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	Merge pull request #3607 from adityaruplaha/sdl2-fullscreen
SDL2: Implement fullscreen
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						977abd2c7a
					
				
					 3 changed files with 47 additions and 8 deletions
				
			
		|  | @ -57,6 +57,7 @@ static void PrintHelp(const char* argv0) { | |||
|                  " Nickname, password, address and port for multiplayer\n" | ||||
|                  "-r, --movie-record=[file]  Record a movie (game inputs) to the given file\n" | ||||
|                  "-p, --movie-play=[file]    Playback the movie (game inputs) from the given file\n" | ||||
|                  "-f, --fullscreen     Start in fullscreen mode\n" | ||||
|                  "-h, --help           Display this help and exit\n" | ||||
|                  "-v, --version        Output version information and exit\n"; | ||||
| } | ||||
|  | @ -134,20 +135,26 @@ int main(int argc, char** argv) { | |||
|     std::string filepath; | ||||
| 
 | ||||
|     bool use_multiplayer = false; | ||||
|     bool fullscreen = false; | ||||
|     std::string nickname{}; | ||||
|     std::string password{}; | ||||
|     std::string address{}; | ||||
|     u16 port = Network::DefaultRoomPort; | ||||
| 
 | ||||
|     static struct option long_options[] = { | ||||
|         {"gdbport", required_argument, 0, 'g'},     {"install", required_argument, 0, 'i'}, | ||||
|         {"multiplayer", required_argument, 0, 'm'}, {"movie-record", required_argument, 0, 'r'}, | ||||
|         {"movie-play", required_argument, 0, 'p'},  {"help", no_argument, 0, 'h'}, | ||||
|         {"version", no_argument, 0, 'v'},           {0, 0, 0, 0}, | ||||
|         {"gdbport", required_argument, 0, 'g'}, | ||||
|         {"install", required_argument, 0, 'i'}, | ||||
|         {"multiplayer", required_argument, 0, 'm'}, | ||||
|         {"movie-record", required_argument, 0, 'r'}, | ||||
|         {"movie-play", required_argument, 0, 'p'}, | ||||
|         {"fullscreen", no_argument, 0, 'f'}, | ||||
|         {"help", no_argument, 0, 'h'}, | ||||
|         {"version", no_argument, 0, 'v'}, | ||||
|         {0, 0, 0, 0}, | ||||
|     }; | ||||
| 
 | ||||
|     while (optind < argc) { | ||||
|         char arg = getopt_long(argc, argv, "g:i:m:r:p:hv", long_options, &option_index); | ||||
|         char arg = getopt_long(argc, argv, "g:i:m:r:p:fhv", long_options, &option_index); | ||||
|         if (arg != -1) { | ||||
|             switch (arg) { | ||||
|             case 'g': | ||||
|  | @ -210,6 +217,10 @@ int main(int argc, char** argv) { | |||
|             case 'p': | ||||
|                 movie_play = optarg; | ||||
|                 break; | ||||
|             case 'f': | ||||
|                 fullscreen = true; | ||||
|                 NGLOG_INFO(Frontend, "Starting in fullscreen mode..."); | ||||
|                 break; | ||||
|             case 'h': | ||||
|                 PrintHelp(argv[0]); | ||||
|                 return 0; | ||||
|  | @ -255,7 +266,7 @@ int main(int argc, char** argv) { | |||
|     Settings::values.movie_record = std::move(movie_record); | ||||
|     Settings::Apply(); | ||||
| 
 | ||||
|     std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>()}; | ||||
|     std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen)}; | ||||
| 
 | ||||
|     Core::System& system{Core::System::GetInstance()}; | ||||
| 
 | ||||
|  |  | |||
|  | @ -58,7 +58,28 @@ void EmuWindow_SDL2::OnResize() { | |||
|     UpdateCurrentFramebufferLayout(width, height); | ||||
| } | ||||
| 
 | ||||
| EmuWindow_SDL2::EmuWindow_SDL2() { | ||||
| void EmuWindow_SDL2::Fullscreen() { | ||||
|     if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     NGLOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError()); | ||||
| 
 | ||||
|     // Try a different fullscreening method
 | ||||
|     NGLOG_INFO(Frontend, "Attempting to use borderless fullscreen..."); | ||||
|     if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     NGLOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError()); | ||||
| 
 | ||||
|     // Fallback algorithm: Maximise window.
 | ||||
|     // Works on all systems (unless something is seriously wrong), so no fallback for this one.
 | ||||
|     NGLOG_INFO(Frontend, "Falling back on a maximised window..."); | ||||
|     SDL_MaximizeWindow(render_window); | ||||
| } | ||||
| 
 | ||||
| EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { | ||||
|     InputCommon::Init(); | ||||
|     Network::Init(); | ||||
| 
 | ||||
|  | @ -93,6 +114,10 @@ EmuWindow_SDL2::EmuWindow_SDL2() { | |||
|         exit(1); | ||||
|     } | ||||
| 
 | ||||
|     if (fullscreen) { | ||||
|         Fullscreen(); | ||||
|     } | ||||
| 
 | ||||
|     gl_context = SDL_GL_CreateContext(render_window); | ||||
| 
 | ||||
|     if (gl_context == nullptr) { | ||||
|  |  | |||
|  | @ -12,7 +12,7 @@ struct SDL_Window; | |||
| 
 | ||||
| class EmuWindow_SDL2 : public EmuWindow { | ||||
| public: | ||||
|     EmuWindow_SDL2(); | ||||
|     explicit EmuWindow_SDL2(bool fullscreen); | ||||
|     ~EmuWindow_SDL2(); | ||||
| 
 | ||||
|     /// Swap buffers to display the next frame
 | ||||
|  | @ -43,6 +43,9 @@ private: | |||
|     /// Called by PollEvents when any event that may cause the window to be resized occurs
 | ||||
|     void OnResize(); | ||||
| 
 | ||||
|     /// Called when user passes the fullscreen parameter flag
 | ||||
|     void Fullscreen(); | ||||
| 
 | ||||
|     /// Called when a configuration change affects the minimal size of the window
 | ||||
|     void OnMinimalClientAreaChangeRequest( | ||||
|         const std::pair<unsigned, unsigned>& minimal_size) override; | ||||
|  |  | |||
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