059,7 @@ void AppendProcTexCombineAndMap(std::string& out, ProcTexCombiner combiner, | |||
|         combined = "min(((u + v) * 0.5 + sqrt(u * u + v * v)) * 0.5, 1.0)"; | ||||
|         break; | ||||
|     default: | ||||
|         LOG_CRITICAL(HW_GPU, "Unknown combiner %u", static_cast<u32>(combiner)); | ||||
|         NGLOG_CRITICAL(HW_GPU, "Unknown combiner {}", static_cast<u32>(combiner)); | ||||
|         combined = "0.0"; | ||||
|         break; | ||||
|     } | ||||
|  | @ -1499,7 +1499,7 @@ vec4 secondary_fragment_color = vec4(0.0); | |||
|     } else if (state.fog_mode == TexturingRegs::FogMode::Gas) { | ||||
|         Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode", | ||||
|                                    true); | ||||
|         LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode"); | ||||
|         NGLOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode"); | ||||
|         out += "discard; }"; | ||||
|         return out; | ||||
|     } | ||||
|  |  | |||
|  | @ -171,9 +171,9 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram | |||
|             ? (!right_eye ? framebuffer.address_left1 : framebuffer.address_right1) | ||||
|             : (!right_eye ? framebuffer.address_left2 : framebuffer.address_right2); | ||||
| 
 | ||||
|     LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x", | ||||
|               framebuffer.stride * framebuffer.height, framebuffer_addr, (int)framebuffer.width, | ||||
|               (int)framebuffer.height, (int)framebuffer.format); | ||||
|     NGLOG_TRACE(Render_OpenGL, "0x{:08x} bytes from 0x{:08x}({}x{}), fmt {:x}", | ||||
|                 framebuffer.stride * framebuffer.height, framebuffer_addr, (int)framebuffer.width, | ||||
|                 (int)framebuffer.height, (int)framebuffer.format); | ||||
| 
 | ||||
|     int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format); | ||||
|     size_t pixel_stride = framebuffer.stride / bpp; | ||||
|  | @ -494,8 +494,8 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum | |||
|         level = Log::Level::Debug; | ||||
|         break; | ||||
|     } | ||||
|     LOG_GENERIC(Log::Class::Render_OpenGL, level, "%s %s %d: %s", GetSource(source), GetType(type), | ||||
|                 id, message); | ||||
|     NGLOG_GENERIC(Log::Class::Render_OpenGL, level, "{} {} {}: {}", GetSource(source), | ||||
|                   GetType(type), id, message); | ||||
| } | ||||
| 
 | ||||
| /// Initialize the renderer
 | ||||
|  | @ -511,9 +511,9 @@ bool RendererOpenGL::Init() { | |||
|     const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))}; | ||||
|     const char* gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))}; | ||||
| 
 | ||||
|     LOG_INFO(Render_OpenGL, "GL_VERSION: %s", gl_version); | ||||
|     LOG_INFO(Render_OpenGL, "GL_VENDOR: %s", gpu_vendor); | ||||
|     LOG_INFO(Render_OpenGL, "GL_RENDERER: %s", gpu_model); | ||||
|     NGLOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version); | ||||
|     NGLOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor); | ||||
|     NGLOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model); | ||||
| 
 | ||||
|     Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor); | ||||
|     Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model); | ||||
|  |  | |||
|  | @ -65,15 +65,15 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, | |||
|         ret.color[i] = float24::FromFloat32(c < 1.0f ? c : 1.0f); | ||||
|     } | ||||
| 
 | ||||
|     LOG_TRACE(HW_GPU, | ||||
|               "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), " | ||||
|               "col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f), view(%.2f, %.2f, %.2f)", | ||||
|               ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), | ||||
|               ret.pos.w.ToFloat32(), ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(), | ||||
|               ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(), ret.color.x.ToFloat32(), | ||||
|               ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(), | ||||
|               ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32(), ret.view.x.ToFloat32(), | ||||
|               ret.view.y.ToFloat32(), ret.view.z.ToFloat32()); | ||||
|     NGLOG_TRACE(HW_GPU, | ||||
|                 "Output vertex: pos({:.2}, {:.2}, {:.2}, {:.2}), quat({:.2}, {:.2}, {:.2}, {:.2}), " | ||||
|                 "col({:.2}, {:.2}, {:.2}, {:.2}), tc0({:.2}, {:.2}), view({:.2}, {:.2}, {:.2})", | ||||
|                 ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), | ||||
|                 ret.pos.w.ToFloat32(), ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(), | ||||
|                 ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(), ret.color.x.ToFloat32(), | ||||
|                 ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(), | ||||
|                 ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32(), ret.view.x.ToFloat32(), | ||||
|                 ret.view.y.ToFloat32(), ret.view.z.ToFloat32()); | ||||
| 
 | ||||
|     return ret; | ||||
| } | ||||
|  |  | |||
|  | @ -404,7 +404,7 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData | |||
|                         break; | ||||
| 
 | ||||
|                     default: | ||||
|                         LOG_ERROR(HW_GPU, "Unknown compare mode %x", static_cast<int>(op)); | ||||
|                         NGLOG_ERROR(HW_GPU, "Unknown compare mode {:x}", static_cast<int>(op)); | ||||
|                         break; | ||||
|                     } | ||||
|                 } | ||||
|  | @ -446,9 +446,9 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData | |||
|             } | ||||
| 
 | ||||
|             default: | ||||
|                 LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x", | ||||
|                           (int)instr.opcode.Value().EffectiveOpCode(), | ||||
|                           instr.opcode.Value().GetInfo().name, instr.hex); | ||||
|                 NGLOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x{:02x} ({}): 0x{:08x}", | ||||
|                             (int)instr.opcode.Value().EffectiveOpCode(), | ||||
|                             instr.opcode.Value().GetInfo().name, instr.hex); | ||||
|                 DEBUG_ASSERT(false); | ||||
|                 break; | ||||
|             } | ||||
|  | @ -535,9 +535,9 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData | |||
|                 } | ||||
|                 Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||||
|             } else { | ||||
|                 LOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x%02x (%s): 0x%08x", | ||||
|                           (int)instr.opcode.Value().EffectiveOpCode(), | ||||
|                           instr.opcode.Value().GetInfo().name, instr.hex); | ||||
|                 NGLOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x{:02x} ({}): 0x{:08x}", | ||||
|                             (int)instr.opcode.Value().EffectiveOpCode(), | ||||
|                             instr.opcode.Value().GetInfo().name, instr.hex); | ||||
|             } | ||||
|             break; | ||||
|         } | ||||
|  | @ -653,9 +653,9 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData | |||
|             } | ||||
| 
 | ||||
|             default: | ||||
|                 LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x", | ||||
|                           (int)instr.opcode.Value().EffectiveOpCode(), | ||||
|                           instr.opcode.Value().GetInfo().name, instr.hex); | ||||
|                 NGLOG_ERROR(HW_GPU, "Unhandled instruction: 0x{:02x} ({}): 0x{:08x}", | ||||
|                             (int)instr.opcode.Value().EffectiveOpCode(), | ||||
|                             instr.opcode.Value().GetInfo().name, instr.hex); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|  |  | |||
|  | @ -161,7 +161,7 @@ static const u8 NO_SRC_REG_SWIZZLE = 0x1b; | |||
| static const u8 NO_DEST_REG_MASK = 0xf; | ||||
| 
 | ||||
| static void LogCritical(const char* msg) { | ||||
|     LOG_CRITICAL(HW_GPU, "%s", msg); | ||||
|     NGLOG_CRITICAL(HW_GPU, "{}", msg); | ||||
| } | ||||
| 
 | ||||
| void JitShader::Compile_Assert(bool condition, const char* msg) { | ||||
|  | @ -858,8 +858,8 @@ void JitShader::Compile_NextInstr() { | |||
|         ((*this).*instr_func)(instr); | ||||
|     } else { | ||||
|         // Unhandled instruction
 | ||||
|         LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (0x%08x)", | ||||
|                      static_cast<u32>(instr.opcode.Value().EffectiveOpCode()), instr.hex); | ||||
|         NGLOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x{:02x} (0x{:08x})", | ||||
|                        static_cast<u32>(instr.opcode.Value().EffectiveOpCode()), instr.hex); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | @ -945,7 +945,7 @@ void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_ | |||
|     ready(); | ||||
| 
 | ||||
|     ASSERT_MSG(getSize() <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!"); | ||||
|     LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", getSize()); | ||||
|     NGLOG_DEBUG(HW_GPU, "Compiled shader size={}", getSize()); | ||||
| } | ||||
| 
 | ||||
| JitShader::JitShader() : Xbyak::CodeGenerator(MAX_SHADER_SIZE) { | ||||
|  |  | |||
|  | @ -173,19 +173,20 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu | |||
| 
 | ||||
|         InitScreenCoordinates(vtx2); | ||||
| 
 | ||||
|         LOG_TRACE(Render_Software, | ||||
|                   "Triangle %lu/%lu at position (%.3f, %.3f, %.3f, %.3f), " | ||||
|                   "(%.3f, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and " | ||||
|                   "screen position (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f)", | ||||
|                   i + 1, output_list->size() - 2, vtx0.pos.x.ToFloat32(), vtx0.pos.y.ToFloat32(), | ||||
|                   vtx0.pos.z.ToFloat32(), vtx0.pos.w.ToFloat32(), vtx1.pos.x.ToFloat32(), | ||||
|                   vtx1.pos.y.ToFloat32(), vtx1.pos.z.ToFloat32(), vtx1.pos.w.ToFloat32(), | ||||
|                   vtx2.pos.x.ToFloat32(), vtx2.pos.y.ToFloat32(), vtx2.pos.z.ToFloat32(), | ||||
|                   vtx2.pos.w.ToFloat32(), vtx0.screenpos.x.ToFloat32(), | ||||
|                   vtx0.screenpos.y.ToFloat32(), vtx0.screenpos.z.ToFloat32(), | ||||
|                   vtx1.screenpos.x.ToFloat32(), vtx1.screenpos.y.ToFloat32(), | ||||
|                   vtx1.screenpos.z.ToFloat32(), vtx2.screenpos.x.ToFloat32(), | ||||
|                   vtx2.screenpos.y.ToFloat32(), vtx2.screenpos.z.ToFloat32()); | ||||
|         NGLOG_TRACE( | ||||
|             Render_Software, | ||||
|             "Triangle {}/{} at position ({:.3}, {:.3}, {:.3}, {:.3f}), " | ||||
|             "({:.3}, {:.3}, {:.3}, {:.3}), ({:.3}, {:.3}, {:.3}, {:.3}) and " | ||||
|             "screen position ({:.2}, {:.2}, {:.2}), ({:.2}, {:.2}, {:.2}), ({:.2}, {:.2}, {:.2})", | ||||
|             i + 1, output_list->size() - 2, vtx0.pos.x.ToFloat32(), vtx0.pos.y.ToFloat32(), | ||||
|             vtx0.pos.z.ToFloat32(), vtx0.pos.w.ToFloat32(), vtx1.pos.x.ToFloat32(), | ||||
|             vtx1.pos.y.ToFloat32(), vtx1.pos.z.ToFloat32(), vtx1.pos.w.ToFloat32(), | ||||
|             vtx2.pos.x.ToFloat32(), vtx2.pos.y.ToFloat32(), vtx2.pos.z.ToFloat32(), | ||||
|             vtx2.pos.w.ToFloat32(), vtx0.screenpos.x.ToFloat32(), vtx0.screenpos.y.ToFloat32(), | ||||
|             vtx0.screenpos.z.ToFloat32(), vtx1.screenpos.x.ToFloat32(), | ||||
|             vtx1.screenpos.y.ToFloat32(), vtx1.screenpos.z.ToFloat32(), | ||||
|             vtx2.screenpos.x.ToFloat32(), vtx2.screenpos.y.ToFloat32(), | ||||
|             vtx2.screenpos.z.ToFloat32()); | ||||
| 
 | ||||
|         Rasterizer::ProcessTriangle(vtx0, vtx1, vtx2); | ||||
|     } | ||||
|  |  | |||
|  | @ -57,8 +57,8 @@ void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | |||
|         break; | ||||
| 
 | ||||
|     default: | ||||
|         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", | ||||
|                      static_cast<u32>(framebuffer.color_format.Value())); | ||||
|         NGLOG_CRITICAL(Render_Software, "Unknown framebuffer color format {:x}", | ||||
|                        static_cast<u32>(framebuffer.color_format.Value())); | ||||
|         UNIMPLEMENTED(); | ||||
|     } | ||||
| } | ||||
|  | @ -93,8 +93,8 @@ const Math::Vec4<u8> GetPixel(int x, int y) { | |||
|         return Color::DecodeRGBA4(src_pixel); | ||||
| 
 | ||||
|     default: | ||||
|         LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", | ||||
|                      static_cast<u32>(framebuffer.color_format.Value())); | ||||
|         NGLOG_CRITICAL(Render_Software, "Unknown framebuffer color format {:x}", | ||||
|                        static_cast<u32>(framebuffer.color_format.Value())); | ||||
|         UNIMPLEMENTED(); | ||||
|     } | ||||
| 
 | ||||
|  | @ -123,8 +123,8 @@ u32 GetDepth(int x, int y) { | |||
|     case FramebufferRegs::DepthFormat::D24S8: | ||||
|         return Color::DecodeD24S8(src_pixel).x; | ||||
|     default: | ||||
|         LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", | ||||
|                      static_cast<u32>(framebuffer.depth_format.Value())); | ||||
|         NGLOG_CRITICAL(HW_GPU, "Unimplemented depth format {}", | ||||
|                        static_cast<u32>(framebuffer.depth_format.Value())); | ||||
|         UNIMPLEMENTED(); | ||||
|         return 0; | ||||
|     } | ||||
|  | @ -149,9 +149,9 @@ u8 GetStencil(int x, int y) { | |||
|         return Color::DecodeD24S8(src_pixel).y; | ||||
| 
 | ||||
|     default: | ||||
|         LOG_WARNING( | ||||
|         NGLOG_WARNING( | ||||
|             HW_GPU, | ||||
|             "GetStencil called for function which doesn't have a stencil component (format %u)", | ||||
|             "GetStencil called for function which doesn't have a stencil component (format {})", | ||||
|             static_cast<u32>(framebuffer.depth_format.Value())); | ||||
|         return 0; | ||||
|     } | ||||
|  | @ -185,8 +185,8 @@ void SetDepth(int x, int y, u32 value) { | |||
|         break; | ||||
| 
 | ||||
|     default: | ||||
|         LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", | ||||
|                      static_cast<u32>(framebuffer.depth_format.Value())); | ||||
|         NGLOG_CRITICAL(HW_GPU, "Unimplemented depth format {}", | ||||
|                        static_cast<u32>(framebuffer.depth_format.Value())); | ||||
|         UNIMPLEMENTED(); | ||||
|         break; | ||||
|     } | ||||
|  | @ -217,8 +217,8 @@ void SetStencil(int x, int y, u8 value) { | |||
|         break; | ||||
| 
 | ||||
|     default: | ||||
|         LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", | ||||
|                      static_cast<u32>(framebuffer.depth_format.Value())); | ||||
|         NGLOG_CRITICAL(HW_GPU, "Unimplemented depth format {}", | ||||
|                        static_cast<u32>(framebuffer.depth_format.Value())); | ||||
|         UNIMPLEMENTED(); | ||||
|         break; | ||||
|     } | ||||
|  | @ -253,7 +253,7 @@ u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u | |||
|         return old_stencil - 1; | ||||
| 
 | ||||
|     default: | ||||
|         LOG_CRITICAL(HW_GPU, "Unknown stencil action %x", (int)action); | ||||
|         NGLOG_CRITICAL(HW_GPU, "Unknown stencil action {:x}", (int)action); | ||||
|         UNIMPLEMENTED(); | ||||
|         return 0; | ||||
|     } | ||||
|  | @ -297,7 +297,7 @@ Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4 | |||
|         break; | ||||
| 
 | ||||
|     default: | ||||
|         LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation 0x%x", static_cast<u8>(equation)); | ||||
|         NGLOG_CRITICAL(HW_GPU, "Unknown RGB blend equation 0x{:x}", static_cast<u8>(equation)); | ||||
|         UNIMPLEMENTED(); | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -53,8 +53,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
|             surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f); | ||||
|             surface_tangent = perturbation; | ||||
|         } else { | ||||
|             LOG_ERROR(HW_GPU, "Unknown bump mode %u", | ||||
|                       static_cast<u32>(lighting.config0.bump_mode.Value())); | ||||
|             NGLOG_ERROR(HW_GPU, "Unknown bump mode {}", | ||||
|                         static_cast<u32>(lighting.config0.bump_mode.Value())); | ||||
|         } | ||||
|     } else { | ||||
|         surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f); | ||||
|  | @ -143,7 +143,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
|                 } | ||||
|                 break; | ||||
|             default: | ||||
|                 LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %u\n", static_cast<u32>(input)); | ||||
|                 NGLOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}\n", static_cast<u32>(input)); | ||||
|                 UNIMPLEMENTED(); | ||||
|                 result = 0.0f; | ||||
|             } | ||||
|  |  | |||
|  | @ -77,7 +77,7 @@ static float GetShiftOffset(float v, ProcTexShift mode, ProcTexClamp clamp_mode) | |||
|     case ProcTexShift::Even: | ||||
|         return offset * ((((int)v + 1) / 2) % 2); | ||||
|     default: | ||||
|         LOG_CRITICAL(HW_GPU, "Unknown shift mode %u", static_cast<u32>(mode)); | ||||
|         NGLOG_CRITICAL(HW_GPU, "Unknown shift mode {}", static_cast<u32>(mode)); | ||||
|         return 0; | ||||
|     } | ||||
| }; | ||||
|  | @ -107,7 +107,7 @@ static void ClampCoord(float& coord, ProcTexClamp mode) { | |||
|             coord = 1.0f; | ||||
|         break; | ||||
|     default: | ||||
|         LOG_CRITICAL(HW_GPU, "Unknown clamp mode %u", static_cast<u32>(mode)); | ||||
|         NGLOG_CRITICAL(HW_GPU, "Unknown clamp mode {}", static_cast<u32>(mode)); | ||||
|         coord = std::min(coord, 1.0f); | ||||
|         break; | ||||
|     } | ||||
|  | @ -148,7 +148,7 @@ float CombineAndMap(float u, float v, ProcTexCombiner combiner, | |||
|         f = std::min(((u + v) * 0.5f + std::sqrt(u * u + v * v)) * 0.5f, 1.0f); | ||||
|         break; | ||||
|     default: | ||||
|         LOG_CRITICAL(HW_GPU, "Unknown combiner %u", static_cast<u32>(combiner)); | ||||
|         NGLOG_CRITICAL(HW_GPU, "Unknown combiner {}", static_cast<u32>(combiner)); | ||||
|         f = 0.0f; | ||||
|         break; | ||||
|     } | ||||
|  |  | |||
|  | @ -363,7 +363,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | |||
|                     } | ||||
|                     default: | ||||
|                         // TODO: Change to LOG_ERROR when more types are handled.
 | ||||
|                         LOG_DEBUG(HW_GPU, "Unhandled texture type %x", (int)texture.config.type); | ||||
|                         NGLOG_DEBUG(HW_GPU, "Unhandled texture type {:x}", | ||||
|                                     (int)texture.config.type); | ||||
|                         UNIMPLEMENTED(); | ||||
|                         break; | ||||
|                     } | ||||
|  | @ -512,7 +513,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | |||
|                         return combiner_output; | ||||
| 
 | ||||
|                     default: | ||||
|                         LOG_ERROR(HW_GPU, "Unknown color combiner source %d", (int)source); | ||||
|                         NGLOG_ERROR(HW_GPU, "Unknown color combiner source {}", (int)source); | ||||
|                         UNIMPLEMENTED(); | ||||
|                         return {0, 0, 0, 0}; | ||||
|                     } | ||||
|  | @ -843,7 +844,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | |||
|                         return std::min(combiner_output.a(), static_cast<u8>(255 - dest.a())); | ||||
| 
 | ||||
|                     default: | ||||
|                         LOG_CRITICAL(HW_GPU, "Unknown blend factor %x", static_cast<u32>(factor)); | ||||
|                         NGLOG_CRITICAL(HW_GPU, "Unknown blend factor {:x}", | ||||
|                                        static_cast<u32>(factor)); | ||||
|                         UNIMPLEMENTED(); | ||||
|                         break; | ||||
|                     } | ||||
|  |  | |||
|  | @ -48,7 +48,7 @@ int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, uns | |||
|     } | ||||
| 
 | ||||
|     default: | ||||
|         LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode); | ||||
|         NGLOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode {:x}", (int)mode); | ||||
|         UNIMPLEMENTED(); | ||||
|         return 0; | ||||
|     } | ||||
|  | @ -197,7 +197,7 @@ Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> i | |||
|         return {(u8)result, (u8)result, (u8)result}; | ||||
|     } | ||||
|     default: | ||||
|         LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op); | ||||
|         NGLOG_ERROR(HW_GPU, "Unknown color combiner operation {}", (int)op); | ||||
|         UNIMPLEMENTED(); | ||||
|         return {0, 0, 0}; | ||||
|     } | ||||
|  | @ -234,7 +234,7 @@ u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) { | |||
|         return (std::min(255, (input[0] + input[1])) * input[2]) / 255; | ||||
| 
 | ||||
|     default: | ||||
|         LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op); | ||||
|         NGLOG_ERROR(HW_GPU, "Unknown alpha combiner operation {}", (int)op); | ||||
|         UNIMPLEMENTED(); | ||||
|         return 0; | ||||
|     } | ||||
|  |  | |||
|  | @ -206,7 +206,7 @@ Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int | |||
|     } | ||||
| 
 | ||||
|     default: | ||||
|         LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format); | ||||
|         NGLOG_ERROR(HW_GPU, "Unknown texture format: {:x}", (u32)info.format); | ||||
|         DEBUG_ASSERT(false); | ||||
|         return {}; | ||||
|     } | ||||
|  |  | |||
|  | @ -37,9 +37,10 @@ void VertexLoader::Setup(const PipelineRegs& regs) { | |||
|         // TODO: What happens if a loader overwrites a previous one's data?
 | ||||
|         for (unsigned component = 0; component < loader_config.component_count; ++component) { | ||||
|             if (component >= 12) { | ||||
|                 LOG_ERROR(HW_GPU, | ||||
|                           "Overflow in the vertex attribute loader %u trying to load component %u", | ||||
|                           loader, component); | ||||
|                 NGLOG_ERROR( | ||||
|                     HW_GPU, | ||||
|                     "Overflow in the vertex attribute loader {} trying to load component {}", | ||||
|                     loader, component); | ||||
|                 continue; | ||||
|             } | ||||
| 
 | ||||
|  | @ -136,20 +137,21 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, | |||
|                     comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f); | ||||
|             } | ||||
| 
 | ||||
|             LOG_TRACE(HW_GPU, | ||||
|                       "Loaded %d components of attribute %x for vertex %x (index %x) from " | ||||
|                       "0x%08x + 0x%08x + 0x%04x: %f %f %f %f", | ||||
|                       vertex_attribute_elements[i], i, vertex, index, base_address, | ||||
|                       vertex_attribute_sources[i], vertex_attribute_strides[i] * vertex, | ||||
|                       input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), | ||||
|                       input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); | ||||
|             NGLOG_TRACE(HW_GPU, | ||||
|                         "Loaded {} components of attribute {:x} for vertex {:x} (index {:x}) from " | ||||
|                         "0x{:08x} + 0x{:08x} + 0x{:04x}: {} {} {} {}", | ||||
|                         vertex_attribute_elements[i], i, vertex, index, base_address, | ||||
|                         vertex_attribute_sources[i], vertex_attribute_strides[i] * vertex, | ||||
|                         input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), | ||||
|                         input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); | ||||
|         } else if (vertex_attribute_is_default[i]) { | ||||
|             // Load the default attribute if we're configured to do so
 | ||||
|             input.attr[i] = g_state.input_default_attributes.attr[i]; | ||||
|             LOG_TRACE(HW_GPU, | ||||
|                       "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", i, | ||||
|                       vertex, index, input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), | ||||
|                       input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); | ||||
|             NGLOG_TRACE( | ||||
|                 HW_GPU, | ||||
|                 "Loaded default attribute {:x} for vertex {:x} (index {:x}): ({}, {}, {}, {})", i, | ||||
|                 vertex, index, input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), | ||||
|                 input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); | ||||
|         } else { | ||||
|             // TODO(yuriks): In this case, no data gets loaded and the vertex
 | ||||
|             // remains with the last value it had. This isn't currently maintained
 | ||||
|  |  | |||
|  | @ -31,9 +31,9 @@ bool Init(EmuWindow* emu_window) { | |||
|     g_renderer = std::make_unique<RendererOpenGL>(); | ||||
|     g_renderer->SetWindow(g_emu_window); | ||||
|     if (g_renderer->Init()) { | ||||
|         LOG_DEBUG(Render, "initialized OK"); | ||||
|         NGLOG_DEBUG(Render, "initialized OK"); | ||||
|     } else { | ||||
|         LOG_ERROR(Render, "initialization failed !"); | ||||
|         NGLOG_ERROR(Render, "initialization failed !"); | ||||
|         return false; | ||||
|     } | ||||
|     return true; | ||||
|  | @ -45,7 +45,7 @@ void Shutdown() { | |||
| 
 | ||||
|     g_renderer.reset(); | ||||
| 
 | ||||
|     LOG_DEBUG(Render, "shutdown OK"); | ||||
|     NGLOG_DEBUG(Render, "shutdown OK"); | ||||
| } | ||||
| 
 | ||||
| } // namespace VideoCore
 | ||||
|  |  | |||
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