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	Merge pull request #50 from neobrain/pica
Further work on Pica emulation
This commit is contained in:
		
						commit
						97fd8fc38d
					
				
					 24 changed files with 1493 additions and 382 deletions
				
			
		|  | @ -9,6 +9,11 @@ add_definitions(-Wno-attributes) | |||
| add_definitions(-DSINGLETHREADED) | ||||
| add_definitions(${CXX_COMPILE_FLAGS}) | ||||
| 
 | ||||
| find_package(PNG) | ||||
| if (PNG_FOUND) | ||||
|     add_definitions(-DHAVE_PNG) | ||||
| endif () | ||||
| 
 | ||||
| # dependency checking | ||||
| list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules/") | ||||
| set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests) | ||||
|  |  | |||
|  | @ -12,7 +12,7 @@ add_executable(citra ${SRCS} ${HEADERS}) | |||
| if (APPLE) | ||||
|     target_link_libraries(citra core common video_core iconv pthread ${COREFOUNDATION_LIBRARY} ${OPENGL_LIBRARIES} ${GLEW_LIBRARY} ${GLFW_LIBRARIES}) | ||||
| else() | ||||
|     target_link_libraries(citra core common video_core GLEW pthread X11 Xxf86vm Xi Xcursor ${OPENGL_LIBRARIES} ${GLFW_LIBRARIES} rt ${X11_Xrandr_LIB} ${X11_xv86vmode_LIB}) | ||||
|     target_link_libraries(citra core common video_core GLEW pthread X11 Xxf86vm Xi Xcursor ${OPENGL_LIBRARIES} ${GLFW_LIBRARIES} rt ${X11_Xrandr_LIB} ${X11_xv86vmode_LIB} ${PNG_LIBRARIES}) | ||||
| endif() | ||||
| 
 | ||||
| #install(TARGETS citra RUNTIME DESTINATION ${bindir}) | ||||
|  |  | |||
|  | @ -47,7 +47,7 @@ else() | |||
| 	set(RT_LIBRARY rt) | ||||
| endif() | ||||
| 
 | ||||
| target_link_libraries(citra-qt core common video_core qhexedit ${ICONV_LIBRARY} ${COREFOUNDATION_LIBRARY} ${QT_LIBRARIES} ${OPENGL_LIBRARIES} ${RT_LIBRARY} ${GLEW_LIBRARY}) | ||||
| target_link_libraries(citra-qt core common video_core qhexedit ${ICONV_LIBRARY} ${COREFOUNDATION_LIBRARY} ${QT_LIBRARIES} ${OPENGL_LIBRARIES} ${RT_LIBRARY} ${GLEW_LIBRARY} ${PNG_LIBRARIES}) | ||||
| if(USE_QT5) | ||||
|     target_link_libraries(citra-qt Qt5::Gui Qt5::Widgets Qt5::OpenGL) | ||||
| endif() | ||||
|  |  | |||
|  | @ -2,53 +2,21 @@ | |||
| // Licensed under GPLv2
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "graphics_cmdlists.hxx" | ||||
| #include <QListView> | ||||
| #include <QPushButton> | ||||
| #include <QVBoxLayout> | ||||
| #include <QTreeView> | ||||
| 
 | ||||
| extern GraphicsDebugger g_debugger; | ||||
| #include "graphics_cmdlists.hxx" | ||||
| 
 | ||||
| GPUCommandListModel::GPUCommandListModel(QObject* parent) : QAbstractItemModel(parent) | ||||
| GPUCommandListModel::GPUCommandListModel(QObject* parent) : QAbstractListModel(parent) | ||||
| { | ||||
|     root_item = new TreeItem(TreeItem::ROOT, 0, NULL, this); | ||||
| 
 | ||||
|     connect(this, SIGNAL(CommandListCalled()), this, SLOT(OnCommandListCalledInternal()), Qt::UniqueConnection); | ||||
| } | ||||
| 
 | ||||
| QModelIndex GPUCommandListModel::index(int row, int column, const QModelIndex& parent) const | ||||
| { | ||||
|     TreeItem* item; | ||||
| 
 | ||||
|     if (!parent.isValid()) { | ||||
|         item = root_item; | ||||
|     } else { | ||||
|         item = (TreeItem*)parent.internalPointer(); | ||||
|     } | ||||
| 
 | ||||
|     return createIndex(row, column, item->children[row]); | ||||
| } | ||||
| 
 | ||||
| QModelIndex GPUCommandListModel::parent(const QModelIndex& child) const | ||||
| { | ||||
|     if (!child.isValid()) | ||||
|         return QModelIndex(); | ||||
| 
 | ||||
|     TreeItem* item = (TreeItem*)child.internalPointer(); | ||||
| 
 | ||||
|     if (item->parent == NULL) | ||||
|         return QModelIndex(); | ||||
| 
 | ||||
|     return createIndex(item->parent->index, 0, item->parent); | ||||
| } | ||||
| 
 | ||||
| int GPUCommandListModel::rowCount(const QModelIndex& parent) const | ||||
| { | ||||
|     TreeItem* item; | ||||
|     if (!parent.isValid()) { | ||||
|         item = root_item; | ||||
|     } else { | ||||
|         item = (TreeItem*)parent.internalPointer(); | ||||
|     } | ||||
|     return item->children.size(); | ||||
|     return pica_trace.writes.size(); | ||||
| } | ||||
| 
 | ||||
| int GPUCommandListModel::columnCount(const QModelIndex& parent) const | ||||
|  | @ -61,79 +29,67 @@ QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const | |||
|     if (!index.isValid()) | ||||
|         return QVariant(); | ||||
| 
 | ||||
|     const TreeItem* item = (const TreeItem*)index.internalPointer(); | ||||
|     const auto& writes = pica_trace.writes; | ||||
|     const Pica::CommandProcessor::CommandHeader cmd{writes[index.row()].Id()}; | ||||
|     const u32 val{writes[index.row()].Value()}; | ||||
| 
 | ||||
|     if (item->type == TreeItem::COMMAND_LIST) | ||||
|     { | ||||
|         const GraphicsDebugger::PicaCommandList& cmdlist = command_lists[item->index].second; | ||||
|         u32 address = command_lists[item->index].first; | ||||
| 
 | ||||
|         if (role == Qt::DisplayRole && index.column() == 0) | ||||
|         { | ||||
|             return QVariant(QString("0x%1 bytes at 0x%2").arg(cmdlist.size(), 0, 16).arg(address, 8, 16, QLatin1Char('0'))); | ||||
|     if (role == Qt::DisplayRole) { | ||||
|         QString content; | ||||
|         if (index.column() == 0) { | ||||
|             content = QString::fromLatin1(Pica::Regs::GetCommandName(cmd.cmd_id).c_str()); | ||||
|             content.append(" "); | ||||
|         } else if (index.column() == 1) { | ||||
|             content.append(QString("%1 ").arg(cmd.hex, 8, 16, QLatin1Char('0'))); | ||||
|             content.append(QString("%1 ").arg(val, 8, 16, QLatin1Char('0'))); | ||||
|         } | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         // index refers to a specific command
 | ||||
|         const GraphicsDebugger::PicaCommandList& cmdlist = command_lists[item->parent->index].second; | ||||
|         const GraphicsDebugger::PicaCommand& cmd = cmdlist[item->index]; | ||||
|         const Pica::CommandProcessor::CommandHeader& header = cmd.GetHeader(); | ||||
| 
 | ||||
|         if (role == Qt::DisplayRole) { | ||||
|             QString content; | ||||
|             if (index.column() == 0) { | ||||
|                 content = QString::fromLatin1(Pica::Regs::GetCommandName(header.cmd_id).c_str()); | ||||
|                 content.append(" "); | ||||
|             } else if (index.column() == 1) { | ||||
|                 for (int j = 0; j < cmd.size(); ++j) | ||||
|                     content.append(QString("%1 ").arg(cmd[j], 8, 16, QLatin1Char('0'))); | ||||
|             } | ||||
| 
 | ||||
|             return QVariant(content); | ||||
|         } | ||||
|         return QVariant(content); | ||||
|     } | ||||
| 
 | ||||
|     return QVariant(); | ||||
| } | ||||
| 
 | ||||
| void GPUCommandListModel::OnCommandListCalled(const GraphicsDebugger::PicaCommandList& lst, bool is_new) | ||||
| { | ||||
|     emit CommandListCalled(); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void GPUCommandListModel::OnCommandListCalledInternal() | ||||
| void GPUCommandListModel::OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace& trace) | ||||
| { | ||||
|     beginResetModel(); | ||||
| 
 | ||||
|     command_lists = GetDebugger()->GetCommandLists(); | ||||
| 
 | ||||
|     // delete root item and rebuild tree
 | ||||
|     delete root_item; | ||||
|     root_item = new TreeItem(TreeItem::ROOT, 0, NULL, this); | ||||
| 
 | ||||
|     for (int command_list_idx = 0; command_list_idx < command_lists.size(); ++command_list_idx) { | ||||
|         TreeItem* command_list_item = new TreeItem(TreeItem::COMMAND_LIST, command_list_idx, root_item, root_item); | ||||
|         root_item->children.push_back(command_list_item); | ||||
| 
 | ||||
|         const GraphicsDebugger::PicaCommandList& command_list = command_lists[command_list_idx].second; | ||||
|         for (int command_idx = 0; command_idx < command_list.size(); ++command_idx) { | ||||
|             TreeItem* command_item = new TreeItem(TreeItem::COMMAND, command_idx, command_list_item, command_list_item); | ||||
|             command_list_item->children.push_back(command_item); | ||||
|         } | ||||
|     } | ||||
|     pica_trace = trace; | ||||
| 
 | ||||
|     endResetModel(); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| GPUCommandListWidget::GPUCommandListWidget(QWidget* parent) : QDockWidget(tr("Pica Command List"), parent) | ||||
| { | ||||
|     GPUCommandListModel* model = new GPUCommandListModel(this); | ||||
|     g_debugger.RegisterObserver(model); | ||||
| 
 | ||||
|     QTreeView* tree_widget = new QTreeView; | ||||
|     tree_widget->setModel(model); | ||||
|     tree_widget->setFont(QFont("monospace")); | ||||
|     setWidget(tree_widget); | ||||
|     QWidget* main_widget = new QWidget; | ||||
| 
 | ||||
|     QTreeView* list_widget = new QTreeView; | ||||
|     list_widget->setModel(model); | ||||
|     list_widget->setFont(QFont("monospace")); | ||||
|     list_widget->setRootIsDecorated(false); | ||||
| 
 | ||||
|     QPushButton* toggle_tracing = new QPushButton(tr("Start Tracing")); | ||||
| 
 | ||||
|     connect(toggle_tracing, SIGNAL(clicked()), this, SLOT(OnToggleTracing())); | ||||
|     connect(this, SIGNAL(TracingFinished(const Pica::DebugUtils::PicaTrace&)), | ||||
|             model, SLOT(OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace&))); | ||||
| 
 | ||||
|     QVBoxLayout* main_layout = new QVBoxLayout; | ||||
|     main_layout->addWidget(list_widget); | ||||
|     main_layout->addWidget(toggle_tracing); | ||||
|     main_widget->setLayout(main_layout); | ||||
| 
 | ||||
|     setWidget(main_widget); | ||||
| } | ||||
| 
 | ||||
| void GPUCommandListWidget::OnToggleTracing() | ||||
| { | ||||
|     if (!Pica::DebugUtils::IsPicaTracing()) { | ||||
|         Pica::DebugUtils::StartPicaTracing(); | ||||
|     } else { | ||||
|         pica_trace = Pica::DebugUtils::FinishPicaTracing(); | ||||
|         emit TracingFinished(*pica_trace); | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -4,53 +4,28 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <QAbstractItemModel> | ||||
| #include <QAbstractListModel> | ||||
| #include <QDockWidget> | ||||
| 
 | ||||
| #include "video_core/gpu_debugger.h" | ||||
| #include "video_core/debug_utils/debug_utils.h" | ||||
| 
 | ||||
| // TODO: Rename class, since it's not actually a list model anymore...
 | ||||
| class GPUCommandListModel : public QAbstractItemModel, public GraphicsDebugger::DebuggerObserver | ||||
| class GPUCommandListModel : public QAbstractListModel | ||||
| { | ||||
|     Q_OBJECT | ||||
| 
 | ||||
| public: | ||||
|     GPUCommandListModel(QObject* parent); | ||||
| 
 | ||||
|     QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const; | ||||
|     QModelIndex parent(const QModelIndex& child) const; | ||||
|     int columnCount(const QModelIndex& parent = QModelIndex()) const; | ||||
|     int rowCount(const QModelIndex& parent = QModelIndex()) const override; | ||||
|     QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override; | ||||
| 
 | ||||
| public: | ||||
|     void OnCommandListCalled(const GraphicsDebugger::PicaCommandList& lst, bool is_new) override; | ||||
| 
 | ||||
| public slots: | ||||
|     void OnCommandListCalledInternal(); | ||||
| 
 | ||||
| signals: | ||||
|     void CommandListCalled(); | ||||
|     void OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace& trace); | ||||
| 
 | ||||
| private: | ||||
|     struct TreeItem : public QObject | ||||
|     { | ||||
|         enum Type { | ||||
|             ROOT, | ||||
|             COMMAND_LIST, | ||||
|             COMMAND | ||||
|         }; | ||||
| 
 | ||||
|         TreeItem(Type type, int index, TreeItem* item_parent, QObject* parent) : QObject(parent), type(type), index(index), parent(item_parent) {} | ||||
| 
 | ||||
|         Type type; | ||||
|         int index; | ||||
|         std::vector<TreeItem*> children; | ||||
|         TreeItem* parent; | ||||
|     }; | ||||
| 
 | ||||
|     std::vector<std::pair<u32,GraphicsDebugger::PicaCommandList>> command_lists; | ||||
|     TreeItem* root_item; | ||||
|     Pica::DebugUtils::PicaTrace pica_trace; | ||||
| }; | ||||
| 
 | ||||
| class GPUCommandListWidget : public QDockWidget | ||||
|  | @ -60,5 +35,12 @@ class GPUCommandListWidget : public QDockWidget | |||
| public: | ||||
|     GPUCommandListWidget(QWidget* parent = 0); | ||||
| 
 | ||||
| public slots: | ||||
|     void OnToggleTracing(); | ||||
| 
 | ||||
| signals: | ||||
|     void TracingFinished(const Pica::DebugUtils::PicaTrace&); | ||||
| 
 | ||||
| private: | ||||
|     std::unique_ptr<Pica::DebugUtils::PicaTrace> pica_trace; | ||||
| }; | ||||
|  |  | |||
|  | @ -52,11 +52,11 @@ GMainWindow::GMainWindow() | |||
| 
 | ||||
|     graphicsWidget = new GPUCommandStreamWidget(this); | ||||
|     addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); | ||||
|     callstackWidget->hide(); | ||||
|     graphicsWidget ->hide(); | ||||
| 
 | ||||
|     graphicsCommandsWidget = new GPUCommandListWidget(this); | ||||
|     addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); | ||||
|     callstackWidget->hide(); | ||||
|     graphicsCommandsWidget->hide(); | ||||
| 
 | ||||
|     QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging")); | ||||
|     debug_menu->addAction(disasmWidget->toggleViewAction()); | ||||
|  |  | |||
|  | @ -36,39 +36,55 @@ static inline u8* GetCommandBuffer(u32 thread_id) { | |||
|         0x800 + (thread_id * sizeof(CommandBuffer))); | ||||
| } | ||||
| 
 | ||||
| static inline FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index) { | ||||
|     if (0 == g_shared_memory) | ||||
|         return nullptr; | ||||
| 
 | ||||
|     _dbg_assert_msg_(GSP, screen_index < 2, "Invalid screen index"); | ||||
| 
 | ||||
|     // For each thread there are two FrameBufferUpdate fields
 | ||||
|     u32 offset = 0x200 + (2 * thread_id + screen_index) * sizeof(FrameBufferUpdate); | ||||
|     return (FrameBufferUpdate*)Kernel::GetSharedMemoryPointer(g_shared_memory, offset); | ||||
| } | ||||
| 
 | ||||
| /// Gets a pointer to the interrupt relay queue for a given thread index
 | ||||
| static inline InterruptRelayQueue* GetInterruptRelayQueue(u32 thread_id) { | ||||
|     return (InterruptRelayQueue*)Kernel::GetSharedMemoryPointer(g_shared_memory, | ||||
|         sizeof(InterruptRelayQueue) * thread_id); | ||||
| } | ||||
| 
 | ||||
| void WriteHWRegs(u32 base_address, u32 size_in_bytes, const u32* data) { | ||||
|     // TODO: Return proper error codes
 | ||||
|     if (base_address + size_in_bytes >= 0x420000) { | ||||
|         ERROR_LOG(GPU, "Write address out of range! (address=0x%08x, size=0x%08x)", | ||||
|                   base_address, size_in_bytes); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     // size should be word-aligned
 | ||||
|     if ((size_in_bytes % 4) != 0) { | ||||
|         ERROR_LOG(GPU, "Invalid size 0x%08x", size_in_bytes); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     while (size_in_bytes > 0) { | ||||
|         GPU::Write<u32>(base_address + 0x1EB00000, *data); | ||||
| 
 | ||||
|         size_in_bytes -= 4; | ||||
|         ++data; | ||||
|         base_address += 4; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /// Write a GSP GPU hardware register
 | ||||
| void WriteHWRegs(Service::Interface* self) { | ||||
|     u32* cmd_buff = Service::GetCommandBuffer(); | ||||
|     u32 reg_addr = cmd_buff[1]; | ||||
|     u32 size = cmd_buff[2]; | ||||
| 
 | ||||
|     // TODO: Return proper error codes
 | ||||
|     if (reg_addr + size >= 0x420000) { | ||||
|         ERROR_LOG(GPU, "Write address out of range! (address=0x%08x, size=0x%08x)", reg_addr, size); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     // size should be word-aligned
 | ||||
|     if ((size % 4) != 0) { | ||||
|         ERROR_LOG(GPU, "Invalid size 0x%08x", size); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     u32* src = (u32*)Memory::GetPointer(cmd_buff[0x4]); | ||||
| 
 | ||||
|     while (size > 0) { | ||||
|         GPU::Write<u32>(reg_addr + 0x1EB00000, *src); | ||||
| 
 | ||||
|         size -= 4; | ||||
|         ++src; | ||||
|         reg_addr += 4; | ||||
|     } | ||||
|     WriteHWRegs(reg_addr, size, src); | ||||
| } | ||||
| 
 | ||||
| /// Read a GSP GPU hardware register
 | ||||
|  | @ -100,6 +116,40 @@ void ReadHWRegs(Service::Interface* self) { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) { | ||||
|     u32 base_address = 0x400000; | ||||
|     if (info.active_fb == 0) { | ||||
|         WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_left1), 4, &info.address_left); | ||||
|         WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_right1), 4, &info.address_right); | ||||
|     } else { | ||||
|         WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_left2), 4, &info.address_left); | ||||
|         WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_right2), 4, &info.address_right); | ||||
|     } | ||||
|     WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].stride), 4, &info.stride); | ||||
|     WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].color_format), 4, &info.format); | ||||
|     WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].active_fb), 4, &info.shown_fb); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * GSP_GPU::SetBufferSwap service function | ||||
|  * | ||||
|  * Updates GPU display framebuffer configuration using the specified parameters. | ||||
|  * | ||||
|  *  Inputs: | ||||
|  *      1 : Screen ID (0 = top screen, 1 = bottom screen) | ||||
|  *      2-7 : FrameBufferInfo structure | ||||
|  *  Outputs: | ||||
|  *      1: Result code | ||||
|  */ | ||||
| void SetBufferSwap(Service::Interface* self) { | ||||
|     u32* cmd_buff = Service::GetCommandBuffer(); | ||||
|     u32 screen_id = cmd_buff[1]; | ||||
|     FrameBufferInfo* fb_info = (FrameBufferInfo*)&cmd_buff[2]; | ||||
|     SetBufferSwap(screen_id, *fb_info); | ||||
| 
 | ||||
|     cmd_buff[1] = 0; // No error
 | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * GSP_GPU::RegisterInterruptRelayQueue service function | ||||
|  *  Inputs: | ||||
|  | @ -127,6 +177,7 @@ void RegisterInterruptRelayQueue(Service::Interface* self) { | |||
| /**
 | ||||
|  * Signals that the specified interrupt type has occurred to userland code | ||||
|  * @param interrupt_id ID of interrupt that is being signalled | ||||
|  * @todo This should probably take a thread_id parameter and only signal this thread? | ||||
|  */ | ||||
| void SignalInterrupt(InterruptId interrupt_id) { | ||||
|     if (0 == g_interrupt_event) { | ||||
|  | @ -152,7 +203,7 @@ void SignalInterrupt(InterruptId interrupt_id) { | |||
| } | ||||
| 
 | ||||
| /// Executes the next GSP command
 | ||||
| void ExecuteCommand(const Command& command) { | ||||
| void ExecuteCommand(const Command& command, u32 thread_id) { | ||||
|     // Utility function to convert register ID to address
 | ||||
|     auto WriteGPURegister = [](u32 id, u32 data) { | ||||
|         GPU::Write<u32>(0x1EF00000 + 4 * id, data); | ||||
|  | @ -179,11 +230,6 @@ void ExecuteCommand(const Command& command) { | |||
|         // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
 | ||||
|         WriteGPURegister(GPU_REG_INDEX(command_processor_config.trigger), 1); | ||||
| 
 | ||||
|         // TODO: Move this to GPU
 | ||||
|         // TODO: Not sure what units the size is measured in
 | ||||
|         g_debugger.CommandListCalled(params.address, | ||||
|                                      (u32*)Memory::GetPointer(params.address), | ||||
|                                      params.size); | ||||
|         SignalInterrupt(InterruptId::P3D); | ||||
|         break; | ||||
|     } | ||||
|  | @ -223,6 +269,15 @@ void ExecuteCommand(const Command& command) { | |||
|         SignalInterrupt(InterruptId::PPF); | ||||
|         SignalInterrupt(InterruptId::P3D); | ||||
|         SignalInterrupt(InterruptId::DMA); | ||||
| 
 | ||||
|         // Update framebuffer information if requested
 | ||||
|         for (int screen_id = 0; screen_id < 2; ++screen_id) { | ||||
|             FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id); | ||||
|             if (info->is_dirty) | ||||
|                 SetBufferSwap(screen_id, info->framebuffer_info[info->index]); | ||||
| 
 | ||||
|             info->is_dirty = false; | ||||
|         } | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|  | @ -265,7 +320,7 @@ void TriggerCmdReqQueue(Service::Interface* self) { | |||
|             g_debugger.GXCommandProcessed((u8*)&command_buffer->commands[i]); | ||||
| 
 | ||||
|             // Decode and execute command
 | ||||
|             ExecuteCommand(command_buffer->commands[i]); | ||||
|             ExecuteCommand(command_buffer->commands[i], thread_id); | ||||
| 
 | ||||
|             // Indicates that command has completed
 | ||||
|             command_buffer->number_commands = command_buffer->number_commands - 1; | ||||
|  | @ -278,7 +333,7 @@ const Interface::FunctionInfo FunctionTable[] = { | |||
|     {0x00020084, nullptr,                       "WriteHWRegsWithMask"}, | ||||
|     {0x00030082, nullptr,                       "WriteHWRegRepeat"}, | ||||
|     {0x00040080, ReadHWRegs,                    "ReadHWRegs"}, | ||||
|     {0x00050200, nullptr,                       "SetBufferSwap"}, | ||||
|     {0x00050200, SetBufferSwap,                 "SetBufferSwap"}, | ||||
|     {0x00060082, nullptr,                       "SetCommandList"}, | ||||
|     {0x000700C2, nullptr,                       "RequestDma"}, | ||||
|     {0x00080082, nullptr,                       "FlushDataCache"}, | ||||
|  |  | |||
|  | @ -4,6 +4,8 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <cstddef> | ||||
| 
 | ||||
| #include "common/bit_field.h" | ||||
| #include "core/hle/service/service.h" | ||||
| 
 | ||||
|  | @ -64,6 +66,34 @@ struct InterruptRelayQueue { | |||
| static_assert(sizeof(InterruptRelayQueue) == 0x40, | ||||
|     "InterruptRelayQueue struct has incorrect size"); | ||||
| 
 | ||||
| struct FrameBufferInfo { | ||||
|     BitField<0, 1, u32> active_fb; // 0 = first, 1 = second
 | ||||
| 
 | ||||
|     u32 address_left; | ||||
|     u32 address_right; | ||||
|     u32 stride;    // maps to 0x1EF00X90 ?
 | ||||
|     u32 format;    // maps to 0x1EF00X70 ?
 | ||||
|     u32 shown_fb;  // maps to 0x1EF00X78 ?
 | ||||
|     u32 unknown; | ||||
| }; | ||||
| static_assert(sizeof(FrameBufferInfo) == 0x1c, "Struct has incorrect size"); | ||||
| 
 | ||||
| struct FrameBufferUpdate { | ||||
|     BitField<0, 1, u8> index;    // Index used for GSP::SetBufferSwap
 | ||||
|     BitField<0, 1, u8> is_dirty; // true if GSP should update GPU framebuffer registers
 | ||||
|     u16 pad1; | ||||
| 
 | ||||
|     FrameBufferInfo framebuffer_info[2]; | ||||
| 
 | ||||
|     u32 pad2; | ||||
| }; | ||||
| static_assert(sizeof(FrameBufferUpdate) == 0x40, "Struct has incorrect size"); | ||||
| // TODO: Not sure if this padding is correct.
 | ||||
| // Chances are the second block is stored at offset 0x24 rather than 0x20.
 | ||||
| #ifndef _MSC_VER | ||||
| static_assert(offsetof(FrameBufferUpdate, framebuffer_info[1]) == 0x20, "FrameBufferInfo element has incorrect alignment"); | ||||
| #endif | ||||
| 
 | ||||
| /// GSP command
 | ||||
| struct Command { | ||||
|     BitField<0, 8, CommandId> id; | ||||
|  |  | |||
|  | @ -42,7 +42,7 @@ struct Regs { | |||
| // depending on the current source line to make sure variable names are unique.
 | ||||
| #define INSERT_PADDING_WORDS_HELPER1(x, y) x ## y | ||||
| #define INSERT_PADDING_WORDS_HELPER2(x, y) INSERT_PADDING_WORDS_HELPER1(x, y) | ||||
| #define INSERT_PADDING_WORDS(num_words) u32 INSERT_PADDING_WORDS_HELPER2(pad, __LINE__)[(num_words)]; | ||||
| #define INSERT_PADDING_WORDS(num_words) u32 INSERT_PADDING_WORDS_HELPER2(pad, __LINE__)[(num_words)] | ||||
| 
 | ||||
| // helper macro to make sure the defined structures are of the expected size.
 | ||||
| #if defined(_MSC_VER) | ||||
|  | @ -53,7 +53,7 @@ struct Regs { | |||
| #else | ||||
| #define ASSERT_MEMBER_SIZE(name, size_in_bytes)  \ | ||||
|     static_assert(sizeof(name) == size_in_bytes, \ | ||||
|                   "Structure size and register block length don't match"); | ||||
|                   "Structure size and register block length don't match") | ||||
| #endif | ||||
| 
 | ||||
|     enum class FramebufferFormat : u32 { | ||||
|  |  | |||
|  | @ -5,6 +5,7 @@ set(SRCS    clipper.cpp | |||
|             utils.cpp | ||||
|             vertex_shader.cpp | ||||
|             video_core.cpp | ||||
|             debug_utils/debug_utils.cpp | ||||
|             renderer_opengl/renderer_opengl.cpp) | ||||
| 
 | ||||
| set(HEADERS clipper.h | ||||
|  | @ -17,6 +18,7 @@ set(HEADERS clipper.h | |||
|             renderer_base.h | ||||
|             vertex_shader.h | ||||
|             video_core.h | ||||
|             debug_utils/debug_utils.h | ||||
|             renderer_opengl/renderer_opengl.h) | ||||
| 
 | ||||
| add_library(video_core STATIC ${SRCS} ${HEADERS}) | ||||
|  |  | |||
|  | @ -2,12 +2,14 @@ | |||
| // Licensed under GPLv2
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "clipper.h" | ||||
| #include "command_processor.h" | ||||
| #include "math.h" | ||||
| #include "pica.h" | ||||
| #include "primitive_assembly.h" | ||||
| #include "vertex_shader.h" | ||||
| 
 | ||||
| #include "debug_utils/debug_utils.h" | ||||
| 
 | ||||
| namespace Pica { | ||||
| 
 | ||||
|  | @ -23,15 +25,24 @@ static u32 uniform_write_buffer[4]; | |||
| static u32 vs_binary_write_offset = 0; | ||||
| static u32 vs_swizzle_write_offset = 0; | ||||
| 
 | ||||
| static inline void WritePicaReg(u32 id, u32 value) { | ||||
| static inline void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||
| 
 | ||||
|     if (id >= registers.NumIds()) | ||||
|         return; | ||||
| 
 | ||||
|     // TODO: Figure out how register masking acts on e.g. vs_uniform_setup.set_value
 | ||||
|     u32 old_value = registers[id]; | ||||
|     registers[id] = value; | ||||
|     registers[id] = (old_value & ~mask) | (value & mask); | ||||
| 
 | ||||
|     DebugUtils::OnPicaRegWrite(id, registers[id]); | ||||
| 
 | ||||
|     switch(id) { | ||||
|         // It seems like these trigger vertex rendering
 | ||||
|         case PICA_REG_INDEX(trigger_draw): | ||||
|         case PICA_REG_INDEX(trigger_draw_indexed): | ||||
|         { | ||||
|             DebugUtils::DumpTevStageConfig(registers.GetTevStages()); | ||||
| 
 | ||||
|             const auto& attribute_config = registers.vertex_attributes; | ||||
|             const u8* const base_address = Memory::GetPointer(attribute_config.GetBaseAddress()); | ||||
| 
 | ||||
|  | @ -68,6 +79,10 @@ static inline void WritePicaReg(u32 id, u32 value) { | |||
|             const u16* index_address_16 = (u16*)index_address_8; | ||||
|             bool index_u16 = (bool)index_info.format; | ||||
| 
 | ||||
|             DebugUtils::GeometryDumper geometry_dumper; | ||||
|             PrimitiveAssembler<VertexShader::OutputVertex> clipper_primitive_assembler(registers.triangle_topology.Value()); | ||||
|             PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(registers.triangle_topology.Value()); | ||||
| 
 | ||||
|             for (int index = 0; index < registers.num_vertices; ++index) | ||||
|             { | ||||
|                 int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index; | ||||
|  | @ -95,14 +110,28 @@ static inline void WritePicaReg(u32 id, u32 value) { | |||
|                                   input.attr[i][comp].ToFloat32()); | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 // NOTE: When dumping geometry, we simply assume that the first input attribute
 | ||||
|                 //       corresponds to the position for now.
 | ||||
|                 DebugUtils::GeometryDumper::Vertex dumped_vertex = { | ||||
|                     input.attr[0][0].ToFloat32(), input.attr[0][1].ToFloat32(), input.attr[0][2].ToFloat32() | ||||
|                 }; | ||||
|                 using namespace std::placeholders; | ||||
|                 dumping_primitive_assembler.SubmitVertex(dumped_vertex, | ||||
|                                                          std::bind(&DebugUtils::GeometryDumper::AddTriangle, | ||||
|                                                                    &geometry_dumper, _1, _2, _3)); | ||||
| 
 | ||||
|                 // Send to vertex shader
 | ||||
|                 VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes()); | ||||
| 
 | ||||
|                 if (is_indexed) { | ||||
|                     // TODO: Add processed vertex to vertex cache!
 | ||||
|                 } | ||||
| 
 | ||||
|                 PrimitiveAssembly::SubmitVertex(output); | ||||
|                 // Send to triangle clipper
 | ||||
|                 clipper_primitive_assembler.SubmitVertex(output, Clipper::ProcessTriangle); | ||||
|             } | ||||
|             geometry_dumper.Dump(); | ||||
|             break; | ||||
|         } | ||||
| 
 | ||||
|  | @ -207,14 +236,17 @@ static std::ptrdiff_t ExecuteCommandBlock(const u32* first_command_word) { | |||
| 
 | ||||
|     u32* read_pointer = (u32*)first_command_word; | ||||
| 
 | ||||
|     // TODO: Take parameter mask into consideration!
 | ||||
|     const u32 write_mask = ((header.parameter_mask & 0x1) ? (0xFFu <<  0) : 0u) | | ||||
|                            ((header.parameter_mask & 0x2) ? (0xFFu <<  8) : 0u) | | ||||
|                            ((header.parameter_mask & 0x4) ? (0xFFu << 16) : 0u) | | ||||
|                            ((header.parameter_mask & 0x8) ? (0xFFu << 24) : 0u); | ||||
| 
 | ||||
|     WritePicaReg(header.cmd_id, *read_pointer); | ||||
|     WritePicaReg(header.cmd_id, *read_pointer, write_mask); | ||||
|     read_pointer += 2; | ||||
| 
 | ||||
|     for (int i = 1; i < 1+header.extra_data_length; ++i) { | ||||
|         u32 cmd = header.cmd_id + ((header.group_commands) ? i : 0); | ||||
|         WritePicaReg(cmd, *read_pointer); | ||||
|         WritePicaReg(cmd, *read_pointer, write_mask); | ||||
|         ++read_pointer; | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -17,11 +17,22 @@ union CommandHeader { | |||
|     u32 hex; | ||||
| 
 | ||||
|     BitField< 0, 16, u32> cmd_id; | ||||
| 
 | ||||
|     // parameter_mask:
 | ||||
|     // Mask applied to the input value to make it possible to update
 | ||||
|     // parts of a register without overwriting its other fields.
 | ||||
|     // first bit:  0x000000FF
 | ||||
|     // second bit: 0x0000FF00
 | ||||
|     // third bit:  0x00FF0000
 | ||||
|     // fourth bit: 0xFF000000
 | ||||
|     BitField<16,  4, u32> parameter_mask; | ||||
| 
 | ||||
|     BitField<20, 11, u32> extra_data_length; | ||||
| 
 | ||||
|     BitField<31,  1, u32> group_commands; | ||||
| }; | ||||
| static_assert(std::is_standard_layout<CommandHeader>::value == true, "CommandHeader does not use standard layout"); | ||||
| static_assert(std::is_standard_layout<CommandHeader>::value == true, | ||||
|               "CommandHeader does not use standard layout"); | ||||
| static_assert(sizeof(CommandHeader) == sizeof(u32), "CommandHeader has incorrect size!"); | ||||
| 
 | ||||
| void ProcessCommandList(const u32* list, u32 size); | ||||
|  |  | |||
							
								
								
									
										522
									
								
								src/video_core/debug_utils/debug_utils.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										522
									
								
								src/video_core/debug_utils/debug_utils.cpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,522 @@ | |||
| // Copyright 2014 Citra Emulator Project
 | ||||
| // Licensed under GPLv2
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <algorithm> | ||||
| #include <map> | ||||
| #include <fstream> | ||||
| #include <mutex> | ||||
| #include <string> | ||||
| 
 | ||||
| #ifdef HAVE_PNG | ||||
| #include <png.h> | ||||
| #endif | ||||
| 
 | ||||
| #include "common/file_util.h" | ||||
| 
 | ||||
| #include "video_core/pica.h" | ||||
| 
 | ||||
| #include "debug_utils.h" | ||||
| 
 | ||||
| namespace Pica { | ||||
| 
 | ||||
| namespace DebugUtils { | ||||
| 
 | ||||
| void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) { | ||||
|     vertices.push_back(v0); | ||||
|     vertices.push_back(v1); | ||||
|     vertices.push_back(v2); | ||||
| 
 | ||||
|     int num_vertices = vertices.size(); | ||||
|     faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 }); | ||||
| } | ||||
| 
 | ||||
| void GeometryDumper::Dump() { | ||||
|     // NOTE: Permanently enabling this just trashes the hard disk for no reason.
 | ||||
|     //       Hence, this is currently disabled.
 | ||||
|     return; | ||||
| 
 | ||||
|     static int index = 0; | ||||
|     std::string filename = std::string("geometry_dump") + std::to_string(++index) + ".obj"; | ||||
| 
 | ||||
|     std::ofstream file(filename); | ||||
| 
 | ||||
|     for (const auto& vertex : vertices) { | ||||
|         file << "v " << vertex.pos[0] | ||||
|              << " "  << vertex.pos[1] | ||||
|              << " "  << vertex.pos[2] << std::endl; | ||||
|     } | ||||
| 
 | ||||
|     for (const Face& face : faces) { | ||||
|         file << "f " << 1+face.index[0] | ||||
|              << " "  << 1+face.index[1] | ||||
|              << " "  << 1+face.index[2] << std::endl; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| #pragma pack(1) | ||||
| struct DVLBHeader { | ||||
|     enum : u32 { | ||||
|         MAGIC_WORD = 0x424C5644, // "DVLB"
 | ||||
|     }; | ||||
| 
 | ||||
|     u32 magic_word; | ||||
|     u32 num_programs; | ||||
| //    u32 dvle_offset_table[];
 | ||||
| }; | ||||
| static_assert(sizeof(DVLBHeader) == 0x8, "Incorrect structure size"); | ||||
| 
 | ||||
| struct DVLPHeader { | ||||
|     enum : u32 { | ||||
|         MAGIC_WORD = 0x504C5644, // "DVLP"
 | ||||
|     }; | ||||
| 
 | ||||
|     u32 magic_word; | ||||
|     u32 version; | ||||
|     u32 binary_offset;  // relative to DVLP start
 | ||||
|     u32 binary_size_words; | ||||
|     u32 swizzle_patterns_offset; | ||||
|     u32 swizzle_patterns_num_entries; | ||||
|     u32 unk2; | ||||
| }; | ||||
| static_assert(sizeof(DVLPHeader) == 0x1C, "Incorrect structure size"); | ||||
| 
 | ||||
| struct DVLEHeader { | ||||
|     enum : u32 { | ||||
|         MAGIC_WORD = 0x454c5644, // "DVLE"
 | ||||
|     }; | ||||
| 
 | ||||
|     enum class ShaderType : u8 { | ||||
|         VERTEX = 0, | ||||
|         GEOMETRY = 1, | ||||
|     }; | ||||
| 
 | ||||
|     u32 magic_word; | ||||
|     u16 pad1; | ||||
|     ShaderType type; | ||||
|     u8 pad2; | ||||
|     u32 main_offset_words; // offset within binary blob
 | ||||
|     u32 endmain_offset_words; | ||||
|     u32 pad3; | ||||
|     u32 pad4; | ||||
|     u32 constant_table_offset; | ||||
|     u32 constant_table_size; // number of entries
 | ||||
|     u32 label_table_offset; | ||||
|     u32 label_table_size; | ||||
|     u32 output_register_table_offset; | ||||
|     u32 output_register_table_size; | ||||
|     u32 uniform_table_offset; | ||||
|     u32 uniform_table_size; | ||||
|     u32 symbol_table_offset; | ||||
|     u32 symbol_table_size; | ||||
| 
 | ||||
| }; | ||||
| static_assert(sizeof(DVLEHeader) == 0x40, "Incorrect structure size"); | ||||
| #pragma pack() | ||||
| 
 | ||||
| void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data, u32 swizzle_size, | ||||
|                 u32 main_offset, const Regs::VSOutputAttributes* output_attributes) | ||||
| { | ||||
|     // NOTE: Permanently enabling this just trashes hard disks for no reason.
 | ||||
|     //       Hence, this is currently disabled.
 | ||||
|     return; | ||||
| 
 | ||||
|     struct StuffToWrite { | ||||
|         u8* pointer; | ||||
|         u32 size; | ||||
|     }; | ||||
|     std::vector<StuffToWrite> writing_queue; | ||||
|     u32 write_offset = 0; | ||||
| 
 | ||||
|     auto QueueForWriting = [&writing_queue,&write_offset](u8* pointer, u32 size) { | ||||
|         writing_queue.push_back({pointer, size}); | ||||
|         u32 old_write_offset = write_offset; | ||||
|         write_offset += size; | ||||
|         return old_write_offset; | ||||
|     }; | ||||
| 
 | ||||
|     // First off, try to translate Pica state (one enum for output attribute type and component)
 | ||||
|     // into shbin format (separate type and component mask).
 | ||||
|     union OutputRegisterInfo { | ||||
|         enum Type : u64 { | ||||
|             POSITION = 0, | ||||
|             COLOR = 2, | ||||
|             TEXCOORD0 = 3, | ||||
|             TEXCOORD1 = 5, | ||||
|             TEXCOORD2 = 6, | ||||
|         }; | ||||
| 
 | ||||
|         BitField< 0, 64, u64> hex; | ||||
| 
 | ||||
|         BitField< 0, 16, Type> type; | ||||
|         BitField<16, 16, u64> id; | ||||
|         BitField<32,  4, u64> component_mask; | ||||
|     }; | ||||
| 
 | ||||
|     // This is put into a try-catch block to make sure we notice unknown configurations.
 | ||||
|     std::vector<OutputRegisterInfo> output_info_table; | ||||
|         for (int i = 0; i < 7; ++i) { | ||||
|             using OutputAttributes = Pica::Regs::VSOutputAttributes; | ||||
| 
 | ||||
|             // TODO: It's still unclear how the attribute components map to the register!
 | ||||
|             //       Once we know that, this code probably will not make much sense anymore.
 | ||||
|             std::map<OutputAttributes::Semantic, std::pair<OutputRegisterInfo::Type, u32> > map = { | ||||
|                 { OutputAttributes::POSITION_X, { OutputRegisterInfo::POSITION, 1} }, | ||||
|                 { OutputAttributes::POSITION_Y, { OutputRegisterInfo::POSITION, 2} }, | ||||
|                 { OutputAttributes::POSITION_Z, { OutputRegisterInfo::POSITION, 4} }, | ||||
|                 { OutputAttributes::POSITION_W, { OutputRegisterInfo::POSITION, 8} }, | ||||
|                 { OutputAttributes::COLOR_R, { OutputRegisterInfo::COLOR, 1} }, | ||||
|                 { OutputAttributes::COLOR_G, { OutputRegisterInfo::COLOR, 2} }, | ||||
|                 { OutputAttributes::COLOR_B, { OutputRegisterInfo::COLOR, 4} }, | ||||
|                 { OutputAttributes::COLOR_A, { OutputRegisterInfo::COLOR, 8} }, | ||||
|                 { OutputAttributes::TEXCOORD0_U, { OutputRegisterInfo::TEXCOORD0, 1} }, | ||||
|                 { OutputAttributes::TEXCOORD0_V, { OutputRegisterInfo::TEXCOORD0, 2} }, | ||||
|                 { OutputAttributes::TEXCOORD1_U, { OutputRegisterInfo::TEXCOORD1, 1} }, | ||||
|                 { OutputAttributes::TEXCOORD1_V, { OutputRegisterInfo::TEXCOORD1, 2} }, | ||||
|                 { OutputAttributes::TEXCOORD2_U, { OutputRegisterInfo::TEXCOORD2, 1} }, | ||||
|                 { OutputAttributes::TEXCOORD2_V, { OutputRegisterInfo::TEXCOORD2, 2} } | ||||
|             }; | ||||
| 
 | ||||
|             for (const auto& semantic : std::vector<OutputAttributes::Semantic>{ | ||||
|                                                 output_attributes[i].map_x, | ||||
|                                                 output_attributes[i].map_y, | ||||
|                                                 output_attributes[i].map_z, | ||||
|                                                 output_attributes[i].map_w     }) { | ||||
|                 if (semantic == OutputAttributes::INVALID) | ||||
|                     continue; | ||||
| 
 | ||||
|                 try { | ||||
|                     OutputRegisterInfo::Type type = map.at(semantic).first; | ||||
|                     u32 component_mask = map.at(semantic).second; | ||||
| 
 | ||||
|                     auto it = std::find_if(output_info_table.begin(), output_info_table.end(), | ||||
|                                         [&i, &type](const OutputRegisterInfo& info) { | ||||
|                                             return info.id == i && info.type == type; | ||||
|                                         } | ||||
|                                         ); | ||||
| 
 | ||||
|                     if (it == output_info_table.end()) { | ||||
|                         output_info_table.push_back({}); | ||||
|                         output_info_table.back().type = type; | ||||
|                         output_info_table.back().component_mask = component_mask; | ||||
|                         output_info_table.back().id = i; | ||||
|                     } else { | ||||
|                         it->component_mask = it->component_mask | component_mask; | ||||
|                     } | ||||
|                 } catch (const std::out_of_range& oor) { | ||||
|                     _dbg_assert_msg_(GPU, 0, "Unknown output attribute mapping"); | ||||
|                     ERROR_LOG(GPU, "Unknown output attribute mapping: %03x, %03x, %03x, %03x", | ||||
|                               (int)output_attributes[i].map_x.Value(), | ||||
|                               (int)output_attributes[i].map_y.Value(), | ||||
|                               (int)output_attributes[i].map_z.Value(), | ||||
|                               (int)output_attributes[i].map_w.Value()); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|     struct { | ||||
|         DVLBHeader header; | ||||
|         u32 dvle_offset; | ||||
|     } dvlb{ {DVLBHeader::MAGIC_WORD, 1 } }; // 1 DVLE
 | ||||
| 
 | ||||
|     DVLPHeader dvlp{ DVLPHeader::MAGIC_WORD }; | ||||
|     DVLEHeader dvle{ DVLEHeader::MAGIC_WORD }; | ||||
| 
 | ||||
|     QueueForWriting((u8*)&dvlb, sizeof(dvlb)); | ||||
|     u32 dvlp_offset = QueueForWriting((u8*)&dvlp, sizeof(dvlp)); | ||||
|     dvlb.dvle_offset = QueueForWriting((u8*)&dvle, sizeof(dvle)); | ||||
| 
 | ||||
|     // TODO: Reduce the amount of binary code written to relevant portions
 | ||||
|     dvlp.binary_offset = write_offset - dvlp_offset; | ||||
|     dvlp.binary_size_words = binary_size; | ||||
|     QueueForWriting((u8*)binary_data, binary_size * sizeof(u32)); | ||||
| 
 | ||||
|     dvlp.swizzle_patterns_offset = write_offset - dvlp_offset; | ||||
|     dvlp.swizzle_patterns_num_entries = swizzle_size; | ||||
|     u32 dummy = 0; | ||||
|     for (int i = 0; i < swizzle_size; ++i) { | ||||
|         QueueForWriting((u8*)&swizzle_data[i], sizeof(swizzle_data[i])); | ||||
|         QueueForWriting((u8*)&dummy, sizeof(dummy)); | ||||
|     } | ||||
| 
 | ||||
|     dvle.main_offset_words = main_offset; | ||||
|     dvle.output_register_table_offset = write_offset - dvlb.dvle_offset; | ||||
|     dvle.output_register_table_size = output_info_table.size(); | ||||
|     QueueForWriting((u8*)output_info_table.data(), output_info_table.size() * sizeof(OutputRegisterInfo)); | ||||
| 
 | ||||
|     // TODO: Create a label table for "main"
 | ||||
| 
 | ||||
| 
 | ||||
|     // Write data to file
 | ||||
|     static int dump_index = 0; | ||||
|     std::string filename = std::string("shader_dump") + std::to_string(++dump_index) + std::string(".shbin"); | ||||
|     std::ofstream file(filename, std::ios_base::out | std::ios_base::binary); | ||||
| 
 | ||||
|     for (auto& chunk : writing_queue) { | ||||
|         file.write((char*)chunk.pointer, chunk.size); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| static std::unique_ptr<PicaTrace> pica_trace; | ||||
| static std::mutex pica_trace_mutex; | ||||
| static int is_pica_tracing = false; | ||||
| 
 | ||||
| void StartPicaTracing() | ||||
| { | ||||
|     if (is_pica_tracing) { | ||||
|         ERROR_LOG(GPU, "StartPicaTracing called even though tracing already running!"); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     pica_trace_mutex.lock(); | ||||
|     pica_trace = std::unique_ptr<PicaTrace>(new PicaTrace); | ||||
| 
 | ||||
|     is_pica_tracing = true; | ||||
|     pica_trace_mutex.unlock(); | ||||
| } | ||||
| 
 | ||||
| bool IsPicaTracing() | ||||
| { | ||||
|     return is_pica_tracing; | ||||
| } | ||||
| 
 | ||||
| void OnPicaRegWrite(u32 id, u32 value) | ||||
| { | ||||
|     // Double check for is_pica_tracing to avoid pointless locking overhead
 | ||||
|     if (!is_pica_tracing) | ||||
|         return; | ||||
| 
 | ||||
|     std::unique_lock<std::mutex> lock(pica_trace_mutex); | ||||
| 
 | ||||
|     if (!is_pica_tracing) | ||||
|         return; | ||||
| 
 | ||||
|     pica_trace->writes.push_back({id, value}); | ||||
| } | ||||
| 
 | ||||
| std::unique_ptr<PicaTrace> FinishPicaTracing() | ||||
| { | ||||
|     if (!is_pica_tracing) { | ||||
|         ERROR_LOG(GPU, "FinishPicaTracing called even though tracing already running!"); | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     // signalize that no further tracing should be performed
 | ||||
|     is_pica_tracing = false; | ||||
| 
 | ||||
|     // Wait until running tracing is finished
 | ||||
|     pica_trace_mutex.lock(); | ||||
|     std::unique_ptr<PicaTrace> ret(std::move(pica_trace)); | ||||
|     pica_trace_mutex.unlock(); | ||||
|     return std::move(ret); | ||||
| } | ||||
| 
 | ||||
| void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) { | ||||
|     // NOTE: Permanently enabling this just trashes hard disks for no reason.
 | ||||
|     //       Hence, this is currently disabled.
 | ||||
|     return; | ||||
| 
 | ||||
| #ifndef HAVE_PNG | ||||
| 	return; | ||||
| #else | ||||
| 	if (!data) | ||||
|         return; | ||||
| 
 | ||||
|     // Write data to file
 | ||||
|     static int dump_index = 0; | ||||
|     std::string filename = std::string("texture_dump") + std::to_string(++dump_index) + std::string(".png"); | ||||
|     u32 row_stride = texture_config.width * 3; | ||||
| 
 | ||||
|     u8* buf; | ||||
| 
 | ||||
|     char title[] = "Citra texture dump"; | ||||
|     char title_key[] = "Title"; | ||||
|     png_structp png_ptr = nullptr; | ||||
|     png_infop info_ptr = nullptr; | ||||
| 
 | ||||
|     // Open file for writing (binary mode)
 | ||||
|     File::IOFile fp(filename, "wb"); | ||||
| 
 | ||||
|     // Initialize write structure
 | ||||
|     png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr); | ||||
|     if (png_ptr == nullptr) { | ||||
|         ERROR_LOG(GPU, "Could not allocate write struct\n"); | ||||
|         goto finalise; | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     // Initialize info structure
 | ||||
|     info_ptr = png_create_info_struct(png_ptr); | ||||
|     if (info_ptr == nullptr) { | ||||
|         ERROR_LOG(GPU, "Could not allocate info struct\n"); | ||||
|         goto finalise; | ||||
|     } | ||||
| 
 | ||||
|     // Setup Exception handling
 | ||||
|     if (setjmp(png_jmpbuf(png_ptr))) { | ||||
|         ERROR_LOG(GPU, "Error during png creation\n"); | ||||
|         goto finalise; | ||||
|     } | ||||
| 
 | ||||
|     png_init_io(png_ptr, fp.GetHandle()); | ||||
| 
 | ||||
|     // Write header (8 bit colour depth)
 | ||||
|     png_set_IHDR(png_ptr, info_ptr, texture_config.width, texture_config.height, | ||||
|         8, PNG_COLOR_TYPE_RGB /*_ALPHA*/, PNG_INTERLACE_NONE, | ||||
|         PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); | ||||
| 
 | ||||
|     png_text title_text; | ||||
|     title_text.compression = PNG_TEXT_COMPRESSION_NONE; | ||||
|     title_text.key = title_key; | ||||
|     title_text.text = title; | ||||
|     png_set_text(png_ptr, info_ptr, &title_text, 1); | ||||
| 
 | ||||
|     png_write_info(png_ptr, info_ptr); | ||||
| 
 | ||||
|     buf = new u8[row_stride * texture_config.height]; | ||||
|     for (int y = 0; y < texture_config.height; ++y) { | ||||
|         for (int x = 0; x < texture_config.width; ++x) { | ||||
|             // Cf. rasterizer code for an explanation of this algorithm.
 | ||||
|             int texel_index_within_tile = 0; | ||||
|             for (int block_size_index = 0; block_size_index < 3; ++block_size_index) { | ||||
|                 int sub_tile_width = 1 << block_size_index; | ||||
|                 int sub_tile_height = 1 << block_size_index; | ||||
| 
 | ||||
|                 int sub_tile_index = (x & sub_tile_width) << block_size_index; | ||||
|                 sub_tile_index += 2 * ((y & sub_tile_height) << block_size_index); | ||||
|                 texel_index_within_tile += sub_tile_index; | ||||
|             } | ||||
| 
 | ||||
|             const int block_width = 8; | ||||
|             const int block_height = 8; | ||||
| 
 | ||||
|             int coarse_x = (x / block_width) * block_width; | ||||
|             int coarse_y = (y / block_height) * block_height; | ||||
| 
 | ||||
|             u8* source_ptr = (u8*)data + coarse_x * block_height * 3 + coarse_y * row_stride + texel_index_within_tile * 3; | ||||
|             buf[3 * x + y * row_stride    ] = source_ptr[2]; | ||||
|             buf[3 * x + y * row_stride + 1] = source_ptr[1]; | ||||
|             buf[3 * x + y * row_stride + 2] = source_ptr[0]; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // Write image data
 | ||||
|     for (auto y = 0; y < texture_config.height; ++y) | ||||
|     { | ||||
|         u8* row_ptr = (u8*)buf + y * row_stride; | ||||
|         u8* ptr = row_ptr; | ||||
|         png_write_row(png_ptr, row_ptr); | ||||
|     } | ||||
| 
 | ||||
|     delete[] buf; | ||||
| 
 | ||||
|     // End write
 | ||||
|     png_write_end(png_ptr, nullptr); | ||||
| 
 | ||||
| finalise: | ||||
|     if (info_ptr != nullptr) png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1); | ||||
|     if (png_ptr != nullptr) png_destroy_write_struct(&png_ptr, (png_infopp)nullptr); | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages) | ||||
| { | ||||
|     using Source = Pica::Regs::TevStageConfig::Source; | ||||
|     using ColorModifier = Pica::Regs::TevStageConfig::ColorModifier; | ||||
|     using AlphaModifier = Pica::Regs::TevStageConfig::AlphaModifier; | ||||
|     using Operation = Pica::Regs::TevStageConfig::Operation; | ||||
| 
 | ||||
|     std::string stage_info = "Tev setup:\n"; | ||||
|     for (int index = 0; index < stages.size(); ++index) { | ||||
|         const auto& tev_stage = stages[index]; | ||||
| 
 | ||||
|         const std::map<Source, std::string> source_map = { | ||||
|             { Source::PrimaryColor, "PrimaryColor" }, | ||||
|             { Source::Texture0, "Texture0" }, | ||||
|             { Source::Constant, "Constant" }, | ||||
|             { Source::Previous, "Previous" }, | ||||
|         }; | ||||
| 
 | ||||
|         const std::map<ColorModifier, std::string> color_modifier_map = { | ||||
|             { ColorModifier::SourceColor, { "%source.rgb" } } | ||||
|         }; | ||||
|         const std::map<AlphaModifier, std::string> alpha_modifier_map = { | ||||
|             { AlphaModifier::SourceAlpha, "%source.a" } | ||||
|         }; | ||||
| 
 | ||||
|         std::map<Operation, std::string> combiner_map = { | ||||
|             { Operation::Replace, "%source1" }, | ||||
|             { Operation::Modulate, "(%source1 * %source2) / 255" }, | ||||
|         }; | ||||
| 
 | ||||
|         auto ReplacePattern = | ||||
|                 [](const std::string& input, const std::string& pattern, const std::string& replacement) -> std::string { | ||||
|                     size_t start = input.find(pattern); | ||||
|                     if (start == std::string::npos) | ||||
|                         return input; | ||||
| 
 | ||||
|                     std::string ret = input; | ||||
|                     ret.replace(start, pattern.length(), replacement); | ||||
|                     return ret; | ||||
|                 }; | ||||
|         auto GetColorSourceStr = | ||||
|                 [&source_map,&color_modifier_map,&ReplacePattern](const Source& src, const ColorModifier& modifier) { | ||||
|                     auto src_it = source_map.find(src); | ||||
|                     std::string src_str = "Unknown"; | ||||
|                     if (src_it != source_map.end()) | ||||
|                         src_str = src_it->second; | ||||
| 
 | ||||
|                     auto modifier_it = color_modifier_map.find(modifier); | ||||
|                     std::string modifier_str = "%source.????"; | ||||
|                     if (modifier_it != color_modifier_map.end()) | ||||
|                         modifier_str = modifier_it->second; | ||||
| 
 | ||||
|                     return ReplacePattern(modifier_str, "%source", src_str); | ||||
|                 }; | ||||
|         auto GetColorCombinerStr = | ||||
|                 [&](const Regs::TevStageConfig& tev_stage) { | ||||
|                     auto op_it = combiner_map.find(tev_stage.color_op); | ||||
|                     std::string op_str = "Unknown op (%source1, %source2, %source3)"; | ||||
|                     if (op_it != combiner_map.end()) | ||||
|                         op_str = op_it->second; | ||||
| 
 | ||||
|                     op_str = ReplacePattern(op_str, "%source1", GetColorSourceStr(tev_stage.color_source1, tev_stage.color_modifier1)); | ||||
|                     op_str = ReplacePattern(op_str, "%source2", GetColorSourceStr(tev_stage.color_source2, tev_stage.color_modifier2)); | ||||
|                     return   ReplacePattern(op_str, "%source3", GetColorSourceStr(tev_stage.color_source3, tev_stage.color_modifier3)); | ||||
|                 }; | ||||
|         auto GetAlphaSourceStr = | ||||
|                 [&source_map,&alpha_modifier_map,&ReplacePattern](const Source& src, const AlphaModifier& modifier) { | ||||
|                     auto src_it = source_map.find(src); | ||||
|                     std::string src_str = "Unknown"; | ||||
|                     if (src_it != source_map.end()) | ||||
|                         src_str = src_it->second; | ||||
| 
 | ||||
|                     auto modifier_it = alpha_modifier_map.find(modifier); | ||||
|                     std::string modifier_str = "%source.????"; | ||||
|                     if (modifier_it != alpha_modifier_map.end()) | ||||
|                         modifier_str = modifier_it->second; | ||||
| 
 | ||||
|                     return ReplacePattern(modifier_str, "%source", src_str); | ||||
|                 }; | ||||
|         auto GetAlphaCombinerStr = | ||||
|                 [&](const Regs::TevStageConfig& tev_stage) { | ||||
|                     auto op_it = combiner_map.find(tev_stage.alpha_op); | ||||
|                     std::string op_str = "Unknown op (%source1, %source2, %source3)"; | ||||
|                     if (op_it != combiner_map.end()) | ||||
|                         op_str = op_it->second; | ||||
| 
 | ||||
|                     op_str = ReplacePattern(op_str, "%source1", GetAlphaSourceStr(tev_stage.alpha_source1, tev_stage.alpha_modifier1)); | ||||
|                     op_str = ReplacePattern(op_str, "%source2", GetAlphaSourceStr(tev_stage.alpha_source2, tev_stage.alpha_modifier2)); | ||||
|                     return   ReplacePattern(op_str, "%source3", GetAlphaSourceStr(tev_stage.alpha_source3, tev_stage.alpha_modifier3)); | ||||
|                 }; | ||||
| 
 | ||||
|         stage_info += "Stage " + std::to_string(index) + ": " + GetColorCombinerStr(tev_stage) + "   " + GetAlphaCombinerStr(tev_stage) + "\n"; | ||||
|     } | ||||
| 
 | ||||
|     DEBUG_LOG(GPU, "%s", stage_info.c_str()); | ||||
| } | ||||
| 
 | ||||
| } // namespace
 | ||||
| 
 | ||||
| } // namespace
 | ||||
							
								
								
									
										66
									
								
								src/video_core/debug_utils/debug_utils.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										66
									
								
								src/video_core/debug_utils/debug_utils.h
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,66 @@ | |||
| // Copyright 2014 Citra Emulator Project
 | ||||
| // Licensed under GPLv2
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <array> | ||||
| #include <memory> | ||||
| #include <vector> | ||||
| 
 | ||||
| #include "video_core/pica.h" | ||||
| 
 | ||||
| namespace Pica { | ||||
| 
 | ||||
| namespace DebugUtils { | ||||
| 
 | ||||
| // Simple utility class for dumping geometry data to an OBJ file
 | ||||
| class GeometryDumper { | ||||
| public: | ||||
|     struct Vertex { | ||||
|         std::array<float,3> pos; | ||||
|     }; | ||||
| 
 | ||||
|     void AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2); | ||||
| 
 | ||||
|     void Dump(); | ||||
| 
 | ||||
| private: | ||||
|     struct Face { | ||||
|         int index[3]; | ||||
|     }; | ||||
| 
 | ||||
|     std::vector<Vertex> vertices; | ||||
|     std::vector<Face> faces; | ||||
| }; | ||||
| 
 | ||||
| void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data, u32 swizzle_size, | ||||
|                 u32 main_offset, const Regs::VSOutputAttributes* output_attributes); | ||||
| 
 | ||||
| 
 | ||||
| // Utility class to log Pica commands.
 | ||||
| struct PicaTrace { | ||||
|     struct Write : public std::pair<u32,u32> { | ||||
| 		Write(u32 id, u32 value) : std::pair<u32,u32>(id, value) {} | ||||
| 
 | ||||
|         u32& Id() { return first; } | ||||
|         const u32& Id() const { return first; } | ||||
| 
 | ||||
|         u32& Value() { return second; } | ||||
|         const u32& Value() const { return second; } | ||||
|     }; | ||||
|     std::vector<Write> writes; | ||||
| }; | ||||
| 
 | ||||
| void StartPicaTracing(); | ||||
| bool IsPicaTracing(); | ||||
| void OnPicaRegWrite(u32 id, u32 value); | ||||
| std::unique_ptr<PicaTrace> FinishPicaTracing(); | ||||
| 
 | ||||
| void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data); | ||||
| 
 | ||||
| void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages); | ||||
| 
 | ||||
| } // namespace
 | ||||
| 
 | ||||
| } // namespace
 | ||||
|  | @ -18,19 +18,6 @@ | |||
| class GraphicsDebugger | ||||
| { | ||||
| public: | ||||
|     // A few utility structs used to expose data
 | ||||
|     // A vector of commands represented by their raw byte sequence
 | ||||
|     struct PicaCommand : public std::vector<u32> | ||||
|     { | ||||
|         const Pica::CommandProcessor::CommandHeader& GetHeader() const | ||||
|         { | ||||
|             const u32& val = at(1); | ||||
|             return *(Pica::CommandProcessor::CommandHeader*)&val; | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     typedef std::vector<PicaCommand> PicaCommandList; | ||||
| 
 | ||||
|     // Base class for all objects which need to be notified about GPU events
 | ||||
|     class DebuggerObserver | ||||
|     { | ||||
|  | @ -55,16 +42,6 @@ public: | |||
|             ERROR_LOG(GSP, "Received command: id=%x", (int)cmd.id.Value()); | ||||
|         } | ||||
| 
 | ||||
|         /**
 | ||||
|         * @param lst command list which triggered this call | ||||
|         * @param is_new true if the command list was called for the first time | ||||
|         * @todo figure out how to make sure called functions don't keep references around beyond their life time | ||||
|         */ | ||||
|         virtual void OnCommandListCalled(const PicaCommandList& lst, bool is_new) | ||||
|         { | ||||
|             ERROR_LOG(GSP, "Command list called: %d", (int)is_new); | ||||
|         } | ||||
| 
 | ||||
|     protected: | ||||
|         const GraphicsDebugger* GetDebugger() const | ||||
|         { | ||||
|  | @ -93,49 +70,12 @@ public: | |||
|                         } ); | ||||
|     } | ||||
| 
 | ||||
|     void CommandListCalled(u32 address, u32* command_list, u32 size_in_words) | ||||
|     { | ||||
|         if (observers.empty()) | ||||
|             return; | ||||
| 
 | ||||
|         PicaCommandList cmdlist; | ||||
|         for (u32* parse_pointer = command_list; parse_pointer < command_list + size_in_words;) | ||||
|         { | ||||
|             const Pica::CommandProcessor::CommandHeader& header = *(Pica::CommandProcessor::CommandHeader*)(&parse_pointer[1]); | ||||
| 
 | ||||
|             cmdlist.push_back(PicaCommand()); | ||||
|             auto& cmd = cmdlist.back(); | ||||
| 
 | ||||
|             size_t size = 2 + header.extra_data_length; | ||||
|             size = (size + 1) / 2 * 2; // align to 8 bytes
 | ||||
|             cmd.reserve(size); | ||||
|             std::copy(parse_pointer, parse_pointer + size, std::back_inserter(cmd)); | ||||
| 
 | ||||
|             parse_pointer += size; | ||||
|         } | ||||
| 
 | ||||
|         auto obj = std::pair<u32,PicaCommandList>(address, cmdlist); | ||||
|         auto it = std::find(command_lists.begin(), command_lists.end(), obj); | ||||
|         bool is_new = (it == command_lists.end()); | ||||
|         if (is_new) | ||||
|             command_lists.push_back(obj); | ||||
| 
 | ||||
|         ForEachObserver([&](DebuggerObserver* observer) { | ||||
|                             observer->OnCommandListCalled(obj.second, is_new); | ||||
|                         } ); | ||||
|     } | ||||
| 
 | ||||
|     const GSP_GPU::Command& ReadGXCommandHistory(int index) const | ||||
|     { | ||||
|         // TODO: Is this thread-safe?
 | ||||
|         return gx_command_history[index]; | ||||
|     } | ||||
| 
 | ||||
|     const std::vector<std::pair<u32,PicaCommandList>>& GetCommandLists() const | ||||
|     { | ||||
|         return command_lists; | ||||
|     } | ||||
| 
 | ||||
|     void RegisterObserver(DebuggerObserver* observer) | ||||
|     { | ||||
|         // TODO: Check for duplicates
 | ||||
|  | @ -158,7 +98,4 @@ private: | |||
|     std::vector<DebuggerObserver*> observers; | ||||
| 
 | ||||
|     std::vector<GSP_GPU::Command> gx_command_history; | ||||
| 
 | ||||
|     // vector of pairs of command lists and their storage address
 | ||||
|     std::vector<std::pair<u32,PicaCommandList>> command_lists; | ||||
| }; | ||||
|  |  | |||
|  | @ -39,13 +39,19 @@ template<typename T> class Vec2; | |||
| template<typename T> class Vec3; | ||||
| template<typename T> class Vec4; | ||||
| 
 | ||||
| template<typename T> | ||||
| static inline Vec2<T> MakeVec(const T& x, const T& y); | ||||
| template<typename T> | ||||
| static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z); | ||||
| template<typename T> | ||||
| static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w); | ||||
| 
 | ||||
| 
 | ||||
| template<typename T> | ||||
| class Vec2 { | ||||
| public: | ||||
|     struct { | ||||
|         T x,y; | ||||
|     }; | ||||
|     T x; | ||||
|     T y; | ||||
| 
 | ||||
|     T* AsArray() { return &x; } | ||||
| 
 | ||||
|  | @ -68,34 +74,34 @@ public: | |||
|         a[0] = x; a[1] = y; | ||||
|     } | ||||
| 
 | ||||
|     Vec2 operator +(const Vec2& other) const | ||||
|     Vec2<decltype(T{}+T{})> operator +(const Vec2& other) const | ||||
|     { | ||||
|         return Vec2(x+other.x, y+other.y); | ||||
|         return MakeVec(x+other.x, y+other.y); | ||||
|     } | ||||
|     void operator += (const Vec2 &other) | ||||
|     { | ||||
|         x+=other.x; y+=other.y; | ||||
|     } | ||||
|     Vec2 operator -(const Vec2& other) const | ||||
|     Vec2<decltype(T{}-T{})> operator -(const Vec2& other) const | ||||
|     { | ||||
|         return Vec2(x-other.x, y-other.y); | ||||
|         return MakeVec(x-other.x, y-other.y); | ||||
|     } | ||||
|     void operator -= (const Vec2& other) | ||||
|     { | ||||
|         x-=other.x; y-=other.y; | ||||
|     } | ||||
|     Vec2 operator -() const | ||||
|     Vec2<decltype(-T{})> operator -() const | ||||
|     { | ||||
|         return Vec2(-x,-y); | ||||
|         return MakeVec(-x,-y); | ||||
|     } | ||||
|     Vec2 operator * (const Vec2& other) const | ||||
|     Vec2<decltype(T{}*T{})> operator * (const Vec2& other) const | ||||
|     { | ||||
|         return Vec2(x*other.x, y*other.y); | ||||
|         return MakeVec(x*other.x, y*other.y); | ||||
|     } | ||||
|     template<typename V> | ||||
|     Vec2 operator * (const V& f) const | ||||
|     Vec2<decltype(T{}*V{})> operator * (const V& f) const | ||||
|     { | ||||
|         return Vec2(x*f,y*f); | ||||
|         return MakeVec(x*f,y*f); | ||||
|     } | ||||
|     template<typename V> | ||||
|     void operator *= (const V& f) | ||||
|  | @ -103,9 +109,9 @@ public: | |||
|         x*=f; y*=f; | ||||
|     } | ||||
|     template<typename V> | ||||
|     Vec2 operator / (const V& f) const | ||||
|     Vec2<decltype(T{}/V{})> operator / (const V& f) const | ||||
|     { | ||||
|         return Vec2(x/f,y/f); | ||||
|         return MakeVec(x/f,y/f); | ||||
|     } | ||||
|     template<typename V> | ||||
|     void operator /= (const V& f) | ||||
|  | @ -152,20 +158,9 @@ public: | |||
|     const T& t() const { return y; } | ||||
| 
 | ||||
|     // swizzlers - create a subvector of specific components
 | ||||
|     Vec2 yx() const { return Vec2(y, x); } | ||||
|     Vec2 vu() const { return Vec2(y, x); } | ||||
|     Vec2 ts() const { return Vec2(y, x); } | ||||
| 
 | ||||
|     // Inserters to add new elements to effectively create larger vectors containing this Vec2
 | ||||
|     Vec3<T> InsertBeforeX(const T& value) { | ||||
|         return Vec3<T>(value, x, y); | ||||
|     } | ||||
|     Vec3<T> InsertBeforeY(const T& value) { | ||||
|         return Vec3<T>(x, value, y); | ||||
|     } | ||||
|     Vec3<T> Append(const T& value) { | ||||
|         return Vec3<T>(x, y, value); | ||||
|     } | ||||
|     const Vec2 yx() const { return Vec2(y, x); } | ||||
|     const Vec2 vu() const { return Vec2(y, x); } | ||||
|     const Vec2 ts() const { return Vec2(y, x); } | ||||
| }; | ||||
| 
 | ||||
| template<typename T, typename V> | ||||
|  | @ -180,10 +175,9 @@ template<typename T> | |||
| class Vec3 | ||||
| { | ||||
| public: | ||||
|     struct | ||||
|     { | ||||
|         T x,y,z; | ||||
|     }; | ||||
|     T x; | ||||
|     T y; | ||||
|     T z; | ||||
| 
 | ||||
|     T* AsArray() { return &x; } | ||||
| 
 | ||||
|  | @ -193,7 +187,7 @@ public: | |||
| 
 | ||||
|     template<typename T2> | ||||
|     Vec3<T2> Cast() const { | ||||
|         return Vec3<T2>((T2)x, (T2)y, (T2)z); | ||||
|         return MakeVec<T2>((T2)x, (T2)y, (T2)z); | ||||
|     } | ||||
| 
 | ||||
|     // Only implemented for T=int and T=float
 | ||||
|  | @ -202,7 +196,7 @@ public: | |||
| 
 | ||||
|     static Vec3 AssignToAll(const T& f) | ||||
|     { | ||||
|         return Vec3<T>(f, f, f); | ||||
|         return MakeVec(f, f, f); | ||||
|     } | ||||
| 
 | ||||
|     void Write(T a[3]) | ||||
|  | @ -210,34 +204,34 @@ public: | |||
|         a[0] = x; a[1] = y; a[2] = z; | ||||
|     } | ||||
| 
 | ||||
|     Vec3 operator +(const Vec3 &other) const | ||||
|     Vec3<decltype(T{}+T{})> operator +(const Vec3 &other) const | ||||
|     { | ||||
|         return Vec3(x+other.x, y+other.y, z+other.z); | ||||
|         return MakeVec(x+other.x, y+other.y, z+other.z); | ||||
|     } | ||||
|     void operator += (const Vec3 &other) | ||||
|     { | ||||
|         x+=other.x; y+=other.y; z+=other.z; | ||||
|     } | ||||
|     Vec3 operator -(const Vec3 &other) const | ||||
|     Vec3<decltype(T{}-T{})> operator -(const Vec3 &other) const | ||||
|     { | ||||
|         return Vec3(x-other.x, y-other.y, z-other.z); | ||||
|         return MakeVec(x-other.x, y-other.y, z-other.z); | ||||
|     } | ||||
|     void operator -= (const Vec3 &other) | ||||
|     { | ||||
|         x-=other.x; y-=other.y; z-=other.z; | ||||
|     } | ||||
|     Vec3 operator -() const | ||||
|     Vec3<decltype(-T{})> operator -() const | ||||
|     { | ||||
|         return Vec3(-x,-y,-z); | ||||
|         return MakeVec(-x,-y,-z); | ||||
|     } | ||||
|     Vec3 operator * (const Vec3 &other) const | ||||
|     Vec3<decltype(T{}*T{})> operator * (const Vec3 &other) const | ||||
|     { | ||||
|         return Vec3(x*other.x, y*other.y, z*other.z); | ||||
|         return MakeVec(x*other.x, y*other.y, z*other.z); | ||||
|     } | ||||
|     template<typename V> | ||||
|     Vec3 operator * (const V& f) const | ||||
|     Vec3<decltype(T{}*V{})> operator * (const V& f) const | ||||
|     { | ||||
|         return Vec3(x*f,y*f,z*f); | ||||
|         return MakeVec(x*f,y*f,z*f); | ||||
|     } | ||||
|     template<typename V> | ||||
|     void operator *= (const V& f) | ||||
|  | @ -245,9 +239,9 @@ public: | |||
|         x*=f; y*=f; z*=f; | ||||
|     } | ||||
|     template<typename V> | ||||
|     Vec3 operator / (const V& f) const | ||||
|     Vec3<decltype(T{}/V{})> operator / (const V& f) const | ||||
|     { | ||||
|         return Vec3(x/f,y/f,z/f); | ||||
|         return MakeVec(x/f,y/f,z/f); | ||||
|     } | ||||
|     template<typename V> | ||||
|     void operator /= (const V& f) | ||||
|  | @ -310,7 +304,7 @@ public: | |||
|     // swizzlers - create a subvector of specific components
 | ||||
|     // e.g. Vec2 uv() { return Vec2(x,y); }
 | ||||
|     // _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all component names (x<->r) and permutations (xy<->yx)
 | ||||
| #define _DEFINE_SWIZZLER2(a, b, name) Vec2<T> name() const { return Vec2<T>(a, b); } | ||||
| #define _DEFINE_SWIZZLER2(a, b, name) const Vec2<T> name() const { return Vec2<T>(a, b); } | ||||
| #define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4) \ | ||||
|     _DEFINE_SWIZZLER2(a, b, a##b); \ | ||||
|     _DEFINE_SWIZZLER2(a, b, a2##b2); \ | ||||
|  | @ -319,27 +313,13 @@ public: | |||
|     _DEFINE_SWIZZLER2(b, a, b##a); \ | ||||
|     _DEFINE_SWIZZLER2(b, a, b2##a2); \ | ||||
|     _DEFINE_SWIZZLER2(b, a, b3##a3); \ | ||||
|     _DEFINE_SWIZZLER2(b, a, b4##a4); | ||||
|     _DEFINE_SWIZZLER2(b, a, b4##a4) | ||||
| 
 | ||||
|     DEFINE_SWIZZLER2(x, y, r, g, u, v, s, t); | ||||
|     DEFINE_SWIZZLER2(x, z, r, b, u, w, s, q); | ||||
|     DEFINE_SWIZZLER2(y, z, g, b, v, w, t, q); | ||||
| #undef DEFINE_SWIZZLER2 | ||||
| #undef _DEFINE_SWIZZLER2 | ||||
| 
 | ||||
|     // Inserters to add new elements to effectively create larger vectors containing this Vec2
 | ||||
|     Vec4<T> InsertBeforeX(const T& value) { | ||||
|         return Vec4<T>(value, x, y, z); | ||||
|     } | ||||
|     Vec4<T> InsertBeforeY(const T& value) { | ||||
|         return Vec4<T>(x, value, y, z); | ||||
|     } | ||||
|     Vec4<T> InsertBeforeZ(const T& value) { | ||||
|         return Vec4<T>(x, y, value, z); | ||||
|     } | ||||
|     Vec4<T> Append(const T& value) { | ||||
|         return Vec4<T>(x, y, z, value); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| template<typename T, typename V> | ||||
|  | @ -348,16 +328,27 @@ Vec3<T> operator * (const V& f, const Vec3<T>& vec) | |||
|     return Vec3<T>(f*vec.x,f*vec.y,f*vec.z); | ||||
| } | ||||
| 
 | ||||
| template<> | ||||
| inline float Vec3<float>::Length() const { | ||||
|     return std::sqrt(x * x + y * y + z * z); | ||||
| } | ||||
| 
 | ||||
| template<> | ||||
| inline Vec3<float> Vec3<float>::Normalized() const { | ||||
|     return *this / Length(); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| typedef Vec3<float> Vec3f; | ||||
| 
 | ||||
| template<typename T> | ||||
| class Vec4 | ||||
| { | ||||
| public: | ||||
|     struct | ||||
|     { | ||||
|         T x,y,z,w; | ||||
|     }; | ||||
|     T x; | ||||
|     T y; | ||||
|     T z; | ||||
|     T w; | ||||
| 
 | ||||
|     T* AsArray() { return &x; } | ||||
| 
 | ||||
|  | @ -383,34 +374,34 @@ public: | |||
|         a[0] = x; a[1] = y; a[2] = z; a[3] = w; | ||||
|     } | ||||
| 
 | ||||
|     Vec4 operator +(const Vec4& other) const | ||||
|     Vec4<decltype(T{}+T{})> operator +(const Vec4& other) const | ||||
|     { | ||||
|         return Vec4(x+other.x, y+other.y, z+other.z, w+other.w); | ||||
|         return MakeVec(x+other.x, y+other.y, z+other.z, w+other.w); | ||||
|     } | ||||
|     void operator += (const Vec4& other) | ||||
|     { | ||||
|         x+=other.x; y+=other.y; z+=other.z; w+=other.w; | ||||
|     } | ||||
|     Vec4 operator -(const Vec4 &other) const | ||||
|     Vec4<decltype(T{}-T{})> operator -(const Vec4 &other) const | ||||
|     { | ||||
|         return Vec4(x-other.x, y-other.y, z-other.z, w-other.w); | ||||
|         return MakeVec(x-other.x, y-other.y, z-other.z, w-other.w); | ||||
|     } | ||||
|     void operator -= (const Vec4 &other) | ||||
|     { | ||||
|         x-=other.x; y-=other.y; z-=other.z; w-=other.w; | ||||
|     } | ||||
|     Vec4 operator -() const | ||||
|     Vec4<decltype(-T{})> operator -() const | ||||
|     { | ||||
|         return Vec4(-x,-y,-z,-w); | ||||
|         return MakeVec(-x,-y,-z,-w); | ||||
|     } | ||||
|     Vec4 operator * (const Vec4 &other) const | ||||
|     Vec4<decltype(T{}*T{})> operator * (const Vec4 &other) const | ||||
|     { | ||||
|         return Vec4(x*other.x, y*other.y, z*other.z, w*other.w); | ||||
|         return MakeVec(x*other.x, y*other.y, z*other.z, w*other.w); | ||||
|     } | ||||
|     template<typename V> | ||||
|     Vec4 operator * (const V& f) const | ||||
|     Vec4<decltype(T{}*V{})> operator * (const V& f) const | ||||
|     { | ||||
|         return Vec4(x*f,y*f,z*f,w*f); | ||||
|         return MakeVec(x*f,y*f,z*f,w*f); | ||||
|     } | ||||
|     template<typename V> | ||||
|     void operator *= (const V& f) | ||||
|  | @ -418,9 +409,9 @@ public: | |||
|         x*=f; y*=f; z*=f; w*=f; | ||||
|     } | ||||
|     template<typename V> | ||||
|     Vec4 operator / (const V& f) const | ||||
|     Vec4<decltype(T{}/V{})> operator / (const V& f) const | ||||
|     { | ||||
|         return Vec4(x/f,y/f,z/f,w/f); | ||||
|         return MakeVec(x/f,y/f,z/f,w/f); | ||||
|     } | ||||
|     template<typename V> | ||||
|     void operator /= (const V& f) | ||||
|  | @ -469,12 +460,12 @@ public: | |||
|     // swizzlers - create a subvector of specific components
 | ||||
|     // e.g. Vec2 uv() { return Vec2(x,y); }
 | ||||
|     // _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all component names (x<->r) and permutations (xy<->yx)
 | ||||
| #define _DEFINE_SWIZZLER2(a, b, name) Vec2<T> name() const { return Vec2<T>(a, b); } | ||||
| #define _DEFINE_SWIZZLER2(a, b, name) const Vec2<T> name() const { return Vec2<T>(a, b); } | ||||
| #define DEFINE_SWIZZLER2(a, b, a2, b2) \ | ||||
|     _DEFINE_SWIZZLER2(a, b, a##b); \ | ||||
|     _DEFINE_SWIZZLER2(a, b, a2##b2); \ | ||||
|     _DEFINE_SWIZZLER2(b, a, b##a); \ | ||||
|     _DEFINE_SWIZZLER2(b, a, b2##a2); | ||||
|     _DEFINE_SWIZZLER2(b, a, b2##a2) | ||||
| 
 | ||||
|     DEFINE_SWIZZLER2(x, y, r, g); | ||||
|     DEFINE_SWIZZLER2(x, z, r, b); | ||||
|  | @ -485,7 +476,7 @@ public: | |||
| #undef DEFINE_SWIZZLER2 | ||||
| #undef _DEFINE_SWIZZLER2 | ||||
| 
 | ||||
| #define _DEFINE_SWIZZLER3(a, b, c, name) Vec3<T> name() const { return Vec3<T>(a, b, c); } | ||||
| #define _DEFINE_SWIZZLER3(a, b, c, name) const Vec3<T> name() const { return Vec3<T>(a, b, c); } | ||||
| #define DEFINE_SWIZZLER3(a, b, c, a2, b2, c2) \ | ||||
|     _DEFINE_SWIZZLER3(a, b, c, a##b##c); \ | ||||
|     _DEFINE_SWIZZLER3(a, c, b, a##c##b); \ | ||||
|  | @ -498,7 +489,7 @@ public: | |||
|     _DEFINE_SWIZZLER3(b, a, c, b2##a2##c2); \ | ||||
|     _DEFINE_SWIZZLER3(b, c, a, b2##c2##a2); \ | ||||
|     _DEFINE_SWIZZLER3(c, a, b, c2##a2##b2); \ | ||||
|     _DEFINE_SWIZZLER3(c, b, a, c2##b2##a2); | ||||
|     _DEFINE_SWIZZLER3(c, b, a, c2##b2##a2) | ||||
| 
 | ||||
|     DEFINE_SWIZZLER3(x, y, z, r, g, b); | ||||
|     DEFINE_SWIZZLER3(x, y, w, r, g, a); | ||||
|  | @ -510,69 +501,121 @@ public: | |||
| 
 | ||||
| 
 | ||||
| template<typename T, typename V> | ||||
| Vec4<T> operator * (const V& f, const Vec4<T>& vec) | ||||
| Vec4<decltype(V{}*T{})> operator * (const V& f, const Vec4<T>& vec) | ||||
| { | ||||
|     return Vec4<T>(f*vec.x,f*vec.y,f*vec.z,f*vec.w); | ||||
|     return MakeVec(f*vec.x,f*vec.y,f*vec.z,f*vec.w); | ||||
| } | ||||
| 
 | ||||
| typedef Vec4<float> Vec4f; | ||||
| 
 | ||||
| 
 | ||||
| template<typename T> | ||||
| static inline T Dot(const Vec2<T>& a, const Vec2<T>& b) | ||||
| static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) | ||||
| { | ||||
|     return a.x*b.x + a.y*b.y; | ||||
| } | ||||
| 
 | ||||
| template<typename T> | ||||
| static inline T Dot(const Vec3<T>& a, const Vec3<T>& b) | ||||
| static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec3<T>& a, const Vec3<T>& b) | ||||
| { | ||||
|     return a.x*b.x + a.y*b.y + a.z*b.z; | ||||
| } | ||||
| 
 | ||||
| template<typename T> | ||||
| static inline T Dot(const Vec4<T>& a, const Vec4<T>& b) | ||||
| static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec4<T>& a, const Vec4<T>& b) | ||||
| { | ||||
|     return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w; | ||||
| } | ||||
| 
 | ||||
| template<typename T> | ||||
| static inline Vec3<T> Cross(const Vec3<T>& a, const Vec3<T>& b) | ||||
| static inline Vec3<decltype(T{}*T{}-T{}*T{})> Cross(const Vec3<T>& a, const Vec3<T>& b) | ||||
| { | ||||
|     return Vec3<T>(a.y*b.z-a.z*b.y, a.z*b.x-a.x*b.z, a.x*b.y-a.y*b.x); | ||||
|     return MakeVec(a.y*b.z-a.z*b.y, a.z*b.x-a.x*b.z, a.x*b.y-a.y*b.x); | ||||
| } | ||||
| 
 | ||||
| // linear interpolation via float: 0.0=begin, 1.0=end
 | ||||
| template<typename X> | ||||
| static inline X Lerp(const X& begin, const X& end, const float t) | ||||
| static inline decltype(X{}*float{}+X{}*float{}) Lerp(const X& begin, const X& end, const float t) | ||||
| { | ||||
|     return begin*(1.f-t) + end*t; | ||||
| } | ||||
| 
 | ||||
| // linear interpolation via int: 0=begin, base=end
 | ||||
| template<typename X, int base> | ||||
| static inline X LerpInt(const X& begin, const X& end, const int t) | ||||
| static inline decltype((X{}*int{}+X{}*int{}) / base) LerpInt(const X& begin, const X& end, const int t) | ||||
| { | ||||
|     return (begin*(base-t) + end*t) / base; | ||||
| } | ||||
| 
 | ||||
| // Utility vector factories
 | ||||
| template<typename T> | ||||
| static inline Vec2<T> MakeVec2(const T& x, const T& y) | ||||
| static inline Vec2<T> MakeVec(const T& x, const T& y) | ||||
| { | ||||
|     return Vec2<T>{x, y}; | ||||
| } | ||||
| 
 | ||||
| template<typename T> | ||||
| static inline Vec3<T> MakeVec3(const T& x, const T& y, const T& z) | ||||
| static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z) | ||||
| { | ||||
|     return Vec3<T>{x, y, z}; | ||||
| } | ||||
| 
 | ||||
| template<typename T> | ||||
| static inline Vec4<T> MakeVec4(const T& x, const T& y, const T& z, const T& w) | ||||
| static inline Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw) | ||||
| { | ||||
|     return MakeVec(x, y, zw[0], zw[1]); | ||||
| } | ||||
| 
 | ||||
| template<typename T> | ||||
| static inline Vec3<T> MakeVec(const Vec2<T>& xy, const T& z) | ||||
| { | ||||
|     return MakeVec(xy[0], xy[1], z); | ||||
| } | ||||
| 
 | ||||
| template<typename T> | ||||
| static inline Vec3<T> MakeVec(const T& x, const Vec2<T>& yz) | ||||
| { | ||||
|     return MakeVec(x, yz[0], yz[1]); | ||||
| } | ||||
| 
 | ||||
| template<typename T> | ||||
| static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w) | ||||
| { | ||||
|     return Vec4<T>{x, y, z, w}; | ||||
| } | ||||
| 
 | ||||
| template<typename T> | ||||
| static inline Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w) | ||||
| { | ||||
|     return MakeVec(xy[0], xy[1], z, w); | ||||
| } | ||||
| 
 | ||||
| template<typename T> | ||||
| static inline Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) | ||||
| { | ||||
|     return MakeVec(x, yz[0], yz[1], w); | ||||
| } | ||||
| 
 | ||||
| // NOTE: This has priority over "Vec2<Vec2<T>> MakeVec(const Vec2<T>& x, const Vec2<T>& y)".
 | ||||
| //       Even if someone wanted to use an odd object like Vec2<Vec2<T>>, the compiler would error
 | ||||
| //       out soon enough due to misuse of the returned structure.
 | ||||
| template<typename T> | ||||
| static inline Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw) | ||||
| { | ||||
|     return MakeVec(xy[0], xy[1], zw[0], zw[1]); | ||||
| } | ||||
| 
 | ||||
| template<typename T> | ||||
| static inline Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w) | ||||
| { | ||||
|     return MakeVec(xyz[0], xyz[1], xyz[2], w); | ||||
| } | ||||
| 
 | ||||
| template<typename T> | ||||
| static inline Vec4<T> MakeVec(const T& x, const Vec2<T>& yzw) | ||||
| { | ||||
|     return MakeVec(x, yzw[0], yzw[1], yzw[2]); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -4,6 +4,7 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <array> | ||||
| #include <cstddef> | ||||
| #include <initializer_list> | ||||
| #include <map> | ||||
|  | @ -57,7 +58,7 @@ struct Regs { | |||
| 
 | ||||
|     INSERT_PADDING_WORDS(0x1); | ||||
| 
 | ||||
|     union { | ||||
|     union VSOutputAttributes { | ||||
|         // Maps components of output vertex attributes to semantics
 | ||||
|         enum Semantic : u32 | ||||
|         { | ||||
|  | @ -94,7 +95,137 @@ struct Regs { | |||
|         BitField<16, 16, u32> y; | ||||
|     } viewport_corner; | ||||
| 
 | ||||
|     INSERT_PADDING_WORDS(0xa7); | ||||
|     INSERT_PADDING_WORDS(0x17); | ||||
| 
 | ||||
|     struct TextureConfig { | ||||
|         INSERT_PADDING_WORDS(0x1); | ||||
| 
 | ||||
|         union { | ||||
|             BitField< 0, 16, u32> height; | ||||
|             BitField<16, 16, u32> width; | ||||
|         }; | ||||
| 
 | ||||
|         INSERT_PADDING_WORDS(0x2); | ||||
| 
 | ||||
|         u32 address; | ||||
| 
 | ||||
|         u32 GetPhysicalAddress() { | ||||
|             return DecodeAddressRegister(address) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR; | ||||
|         } | ||||
| 
 | ||||
|         // texture1 and texture2 store the texture format directly after the address
 | ||||
|         // whereas texture0 inserts some additional flags inbetween.
 | ||||
|         // Hence, we store the format separately so that all other parameters can be described
 | ||||
|         // in a single structure.
 | ||||
|     }; | ||||
| 
 | ||||
|     enum class TextureFormat : u32 { | ||||
|         RGBA8        =  0, | ||||
|         RGB8         =  1, | ||||
|         RGBA5551     =  2, | ||||
|         RGB565       =  3, | ||||
|         RGBA4        =  4, | ||||
| 
 | ||||
|         // TODO: Support for the other formats is not implemented, yet.
 | ||||
|         // Seems like they are luminance formats and compressed textures.
 | ||||
|     }; | ||||
| 
 | ||||
|     BitField<0, 1, u32> texturing_enable; | ||||
|     TextureConfig texture0; | ||||
|     INSERT_PADDING_WORDS(0x8); | ||||
|     BitField<0, 4, TextureFormat> texture0_format; | ||||
| 
 | ||||
|     INSERT_PADDING_WORDS(0x31); | ||||
| 
 | ||||
|     // 0xc0-0xff: Texture Combiner (akin to glTexEnv)
 | ||||
|     struct TevStageConfig { | ||||
|         enum class Source : u32 { | ||||
|             PrimaryColor           = 0x0, | ||||
|             Texture0               = 0x3, | ||||
|             Texture1               = 0x4, | ||||
|             Texture2               = 0x5, | ||||
|             Texture3               = 0x6, | ||||
|             // 0x7-0xc = primary color??
 | ||||
|             Constant               = 0xe, | ||||
|             Previous               = 0xf, | ||||
|         }; | ||||
| 
 | ||||
|         enum class ColorModifier : u32 { | ||||
|             SourceColor         = 0, | ||||
|             OneMinusSourceColor = 1, | ||||
|             SourceAlpha         = 2, | ||||
|             OneMinusSourceAlpha = 3, | ||||
| 
 | ||||
|             // Other values seem to be non-standard extensions
 | ||||
|         }; | ||||
| 
 | ||||
|         enum class AlphaModifier : u32 { | ||||
|             SourceAlpha         = 0, | ||||
|             OneMinusSourceAlpha = 1, | ||||
| 
 | ||||
|             // Other values seem to be non-standard extensions
 | ||||
|         }; | ||||
| 
 | ||||
|         enum class Operation : u32 { | ||||
|             Replace         = 0, | ||||
|             Modulate        = 1, | ||||
|             Add             = 2, | ||||
|             AddSigned       = 3, | ||||
|             Lerp            = 4, | ||||
|             Subtract        = 5, | ||||
|         }; | ||||
| 
 | ||||
|         union { | ||||
|             BitField< 0, 4, Source> color_source1; | ||||
|             BitField< 4, 4, Source> color_source2; | ||||
|             BitField< 8, 4, Source> color_source3; | ||||
|             BitField<16, 4, Source> alpha_source1; | ||||
|             BitField<20, 4, Source> alpha_source2; | ||||
|             BitField<24, 4, Source> alpha_source3; | ||||
|         }; | ||||
| 
 | ||||
|         union { | ||||
|             BitField< 0, 4, ColorModifier> color_modifier1; | ||||
|             BitField< 4, 4, ColorModifier> color_modifier2; | ||||
|             BitField< 8, 4, ColorModifier> color_modifier3; | ||||
|             BitField<12, 3, AlphaModifier> alpha_modifier1; | ||||
|             BitField<16, 3, AlphaModifier> alpha_modifier2; | ||||
|             BitField<20, 3, AlphaModifier> alpha_modifier3; | ||||
|         }; | ||||
| 
 | ||||
|         union { | ||||
|             BitField< 0, 4, Operation> color_op; | ||||
|             BitField<16, 4, Operation> alpha_op; | ||||
|         }; | ||||
| 
 | ||||
|         union { | ||||
|             BitField< 0, 8, u32> const_r; | ||||
|             BitField< 8, 8, u32> const_g; | ||||
|             BitField<16, 8, u32> const_b; | ||||
|             BitField<24, 8, u32> const_a; | ||||
|         }; | ||||
| 
 | ||||
|         INSERT_PADDING_WORDS(0x1); | ||||
|     }; | ||||
| 
 | ||||
|     TevStageConfig tev_stage0; | ||||
|     INSERT_PADDING_WORDS(0x3); | ||||
|     TevStageConfig tev_stage1; | ||||
|     INSERT_PADDING_WORDS(0x3); | ||||
|     TevStageConfig tev_stage2; | ||||
|     INSERT_PADDING_WORDS(0x3); | ||||
|     TevStageConfig tev_stage3; | ||||
|     INSERT_PADDING_WORDS(0x13); | ||||
|     TevStageConfig tev_stage4; | ||||
|     INSERT_PADDING_WORDS(0x3); | ||||
|     TevStageConfig tev_stage5; | ||||
|     INSERT_PADDING_WORDS(0x13); | ||||
| 
 | ||||
|     const std::array<Regs::TevStageConfig,6> GetTevStages() const { | ||||
|         return { tev_stage0, tev_stage1, | ||||
|                  tev_stage2, tev_stage3, | ||||
|                  tev_stage4, tev_stage5 }; | ||||
|     }; | ||||
| 
 | ||||
|     struct { | ||||
|         enum ColorFormat : u32 { | ||||
|  | @ -403,6 +534,15 @@ struct Regs { | |||
|         ADD_FIELD(viewport_depth_range); | ||||
|         ADD_FIELD(viewport_depth_far_plane); | ||||
|         ADD_FIELD(viewport_corner); | ||||
|         ADD_FIELD(texturing_enable); | ||||
|         ADD_FIELD(texture0); | ||||
|         ADD_FIELD(texture0_format); | ||||
|         ADD_FIELD(tev_stage0); | ||||
|         ADD_FIELD(tev_stage1); | ||||
|         ADD_FIELD(tev_stage2); | ||||
|         ADD_FIELD(tev_stage3); | ||||
|         ADD_FIELD(tev_stage4); | ||||
|         ADD_FIELD(tev_stage5); | ||||
|         ADD_FIELD(framebuffer); | ||||
|         ADD_FIELD(vertex_attributes); | ||||
|         ADD_FIELD(index_array); | ||||
|  | @ -460,6 +600,15 @@ ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e); | |||
| ASSERT_REG_POSITION(vs_output_attributes[0], 0x50); | ||||
| ASSERT_REG_POSITION(vs_output_attributes[1], 0x51); | ||||
| ASSERT_REG_POSITION(viewport_corner, 0x68); | ||||
| ASSERT_REG_POSITION(texturing_enable, 0x80); | ||||
| ASSERT_REG_POSITION(texture0, 0x81); | ||||
| ASSERT_REG_POSITION(texture0_format, 0x8e); | ||||
| ASSERT_REG_POSITION(tev_stage0, 0xc0); | ||||
| ASSERT_REG_POSITION(tev_stage1, 0xc8); | ||||
| ASSERT_REG_POSITION(tev_stage2, 0xd0); | ||||
| ASSERT_REG_POSITION(tev_stage3, 0xd8); | ||||
| ASSERT_REG_POSITION(tev_stage4, 0xf0); | ||||
| ASSERT_REG_POSITION(tev_stage5, 0xf8); | ||||
| ASSERT_REG_POSITION(framebuffer, 0x110); | ||||
| ASSERT_REG_POSITION(vertex_attributes, 0x200); | ||||
| ASSERT_REG_POSITION(index_array, 0x227); | ||||
|  |  | |||
|  | @ -2,21 +2,23 @@ | |||
| // Licensed under GPLv2
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "clipper.h" | ||||
| #include "pica.h" | ||||
| #include "primitive_assembly.h" | ||||
| #include "vertex_shader.h" | ||||
| 
 | ||||
| #include "video_core/debug_utils/debug_utils.h" | ||||
| 
 | ||||
| namespace Pica { | ||||
| 
 | ||||
| namespace PrimitiveAssembly { | ||||
| template<typename VertexType> | ||||
| PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topology) | ||||
|     : topology(topology), buffer_index(0) { | ||||
| } | ||||
| 
 | ||||
| static OutputVertex buffer[2]; | ||||
| static int buffer_index = 0; // TODO: reset this on emulation restart
 | ||||
| 
 | ||||
| void SubmitVertex(OutputVertex& vtx) | ||||
| template<typename VertexType> | ||||
| void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler) | ||||
| { | ||||
|     switch (registers.triangle_topology) { | ||||
|     switch (topology) { | ||||
|         case Regs::TriangleTopology::List: | ||||
|         case Regs::TriangleTopology::ListIndexed: | ||||
|             if (buffer_index < 2) { | ||||
|  | @ -24,7 +26,7 @@ void SubmitVertex(OutputVertex& vtx) | |||
|             } else { | ||||
|                 buffer_index = 0; | ||||
| 
 | ||||
|                 Clipper::ProcessTriangle(buffer[0], buffer[1], vtx); | ||||
|                 triangle_handler(buffer[0], buffer[1], vtx); | ||||
|             } | ||||
|             break; | ||||
| 
 | ||||
|  | @ -32,7 +34,7 @@ void SubmitVertex(OutputVertex& vtx) | |||
|             if (buffer_index == 2) { | ||||
|                 buffer_index = 0; | ||||
| 
 | ||||
|                 Clipper::ProcessTriangle(buffer[0], buffer[1], vtx); | ||||
|                 triangle_handler(buffer[0], buffer[1], vtx); | ||||
| 
 | ||||
|                 buffer[1] = vtx; | ||||
|             } else { | ||||
|  | @ -41,11 +43,15 @@ void SubmitVertex(OutputVertex& vtx) | |||
|             break; | ||||
| 
 | ||||
|         default: | ||||
|             ERROR_LOG(GPU, "Unknown triangle mode %x:", (int)registers.triangle_topology.Value()); | ||||
|             ERROR_LOG(GPU, "Unknown triangle topology %x:", (int)topology); | ||||
|             break; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // namespace
 | ||||
| // explicitly instantiate use cases
 | ||||
| template | ||||
| struct PrimitiveAssembler<VertexShader::OutputVertex>; | ||||
| template | ||||
| struct PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex>; | ||||
| 
 | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -4,18 +4,40 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <functional> | ||||
| 
 | ||||
| #include "video_core/pica.h" | ||||
| 
 | ||||
| #include "video_core/vertex_shader.h" | ||||
| 
 | ||||
| namespace Pica { | ||||
| 
 | ||||
| namespace VertexShader { | ||||
|     struct OutputVertex; | ||||
| } | ||||
| /*
 | ||||
|  * Utility class to build triangles from a series of vertices, | ||||
|  * according to a given triangle topology. | ||||
|  */ | ||||
| template<typename VertexType> | ||||
| struct PrimitiveAssembler { | ||||
|     using TriangleHandler = std::function<void(VertexType& v0, | ||||
|                                                VertexType& v1, | ||||
|                                                VertexType& v2)>; | ||||
| 
 | ||||
| namespace PrimitiveAssembly { | ||||
|     PrimitiveAssembler(Regs::TriangleTopology topology); | ||||
| 
 | ||||
| using VertexShader::OutputVertex; | ||||
|     /*
 | ||||
|      * Queues a vertex, builds primitives from the vertex queue according to the given | ||||
|      * triangle topology, and calls triangle_handler for each generated primitive. | ||||
|      * NOTE: We could specify the triangle handler in the constructor, but this way we can | ||||
|      * keep event and handler code next to each other. | ||||
|      */ | ||||
|     void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler); | ||||
| 
 | ||||
| private: | ||||
|     Regs::TriangleTopology topology; | ||||
| 
 | ||||
|     int buffer_index; | ||||
|     VertexType buffer[2]; | ||||
| }; | ||||
| 
 | ||||
| void SubmitVertex(OutputVertex& vtx); | ||||
| 
 | ||||
| } // namespace
 | ||||
| 
 | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -11,6 +11,8 @@ | |||
| #include "rasterizer.h" | ||||
| #include "vertex_shader.h" | ||||
| 
 | ||||
| #include "debug_utils/debug_utils.h" | ||||
| 
 | ||||
| namespace Pica { | ||||
| 
 | ||||
| namespace Rasterizer { | ||||
|  | @ -78,10 +80,10 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | |||
|     u16 max_x = std::max({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x}); | ||||
|     u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y}); | ||||
| 
 | ||||
|     min_x = min_x & Fix12P4::IntMask(); | ||||
|     min_y = min_y & Fix12P4::IntMask(); | ||||
|     max_x = (max_x + Fix12P4::FracMask()) & Fix12P4::IntMask(); | ||||
|     max_y = (max_y + Fix12P4::FracMask()) & Fix12P4::IntMask(); | ||||
|     min_x &= Fix12P4::IntMask(); | ||||
|     min_y &= Fix12P4::IntMask(); | ||||
|     max_x = ((max_x + Fix12P4::FracMask()) & Fix12P4::IntMask()); | ||||
|     max_y = ((max_y + Fix12P4::FracMask()) & Fix12P4::IntMask()); | ||||
| 
 | ||||
|     // Triangle filling rules: Pixels on the right-sided edge or on flat bottom edges are not
 | ||||
|     // drawn. Pixels on any other triangle border are drawn. This is implemented with three bias
 | ||||
|  | @ -112,10 +114,10 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | |||
|             auto orient2d = [](const Math::Vec2<Fix12P4>& vtx1, | ||||
|                                const Math::Vec2<Fix12P4>& vtx2, | ||||
|                                const Math::Vec2<Fix12P4>& vtx3) { | ||||
|                 const auto vec1 = (vtx2.Cast<int>() - vtx1.Cast<int>()).Append(0); | ||||
|                 const auto vec2 = (vtx3.Cast<int>() - vtx1.Cast<int>()).Append(0); | ||||
|                 const auto vec1 = Math::MakeVec(vtx2 - vtx1, 0); | ||||
|                 const auto vec2 = Math::MakeVec(vtx3 - vtx1, 0); | ||||
|                 // TODO: There is a very small chance this will overflow for sizeof(int) == 4
 | ||||
|                 return Cross(vec1, vec2).z; | ||||
|                 return Math::Cross(vec1, vec2).z; | ||||
|             }; | ||||
| 
 | ||||
|             int w0 = bias0 + orient2d(vtxpos[1].xy(), vtxpos[2].xy(), {x, y}); | ||||
|  | @ -143,15 +145,15 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | |||
|             //
 | ||||
|             // The generalization to three vertices is straightforward in baricentric coordinates.
 | ||||
|             auto GetInterpolatedAttribute = [&](float24 attr0, float24 attr1, float24 attr2) { | ||||
|                 auto attr_over_w = Math::MakeVec3(attr0 / v0.pos.w, | ||||
|                                                   attr1 / v1.pos.w, | ||||
|                                                   attr2 / v2.pos.w); | ||||
|                 auto w_inverse   = Math::MakeVec3(float24::FromFloat32(1.f) / v0.pos.w, | ||||
|                                                   float24::FromFloat32(1.f) / v1.pos.w, | ||||
|                                                   float24::FromFloat32(1.f) / v2.pos.w); | ||||
|                 auto baricentric_coordinates = Math::MakeVec3(float24::FromFloat32(w0), | ||||
|                                                               float24::FromFloat32(w1), | ||||
|                                                               float24::FromFloat32(w2)); | ||||
|                 auto attr_over_w = Math::MakeVec(attr0 / v0.pos.w, | ||||
|                                                  attr1 / v1.pos.w, | ||||
|                                                  attr2 / v2.pos.w); | ||||
|                 auto w_inverse   = Math::MakeVec(float24::FromFloat32(1.f) / v0.pos.w, | ||||
|                                                  float24::FromFloat32(1.f) / v1.pos.w, | ||||
|                                                  float24::FromFloat32(1.f) / v2.pos.w); | ||||
|                 auto baricentric_coordinates = Math::MakeVec(float24::FromFloat32(w0), | ||||
|                                                              float24::FromFloat32(w1), | ||||
|                                                              float24::FromFloat32(w2)); | ||||
| 
 | ||||
|                 float24 interpolated_attr_over_w = Math::Dot(attr_over_w, baricentric_coordinates); | ||||
|                 float24 interpolated_w_inverse   = Math::Dot(w_inverse,   baricentric_coordinates); | ||||
|  | @ -165,12 +167,196 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | |||
|                 (u8)(GetInterpolatedAttribute(v0.color.a(), v1.color.a(), v2.color.a()).ToFloat32() * 255) | ||||
|             }; | ||||
| 
 | ||||
|             Math::Vec4<u8> texture_color{}; | ||||
|             float24 u = GetInterpolatedAttribute(v0.tc0.u(), v1.tc0.u(), v2.tc0.u()); | ||||
|             float24 v = GetInterpolatedAttribute(v0.tc0.v(), v1.tc0.v(), v2.tc0.v()); | ||||
|             if (registers.texturing_enable) { | ||||
|                 // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
 | ||||
|                 // of which is composed of four 2x2 subtiles each of which is composed of four texels.
 | ||||
|                 // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
 | ||||
|                 // texels are laid out in a 2x2 subtile like this:
 | ||||
|                 // 2 3
 | ||||
|                 // 0 1
 | ||||
|                 //
 | ||||
|                 // The full 8x8 tile has the texels arranged like this:
 | ||||
|                 //
 | ||||
|                 // 42 43 46 47 58 59 62 63
 | ||||
|                 // 40 41 44 45 56 57 60 61
 | ||||
|                 // 34 35 38 39 50 51 54 55
 | ||||
|                 // 32 33 36 37 48 49 52 53
 | ||||
|                 // 10 11 14 15 26 27 30 31
 | ||||
|                 // 08 09 12 13 24 25 28 29
 | ||||
|                 // 02 03 06 07 18 19 22 23
 | ||||
|                 // 00 01 04 05 16 17 20 21
 | ||||
| 
 | ||||
|                 // TODO: This is currently hardcoded for RGB8
 | ||||
|                 u32* texture_data = (u32*)Memory::GetPointer(registers.texture0.GetPhysicalAddress()); | ||||
| 
 | ||||
|                 // TODO(neobrain): Not sure if this swizzling pattern is used for all textures.
 | ||||
|                 // To be flexible in case different but similar patterns are used, we keep this
 | ||||
|                 // somewhat inefficient code around for now.
 | ||||
|                 int s = (int)(u * float24::FromFloat32(registers.texture0.width)).ToFloat32(); | ||||
|                 int t = (int)(v * float24::FromFloat32(registers.texture0.height)).ToFloat32(); | ||||
|                 int texel_index_within_tile = 0; | ||||
|                 for (int block_size_index = 0; block_size_index < 3; ++block_size_index) { | ||||
|                     int sub_tile_width = 1 << block_size_index; | ||||
|                     int sub_tile_height = 1 << block_size_index; | ||||
| 
 | ||||
|                     int sub_tile_index = (s & sub_tile_width) << block_size_index; | ||||
|                     sub_tile_index += 2 * ((t & sub_tile_height) << block_size_index); | ||||
|                     texel_index_within_tile += sub_tile_index; | ||||
|                 } | ||||
| 
 | ||||
|                 const int block_width = 8; | ||||
|                 const int block_height = 8; | ||||
| 
 | ||||
|                 int coarse_s = (s / block_width) * block_width; | ||||
|                 int coarse_t = (t / block_height) * block_height; | ||||
| 
 | ||||
|                 const int row_stride = registers.texture0.width * 3; | ||||
|                 u8* source_ptr = (u8*)texture_data + coarse_s * block_height * 3 + coarse_t * row_stride + texel_index_within_tile * 3; | ||||
|                 texture_color.r() = source_ptr[2]; | ||||
|                 texture_color.g() = source_ptr[1]; | ||||
|                 texture_color.b() = source_ptr[0]; | ||||
|                 texture_color.a() = 0xFF; | ||||
| 
 | ||||
|                 DebugUtils::DumpTexture(registers.texture0, (u8*)texture_data); | ||||
|             } | ||||
| 
 | ||||
|             // Texture environment - consists of 6 stages of color and alpha combining.
 | ||||
|             //
 | ||||
|             // Color combiners take three input color values from some source (e.g. interpolated
 | ||||
|             // vertex color, texture color, previous stage, etc), perform some very simple
 | ||||
|             // operations on each of them (e.g. inversion) and then calculate the output color
 | ||||
|             // with some basic arithmetic. Alpha combiners can be configured separately but work
 | ||||
|             // analogously.
 | ||||
|             Math::Vec4<u8> combiner_output; | ||||
|             for (auto tev_stage : registers.GetTevStages()) { | ||||
|                 using Source = Regs::TevStageConfig::Source; | ||||
|                 using ColorModifier = Regs::TevStageConfig::ColorModifier; | ||||
|                 using AlphaModifier = Regs::TevStageConfig::AlphaModifier; | ||||
|                 using Operation = Regs::TevStageConfig::Operation; | ||||
| 
 | ||||
|                 auto GetColorSource = [&](Source source) -> Math::Vec3<u8> { | ||||
|                     switch (source) { | ||||
|                     case Source::PrimaryColor: | ||||
|                         return primary_color.rgb(); | ||||
| 
 | ||||
|                     case Source::Texture0: | ||||
|                         return texture_color.rgb(); | ||||
| 
 | ||||
|                     case Source::Constant: | ||||
|                         return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b}; | ||||
| 
 | ||||
|                     case Source::Previous: | ||||
|                         return combiner_output.rgb(); | ||||
| 
 | ||||
|                     default: | ||||
|                         ERROR_LOG(GPU, "Unknown color combiner source %d\n", (int)source); | ||||
|                         return {}; | ||||
|                     } | ||||
|                 }; | ||||
| 
 | ||||
|                 auto GetAlphaSource = [&](Source source) -> u8 { | ||||
|                     switch (source) { | ||||
|                     case Source::PrimaryColor: | ||||
|                         return primary_color.a(); | ||||
| 
 | ||||
|                     case Source::Texture0: | ||||
|                         return texture_color.a(); | ||||
| 
 | ||||
|                     case Source::Constant: | ||||
|                         return tev_stage.const_a; | ||||
| 
 | ||||
|                     case Source::Previous: | ||||
|                         return combiner_output.a(); | ||||
| 
 | ||||
|                     default: | ||||
|                         ERROR_LOG(GPU, "Unknown alpha combiner source %d\n", (int)source); | ||||
|                         return 0; | ||||
|                     } | ||||
|                 }; | ||||
| 
 | ||||
|                 auto GetColorModifier = [](ColorModifier factor, const Math::Vec3<u8>& values) -> Math::Vec3<u8> { | ||||
|                     switch (factor) | ||||
|                     { | ||||
|                     case ColorModifier::SourceColor: | ||||
|                         return values; | ||||
|                     default: | ||||
|                         ERROR_LOG(GPU, "Unknown color factor %d\n", (int)factor); | ||||
|                         return {}; | ||||
|                     } | ||||
|                 }; | ||||
| 
 | ||||
|                 auto GetAlphaModifier = [](AlphaModifier factor, u8 value) -> u8 { | ||||
|                     switch (factor) { | ||||
|                     case AlphaModifier::SourceAlpha: | ||||
|                         return value; | ||||
|                     default: | ||||
|                         ERROR_LOG(GPU, "Unknown color factor %d\n", (int)factor); | ||||
|                         return 0; | ||||
|                     } | ||||
|                 }; | ||||
| 
 | ||||
|                 auto ColorCombine = [](Operation op, const Math::Vec3<u8> input[3]) -> Math::Vec3<u8> { | ||||
|                     switch (op) { | ||||
|                     case Operation::Replace: | ||||
|                         return input[0]; | ||||
| 
 | ||||
|                     case Operation::Modulate: | ||||
|                         return ((input[0] * input[1]) / 255).Cast<u8>(); | ||||
| 
 | ||||
|                     default: | ||||
|                         ERROR_LOG(GPU, "Unknown color combiner operation %d\n", (int)op); | ||||
|                         return {}; | ||||
|                     } | ||||
|                 }; | ||||
| 
 | ||||
|                 auto AlphaCombine = [](Operation op, const std::array<u8,3>& input) -> u8 { | ||||
|                     switch (op) { | ||||
|                     case Operation::Replace: | ||||
|                         return input[0]; | ||||
| 
 | ||||
|                     case Operation::Modulate: | ||||
|                         return input[0] * input[1] / 255; | ||||
| 
 | ||||
|                     default: | ||||
|                         ERROR_LOG(GPU, "Unknown alpha combiner operation %d\n", (int)op); | ||||
|                         return 0; | ||||
|                     } | ||||
|                 }; | ||||
| 
 | ||||
|                 // color combiner
 | ||||
|                 // NOTE: Not sure if the alpha combiner might use the color output of the previous
 | ||||
|                 //       stage as input. Hence, we currently don't directly write the result to
 | ||||
|                 //       combiner_output.rgb(), but instead store it in a temporary variable until
 | ||||
|                 //       alpha combining has been done.
 | ||||
|                 Math::Vec3<u8> color_result[3] = { | ||||
|                     GetColorModifier(tev_stage.color_modifier1, GetColorSource(tev_stage.color_source1)), | ||||
|                     GetColorModifier(tev_stage.color_modifier2, GetColorSource(tev_stage.color_source2)), | ||||
|                     GetColorModifier(tev_stage.color_modifier3, GetColorSource(tev_stage.color_source3)) | ||||
|                 }; | ||||
|                 auto color_output = ColorCombine(tev_stage.color_op, color_result); | ||||
| 
 | ||||
|                 // alpha combiner
 | ||||
|                 std::array<u8,3> alpha_result = { | ||||
|                     GetAlphaModifier(tev_stage.alpha_modifier1, GetAlphaSource(tev_stage.alpha_source1)), | ||||
|                     GetAlphaModifier(tev_stage.alpha_modifier2, GetAlphaSource(tev_stage.alpha_source2)), | ||||
|                     GetAlphaModifier(tev_stage.alpha_modifier3, GetAlphaSource(tev_stage.alpha_source3)) | ||||
|                 }; | ||||
|                 auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result); | ||||
| 
 | ||||
|                 combiner_output = Math::MakeVec(color_output, alpha_output); | ||||
|             } | ||||
| 
 | ||||
|             // TODO: Not sure if the multiplication by 65535 has already been taken care
 | ||||
|             // of when transforming to screen coordinates or not.
 | ||||
|             u16 z = (u16)(((float)v0.screenpos[2].ToFloat32() * w0 + | ||||
|                            (float)v1.screenpos[2].ToFloat32() * w1 + | ||||
|                            (float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum); // TODO: Shouldn't need to multiply by 65536?
 | ||||
|                            (float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum); | ||||
|             SetDepth(x >> 4, y >> 4, z); | ||||
| 
 | ||||
|             DrawPixel(x >> 4, y >> 4, primary_color); | ||||
|             DrawPixel(x >> 4, y >> 4, combiner_output); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -4,6 +4,7 @@ | |||
| 
 | ||||
| #include "pica.h" | ||||
| #include "vertex_shader.h" | ||||
| #include "debug_utils/debug_utils.h" | ||||
| #include <core/mem_map.h> | ||||
| #include <common/file_util.h> | ||||
| 
 | ||||
|  | @ -50,6 +51,11 @@ struct VertexShaderState { | |||
|     }; | ||||
|     u32 call_stack[8]; // TODO: What is the maximal call stack depth?
 | ||||
|     u32* call_stack_pointer; | ||||
| 
 | ||||
|     struct { | ||||
|         u32 max_offset; // maximum program counter ever reached
 | ||||
|         u32 max_opdesc_id; // maximum swizzle pattern index ever used
 | ||||
|     } debug; | ||||
| }; | ||||
| 
 | ||||
| static void ProcessShaderCode(VertexShaderState& state) { | ||||
|  | @ -57,27 +63,34 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
|         bool increment_pc = true; | ||||
|         bool exit_loop = false; | ||||
|         const Instruction& instr = *(const Instruction*)state.program_counter; | ||||
|         state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + (state.program_counter - shader_memory)); | ||||
| 
 | ||||
|         const float24* src1_ = (instr.common.src1 < 0x10) ? state.input_register_table[instr.common.src1] | ||||
|                              : (instr.common.src1 < 0x20) ? &state.temporary_registers[instr.common.src1-0x10].x | ||||
|                              : (instr.common.src1 < 0x80) ? &shader_uniforms.f[instr.common.src1-0x20].x | ||||
|                              : nullptr; | ||||
|         const float24* src2_ = (instr.common.src2 < 0x10) ? state.input_register_table[instr.common.src2] | ||||
|                              : &state.temporary_registers[instr.common.src2-0x10].x; | ||||
|         // TODO: Unsure about the limit values
 | ||||
|         float24* dest = (instr.common.dest <= 0x1C) ? state.output_register_table[instr.common.dest] | ||||
|                              : (instr.common.dest <= 0x3C) ? nullptr | ||||
|                              : (instr.common.dest <= 0x7C) ? &state.temporary_registers[(instr.common.dest-0x40)/4][instr.common.dest%4] | ||||
|         const float24* src1_ = (instr.common.src1 < 0x10) ? state.input_register_table[instr.common.src1.GetIndex()] | ||||
|                              : (instr.common.src1 < 0x20) ? &state.temporary_registers[instr.common.src1.GetIndex()].x | ||||
|                              : (instr.common.src1 < 0x80) ? &shader_uniforms.f[instr.common.src1.GetIndex()].x | ||||
|                              : nullptr; | ||||
|         const float24* src2_ = (instr.common.src2 < 0x10) ? state.input_register_table[instr.common.src2.GetIndex()] | ||||
|                              : &state.temporary_registers[instr.common.src2.GetIndex()].x; | ||||
|         float24* dest = (instr.common.dest < 0x08) ? state.output_register_table[4*instr.common.dest.GetIndex()] | ||||
|                       : (instr.common.dest < 0x10) ? nullptr | ||||
|                       : (instr.common.dest < 0x20) ? &state.temporary_registers[instr.common.dest.GetIndex()][0] | ||||
|                       : nullptr; | ||||
| 
 | ||||
|         const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id]; | ||||
|         const bool negate_src1 = swizzle.negate; | ||||
| 
 | ||||
|         const float24 src1[4] = { | ||||
|         float24 src1[4] = { | ||||
|             src1_[(int)swizzle.GetSelectorSrc1(0)], | ||||
|             src1_[(int)swizzle.GetSelectorSrc1(1)], | ||||
|             src1_[(int)swizzle.GetSelectorSrc1(2)], | ||||
|             src1_[(int)swizzle.GetSelectorSrc1(3)], | ||||
|         }; | ||||
|         if (negate_src1) { | ||||
|             src1[0] = src1[0] * float24::FromFloat32(-1); | ||||
|             src1[1] = src1[1] * float24::FromFloat32(-1); | ||||
|             src1[2] = src1[2] * float24::FromFloat32(-1); | ||||
|             src1[3] = src1[3] * float24::FromFloat32(-1); | ||||
|         } | ||||
|         const float24 src2[4] = { | ||||
|             src2_[(int)swizzle.GetSelectorSrc2(0)], | ||||
|             src2_[(int)swizzle.GetSelectorSrc2(1)], | ||||
|  | @ -88,6 +101,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
|         switch (instr.opcode) { | ||||
|             case Instruction::OpCode::ADD: | ||||
|             { | ||||
|                 state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
|  | @ -100,6 +114,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
| 
 | ||||
|             case Instruction::OpCode::MUL: | ||||
|             { | ||||
|                 state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
|  | @ -113,6 +128,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
|             case Instruction::OpCode::DP3: | ||||
|             case Instruction::OpCode::DP4: | ||||
|             { | ||||
|                 state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id); | ||||
|                 float24 dot = float24::FromFloat32(0.f); | ||||
|                 int num_components = (instr.opcode == Instruction::OpCode::DP3) ? 3 : 4; | ||||
|                 for (int i = 0; i < num_components; ++i) | ||||
|  | @ -130,6 +146,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
|             // Reciprocal
 | ||||
|             case Instruction::OpCode::RCP: | ||||
|             { | ||||
|                 state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
|  | @ -145,6 +162,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
|             // Reciprocal Square Root
 | ||||
|             case Instruction::OpCode::RSQ: | ||||
|             { | ||||
|                 state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
|  | @ -159,6 +177,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
| 
 | ||||
|             case Instruction::OpCode::MOV: | ||||
|             { | ||||
|                 state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
|  | @ -172,8 +191,9 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
|                 if (*state.call_stack_pointer == VertexShaderState::INVALID_ADDRESS) { | ||||
|                     exit_loop = true; | ||||
|                 } else { | ||||
|                     state.program_counter = &shader_memory[*state.call_stack_pointer--]; | ||||
|                     *state.call_stack_pointer = VertexShaderState::INVALID_ADDRESS; | ||||
|                     // Jump back to call stack position, invalidate call stack entry, move up call stack pointer
 | ||||
|                     state.program_counter = &shader_memory[*state.call_stack_pointer]; | ||||
|                     *state.call_stack_pointer-- = VertexShaderState::INVALID_ADDRESS; | ||||
|                 } | ||||
| 
 | ||||
|                 break; | ||||
|  | @ -212,6 +232,8 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) | |||
| 
 | ||||
|     const u32* main = &shader_memory[registers.vs_main_offset]; | ||||
|     state.program_counter = (u32*)main; | ||||
|     state.debug.max_offset = 0; | ||||
|     state.debug.max_opdesc_id = 0; | ||||
| 
 | ||||
|     // Setup input register table
 | ||||
|     const auto& attribute_register_map = registers.vs_input_register_map; | ||||
|  | @ -255,6 +277,9 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) | |||
|     state.call_stack_pointer = &state.call_stack[0]; | ||||
| 
 | ||||
|     ProcessShaderCode(state); | ||||
|     DebugUtils::DumpShader(shader_memory, state.debug.max_offset, swizzle_data, | ||||
|                            state.debug.max_opdesc_id, registers.vs_main_offset, | ||||
|                            registers.vs_output_attributes); | ||||
| 
 | ||||
|     DEBUG_LOG(GPU, "Output vertex: pos (%.2f, %.2f, %.2f, %.2f), col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f)", | ||||
|         ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(), | ||||
|  |  | |||
|  | @ -27,7 +27,6 @@ struct OutputVertex { | |||
|     Math::Vec4<float24> dummy; // quaternions (not implemented, yet)
 | ||||
|     Math::Vec4<float24> color; | ||||
|     Math::Vec2<float24> tc0; | ||||
|     float24 tc0_v; | ||||
| 
 | ||||
|     // Padding for optimal alignment
 | ||||
|     float24 pad[14]; | ||||
|  | @ -36,6 +35,7 @@ struct OutputVertex { | |||
| 
 | ||||
|     // position after perspective divide
 | ||||
|     Math::Vec3<float24> screenpos; | ||||
|     float24 pad2; | ||||
| 
 | ||||
|     // Linear interpolation
 | ||||
|     // factor: 0=this, 1=vtx
 | ||||
|  | @ -59,6 +59,7 @@ struct OutputVertex { | |||
|     } | ||||
| }; | ||||
| static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD"); | ||||
| static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size"); | ||||
| 
 | ||||
| union Instruction { | ||||
|     enum class OpCode : u32 { | ||||
|  | @ -117,9 +118,78 @@ union Instruction { | |||
|     // while "dest" addresses individual floats.
 | ||||
|     union { | ||||
|         BitField<0x00, 0x5, u32> operand_desc_id; | ||||
|         BitField<0x07, 0x5, u32> src2; | ||||
|         BitField<0x0c, 0x7, u32> src1; | ||||
|         BitField<0x13, 0x7, u32> dest; | ||||
| 
 | ||||
|         template<class BitFieldType> | ||||
|         struct SourceRegister : BitFieldType { | ||||
|             enum RegisterType { | ||||
|                 Input, | ||||
|                 Temporary, | ||||
|                 FloatUniform | ||||
|             }; | ||||
| 
 | ||||
|             RegisterType GetRegisterType() const { | ||||
|                 if (BitFieldType::Value() < 0x10) | ||||
|                     return Input; | ||||
|                 else if (BitFieldType::Value() < 0x20) | ||||
|                     return Temporary; | ||||
|                 else | ||||
|                     return FloatUniform; | ||||
|             } | ||||
| 
 | ||||
|             int GetIndex() const { | ||||
|                 if (GetRegisterType() == Input) | ||||
|                     return BitFieldType::Value(); | ||||
|                 else if (GetRegisterType() == Temporary) | ||||
|                     return BitFieldType::Value() - 0x10; | ||||
|                 else if (GetRegisterType() == FloatUniform) | ||||
|                     return BitFieldType::Value() - 0x20; | ||||
|             } | ||||
| 
 | ||||
|             std::string GetRegisterName() const { | ||||
|                 std::map<RegisterType, std::string> type = { | ||||
|                     { Input, "i" }, | ||||
|                     { Temporary, "t" }, | ||||
|                     { FloatUniform, "f" }, | ||||
|                 }; | ||||
|                 return type[GetRegisterType()] + std::to_string(GetIndex()); | ||||
|             } | ||||
|         }; | ||||
| 
 | ||||
|         SourceRegister<BitField<0x07, 0x5, u32>> src2; | ||||
|         SourceRegister<BitField<0x0c, 0x7, u32>> src1; | ||||
| 
 | ||||
|         struct : BitField<0x15, 0x5, u32> | ||||
|         { | ||||
|             enum RegisterType { | ||||
|                 Output, | ||||
|                 Temporary, | ||||
|                 Unknown | ||||
|             }; | ||||
|             RegisterType GetRegisterType() const { | ||||
|                 if (Value() < 0x8) | ||||
|                     return Output; | ||||
|                 else if (Value() < 0x10) | ||||
|                     return Unknown; | ||||
|                 else | ||||
|                     return Temporary; | ||||
|             } | ||||
|             int GetIndex() const { | ||||
|                 if (GetRegisterType() == Output) | ||||
|                     return Value(); | ||||
|                 else if (GetRegisterType() == Temporary) | ||||
|                     return Value() - 0x10; | ||||
|                 else | ||||
|                     return Value(); | ||||
|             } | ||||
|             std::string GetRegisterName() const { | ||||
|                 std::map<RegisterType, std::string> type = { | ||||
|                     { Output, "o" }, | ||||
|                     { Temporary, "t" }, | ||||
|                     { Unknown, "u" } | ||||
|                 }; | ||||
|                 return type[GetRegisterType()] + std::to_string(GetIndex()); | ||||
|             } | ||||
|         } dest; | ||||
|     } common; | ||||
| 
 | ||||
|     // Format used for flow control instructions ("if")
 | ||||
|  | @ -128,6 +198,7 @@ union Instruction { | |||
|         BitField<0x0a, 0xc, u32> offset_words; | ||||
|     } flow_control; | ||||
| }; | ||||
| static_assert(std::is_standard_layout<Instruction>::value, "Structure is not using standard layout!"); | ||||
| 
 | ||||
| union SwizzlePattern { | ||||
|     u32 hex; | ||||
|  | @ -185,6 +256,8 @@ union SwizzlePattern { | |||
|     // Components of "dest" that should be written to: LSB=dest.w, MSB=dest.x
 | ||||
|     BitField< 0, 4, u32> dest_mask; | ||||
| 
 | ||||
|     BitField< 4, 1, u32> negate; // negates src1
 | ||||
| 
 | ||||
|     BitField< 5, 2, Selector> src1_selector_3; | ||||
|     BitField< 7, 2, Selector> src1_selector_2; | ||||
|     BitField< 9, 2, Selector> src1_selector_1; | ||||
|  |  | |||
|  | @ -19,6 +19,7 @@ | |||
|     </ProjectConfiguration> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="debug_utils\debug_utils.cpp" /> | ||||
|     <ClCompile Include="renderer_opengl\renderer_opengl.cpp" /> | ||||
|     <ClCompile Include="clipper.cpp" /> | ||||
|     <ClCompile Include="command_processor.cpp" /> | ||||
|  | @ -40,6 +41,7 @@ | |||
|     <ClInclude Include="utils.h" /> | ||||
|     <ClInclude Include="vertex_shader.h" /> | ||||
|     <ClInclude Include="video_core.h" /> | ||||
|     <ClInclude Include="debug_utils\debug_utils.h" /> | ||||
|     <ClInclude Include="renderer_opengl\renderer_opengl.h" /> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|  |  | |||
|  | @ -4,6 +4,9 @@ | |||
|     <Filter Include="renderer_opengl"> | ||||
|       <UniqueIdentifier>{e0245557-dbd4-423e-9399-513d5e99f1e4}</UniqueIdentifier> | ||||
|     </Filter> | ||||
|     <Filter Include="debug_utils"> | ||||
|       <UniqueIdentifier>{0ac498e6-bbd8-46e3-9d5f-e816546ab90e}</UniqueIdentifier> | ||||
|     </Filter> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="renderer_opengl\renderer_opengl.cpp"> | ||||
|  | @ -16,11 +19,11 @@ | |||
|     <ClCompile Include="utils.cpp" /> | ||||
|     <ClCompile Include="vertex_shader.cpp" /> | ||||
|     <ClCompile Include="video_core.cpp" /> | ||||
|     <ClCompile Include="debug_utils\debug_utils.cpp"> | ||||
|       <Filter>debug_utils</Filter> | ||||
|     </ClCompile> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClInclude Include="renderer_opengl\renderer_opengl.h"> | ||||
|       <Filter>renderer_opengl</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="clipper.h" /> | ||||
|     <ClInclude Include="command_processor.h" /> | ||||
|     <ClInclude Include="gpu_debugger.h" /> | ||||
|  | @ -32,8 +35,12 @@ | |||
|     <ClInclude Include="utils.h" /> | ||||
|     <ClInclude Include="vertex_shader.h" /> | ||||
|     <ClInclude Include="video_core.h" /> | ||||
|     <ClInclude Include="renderer_opengl\renderer_opengl.h" /> | ||||
|     <ClInclude Include="debug_utils\debug_utils.h"> | ||||
|       <Filter>debug_utils</Filter> | ||||
|     </ClInclude> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <Text Include="CMakeLists.txt" /> | ||||
|   </ItemGroup> | ||||
| </Project> | ||||
| </Project> | ||||
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