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	audio_core: Tweak audio latency
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					 2 changed files with 2 additions and 2 deletions
				
			
		|  | @ -105,7 +105,7 @@ static void OutputCurrentFrame(const StereoFrame16& frame) { | |||
|         std::vector<s16> stretched_samples = time_stretcher.Process(sink->SamplesInQueue()); | ||||
|         sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2); | ||||
|     } else { | ||||
|         constexpr size_t maximum_sample_latency = 1024; // about 32 miliseconds
 | ||||
|         constexpr size_t maximum_sample_latency = 2048; // about 64 miliseconds
 | ||||
|         if (sink->SamplesInQueue() > maximum_sample_latency) { | ||||
|             // This can occur if we're running too fast and samples are starting to back up.
 | ||||
|             // Just drop the samples.
 | ||||
|  |  | |||
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