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	allow installed apps to display in the game list
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					 2 changed files with 45 additions and 8 deletions
				
			
		|  | @ -24,6 +24,7 @@ | ||||||
| #include "common/common_paths.h" | #include "common/common_paths.h" | ||||||
| #include "common/logging/log.h" | #include "common/logging/log.h" | ||||||
| #include "common/string_util.h" | #include "common/string_util.h" | ||||||
|  | #include "core/hle/service/fs/archive.h" | ||||||
| #include "core/loader/loader.h" | #include "core/loader/loader.h" | ||||||
| 
 | 
 | ||||||
| GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) { | GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) { | ||||||
|  | @ -401,8 +402,27 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign | ||||||
|             u64 program_id = 0; |             u64 program_id = 0; | ||||||
|             loader->ReadProgramId(program_id); |             loader->ReadProgramId(program_id); | ||||||
| 
 | 
 | ||||||
|  |             std::vector<u8> update_smdh; | ||||||
|  |             std::string update_path; | ||||||
|  |             u64 update_id = 0; | ||||||
|  |             std::unique_ptr<Loader::AppLoader> update_loader = nullptr; | ||||||
|  | 
 | ||||||
|  |             if (0x4000000000000 <= program_id && program_id <= 0x40000FFFFFFFF) { | ||||||
|  |                 update_id = program_id + 0xe00000000; | ||||||
|  |                 update_path = | ||||||
|  |                     Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, update_id); | ||||||
|  |                 if (FileUtil::Exists(update_path)) { | ||||||
|  |                     update_loader = Loader::GetLoader(update_path); | ||||||
|  |                     if (update_loader) { | ||||||
|  |                         update_loader->ReadIcon(update_smdh); | ||||||
|  |                         update_loader->ReadProgramId(update_id); | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|             emit EntryReady({ |             emit EntryReady({ | ||||||
|                 new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id), |                 new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id, | ||||||
|  |                                      update_smdh), | ||||||
|                 new GameListItem( |                 new GameListItem( | ||||||
|                     QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), |                     QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), | ||||||
|                 new GameListItemSize(FileUtil::GetSize(physical_name)), |                 new GameListItemSize(FileUtil::GetSize(physical_name)), | ||||||
|  | @ -421,7 +441,22 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign | ||||||
| void GameListWorker::run() { | void GameListWorker::run() { | ||||||
|     stop_processing = false; |     stop_processing = false; | ||||||
|     watch_list.append(dir_path); |     watch_list.append(dir_path); | ||||||
|  |     watch_list.append(QString::fromStdString( | ||||||
|  |         std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) + | ||||||
|  |         "Nintendo " | ||||||
|  |         "3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000")); | ||||||
|  |     watch_list.append( | ||||||
|  |         QString::fromStdString(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) + | ||||||
|  |                                "00000000000000000000000000000000/title/00040010")); | ||||||
|     AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0); |     AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0); | ||||||
|  |     AddFstEntriesToGameList( | ||||||
|  |         std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) + | ||||||
|  |             "Nintendo " | ||||||
|  |             "3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000", | ||||||
|  |         true ? 256 : 0); | ||||||
|  |     AddFstEntriesToGameList(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) + | ||||||
|  |                                 "00000000000000000000000000000000/title/00040010", | ||||||
|  |                             true ? 256 : 0); | ||||||
|     emit Finished(watch_list); |     emit Finished(watch_list); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -72,24 +72,26 @@ public: | ||||||
|     static const int ProgramIdRole = Qt::UserRole + 3; |     static const int ProgramIdRole = Qt::UserRole + 3; | ||||||
| 
 | 
 | ||||||
|     GameListItemPath() : GameListItem() {} |     GameListItemPath() : GameListItem() {} | ||||||
|     GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id) |     GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id, | ||||||
|  |                      const std::vector<u8>& update_smdh) | ||||||
|         : GameListItem() { |         : GameListItem() { | ||||||
|         setData(game_path, FullPathRole); |         setData(game_path, FullPathRole); | ||||||
|         setData(qulonglong(program_id), ProgramIdRole); |         setData(qulonglong(program_id), ProgramIdRole); | ||||||
| 
 | 
 | ||||||
|         if (!Loader::IsValidSMDH(smdh_data)) { |         Loader::SMDH smdh; | ||||||
|  |         if (Loader::IsValidSMDH(update_smdh)) { | ||||||
|  |             memcpy(&smdh, update_smdh.data(), sizeof(Loader::SMDH)); | ||||||
|  |         } else if (Loader::IsValidSMDH(smdh_data)) { | ||||||
|  |             memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH)); | ||||||
|  |         } else { | ||||||
|             // SMDH is not valid, set a default icon
 |             // SMDH is not valid, set a default icon
 | ||||||
|             setData(GetDefaultIcon(true), Qt::DecorationRole); |             setData(GetDefaultIcon(true), Qt::DecorationRole); | ||||||
|             return; |             return; | ||||||
|         } |         } | ||||||
| 
 |  | ||||||
|         Loader::SMDH smdh; |  | ||||||
|         memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH)); |  | ||||||
| 
 |  | ||||||
|         // Get icon from SMDH
 |         // Get icon from SMDH
 | ||||||
|         setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole); |         setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole); | ||||||
| 
 | 
 | ||||||
|         // Get title form SMDH
 |         // Get title from SMDH
 | ||||||
|         setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), |         setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), | ||||||
|                 TitleRole); |                 TitleRole); | ||||||
|     } |     } | ||||||
|  |  | ||||||
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