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	debugger/shader: fix inverted uniform flow control
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -255,7 +255,7 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con | |||
|                         output << '('; | ||||
| 
 | ||||
|                         if (instr.flow_control.op != instr.flow_control.JustY) { | ||||
|                             if (instr.flow_control.refx) | ||||
|                             if (!instr.flow_control.refx) | ||||
|                                 output << '!'; | ||||
|                             output << "cc.x"; | ||||
|                         } | ||||
|  | @ -267,7 +267,7 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con | |||
|                         } | ||||
| 
 | ||||
|                         if (instr.flow_control.op != instr.flow_control.JustX) { | ||||
|                             if (instr.flow_control.refy) | ||||
|                             if (!instr.flow_control.refy) | ||||
|                                 output << '!'; | ||||
|                             output << "cc.y"; | ||||
|                         } | ||||
|  |  | |||
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