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	Fix broken surface validation logic since removal of the reinterpret hack
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					 1 changed files with 3 additions and 5 deletions
				
			
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			@ -1271,10 +1271,8 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr,
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        return;
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    }
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    auto validate_regions = surface->invalid_regions & validate_interval;
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    for (;;) {
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        const auto it = validate_regions.begin();
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        const auto it = surface->invalid_regions.find(validate_interval);
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        if (it == surface->invalid_regions.end())
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            break;
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			@ -1287,7 +1285,7 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr,
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        if (copy_surface != nullptr) {
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            SurfaceInterval copy_interval = params.GetCopyableInterval(copy_surface);
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            CopySurface(copy_surface, surface, copy_interval);
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            validate_regions.erase(interval);
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            surface->invalid_regions.erase(interval);
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            continue;
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        }
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			@ -1295,7 +1293,7 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr,
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        FlushRegion(params.addr, params.size);
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        surface->LoadGLBuffer(params.addr, params.end);
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        surface->UploadGLTexture(surface->GetSubRect(params));
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        validate_regions.erase(interval);
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        surface->invalid_regions.erase(interval);
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    }
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}
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