mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-31 05:40:04 +00:00 
			
		
		
		
	PerfStats: Add method to get the instantaneous time ratio
This commit is contained in:
		
							parent
							
								
									c75ae6c585
								
							
						
					
					
						commit
						92c8bd4b1f
					
				
					 3 changed files with 22 additions and 7 deletions
				
			
		|  | @ -5,7 +5,7 @@ | |||
| #include <algorithm> | ||||
| #include <cmath> | ||||
| #include "common/assert.h" | ||||
| #include "common/profiler_reporting.h" | ||||
| #include "core/core.h" | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/frontend/key_map.h" | ||||
| #include "video_core/video_core.h" | ||||
|  | @ -104,8 +104,7 @@ void EmuWindow::AccelerometerChanged(float x, float y, float z) { | |||
| void EmuWindow::GyroscopeChanged(float x, float y, float z) { | ||||
|     constexpr float FULL_FPS = 60; | ||||
|     float coef = GetGyroscopeRawToDpsCoefficient(); | ||||
|     float stretch = | ||||
|         FULL_FPS / Common::Profiling::GetTimingResultsAggregator()->GetAggregatedResults().fps; | ||||
|     float stretch = Core::System::GetInstance().perf_stats.Lock()->GetLastFrameTimeScale(); | ||||
|     std::lock_guard<std::mutex> lock(gyro_mutex); | ||||
|     gyro_x = static_cast<s16>(x * coef * stretch); | ||||
|     gyro_y = static_cast<s16>(y * coef * stretch); | ||||
|  |  | |||
|  | @ -6,6 +6,9 @@ | |||
| #include "core/hw/gpu.h" | ||||
| #include "core/perf_stats.h" | ||||
| 
 | ||||
| using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>; | ||||
| using std::chrono::duration_cast; | ||||
| 
 | ||||
| namespace Core { | ||||
| 
 | ||||
| void PerfStats::BeginSystemFrame() { | ||||
|  | @ -16,6 +19,9 @@ void PerfStats::EndSystemFrame() { | |||
|     auto frame_end = Clock::now(); | ||||
|     accumulated_frametime += frame_end - frame_begin; | ||||
|     system_frames += 1; | ||||
| 
 | ||||
|     previous_frame_length = frame_end - previous_frame_end; | ||||
|     previous_frame_end = frame_end; | ||||
| } | ||||
| 
 | ||||
| void PerfStats::EndGameFrame() { | ||||
|  | @ -23,9 +29,6 @@ void PerfStats::EndGameFrame() { | |||
| } | ||||
| 
 | ||||
| PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) { | ||||
|     using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>; | ||||
|     using std::chrono::duration_cast; | ||||
| 
 | ||||
|     auto now = Clock::now(); | ||||
|     // Walltime elapsed since stats were reset
 | ||||
|     auto interval = duration_cast<DoubleSecs>(now - reset_point).count(); | ||||
|  | @ -50,4 +53,9 @@ PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) { | |||
|     return results; | ||||
| } | ||||
| 
 | ||||
| double PerfStats::GetLastFrameTimeScale() { | ||||
|     constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE; | ||||
|     return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH; | ||||
| } | ||||
| 
 | ||||
| } // namespace Core
 | ||||
|  |  | |||
|  | @ -30,11 +30,19 @@ public: | |||
| 
 | ||||
|     Results GetAndResetStats(u64 current_system_time_us); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets the ratio between walltime and the emulated time of the previous system frame. This is | ||||
|      * useful for scaling inputs or outputs moving between the two time domains. | ||||
|      */ | ||||
|     double GetLastFrameTimeScale(); | ||||
| 
 | ||||
| private: | ||||
|     Clock::time_point reset_point = Clock::now(); | ||||
| 
 | ||||
|     Clock::time_point frame_begin; | ||||
|     Clock::time_point frame_begin = reset_point; | ||||
|     Clock::time_point previous_frame_end = reset_point; | ||||
|     Clock::duration accumulated_frametime = Clock::duration::zero(); | ||||
|     Clock::duration previous_frame_length = Clock::duration::zero(); | ||||
|     u64 reset_point_system_us = 0; | ||||
|     u32 system_frames = 0; | ||||
|     u32 game_frames = 0; | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue