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	Log the number of entries in each cache
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		|  | @ -169,6 +169,7 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable | |||
|         } | ||||
|     } | ||||
| 
 | ||||
|     LOG_INFO(Render_OpenGL, "Found a transferable disk cache with {} entries", raws.size()); | ||||
|     return {raws}; | ||||
| } | ||||
| 
 | ||||
|  | @ -266,6 +267,10 @@ ShaderDiskCache::LoadPrecompiledFile(FileUtil::IOFile& file) { | |||
|             return {}; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     LOG_INFO(Render_OpenGL, | ||||
|              "Found a precompiled disk cache with {} decompiled entries and {} binary entries", | ||||
|              decompiled.size(), dumps.size()); | ||||
|     return {{decompiled, dumps}}; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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