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						9699194b54
					
				
					 3 changed files with 22 additions and 35 deletions
				
			
		|  | @ -120,20 +120,15 @@ public: | |||
|     // A STL-like iterator is required to be able to use range-based for loops.
 | ||||
|     class Iterator { | ||||
|     public: | ||||
|         Iterator(const Iterator& other) : m_val(other.m_val), m_bit(other.m_bit) {} | ||||
|         Iterator(IntTy val) : m_val(val), m_bit(0) {} | ||||
|         Iterator& operator=(Iterator other) { | ||||
|             new (this) Iterator(other); | ||||
|             return *this; | ||||
|         } | ||||
|         Iterator(const Iterator& other) : m_val(other.m_val) {} | ||||
|         Iterator(IntTy val) : m_val(val) {} | ||||
|         int operator*() { | ||||
|             return m_bit + ComputeLsb(); | ||||
|             // This will never be called when m_val == 0, because that would be the end() iterator
 | ||||
|             return LeastSignificantSetBit(m_val); | ||||
|         } | ||||
|         Iterator& operator++() { | ||||
|             int lsb = ComputeLsb(); | ||||
|             m_val >>= lsb + 1; | ||||
|             m_bit += lsb + 1; | ||||
|             m_has_lsb = false; | ||||
|             // Unset least significant set bit
 | ||||
|             m_val &= m_val - IntTy(1); | ||||
|             return *this; | ||||
|         } | ||||
|         Iterator operator++(int _) { | ||||
|  | @ -149,17 +144,7 @@ public: | |||
|         } | ||||
| 
 | ||||
|     private: | ||||
|         int ComputeLsb() { | ||||
|             if (!m_has_lsb) { | ||||
|                 m_lsb = LeastSignificantSetBit(m_val); | ||||
|                 m_has_lsb = true; | ||||
|             } | ||||
|             return m_lsb; | ||||
|         } | ||||
|         IntTy m_val; | ||||
|         int m_bit; | ||||
|         int m_lsb = -1; | ||||
|         bool m_has_lsb = false; | ||||
|     }; | ||||
| 
 | ||||
|     BitSet() : m_val(0) {} | ||||
|  |  | |||
|  | @ -77,13 +77,18 @@ void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) { | ||||
|     unsigned int output_i = 0; | ||||
|     for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) { | ||||
|         output.attr[output_i++] = registers.output[reg]; | ||||
| static void CopyRegistersToOutput(const Math::Vec4<float24>* regs, u32 mask, | ||||
|                                   AttributeBuffer& buffer) { | ||||
|     int output_i = 0; | ||||
|     for (int reg : Common::BitSet<u32>(mask)) { | ||||
|         buffer.attr[output_i++] = regs[reg]; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) { | ||||
|     CopyRegistersToOutput(registers.output, config.output_mask, output); | ||||
| } | ||||
| 
 | ||||
| UnitState::UnitState(GSEmitter* emitter) : emitter_ptr(emitter) {} | ||||
| 
 | ||||
| GSEmitter::GSEmitter() { | ||||
|  | @ -94,19 +99,16 @@ GSEmitter::~GSEmitter() { | |||
|     delete handlers; | ||||
| } | ||||
| 
 | ||||
| void GSEmitter::Emit(Math::Vec4<float24> (&vertex)[16]) { | ||||
| void GSEmitter::Emit(Math::Vec4<float24> (&output_regs)[16]) { | ||||
|     ASSERT(vertex_id < 3); | ||||
|     std::copy(std::begin(vertex), std::end(vertex), buffer[vertex_id].begin()); | ||||
|     // TODO: This should be merged with UnitState::WriteOutput somehow
 | ||||
|     CopyRegistersToOutput(output_regs, output_mask, buffer[vertex_id]); | ||||
| 
 | ||||
|     if (prim_emit) { | ||||
|         if (winding) | ||||
|             handlers->winding_setter(); | ||||
|         for (size_t i = 0; i < buffer.size(); ++i) { | ||||
|             AttributeBuffer output; | ||||
|             unsigned int output_i = 0; | ||||
|             for (unsigned int reg : Common::BitSet<u32>(output_mask)) { | ||||
|                 output.attr[output_i++] = buffer[i][reg]; | ||||
|             } | ||||
|             handlers->vertex_handler(output); | ||||
|             handlers->vertex_handler(buffer[i]); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -72,7 +72,7 @@ static_assert(sizeof(OutputVertex) == 24 * sizeof(float), "OutputVertex has inva | |||
|  * This structure contains state information for primitive emitting in geometry shader. | ||||
|  */ | ||||
| struct GSEmitter { | ||||
|     std::array<std::array<Math::Vec4<float24>, 16>, 3> buffer; | ||||
|     std::array<AttributeBuffer, 3> buffer; | ||||
|     u8 vertex_id; | ||||
|     bool prim_emit; | ||||
|     bool winding; | ||||
|  | @ -87,7 +87,7 @@ struct GSEmitter { | |||
| 
 | ||||
|     GSEmitter(); | ||||
|     ~GSEmitter(); | ||||
|     void Emit(Math::Vec4<float24> (&vertex)[16]); | ||||
|     void Emit(Math::Vec4<float24> (&output_regs)[16]); | ||||
| }; | ||||
| static_assert(std::is_standard_layout<GSEmitter>::value, "GSEmitter is not standard layout type"); | ||||
| 
 | ||||
|  |  | |||
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