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	OpenGL: Add support for glFrontFace in the state tracker
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					 2 changed files with 6 additions and 0 deletions
				
			
		|  | @ -11,6 +11,7 @@ OpenGLState::OpenGLState() { | ||||||
|     // These all match default OpenGL values
 |     // These all match default OpenGL values
 | ||||||
|     cull.enabled = false; |     cull.enabled = false; | ||||||
|     cull.mode = GL_BACK; |     cull.mode = GL_BACK; | ||||||
|  |     cull.front_face = GL_CCW; | ||||||
| 
 | 
 | ||||||
|     depth.test_enabled = false; |     depth.test_enabled = false; | ||||||
|     depth.test_func = GL_LESS; |     depth.test_func = GL_LESS; | ||||||
|  | @ -67,6 +68,10 @@ void OpenGLState::Apply() { | ||||||
|         glCullFace(cull.mode); |         glCullFace(cull.mode); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     if (cull.front_face != cur_state.cull.front_face) { | ||||||
|  |         glFrontFace(cull.front_face); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     // Depth test
 |     // Depth test
 | ||||||
|     if (depth.test_enabled != cur_state.depth.test_enabled) { |     if (depth.test_enabled != cur_state.depth.test_enabled) { | ||||||
|         if (depth.test_enabled) { |         if (depth.test_enabled) { | ||||||
|  |  | ||||||
|  | @ -11,6 +11,7 @@ public: | ||||||
|     struct { |     struct { | ||||||
|         bool enabled; // GL_CULL_FACE
 |         bool enabled; // GL_CULL_FACE
 | ||||||
|         GLenum mode; // GL_CULL_FACE_MODE
 |         GLenum mode; // GL_CULL_FACE_MODE
 | ||||||
|  |         GLenum front_face; // GL_FRONT_FACE
 | ||||||
|     } cull; |     } cull; | ||||||
| 
 | 
 | ||||||
|     struct { |     struct { | ||||||
|  |  | ||||||
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