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	PerfStats: Add method to get the instantaneous time ratio
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					 3 changed files with 22 additions and 7 deletions
				
			
		|  | @ -5,7 +5,7 @@ | ||||||
| #include <algorithm> | #include <algorithm> | ||||||
| #include <cmath> | #include <cmath> | ||||||
| #include "common/assert.h" | #include "common/assert.h" | ||||||
| #include "common/profiler_reporting.h" | #include "core/core.h" | ||||||
| #include "core/frontend/emu_window.h" | #include "core/frontend/emu_window.h" | ||||||
| #include "core/frontend/key_map.h" | #include "core/frontend/key_map.h" | ||||||
| #include "video_core/video_core.h" | #include "video_core/video_core.h" | ||||||
|  | @ -104,8 +104,7 @@ void EmuWindow::AccelerometerChanged(float x, float y, float z) { | ||||||
| void EmuWindow::GyroscopeChanged(float x, float y, float z) { | void EmuWindow::GyroscopeChanged(float x, float y, float z) { | ||||||
|     constexpr float FULL_FPS = 60; |     constexpr float FULL_FPS = 60; | ||||||
|     float coef = GetGyroscopeRawToDpsCoefficient(); |     float coef = GetGyroscopeRawToDpsCoefficient(); | ||||||
|     float stretch = |     float stretch = Core::System::GetInstance().perf_stats.Lock()->GetLastFrameTimeScale(); | ||||||
|         FULL_FPS / Common::Profiling::GetTimingResultsAggregator()->GetAggregatedResults().fps; |  | ||||||
|     std::lock_guard<std::mutex> lock(gyro_mutex); |     std::lock_guard<std::mutex> lock(gyro_mutex); | ||||||
|     gyro_x = static_cast<s16>(x * coef * stretch); |     gyro_x = static_cast<s16>(x * coef * stretch); | ||||||
|     gyro_y = static_cast<s16>(y * coef * stretch); |     gyro_y = static_cast<s16>(y * coef * stretch); | ||||||
|  |  | ||||||
|  | @ -6,6 +6,9 @@ | ||||||
| #include "core/hw/gpu.h" | #include "core/hw/gpu.h" | ||||||
| #include "core/perf_stats.h" | #include "core/perf_stats.h" | ||||||
| 
 | 
 | ||||||
|  | using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>; | ||||||
|  | using std::chrono::duration_cast; | ||||||
|  | 
 | ||||||
| namespace Core { | namespace Core { | ||||||
| 
 | 
 | ||||||
| void PerfStats::BeginSystemFrame() { | void PerfStats::BeginSystemFrame() { | ||||||
|  | @ -16,6 +19,9 @@ void PerfStats::EndSystemFrame() { | ||||||
|     auto frame_end = Clock::now(); |     auto frame_end = Clock::now(); | ||||||
|     accumulated_frametime += frame_end - frame_begin; |     accumulated_frametime += frame_end - frame_begin; | ||||||
|     system_frames += 1; |     system_frames += 1; | ||||||
|  | 
 | ||||||
|  |     previous_frame_length = frame_end - previous_frame_end; | ||||||
|  |     previous_frame_end = frame_end; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void PerfStats::EndGameFrame() { | void PerfStats::EndGameFrame() { | ||||||
|  | @ -23,9 +29,6 @@ void PerfStats::EndGameFrame() { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) { | PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) { | ||||||
|     using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>; |  | ||||||
|     using std::chrono::duration_cast; |  | ||||||
| 
 |  | ||||||
|     auto now = Clock::now(); |     auto now = Clock::now(); | ||||||
|     // Walltime elapsed since stats were reset
 |     // Walltime elapsed since stats were reset
 | ||||||
|     auto interval = duration_cast<DoubleSecs>(now - reset_point).count(); |     auto interval = duration_cast<DoubleSecs>(now - reset_point).count(); | ||||||
|  | @ -50,4 +53,9 @@ PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) { | ||||||
|     return results; |     return results; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | double PerfStats::GetLastFrameTimeScale() { | ||||||
|  |     constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE; | ||||||
|  |     return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH; | ||||||
|  | } | ||||||
|  | 
 | ||||||
| } // namespace Core
 | } // namespace Core
 | ||||||
|  |  | ||||||
|  | @ -30,11 +30,19 @@ public: | ||||||
| 
 | 
 | ||||||
|     Results GetAndResetStats(u64 current_system_time_us); |     Results GetAndResetStats(u64 current_system_time_us); | ||||||
| 
 | 
 | ||||||
|  |     /**
 | ||||||
|  |      * Gets the ratio between walltime and the emulated time of the previous system frame. This is | ||||||
|  |      * useful for scaling inputs or outputs moving between the two time domains. | ||||||
|  |      */ | ||||||
|  |     double GetLastFrameTimeScale(); | ||||||
|  | 
 | ||||||
| private: | private: | ||||||
|     Clock::time_point reset_point = Clock::now(); |     Clock::time_point reset_point = Clock::now(); | ||||||
| 
 | 
 | ||||||
|     Clock::time_point frame_begin; |     Clock::time_point frame_begin = reset_point; | ||||||
|  |     Clock::time_point previous_frame_end = reset_point; | ||||||
|     Clock::duration accumulated_frametime = Clock::duration::zero(); |     Clock::duration accumulated_frametime = Clock::duration::zero(); | ||||||
|  |     Clock::duration previous_frame_length = Clock::duration::zero(); | ||||||
|     u64 reset_point_system_us = 0; |     u64 reset_point_system_us = 0; | ||||||
|     u32 system_frames = 0; |     u32 system_frames = 0; | ||||||
|     u32 game_frames = 0; |     u32 game_frames = 0; | ||||||
|  |  | ||||||
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