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	interpolate: Interpolate on a frame-by-frame basis
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					 3 changed files with 74 additions and 88 deletions
				
			
		|  | @ -244,17 +244,27 @@ void Source::GenerateFrame() { | |||
|             break; | ||||
|         } | ||||
| 
 | ||||
|         const size_t size_to_copy = | ||||
|             std::min(state.current_buffer.size(), current_frame.size() - frame_position); | ||||
| 
 | ||||
|         std::copy(state.current_buffer.begin(), state.current_buffer.begin() + size_to_copy, | ||||
|                   current_frame.begin() + frame_position); | ||||
|         state.current_buffer.erase(state.current_buffer.begin(), | ||||
|                                    state.current_buffer.begin() + size_to_copy); | ||||
| 
 | ||||
|         frame_position += size_to_copy; | ||||
|         state.next_sample_number += static_cast<u32>(size_to_copy); | ||||
|         switch (state.interpolation_mode) { | ||||
|         case InterpolationMode::None: | ||||
|             AudioInterp::None(state.interp_state, state.current_buffer, state.rate_multiplier, | ||||
|                               current_frame, frame_position); | ||||
|             break; | ||||
|         case InterpolationMode::Linear: | ||||
|             AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier, | ||||
|                                 current_frame, frame_position); | ||||
|             break; | ||||
|         case InterpolationMode::Polyphase: | ||||
|             // TODO(merry): Implement polyphase interpolation
 | ||||
|             LOG_DEBUG(Audio_DSP, "Polyphase interpolation unimplemented; falling back to linear"); | ||||
|             AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier, | ||||
|                                 current_frame, frame_position); | ||||
|             break; | ||||
|         default: | ||||
|             UNIMPLEMENTED(); | ||||
|             break; | ||||
|         } | ||||
|     } | ||||
|     state.next_sample_number += frame_position; | ||||
| 
 | ||||
|     state.filters.ProcessFrame(current_frame); | ||||
| } | ||||
|  | @ -305,25 +315,6 @@ bool Source::DequeueBuffer() { | |||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|     switch (state.interpolation_mode) { | ||||
|     case InterpolationMode::None: | ||||
|         state.current_buffer = | ||||
|             AudioInterp::None(state.interp_state, state.current_buffer, state.rate_multiplier); | ||||
|         break; | ||||
|     case InterpolationMode::Linear: | ||||
|         state.current_buffer = | ||||
|             AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier); | ||||
|         break; | ||||
|     case InterpolationMode::Polyphase: | ||||
|         // TODO(merry): Implement polyphase interpolation
 | ||||
|         state.current_buffer = | ||||
|             AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier); | ||||
|         break; | ||||
|     default: | ||||
|         UNIMPLEMENTED(); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     // the first playthrough starts at play_position, loops start at the beginning of the buffer
 | ||||
|     state.current_sample_number = (!buf.has_played) ? buf.play_position : 0; | ||||
|     state.next_sample_number = state.current_sample_number; | ||||
|  |  | |||
|  | @ -13,74 +13,64 @@ namespace AudioInterp { | |||
| constexpr u64 scale_factor = 1 << 24; | ||||
| constexpr u64 scale_mask = scale_factor - 1; | ||||
| 
 | ||||
| /// Here we step over the input in steps of rate_multiplier, until we consume all of the input.
 | ||||
| /// Here we step over the input in steps of rate, until we consume all of the input.
 | ||||
| /// Three adjacent samples are passed to fn each step.
 | ||||
| template <typename Function> | ||||
| static StereoBuffer16 StepOverSamples(State& state, const StereoBuffer16& input, | ||||
|                                       float rate_multiplier, Function fn) { | ||||
|     ASSERT(rate_multiplier > 0); | ||||
| static void StepOverSamples(State& state, StereoBuffer16& input, float rate, | ||||
|                             DSP::HLE::StereoFrame16& output, size_t& outputi, Function fn) { | ||||
|     ASSERT(rate > 0); | ||||
| 
 | ||||
|     if (input.size() < 2) | ||||
|         return {}; | ||||
|     if (input.empty()) | ||||
|         return; | ||||
| 
 | ||||
|     StereoBuffer16 output; | ||||
|     output.reserve(static_cast<size_t>(input.size() / rate_multiplier)); | ||||
|     input.insert(input.begin(), {state.xn2, state.xn1}); | ||||
| 
 | ||||
|     u64 step_size = static_cast<u64>(rate_multiplier * scale_factor); | ||||
|     const u64 step_size = static_cast<u64>(rate * scale_factor); | ||||
|     u64 fposition = state.fposition; | ||||
|     size_t inputi = 0; | ||||
| 
 | ||||
|     u64 fposition = 0; | ||||
|     const u64 max_fposition = input.size() * scale_factor; | ||||
|     while (outputi < output.size()) { | ||||
|         inputi = static_cast<size_t>(fposition / scale_factor); | ||||
| 
 | ||||
|         if (inputi + 2 >= input.size()) { | ||||
|             inputi = input.size() - 2; | ||||
|             break; | ||||
|         } | ||||
| 
 | ||||
|     while (fposition < 1 * scale_factor) { | ||||
|         u64 fraction = fposition & scale_mask; | ||||
| 
 | ||||
|         output.push_back(fn(fraction, state.xn2, state.xn1, input[0])); | ||||
|         output[outputi++] = fn(fraction, input[inputi], input[inputi + 1], input[inputi + 2]); | ||||
| 
 | ||||
|         fposition += step_size; | ||||
|     } | ||||
| 
 | ||||
|     while (fposition < 2 * scale_factor) { | ||||
|         u64 fraction = fposition & scale_mask; | ||||
|     state.xn2 = input[inputi]; | ||||
|     state.xn1 = input[inputi + 1]; | ||||
|     state.fposition = fposition - inputi * scale_factor; | ||||
| 
 | ||||
|         output.push_back(fn(fraction, state.xn1, input[0], input[1])); | ||||
| 
 | ||||
|         fposition += step_size; | ||||
|     } | ||||
| 
 | ||||
|     while (fposition < max_fposition) { | ||||
|         u64 fraction = fposition & scale_mask; | ||||
| 
 | ||||
|         size_t index = static_cast<size_t>(fposition / scale_factor); | ||||
|         output.push_back(fn(fraction, input[index - 2], input[index - 1], input[index])); | ||||
| 
 | ||||
|         fposition += step_size; | ||||
|     } | ||||
| 
 | ||||
|     state.xn2 = input[input.size() - 2]; | ||||
|     state.xn1 = input[input.size() - 1]; | ||||
| 
 | ||||
|     return output; | ||||
|     input.erase(input.begin(), input.begin() + inputi + 2); | ||||
| } | ||||
| 
 | ||||
| StereoBuffer16 None(State& state, const StereoBuffer16& input, float rate_multiplier) { | ||||
|     return StepOverSamples( | ||||
|         state, input, rate_multiplier, | ||||
| void None(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output, | ||||
|           size_t& outputi) { | ||||
|     StepOverSamples( | ||||
|         state, input, rate, output, outputi, | ||||
|         [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) { return x0; }); | ||||
| } | ||||
| 
 | ||||
| StereoBuffer16 Linear(State& state, const StereoBuffer16& input, float rate_multiplier) { | ||||
| void Linear(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output, | ||||
|             size_t& outputi) { | ||||
|     // Note on accuracy: Some values that this produces are +/- 1 from the actual firmware.
 | ||||
|     return StepOverSamples(state, input, rate_multiplier, | ||||
|                            [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) { | ||||
|                                // This is a saturated subtraction. (Verified by black-box fuzzing.)
 | ||||
|                                s64 delta0 = MathUtil::Clamp<s64>(x1[0] - x0[0], -32768, 32767); | ||||
|                                s64 delta1 = MathUtil::Clamp<s64>(x1[1] - x0[1], -32768, 32767); | ||||
|     StepOverSamples(state, input, rate, output, outputi, | ||||
|                     [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) { | ||||
|                         // This is a saturated subtraction. (Verified by black-box fuzzing.)
 | ||||
|                         s64 delta0 = MathUtil::Clamp<s64>(x1[0] - x0[0], -32768, 32767); | ||||
|                         s64 delta1 = MathUtil::Clamp<s64>(x1[1] - x0[1], -32768, 32767); | ||||
| 
 | ||||
|                                return std::array<s16, 2>{ | ||||
|                                    static_cast<s16>(x0[0] + fraction * delta0 / scale_factor), | ||||
|                                    static_cast<s16>(x0[1] + fraction * delta1 / scale_factor), | ||||
|                                }; | ||||
|                            }); | ||||
|                         return std::array<s16, 2>{ | ||||
|                             static_cast<s16>(x0[0] + fraction * delta0 / scale_factor), | ||||
|                             static_cast<s16>(x0[1] + fraction * delta1 / scale_factor), | ||||
|                         }; | ||||
|                     }); | ||||
| } | ||||
| 
 | ||||
| } // namespace AudioInterp
 | ||||
|  |  | |||
|  | @ -6,6 +6,7 @@ | |||
| 
 | ||||
| #include <array> | ||||
| #include <vector> | ||||
| #include "audio_core/hle/common.h" | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| namespace AudioInterp { | ||||
|  | @ -14,31 +15,35 @@ namespace AudioInterp { | |||
| using StereoBuffer16 = std::vector<std::array<s16, 2>>; | ||||
| 
 | ||||
| struct State { | ||||
|     // Two historical samples.
 | ||||
|     /// Two historical samples.
 | ||||
|     std::array<s16, 2> xn1 = {}; ///< x[n-1]
 | ||||
|     std::array<s16, 2> xn2 = {}; ///< x[n-2]
 | ||||
|     /// Current fractional position.
 | ||||
|     u64 fposition = 0; | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * No interpolation. This is equivalent to a zero-order hold. There is a two-sample predelay. | ||||
|  * @param state Interpolation state. | ||||
|  * @param input Input buffer. | ||||
|  * @param rate_multiplier Stretch factor. Must be a positive non-zero value. | ||||
|  *                        rate_multiplier > 1.0 performs decimation and rate_multipler < 1.0 | ||||
|  *                        performs upsampling. | ||||
|  * @return The resampled audio buffer. | ||||
|  * @param rate Stretch factor. Must be a positive non-zero value. | ||||
|  *             rate > 1.0 performs decimation and rate < 1.0 performs upsampling. | ||||
|  * @param output The resampled audio buffer. | ||||
|  * @param outputi The index of output to start writing to. | ||||
|  */ | ||||
| StereoBuffer16 None(State& state, const StereoBuffer16& input, float rate_multiplier); | ||||
| void None(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output, | ||||
|           size_t& outputi); | ||||
| 
 | ||||
| /**
 | ||||
|  * Linear interpolation. This is equivalent to a first-order hold. There is a two-sample predelay. | ||||
|  * @param state Interpolation state. | ||||
|  * @param input Input buffer. | ||||
|  * @param rate_multiplier Stretch factor. Must be a positive non-zero value. | ||||
|  *                        rate_multiplier > 1.0 performs decimation and rate_multipler < 1.0 | ||||
|  *                        performs upsampling. | ||||
|  * @return The resampled audio buffer. | ||||
|  * @param rate Stretch factor. Must be a positive non-zero value. | ||||
|  *             rate > 1.0 performs decimation and rate < 1.0 performs upsampling. | ||||
|  * @param output The resampled audio buffer. | ||||
|  * @param outputi The index of output to start writing to. | ||||
|  */ | ||||
| StereoBuffer16 Linear(State& state, const StereoBuffer16& input, float rate_multiplier); | ||||
| void Linear(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output, | ||||
|             size_t& outputi); | ||||
| 
 | ||||
| } // namespace AudioInterp
 | ||||
|  |  | |||
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